Commit | Line | Data |
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b866a62a | 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
ad1e629e | 2 | import { randInt } from "@/utils/alea"; |
b866a62a | 3 | |
0d5335de | 4 | export class DynamoRules extends ChessRules { |
becbc692 | 5 | // TODO? later, allow to push out pawns on a and h files |
61656127 BA |
6 | static get HasEnpassant() { |
7 | return false; | |
8 | } | |
9 | ||
c7550017 BA |
10 | canIplay(side, [x, y]) { |
11 | // Sometimes opponent's pieces can be moved directly | |
e78633db | 12 | return this.turn == side; |
c7550017 BA |
13 | } |
14 | ||
61656127 BA |
15 | setOtherVariables(fen) { |
16 | super.setOtherVariables(fen); | |
17 | this.subTurn = 1; | |
18 | // Local stack of "action moves" | |
19 | this.amoves = []; | |
20 | const amove = V.ParseFen(fen).amove; | |
93ce6119 | 21 | if (amove != "-") { |
61656127 | 22 | const amoveParts = amove.split("/"); |
ad1e629e | 23 | let move = { |
61656127 BA |
24 | // No need for start & end |
25 | appear: [], | |
26 | vanish: [] | |
27 | }; | |
28 | [0, 1].map(i => { | |
ad1e629e BA |
29 | if (amoveParts[i] != "-") { |
30 | amoveParts[i].split(".").forEach(av => { | |
31 | // Format is "bpe3" | |
32 | const xy = V.SquareToCoords(av.substr(2)); | |
33 | move[i == 0 ? "appear" : "vanish"].push( | |
34 | new PiPo({ | |
35 | x: xy.x, | |
36 | y: xy.y, | |
37 | c: av[0], | |
38 | p: av[1] | |
39 | }) | |
40 | ); | |
41 | }); | |
42 | } | |
61656127 BA |
43 | }); |
44 | this.amoves.push(move); | |
c7550017 | 45 | } |
a443d256 BA |
46 | // Stack "first moves" (on subTurn 1) to merge and check opposite moves |
47 | this.firstMove = []; | |
c7550017 BA |
48 | } |
49 | ||
61656127 BA |
50 | static ParseFen(fen) { |
51 | return Object.assign( | |
52 | ChessRules.ParseFen(fen), | |
93ce6119 | 53 | { amove: fen.split(" ")[4] } |
61656127 BA |
54 | ); |
55 | } | |
56 | ||
57 | static IsGoodFen(fen) { | |
58 | if (!ChessRules.IsGoodFen(fen)) return false; | |
59 | const fenParts = fen.split(" "); | |
ad1e629e BA |
60 | if (fenParts.length != 5) return false; |
61 | if (fenParts[4] != "-") { | |
62 | // TODO: a single regexp instead. | |
63 | // Format is [bpa2[.wpd3]] || '-'/[bbc3[.wrd5]] || '-' | |
64 | const amoveParts = fenParts[4].split("/"); | |
65 | if (amoveParts.length != 2) return false; | |
66 | for (let part of amoveParts) { | |
67 | if (part != "-") { | |
68 | for (let psq of part.split(".")) | |
69 | if (!psq.match(/^[a-r]{3}[1-8]$/)) return false; | |
70 | } | |
71 | } | |
72 | } | |
61656127 BA |
73 | return true; |
74 | } | |
75 | ||
93ce6119 BA |
76 | getFen() { |
77 | return super.getFen() + " " + this.getAmoveFen(); | |
61656127 BA |
78 | } |
79 | ||
93ce6119 BA |
80 | getFenForRepeat() { |
81 | return super.getFenForRepeat() + "_" + this.getAmoveFen(); | |
82 | } | |
83 | ||
84 | getAmoveFen() { | |
85 | const L = this.amoves.length; | |
7b53b5a7 | 86 | if (L == 0) return "-"; |
93ce6119 BA |
87 | return ( |
88 | ["appear","vanish"].map( | |
89 | mpart => { | |
156986e6 | 90 | if (this.amoves[L-1][mpart].length == 0) return "-"; |
93ce6119 BA |
91 | return ( |
92 | this.amoves[L-1][mpart].map( | |
93 | av => { | |
94 | const square = V.CoordsToSquare({ x: av.x, y: av.y }); | |
95 | return av.c + av.p + square; | |
96 | } | |
97 | ).join(".") | |
98 | ); | |
99 | } | |
100 | ).join("/") | |
101 | ); | |
61656127 BA |
102 | } |
103 | ||
104 | canTake() { | |
105 | // Captures don't occur (only pulls & pushes) | |
106 | return false; | |
107 | } | |
108 | ||
b2655276 BA |
109 | // Step is right, just add (push/pull) moves in this direction |
110 | // Direction is assumed normalized. | |
111 | getMovesInDirection([x, y], [dx, dy], nbSteps) { | |
112 | nbSteps = nbSteps || 8; //max 8 steps anyway | |
113 | let [i, j] = [x + dx, y + dy]; | |
61656127 | 114 | let moves = []; |
b2655276 BA |
115 | const color = this.getColor(x, y); |
116 | const piece = this.getPiece(x, y); | |
117 | const lastRank = (color == 'w' ? 0 : 7); | |
7b53b5a7 | 118 | let counter = 1; |
b2655276 BA |
119 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
120 | if (i == lastRank && piece == V.PAWN) { | |
121 | // Promotion by push or pull | |
122 | V.PawnSpecs.promotions.forEach(p => { | |
123 | let move = super.getBasicMove([x, y], [i, j], { c: color, p: p }); | |
124 | moves.push(move); | |
125 | }); | |
126 | } | |
127 | else moves.push(super.getBasicMove([x, y], [i, j])); | |
7b53b5a7 BA |
128 | if (++counter > nbSteps) break; |
129 | i += dx; | |
130 | j += dy; | |
b2655276 BA |
131 | } |
132 | if (!V.OnBoard(i, j) && piece != V.KING) { | |
133 | // Add special "exit" move, by "taking king" | |
134 | moves.push( | |
135 | new Move({ | |
136 | start: { x: x, y: y }, | |
7b53b5a7 | 137 | end: { x: this.kingPos[color][0], y: this.kingPos[color][1] }, |
b2655276 BA |
138 | appear: [], |
139 | vanish: [{ x: x, y: y, c: color, p: piece }] | |
140 | }) | |
141 | ); | |
142 | } | |
61656127 BA |
143 | return moves; |
144 | } | |
145 | ||
b2655276 BA |
146 | // Normalize direction to know the step |
147 | getNormalizedDirection([dx, dy]) { | |
148 | const absDir = [Math.abs(dx), Math.abs(dy)]; | |
149 | let divisor = 0; | |
150 | if (absDir[0] != 0 && absDir[1] != 0 && absDir[0] != absDir[1]) | |
151 | // Knight | |
152 | divisor = Math.min(absDir[0], absDir[1]); | |
153 | else | |
154 | // Standard slider (or maybe a pawn or king: same) | |
155 | divisor = Math.max(absDir[0], absDir[1]); | |
156 | return [dx / divisor, dy / divisor]; | |
157 | } | |
158 | ||
becbc692 BA |
159 | // There was something on x2,y2, maybe our color, pushed or (self)pulled |
160 | isAprioriValidExit([x1, y1], [x2, y2], color2, piece2) { | |
b2655276 | 161 | const color1 = this.getColor(x1, y1); |
b2655276 | 162 | const pawnShift = (color1 == 'w' ? -1 : 1); |
ad1e629e | 163 | const lastRank = (color1 == 'w' ? 0 : 7); |
b2655276 BA |
164 | const deltaX = Math.abs(x1 - x2); |
165 | const deltaY = Math.abs(y1 - y2); | |
ad1e629e BA |
166 | const checkSlider = () => { |
167 | const dir = this.getNormalizedDirection([x2 - x1, y2 - y1]); | |
168 | let [i, j] = [x1 + dir[0], y1 + dir[1]]; | |
169 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
170 | i += dir[0]; | |
171 | j += dir[1]; | |
172 | } | |
173 | return !V.OnBoard(i, j); | |
174 | }; | |
becbc692 | 175 | switch (piece2 || this.getPiece(x1, y1)) { |
b2655276 BA |
176 | case V.PAWN: |
177 | return ( | |
ad1e629e | 178 | x1 + pawnShift == x2 && |
b2655276 | 179 | ( |
ad1e629e | 180 | (color1 == color2 && x2 == lastRank && y1 == y2) || |
becbc692 BA |
181 | ( |
182 | color1 != color2 && | |
183 | deltaY == 1 && | |
184 | !V.OnBoard(2 * x2 - x1, 2 * y2 - y1) | |
185 | ) | |
b2655276 BA |
186 | ) |
187 | ); | |
188 | case V.ROOK: | |
ad1e629e BA |
189 | if (x1 != x2 && y1 != y2) return false; |
190 | return checkSlider(); | |
191 | case V.KNIGHT: | |
192 | return ( | |
193 | deltaX + deltaY == 3 && | |
194 | (deltaX == 1 || deltaY == 1) && | |
195 | !V.OnBoard(2 * x2 - x1, 2 * y2 - y1) | |
196 | ); | |
b2655276 | 197 | case V.BISHOP: |
ad1e629e BA |
198 | if (deltaX != deltaY) return false; |
199 | return checkSlider(); | |
b2655276 | 200 | case V.QUEEN: |
ad1e629e BA |
201 | if (deltaX != 0 && deltaY != 0 && deltaX != deltaY) return false; |
202 | return checkSlider(); | |
203 | case V.KING: | |
b2655276 | 204 | return ( |
ad1e629e BA |
205 | deltaX <= 1 && |
206 | deltaY <= 1 && | |
207 | !V.OnBoard(2 * x2 - x1, 2 * y2 - y1) | |
b2655276 | 208 | ); |
93ce6119 | 209 | } |
b2655276 | 210 | return false; |
b866a62a BA |
211 | } |
212 | ||
05d37cc7 BA |
213 | isAprioriValidVertical([x1, y1], x2) { |
214 | const piece = this.getPiece(x1, y1); | |
215 | const deltaX = Math.abs(x1 - x2); | |
216 | const startRank = (this.getColor(x1, y1) == 'w' ? 6 : 1); | |
217 | return ( | |
218 | [V.QUEEN, V.ROOK].includes(piece) || | |
219 | ( | |
220 | [V.KING, V.PAWN].includes(piece) && | |
221 | ( | |
222 | deltaX == 1 || | |
223 | (deltaX == 2 && piece == V.PAWN && x1 == startRank) | |
224 | ) | |
225 | ) | |
226 | ); | |
227 | } | |
228 | ||
93ce6119 | 229 | // NOTE: for pushes, play the pushed piece first. |
61656127 | 230 | // for pulls: play the piece doing the action first |
b2655276 | 231 | // NOTE: to push a piece out of the board, make it slide until its king |
b866a62a BA |
232 | getPotentialMovesFrom([x, y]) { |
233 | const color = this.turn; | |
81e74ee5 | 234 | const sqCol = this.getColor(x, y); |
becbc692 BA |
235 | const pawnShift = (color == 'w' ? -1 : 1); |
236 | const pawnStartRank = (color == 'w' ? 6 : 1); | |
237 | const getMoveHash = (m) => { | |
238 | return V.CoordsToSquare(m.start) + V.CoordsToSquare(m.end); | |
239 | }; | |
93ce6119 | 240 | if (this.subTurn == 1) { |
b2655276 BA |
241 | const addMoves = (dir, nbSteps) => { |
242 | const newMoves = | |
243 | this.getMovesInDirection([x, y], [-dir[0], -dir[1]], nbSteps) | |
244 | .filter(m => !movesHash[getMoveHash(m)]); | |
7b53b5a7 | 245 | newMoves.forEach(m => { movesHash[getMoveHash(m)] = true; }); |
b2655276 BA |
246 | Array.prototype.push.apply(moves, newMoves); |
247 | }; | |
8c267d0c | 248 | // Free to play any move (if piece of my color): |
cfceecba | 249 | let moves = |
81e74ee5 | 250 | sqCol == color |
8c267d0c BA |
251 | ? super.getPotentialMovesFrom([x, y]) |
252 | : []; | |
cfceecba BA |
253 | // There may be several suicide moves: keep only one |
254 | let hasExit = false; | |
255 | moves = moves.filter(m => { | |
256 | const suicide = (m.appear.length == 0); | |
257 | if (suicide) { | |
258 | if (hasExit) return false; | |
259 | hasExit = true; | |
260 | } | |
261 | return true; | |
262 | }); | |
7b53b5a7 BA |
263 | // Structure to avoid adding moves twice (can be action & move) |
264 | let movesHash = {}; | |
265 | moves.forEach(m => { movesHash[getMoveHash(m)] = true; }); | |
b2655276 BA |
266 | // [x, y] is pushed by 'color' |
267 | for (let step of V.steps[V.KNIGHT]) { | |
268 | const [i, j] = [x + step[0], y + step[1]]; | |
7b53b5a7 BA |
269 | if ( |
270 | V.OnBoard(i, j) && | |
271 | this.board[i][j] != V.EMPTY && | |
272 | this.getColor(i, j) == color && | |
273 | this.getPiece(i, j) == V.KNIGHT | |
274 | ) { | |
275 | addMoves(step, 1); | |
b2655276 BA |
276 | } |
277 | } | |
7b53b5a7 | 278 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { |
b2655276 BA |
279 | let [i, j] = [x + step[0], y + step[1]]; |
280 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
281 | i += step[0]; | |
282 | j += step[1]; | |
283 | } | |
284 | if ( | |
285 | V.OnBoard(i, j) && | |
286 | this.board[i][j] != V.EMPTY && | |
287 | this.getColor(i, j) == color | |
288 | ) { | |
289 | const deltaX = Math.abs(i - x); | |
290 | const deltaY = Math.abs(j - y); | |
b2655276 BA |
291 | switch (this.getPiece(i, j)) { |
292 | case V.PAWN: | |
ad1e629e BA |
293 | if ( |
294 | (x - i) / deltaX == pawnShift && | |
295 | deltaX <= 2 && | |
296 | deltaY <= 1 | |
297 | ) { | |
81e74ee5 | 298 | if (sqCol == color && deltaY == 0) { |
b2655276 BA |
299 | // Pushed forward |
300 | const maxSteps = (i == pawnStartRank && deltaX == 1 ? 2 : 1); | |
301 | addMoves(step, maxSteps); | |
302 | } | |
81e74ee5 | 303 | else if (sqCol != color && deltaY == 1 && deltaX == 1) |
b2655276 BA |
304 | // Pushed diagonally |
305 | addMoves(step, 1); | |
306 | } | |
307 | break; | |
308 | case V.ROOK: | |
309 | if (deltaX == 0 || deltaY == 0) addMoves(step); | |
310 | break; | |
b2655276 BA |
311 | case V.BISHOP: |
312 | if (deltaX == deltaY) addMoves(step); | |
313 | break; | |
314 | case V.QUEEN: | |
cfceecba BA |
315 | // All steps are valid for a queen: |
316 | addMoves(step); | |
b2655276 BA |
317 | break; |
318 | case V.KING: | |
319 | if (deltaX <= 1 && deltaY <= 1) addMoves(step, 1); | |
320 | break; | |
321 | } | |
322 | } | |
323 | } | |
324 | return moves; | |
b866a62a | 325 | } |
93ce6119 | 326 | // If subTurn == 2 then we should have a first move, |
b2655276 | 327 | // which restrict what we can play now: only in the first move direction |
93ce6119 BA |
328 | const L = this.firstMove.length; |
329 | const fm = this.firstMove[L-1]; | |
81e74ee5 BA |
330 | if ( |
331 | (fm.appear.length == 2 && fm.vanish.length == 2) || | |
332 | (fm.vanish[0].c == sqCol && sqCol != color) | |
333 | ) { | |
334 | // Castle or again opponent color: no move playable then. | |
b2655276 | 335 | return []; |
81e74ee5 | 336 | } |
becbc692 BA |
337 | const piece = this.getPiece(x, y); |
338 | const getPushExit = () => { | |
339 | // Piece at subTurn 1 exited: can I have caused the exit? | |
ad1e629e BA |
340 | if ( |
341 | this.isAprioriValidExit( | |
342 | [x, y], | |
343 | [fm.start.x, fm.start.y], | |
344 | fm.vanish[0].c | |
345 | ) | |
346 | ) { | |
b2655276 BA |
347 | // Seems so: |
348 | const dir = this.getNormalizedDirection( | |
349 | [fm.start.x - x, fm.start.y - y]); | |
6e0c0bcb | 350 | const nbSteps = |
becbc692 BA |
351 | [V.PAWN, V.KING, V.KNIGHT].includes(piece) |
352 | ? 1 | |
353 | : null; | |
6e0c0bcb | 354 | return this.getMovesInDirection([x, y], dir, nbSteps); |
b2655276 | 355 | } |
becbc692 | 356 | return []; |
93ce6119 | 357 | } |
becbc692 BA |
358 | const getPushMoves = () => { |
359 | // Piece from subTurn 1 is still on board: | |
b2655276 BA |
360 | const dirM = this.getNormalizedDirection( |
361 | [fm.end.x - fm.start.x, fm.end.y - fm.start.y]); | |
362 | const dir = this.getNormalizedDirection( | |
363 | [fm.start.x - x, fm.start.y - y]); | |
ad1e629e BA |
364 | // Normalized directions should match |
365 | if (dir[0] == dirM[0] && dir[1] == dirM[1]) { | |
becbc692 BA |
366 | // We don't know if first move is a pushed piece or normal move, |
367 | // so still must check if the push is valid. | |
368 | const deltaX = Math.abs(fm.start.x - x); | |
369 | const deltaY = Math.abs(fm.start.y - y); | |
370 | switch (piece) { | |
371 | case V.PAWN: | |
372 | if (x == pawnStartRank) { | |
373 | if ( | |
374 | (fm.start.x - x) * pawnShift < 0 || | |
375 | deltaX >= 3 || | |
376 | deltaY >= 2 || | |
377 | (fm.vanish[0].c == color && deltaY > 0) || | |
378 | (fm.vanish[0].c != color && deltaY == 0) || | |
379 | Math.abs(fm.end.x - fm.start.x) > deltaX || | |
380 | fm.end.y - fm.start.y != fm.start.y - y | |
381 | ) { | |
382 | return []; | |
383 | } | |
384 | } | |
385 | else { | |
386 | if ( | |
387 | fm.start.x - x != pawnShift || | |
388 | deltaY >= 2 || | |
389 | (fm.vanish[0].c == color && deltaY == 1) || | |
390 | (fm.vanish[0].c != color && deltaY == 0) || | |
391 | fm.end.x - fm.start.x != pawnShift || | |
392 | fm.end.y - fm.start.y != fm.start.y - y | |
393 | ) { | |
394 | return []; | |
395 | } | |
396 | } | |
397 | break; | |
398 | case V.KNIGHT: | |
399 | if ( | |
400 | (deltaX + deltaY != 3 || (deltaX == 0 && deltaY == 0)) || | |
401 | (fm.end.x - fm.start.x != fm.start.x - x) || | |
402 | (fm.end.y - fm.start.y != fm.start.y - y) | |
403 | ) { | |
404 | return []; | |
405 | } | |
406 | break; | |
407 | case V.KING: | |
408 | if ( | |
409 | (deltaX >= 2 || deltaY >= 2) || | |
410 | (fm.end.x - fm.start.x != fm.start.x - x) || | |
411 | (fm.end.y - fm.start.y != fm.start.y - y) | |
412 | ) { | |
413 | return []; | |
414 | } | |
415 | break; | |
416 | case V.BISHOP: | |
417 | if (deltaX != deltaY) return []; | |
418 | break; | |
419 | case V.ROOK: | |
420 | if (deltaX != 0 && deltaY != 0) return []; | |
421 | break; | |
422 | case V.QUEEN: | |
423 | if (deltaX != deltaY && deltaX != 0 && deltaY != 0) return []; | |
424 | break; | |
425 | } | |
426 | // Nothing should stand between [x, y] and the square fm.start | |
427 | let [i, j] = [x + dir[0], y + dir[1]]; | |
428 | while ( | |
429 | (i != fm.start.x || j != fm.start.y) && | |
430 | this.board[i][j] == V.EMPTY | |
431 | ) { | |
432 | i += dir[0]; | |
433 | j += dir[1]; | |
434 | } | |
435 | if (i == fm.start.x && j == fm.start.y) | |
436 | return this.getMovesInDirection([x, y], dir); | |
437 | } | |
438 | return []; | |
439 | } | |
440 | const getPullExit = () => { | |
441 | // Piece at subTurn 1 exited: can I be pulled? | |
08ccbb78 BA |
442 | // Note: kings cannot suicide, so fm.vanish[0].p is not KING. |
443 | // Could be PAWN though, if a pawn was pushed out of board. | |
becbc692 | 444 | if ( |
08ccbb78 | 445 | fm.vanish[0].p != V.PAWN && //pawns cannot pull |
becbc692 BA |
446 | this.isAprioriValidExit( |
447 | [x, y], | |
448 | [fm.start.x, fm.start.y], | |
449 | fm.vanish[0].c, | |
450 | fm.vanish[0].p | |
451 | ) | |
452 | ) { | |
453 | // Seems so: | |
454 | const dir = this.getNormalizedDirection( | |
455 | [fm.start.x - x, fm.start.y - y]); | |
456 | const nbSteps = (fm.vanish[0].p == V.KNIGHT ? 1 : null); | |
457 | return this.getMovesInDirection([x, y], dir, nbSteps); | |
458 | } | |
459 | return []; | |
460 | }; | |
461 | const getPullMoves = () => { | |
462 | if (fm.vanish[0].p == V.PAWN) | |
463 | // pawns cannot pull | |
464 | return []; | |
465 | const dirM = this.getNormalizedDirection( | |
466 | [fm.end.x - fm.start.x, fm.end.y - fm.start.y]); | |
467 | const dir = this.getNormalizedDirection( | |
468 | [fm.start.x - x, fm.start.y - y]); | |
469 | // Normalized directions should match | |
470 | if (dir[0] == dirM[0] && dir[1] == dirM[1]) { | |
471 | // Am I at the right distance? | |
472 | const deltaX = Math.abs(x - fm.start.x); | |
473 | const deltaY = Math.abs(y - fm.start.y); | |
05d37cc7 | 474 | if ( |
becbc692 BA |
475 | (fm.vanish[0].p == V.KING && (deltaX > 1 || deltaY > 1)) || |
476 | (fm.vanish[0].p == V.KNIGHT && | |
477 | (deltaX + deltaY != 3 || deltaX == 0 || deltaY == 0)) | |
05d37cc7 BA |
478 | ) { |
479 | return []; | |
480 | } | |
becbc692 | 481 | // Nothing should stand between [x, y] and the square fm.start |
ad1e629e BA |
482 | let [i, j] = [x + dir[0], y + dir[1]]; |
483 | while ( | |
484 | (i != fm.start.x || j != fm.start.y) && | |
485 | this.board[i][j] == V.EMPTY | |
486 | ) { | |
487 | i += dir[0]; | |
488 | j += dir[1]; | |
489 | } | |
490 | if (i == fm.start.x && j == fm.start.y) | |
491 | return this.getMovesInDirection([x, y], dir); | |
492 | } | |
becbc692 BA |
493 | return []; |
494 | }; | |
495 | if (fm.vanish[0].c != color) { | |
496 | // Only possible action is a push: | |
497 | if (fm.appear.length == 0) return getPushExit(); | |
498 | return getPushMoves(); | |
499 | } | |
500 | else if (sqCol != color) { | |
501 | // Only possible action is a pull, considering moving piece abilities | |
502 | if (fm.appear.length == 0) return getPullExit(); | |
503 | return getPullMoves(); | |
504 | } | |
505 | else { | |
506 | // My color + my color: both actions possible | |
507 | // Structure to avoid adding moves twice (can be action & move) | |
508 | let movesHash = {}; | |
509 | if (fm.appear.length == 0) { | |
510 | const pushes = getPushExit(); | |
511 | pushes.forEach(m => { movesHash[getMoveHash(m)] = true; }); | |
512 | return ( | |
513 | pushes.concat(getPullExit().filter(m => !movesHash[getMoveHash(m)])) | |
514 | ); | |
515 | } | |
516 | const pushes = getPushMoves(); | |
517 | pushes.forEach(m => { movesHash[getMoveHash(m)] = true; }); | |
518 | return ( | |
519 | pushes.concat(getPullMoves().filter(m => !movesHash[getMoveHash(m)])) | |
520 | ); | |
93ce6119 | 521 | } |
b2655276 | 522 | return []; |
61656127 BA |
523 | } |
524 | ||
cfceecba BA |
525 | getSlideNJumpMoves([x, y], steps, oneStep) { |
526 | let moves = []; | |
81e74ee5 BA |
527 | const c = this.getColor(x, y); |
528 | const piece = this.getPiece(x, y); | |
cfceecba BA |
529 | outerLoop: for (let step of steps) { |
530 | let i = x + step[0]; | |
531 | let j = y + step[1]; | |
532 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
533 | moves.push(this.getBasicMove([x, y], [i, j])); | |
534 | if (oneStep) continue outerLoop; | |
535 | i += step[0]; | |
536 | j += step[1]; | |
537 | } | |
538 | if (V.OnBoard(i, j)) { | |
539 | if (this.canTake([x, y], [i, j])) | |
540 | moves.push(this.getBasicMove([x, y], [i, j])); | |
541 | } | |
542 | else { | |
543 | // Add potential board exit (suicide), except for the king | |
cfceecba | 544 | if (piece != V.KING) { |
cfceecba BA |
545 | moves.push({ |
546 | start: { x: x, y: y}, | |
547 | end: { x: this.kingPos[c][0], y: this.kingPos[c][1] }, | |
548 | appear: [], | |
549 | vanish: [ | |
550 | new PiPo({ | |
551 | x: x, | |
552 | y: y, | |
553 | c: c, | |
554 | p: piece | |
555 | }) | |
556 | ] | |
557 | }); | |
558 | } | |
559 | } | |
560 | } | |
561 | return moves; | |
562 | } | |
563 | ||
61656127 BA |
564 | // Does m2 un-do m1 ? (to disallow undoing actions) |
565 | oppositeMoves(m1, m2) { | |
566 | const isEqual = (av1, av2) => { | |
61656127 BA |
567 | for (let av of av1) { |
568 | const avInAv2 = av2.find(elt => { | |
569 | return ( | |
570 | elt.x == av.x && | |
571 | elt.y == av.y && | |
572 | elt.c == av.c && | |
573 | elt.p == av.p | |
574 | ); | |
575 | }); | |
576 | if (!avInAv2) return false; | |
577 | } | |
578 | return true; | |
579 | }; | |
266fba4a BA |
580 | // All appear and vanish arrays must have the same length |
581 | const mL = m1.appear.length; | |
61656127 | 582 | return ( |
266fba4a BA |
583 | m2.appear.length == mL && |
584 | m1.vanish.length == mL && | |
585 | m2.vanish.length == mL && | |
61656127 BA |
586 | isEqual(m1.appear, m2.vanish) && |
587 | isEqual(m1.vanish, m2.appear) | |
588 | ); | |
589 | } | |
590 | ||
93ce6119 BA |
591 | getAmove(move1, move2) { |
592 | // Just merge (one is action one is move, one may be empty) | |
593 | return { | |
594 | appear: move1.appear.concat(move2.appear), | |
595 | vanish: move1.vanish.concat(move2.vanish) | |
596 | } | |
597 | } | |
598 | ||
61656127 | 599 | filterValid(moves) { |
93ce6119 | 600 | const color = this.turn; |
2e29e0e3 | 601 | const La = this.amoves.length; |
93ce6119 BA |
602 | if (this.subTurn == 1) { |
603 | return moves.filter(m => { | |
604 | // A move is valid either if it doesn't result in a check, | |
605 | // or if a second move is possible to counter the check | |
606 | // (not undoing a potential move + action of the opponent) | |
607 | this.play(m); | |
608 | let res = this.underCheck(color); | |
2e29e0e3 BA |
609 | let isOpposite = La > 0 && this.oppositeMoves(this.amoves[La-1], m); |
610 | if (res || isOpposite) { | |
93ce6119 | 611 | const moves2 = this.getAllPotentialMoves(); |
ad1e629e | 612 | for (let m2 of moves2) { |
93ce6119 BA |
613 | this.play(m2); |
614 | const res2 = this.underCheck(color); | |
2e29e0e3 BA |
615 | const amove = this.getAmove(m, m2); |
616 | isOpposite = | |
617 | La > 0 && this.oppositeMoves(this.amoves[La-1], amove); | |
93ce6119 | 618 | this.undo(m2); |
2e29e0e3 | 619 | if (!res2 && !isOpposite) { |
93ce6119 BA |
620 | res = false; |
621 | break; | |
622 | } | |
623 | } | |
624 | } | |
625 | this.undo(m); | |
626 | return !res; | |
627 | }); | |
628 | } | |
93ce6119 | 629 | if (La == 0) return super.filterValid(moves); |
08ccbb78 | 630 | const Lf = this.firstMove.length; |
a443d256 | 631 | return ( |
93ce6119 | 632 | super.filterValid( |
a443d256 BA |
633 | moves.filter(m => { |
634 | // Move shouldn't undo another: | |
93ce6119 BA |
635 | const amove = this.getAmove(this.firstMove[Lf-1], m); |
636 | return !this.oppositeMoves(this.amoves[La-1], amove); | |
a443d256 BA |
637 | }) |
638 | ) | |
639 | ); | |
b866a62a BA |
640 | } |
641 | ||
c7550017 BA |
642 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { |
643 | for (let step of steps) { | |
644 | let rx = x + step[0], | |
645 | ry = y + step[1]; | |
646 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
647 | rx += step[0]; | |
648 | ry += step[1]; | |
649 | } | |
650 | if ( | |
651 | V.OnBoard(rx, ry) && | |
652 | this.getPiece(rx, ry) == piece && | |
653 | this.getColor(rx, ry) == color | |
654 | ) { | |
8c267d0c BA |
655 | // Continue some steps in the same direction (pull) |
656 | rx += step[0]; | |
657 | ry += step[1]; | |
658 | while ( | |
659 | V.OnBoard(rx, ry) && | |
660 | this.board[rx][ry] == V.EMPTY && | |
661 | !oneStep | |
662 | ) { | |
663 | rx += step[0]; | |
664 | ry += step[1]; | |
665 | } | |
666 | if (!V.OnBoard(rx, ry)) return true; | |
667 | // Step in the other direction (push) | |
c7550017 BA |
668 | rx = x - step[0]; |
669 | ry = y - step[1]; | |
2c5d7b20 BA |
670 | while ( |
671 | V.OnBoard(rx, ry) && | |
672 | this.board[rx][ry] == V.EMPTY && | |
673 | !oneStep | |
674 | ) { | |
c7550017 BA |
675 | rx -= step[0]; |
676 | ry -= step[1]; | |
677 | } | |
678 | if (!V.OnBoard(rx, ry)) return true; | |
679 | } | |
680 | } | |
681 | return false; | |
682 | } | |
683 | ||
684 | isAttackedByPawn([x, y], color) { | |
becbc692 | 685 | // The king can be pushed out by a pawn on last rank or near the edge |
c7550017 BA |
686 | const pawnShift = (color == "w" ? 1 : -1); |
687 | for (let i of [-1, 1]) { | |
688 | if ( | |
08ccbb78 BA |
689 | V.OnBoard(x + pawnShift, y + i) && |
690 | this.board[x + pawnShift][y + i] != V.EMPTY && | |
c7550017 BA |
691 | this.getPiece(x + pawnShift, y + i) == V.PAWN && |
692 | this.getColor(x + pawnShift, y + i) == color | |
693 | ) { | |
08ccbb78 BA |
694 | if (!V.OnBoard(x - pawnShift, y - i)) return true; |
695 | } | |
696 | } | |
697 | return false; | |
698 | } | |
699 | ||
700 | static OnTheEdge(x, y) { | |
701 | return (x == 0 || x == 7 || y == 0 || y == 7); | |
702 | } | |
703 | ||
704 | isAttackedByKing([x, y], color) { | |
705 | // Attacked if I'm on the edge and the opponent king just next, | |
706 | // but not on the edge. | |
707 | if (V.OnTheEdge(x, y)) { | |
708 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
709 | const [i, j] = [x + step[0], y + step[1]]; | |
710 | if ( | |
711 | V.OnBoard(i, j) && | |
712 | !V.OnTheEdge(i, j) && | |
713 | this.board[i][j] != V.EMPTY && | |
714 | this.getPiece(i, j) == V.KING | |
715 | // NOTE: since only one king of each color, and (x, y) is occupied | |
716 | // by our king, no need to check other king's color. | |
717 | ) { | |
718 | return true; | |
719 | } | |
c7550017 BA |
720 | } |
721 | } | |
722 | return false; | |
723 | } | |
61656127 | 724 | |
156986e6 BA |
725 | // No consideration of color: all pieces could be played |
726 | getAllPotentialMoves() { | |
727 | let potentialMoves = []; | |
728 | for (let i = 0; i < V.size.x; i++) { | |
729 | for (let j = 0; j < V.size.y; j++) { | |
730 | if (this.board[i][j] != V.EMPTY) { | |
731 | Array.prototype.push.apply( | |
732 | potentialMoves, | |
733 | this.getPotentialMovesFrom([i, j]) | |
734 | ); | |
735 | } | |
736 | } | |
737 | } | |
738 | return potentialMoves; | |
739 | } | |
740 | ||
61656127 BA |
741 | getCurrentScore() { |
742 | if (this.subTurn == 2) | |
743 | // Move not over | |
744 | return "*"; | |
745 | return super.getCurrentScore(); | |
746 | } | |
747 | ||
93ce6119 | 748 | doClick(square) { |
becbc692 BA |
749 | // A click to promote a piece on subTurn 2 would trigger this. |
750 | // For now it would then return [NaN, NaN] because surrounding squares | |
751 | // have no IDs in the promotion modal. TODO: improve this? | |
107dc1bd | 752 | if (isNaN(square[0])) return null; |
2e29e0e3 | 753 | // If subTurn == 2 && square is empty && !underCheck && !isOpposite, |
b2655276 | 754 | // then return an empty move, allowing to "pass" subTurn2 |
2e29e0e3 BA |
755 | const La = this.amoves.length; |
756 | const Lf = this.firstMove.length; | |
93ce6119 BA |
757 | if ( |
758 | this.subTurn == 2 && | |
7b53b5a7 | 759 | this.board[square[0]][square[1]] == V.EMPTY && |
2e29e0e3 BA |
760 | !this.underCheck(this.turn) && |
761 | (La == 0 || !this.oppositeMoves(this.amoves[La-1], this.firstMove[Lf-1])) | |
93ce6119 BA |
762 | ) { |
763 | return { | |
7b53b5a7 BA |
764 | start: { x: -1, y: -1 }, |
765 | end: { x: -1, y: -1 }, | |
93ce6119 BA |
766 | appear: [], |
767 | vanish: [] | |
768 | }; | |
769 | } | |
770 | return null; | |
771 | } | |
772 | ||
61656127 BA |
773 | play(move) { |
774 | move.flags = JSON.stringify(this.aggregateFlags()); | |
775 | V.PlayOnBoard(this.board, move); | |
7ddfec38 | 776 | if (this.subTurn == 2) { |
7b53b5a7 BA |
777 | const L = this.firstMove.length; |
778 | this.amoves.push(this.getAmove(this.firstMove[L-1], move)); | |
61656127 | 779 | this.turn = V.GetOppCol(this.turn); |
7ddfec38 | 780 | this.movesCount++; |
61656127 | 781 | } |
a443d256 | 782 | else this.firstMove.push(move); |
7ddfec38 | 783 | this.subTurn = 3 - this.subTurn; |
61656127 BA |
784 | this.postPlay(move); |
785 | } | |
786 | ||
7b53b5a7 BA |
787 | postPlay(move) { |
788 | if (move.start.x < 0) return; | |
789 | for (let a of move.appear) | |
790 | if (a.p == V.KING) this.kingPos[a.c] = [a.x, a.y]; | |
791 | this.updateCastleFlags(move); | |
792 | } | |
793 | ||
794 | updateCastleFlags(move) { | |
795 | const firstRank = { 'w': V.size.x - 1, 'b': 0 }; | |
7ddfec38 | 796 | for (let v of move.vanish) { |
7b53b5a7 BA |
797 | if (v.p == V.KING) this.castleFlags[v.c] = [V.size.y, V.size.y]; |
798 | else if (v.x == firstRank[v.c] && this.castleFlags[v.c].includes(v.y)) { | |
799 | const flagIdx = (v.y == this.castleFlags[v.c][0] ? 0 : 1); | |
800 | this.castleFlags[v.c][flagIdx] = V.size.y; | |
7ddfec38 | 801 | } |
61656127 BA |
802 | } |
803 | } | |
804 | ||
805 | undo(move) { | |
806 | this.disaggregateFlags(JSON.parse(move.flags)); | |
807 | V.UndoOnBoard(this.board, move); | |
7ddfec38 | 808 | if (this.subTurn == 1) { |
2e29e0e3 | 809 | this.amoves.pop(); |
61656127 | 810 | this.turn = V.GetOppCol(this.turn); |
7ddfec38 | 811 | this.movesCount--; |
61656127 | 812 | } |
a443d256 | 813 | else this.firstMove.pop(); |
7ddfec38 | 814 | this.subTurn = 3 - this.subTurn; |
61656127 BA |
815 | this.postUndo(move); |
816 | } | |
7b53b5a7 BA |
817 | |
818 | postUndo(move) { | |
819 | // (Potentially) Reset king position | |
820 | for (let v of move.vanish) | |
821 | if (v.p == V.KING) this.kingPos[v.c] = [v.x, v.y]; | |
822 | } | |
823 | ||
ad1e629e BA |
824 | getComputerMove() { |
825 | let moves = this.getAllValidMoves(); | |
826 | if (moves.length == 0) return null; | |
827 | // "Search" at depth 1 for now | |
828 | const maxeval = V.INFINITY; | |
829 | const color = this.turn; | |
830 | const emptyMove = { | |
831 | start: { x: -1, y: -1 }, | |
832 | end: { x: -1, y: -1 }, | |
833 | appear: [], | |
834 | vanish: [] | |
835 | }; | |
836 | moves.forEach(m => { | |
837 | this.play(m); | |
838 | m.eval = (color == "w" ? -1 : 1) * maxeval; | |
839 | const moves2 = this.getAllValidMoves().concat([emptyMove]); | |
840 | m.next = moves2[0]; | |
841 | moves2.forEach(m2 => { | |
842 | this.play(m2); | |
843 | const score = this.getCurrentScore(); | |
844 | let mvEval = 0; | |
845 | if (score != "1/2") { | |
846 | if (score != "*") mvEval = (score == "1-0" ? 1 : -1) * maxeval; | |
847 | else mvEval = this.evalPosition(); | |
848 | } | |
849 | if ( | |
850 | (color == 'w' && mvEval > m.eval) || | |
851 | (color == 'b' && mvEval < m.eval) | |
852 | ) { | |
853 | m.eval = mvEval; | |
854 | m.next = m2; | |
855 | } | |
856 | this.undo(m2); | |
857 | }); | |
858 | this.undo(m); | |
859 | }); | |
860 | moves.sort((a, b) => { | |
861 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
862 | }); | |
863 | let candidates = [0]; | |
864 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
865 | candidates.push(i); | |
866 | const mIdx = candidates[randInt(candidates.length)]; | |
867 | const move2 = moves[mIdx].next; | |
868 | delete moves[mIdx]["next"]; | |
869 | return [moves[mIdx], move2]; | |
870 | } | |
871 | ||
7b53b5a7 BA |
872 | getNotation(move) { |
873 | if (move.start.x < 0) | |
874 | // A second move is always required, but may be empty | |
875 | return "-"; | |
876 | const initialSquare = V.CoordsToSquare(move.start); | |
877 | const finalSquare = V.CoordsToSquare(move.end); | |
878 | if (move.appear.length == 0) | |
879 | // Pushed or pulled out of the board | |
880 | return initialSquare + "R"; | |
881 | return move.appear[0].p.toUpperCase() + initialSquare + finalSquare; | |
882 | } | |
0d5335de | 883 | }; |