| 1 | <script> |
| 2 | import { getSquareId, getSquareFromId } from "@/utils/squareId"; |
| 3 | import { ArrayFun } from "@/utils/array"; |
| 4 | import { store } from "@/store"; |
| 5 | export default { |
| 6 | name: "my-board", |
| 7 | // Last move cannot be guessed from here, and is required to highlight squares |
| 8 | // vr: object to check moves, print board... |
| 9 | // userColor is left undefined for an external observer |
| 10 | props: [ |
| 11 | "vr", |
| 12 | "lastMove", |
| 13 | "analyze", |
| 14 | "score", |
| 15 | "incheck", |
| 16 | "orientation", |
| 17 | "userColor", |
| 18 | "vname" |
| 19 | ], |
| 20 | data: function() { |
| 21 | return { |
| 22 | mobileBrowser: ("ontouchstart" in window), |
| 23 | possibleMoves: [], //filled after each valid click/dragstart |
| 24 | choices: [], //promotion pieces, or checkered captures... (as moves) |
| 25 | selectedPiece: null, //moving piece (or clicked piece) |
| 26 | start: null, //pixels coordinates + id of starting square (click or drag) |
| 27 | click: "", |
| 28 | clickTime: 0, |
| 29 | settings: store.state.settings |
| 30 | }; |
| 31 | }, |
| 32 | render(h) { |
| 33 | if (!this.vr) { |
| 34 | // Return empty div of class 'game' to avoid error when setting size |
| 35 | return h("div", { |
| 36 | class: { |
| 37 | game: true |
| 38 | } |
| 39 | }); |
| 40 | } |
| 41 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
| 42 | // Precompute hints squares to facilitate rendering |
| 43 | let hintSquares = ArrayFun.init(sizeX, sizeY, false); |
| 44 | this.possibleMoves.forEach(m => { |
| 45 | hintSquares[m.end.x][m.end.y] = true; |
| 46 | }); |
| 47 | // Also precompute in-check squares |
| 48 | let incheckSq = ArrayFun.init(sizeX, sizeY, false); |
| 49 | this.incheck.forEach(sq => { |
| 50 | incheckSq[sq[0]][sq[1]] = true; |
| 51 | }); |
| 52 | |
| 53 | const lm = this.lastMove; |
| 54 | const showLight = ( |
| 55 | this.settings.highlight && |
| 56 | ["all","highlight"].includes(V.ShowMoves) |
| 57 | ); |
| 58 | const showCheck = ( |
| 59 | this.settings.highlight && |
| 60 | ["all","highlight","byrow"].includes(V.ShowMoves) |
| 61 | ); |
| 62 | const orientation = !V.CanFlip ? "w" : this.orientation; |
| 63 | // Ensure that squares colors do not change when board is flipped |
| 64 | const lightSquareMod = (sizeX + sizeY) % 2; |
| 65 | const showPiece = (x, y) => { |
| 66 | return ( |
| 67 | this.vr.board[x][y] != V.EMPTY && |
| 68 | (!this.vr.enlightened || this.analyze || this.score != "*" || |
| 69 | (!!this.userColor && this.vr.enlightened[this.userColor][x][y])) |
| 70 | ); |
| 71 | }; |
| 72 | const inHighlight = (x, y) => { |
| 73 | return showLight && !!lm && ( |
| 74 | (lm.end.x == x && lm.end.y == y) || |
| 75 | (lm.start.x == x && lm.start.y == y)); |
| 76 | }; |
| 77 | const inShadow = (x, y) => { |
| 78 | return ( |
| 79 | !this.analyze && |
| 80 | this.score == "*" && |
| 81 | this.vr.enlightened && |
| 82 | (!this.userColor || !this.vr.enlightened[this.userColor][x][y]) |
| 83 | ); |
| 84 | }; |
| 85 | // Create board element (+ reserves if needed by variant) |
| 86 | let elementArray = []; |
| 87 | const gameDiv = h( |
| 88 | "div", |
| 89 | { |
| 90 | class: { |
| 91 | game: true, |
| 92 | clearer: true |
| 93 | } |
| 94 | }, |
| 95 | [...Array(sizeX).keys()].map(i => { |
| 96 | const ci = orientation == "w" ? i : sizeX - i - 1; |
| 97 | return h( |
| 98 | "div", |
| 99 | { |
| 100 | class: { |
| 101 | row: true |
| 102 | }, |
| 103 | style: { opacity: this.choices.length > 0 ? "0.5" : "1" } |
| 104 | }, |
| 105 | [...Array(sizeY).keys()].map(j => { |
| 106 | const cj = orientation == "w" ? j : sizeY - j - 1; |
| 107 | let elems = []; |
| 108 | if (showPiece(ci, cj)) { |
| 109 | elems.push( |
| 110 | h("img", { |
| 111 | class: { |
| 112 | piece: true, |
| 113 | ghost: |
| 114 | !!this.selectedPiece && |
| 115 | this.selectedPiece.parentNode.id == "sq-" + ci + "-" + cj |
| 116 | }, |
| 117 | attrs: { |
| 118 | src: |
| 119 | "/images/pieces/" + |
| 120 | this.vr.getPpath( |
| 121 | this.vr.board[ci][cj], |
| 122 | // Extra args useful for some variants: |
| 123 | this.userColor, |
| 124 | this.score, |
| 125 | this.orientation) + |
| 126 | V.IMAGE_EXTENSION |
| 127 | } |
| 128 | }) |
| 129 | ); |
| 130 | } |
| 131 | if (this.settings.hints && hintSquares[ci][cj]) { |
| 132 | elems.push( |
| 133 | h("img", { |
| 134 | class: { |
| 135 | "mark-square": true |
| 136 | }, |
| 137 | attrs: { |
| 138 | src: "/images/mark.svg" |
| 139 | } |
| 140 | }) |
| 141 | ); |
| 142 | } |
| 143 | const lightSquare = (ci + cj) % 2 == lightSquareMod; |
| 144 | return h( |
| 145 | "div", |
| 146 | { |
| 147 | class: { |
| 148 | board: true, |
| 149 | ["board" + sizeY]: true, |
| 150 | "light-square": lightSquare, |
| 151 | "dark-square": !lightSquare, |
| 152 | [this.settings.bcolor]: true, |
| 153 | "in-shadow": inShadow(ci, cj), |
| 154 | "highlight-light": inHighlight(ci, cj) && lightSquare, |
| 155 | "highlight-dark": inHighlight(ci, cj) && !lightSquare, |
| 156 | "incheck-light": showCheck && lightSquare && incheckSq[ci][cj], |
| 157 | "incheck-dark": showCheck && !lightSquare && incheckSq[ci][cj] |
| 158 | }, |
| 159 | attrs: { |
| 160 | id: getSquareId({ x: ci, y: cj }) |
| 161 | } |
| 162 | }, |
| 163 | elems |
| 164 | ); |
| 165 | }) |
| 166 | ); |
| 167 | }) |
| 168 | ); |
| 169 | if (!!this.vr.reserve) { |
| 170 | const playingColor = this.userColor || "w"; //default for an observer |
| 171 | const shiftIdx = playingColor == "w" ? 0 : 1; |
| 172 | let myReservePiecesArray = []; |
| 173 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 174 | const qty = this.vr.reserve[playingColor][V.RESERVE_PIECES[i]]; |
| 175 | myReservePiecesArray.push( |
| 176 | h( |
| 177 | "div", |
| 178 | { |
| 179 | class: { board: true, ["board" + sizeY]: true }, |
| 180 | attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) }, |
| 181 | style: { opacity: qty > 0 ? 1 : 0.35 } |
| 182 | }, |
| 183 | [ |
| 184 | h("img", { |
| 185 | class: { piece: true, reserve: true }, |
| 186 | attrs: { |
| 187 | src: |
| 188 | "/images/pieces/" + |
| 189 | this.vr.getReservePpath(i, playingColor) + |
| 190 | ".svg" |
| 191 | } |
| 192 | }), |
| 193 | h("sup", { class: { "reserve-count": true } }, [ qty ]) |
| 194 | ] |
| 195 | ) |
| 196 | ); |
| 197 | } |
| 198 | let oppReservePiecesArray = []; |
| 199 | const oppCol = V.GetOppCol(playingColor); |
| 200 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 201 | const qty = this.vr.reserve[oppCol][V.RESERVE_PIECES[i]]; |
| 202 | oppReservePiecesArray.push( |
| 203 | h( |
| 204 | "div", |
| 205 | { |
| 206 | class: { board: true, ["board" + sizeY]: true }, |
| 207 | attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) }, |
| 208 | style: { opacity: qty > 0 ? 1 : 0.35 } |
| 209 | }, |
| 210 | [ |
| 211 | h("img", { |
| 212 | class: { piece: true, reserve: true }, |
| 213 | attrs: { |
| 214 | src: |
| 215 | "/images/pieces/" + |
| 216 | this.vr.getReservePpath(i, oppCol) + |
| 217 | ".svg" |
| 218 | } |
| 219 | }), |
| 220 | h("sup", { class: { "reserve-count": true } }, [ qty ]) |
| 221 | ] |
| 222 | ) |
| 223 | ); |
| 224 | } |
| 225 | const myReserveTop = ( |
| 226 | (playingColor == 'w' && orientation == 'b') || |
| 227 | (playingColor == 'b' && orientation == 'w') |
| 228 | ); |
| 229 | // Center reserves, assuming same number of pieces for each side: |
| 230 | const nbReservePieces = myReservePiecesArray.length; |
| 231 | const marginLeft = ((100 - nbReservePieces * (100 / sizeY)) / 2) + "%"; |
| 232 | const reserveTop = |
| 233 | h( |
| 234 | "div", |
| 235 | { |
| 236 | class: { |
| 237 | game: true, |
| 238 | "reserve-div": true |
| 239 | }, |
| 240 | style: { |
| 241 | "margin-left": marginLeft |
| 242 | } |
| 243 | }, |
| 244 | [ |
| 245 | h( |
| 246 | "div", |
| 247 | { |
| 248 | class: { |
| 249 | row: true, |
| 250 | "reserve-row": true |
| 251 | } |
| 252 | }, |
| 253 | myReserveTop ? myReservePiecesArray : oppReservePiecesArray |
| 254 | ) |
| 255 | ] |
| 256 | ); |
| 257 | var reserveBottom = |
| 258 | h( |
| 259 | "div", |
| 260 | { |
| 261 | class: { |
| 262 | game: true, |
| 263 | "reserve-div": true |
| 264 | }, |
| 265 | style: { |
| 266 | "margin-left": marginLeft |
| 267 | } |
| 268 | }, |
| 269 | [ |
| 270 | h( |
| 271 | "div", |
| 272 | { |
| 273 | class: { |
| 274 | row: true, |
| 275 | "reserve-row": true |
| 276 | } |
| 277 | }, |
| 278 | myReserveTop ? oppReservePiecesArray : myReservePiecesArray |
| 279 | ) |
| 280 | ] |
| 281 | ); |
| 282 | elementArray.push(reserveTop); |
| 283 | } |
| 284 | elementArray.push(gameDiv); |
| 285 | if (!!this.vr.reserve) elementArray.push(reserveBottom); |
| 286 | const boardElt = document.querySelector(".game"); |
| 287 | if (this.choices.length > 0 && !!boardElt) { |
| 288 | // No choices to show at first drawing |
| 289 | const squareWidth = boardElt.offsetWidth / sizeY; |
| 290 | const offset = [boardElt.offsetTop, boardElt.offsetLeft]; |
| 291 | const maxNbeltsPerRow = Math.min(this.choices.length, sizeY); |
| 292 | let topOffset = offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2; |
| 293 | let choicesHeight = squareWidth; |
| 294 | if (this.choices.length >= sizeY) { |
| 295 | // A second row is required (Eightpieces variant) |
| 296 | topOffset -= squareWidth / 2; |
| 297 | choicesHeight *= 2; |
| 298 | } |
| 299 | const choices = h( |
| 300 | "div", |
| 301 | { |
| 302 | attrs: { id: "choices" }, |
| 303 | class: { row: true }, |
| 304 | style: { |
| 305 | top: topOffset + "px", |
| 306 | left: |
| 307 | offset[1] + |
| 308 | (squareWidth * Math.max(sizeY - this.choices.length, 0)) / 2 + |
| 309 | "px", |
| 310 | width: (maxNbeltsPerRow * squareWidth) + "px", |
| 311 | height: choicesHeight + "px" |
| 312 | } |
| 313 | }, |
| 314 | [ h( |
| 315 | "div", |
| 316 | { }, |
| 317 | this.choices.map(m => { |
| 318 | // A "choice" is a move |
| 319 | const applyMove = (e) => { |
| 320 | e.stopPropagation(); |
| 321 | // Force a delay between move is shown and clicked |
| 322 | // (otherwise a "double-click" bug might occur) |
| 323 | if (Date.now() - this.clickTime < 200) return; |
| 324 | this.choices = []; |
| 325 | this.play(m); |
| 326 | }; |
| 327 | const onClick = |
| 328 | this.mobileBrowser |
| 329 | ? { touchend: applyMove } |
| 330 | : { mouseup: applyMove }; |
| 331 | return h( |
| 332 | "div", |
| 333 | { |
| 334 | class: { |
| 335 | board: true, |
| 336 | ["board" + sizeY]: true |
| 337 | }, |
| 338 | style: { |
| 339 | width: (100 / maxNbeltsPerRow) + "%", |
| 340 | "padding-bottom": (100 / maxNbeltsPerRow) + "%" |
| 341 | } |
| 342 | }, |
| 343 | [ |
| 344 | h("img", { |
| 345 | attrs: { |
| 346 | src: |
| 347 | "/images/pieces/" + |
| 348 | // orientation: extra arg useful for some variants: |
| 349 | this.vr.getPPpath(m, this.orientation) + |
| 350 | V.IMAGE_EXTENSION |
| 351 | }, |
| 352 | class: { "choice-piece": true }, |
| 353 | on: onClick |
| 354 | }) |
| 355 | ] |
| 356 | ); |
| 357 | }) |
| 358 | ) ] |
| 359 | ); |
| 360 | elementArray.unshift(choices); |
| 361 | } |
| 362 | let onEvents = {}; |
| 363 | // NOTE: click = mousedown + mouseup |
| 364 | if (this.mobileBrowser) { |
| 365 | onEvents = { |
| 366 | on: { |
| 367 | touchstart: this.mousedown, |
| 368 | touchmove: this.mousemove, |
| 369 | touchend: this.mouseup |
| 370 | } |
| 371 | }; |
| 372 | } else { |
| 373 | onEvents = { |
| 374 | on: { |
| 375 | mousedown: this.mousedown, |
| 376 | mousemove: this.mousemove, |
| 377 | mouseup: this.mouseup |
| 378 | } |
| 379 | }; |
| 380 | } |
| 381 | return h("div", onEvents, elementArray); |
| 382 | }, |
| 383 | methods: { |
| 384 | mousedown: function(e) { |
| 385 | e.preventDefault(); |
| 386 | if (!this.start) { |
| 387 | // Start square must contain a piece. |
| 388 | // NOTE: classList[0] is enough: 'piece' is the first assigned class |
| 389 | if (e.target.classList[0] != "piece") return; |
| 390 | let parent = e.target.parentNode; //surrounding square |
| 391 | // Show possible moves if current player allowed to play |
| 392 | const startSquare = getSquareFromId(parent.id); |
| 393 | this.possibleMoves = []; |
| 394 | const color = this.analyze ? this.vr.turn : this.userColor; |
| 395 | if (this.vr.canIplay(color, startSquare)) |
| 396 | this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); |
| 397 | // For potential drag'n drop, remember start coordinates |
| 398 | // (to center the piece on mouse cursor) |
| 399 | let rect = parent.getBoundingClientRect(); |
| 400 | this.start = { |
| 401 | x: rect.x + rect.width / 2, |
| 402 | y: rect.y + rect.width / 2, |
| 403 | id: parent.id |
| 404 | }; |
| 405 | // Add the moving piece to the board, just after current image |
| 406 | this.selectedPiece = e.target.cloneNode(); |
| 407 | Object.assign( |
| 408 | this.selectedPiece.style, |
| 409 | { |
| 410 | position: "absolute", |
| 411 | top: 0, |
| 412 | display: "inline-block", |
| 413 | zIndex: 3000 |
| 414 | } |
| 415 | ); |
| 416 | parent.insertBefore(this.selectedPiece, e.target.nextSibling); |
| 417 | } else { |
| 418 | this.processMoveAttempt(e); |
| 419 | } |
| 420 | }, |
| 421 | mousemove: function(e) { |
| 422 | if (!this.selectedPiece) return; |
| 423 | e.preventDefault(); |
| 424 | // There is an active element: move it around |
| 425 | const [offsetX, offsetY] = |
| 426 | this.mobileBrowser |
| 427 | ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY] |
| 428 | : [e.clientX, e.clientY]; |
| 429 | Object.assign( |
| 430 | this.selectedPiece.style, |
| 431 | { |
| 432 | left: offsetX - this.start.x + "px", |
| 433 | top: offsetY - this.start.y + "px" |
| 434 | } |
| 435 | ); |
| 436 | }, |
| 437 | mouseup: function(e) { |
| 438 | if (!this.selectedPiece) return; |
| 439 | e.preventDefault(); |
| 440 | // Drag'n drop. Selected piece is no longer needed: |
| 441 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); |
| 442 | delete this.selectedPiece; |
| 443 | this.selectedPiece = null; |
| 444 | this.processMoveAttempt(e); |
| 445 | }, |
| 446 | processMoveAttempt: function(e) { |
| 447 | // Obtain the move from start and end squares |
| 448 | const [offsetX, offsetY] = |
| 449 | this.mobileBrowser |
| 450 | ? [e.changedTouches[0].pageX, e.changedTouches[0].pageY] |
| 451 | : [e.clientX, e.clientY]; |
| 452 | let landing = document.elementFromPoint(offsetX, offsetY); |
| 453 | // Next condition: classList.contains(piece) fails because of marks |
| 454 | while (landing.tagName == "IMG") landing = landing.parentNode; |
| 455 | if (this.start.id == landing.id) { |
| 456 | if (this.click == landing.id) { |
| 457 | // Second click on same square: cancel current move |
| 458 | this.possibleMoves = []; |
| 459 | this.start = null; |
| 460 | this.click = ""; |
| 461 | } else this.click = landing.id; |
| 462 | return; |
| 463 | } |
| 464 | this.start = null; |
| 465 | // OK: process move attempt, landing is a square node |
| 466 | let endSquare = getSquareFromId(landing.id); |
| 467 | let moves = this.findMatchingMoves(endSquare); |
| 468 | this.possibleMoves = []; |
| 469 | if (moves.length > 1) { |
| 470 | this.clickTime = Date.now(); |
| 471 | this.choices = moves; |
| 472 | } else if (moves.length == 1) this.play(moves[0]); |
| 473 | // else: forbidden move attempt |
| 474 | }, |
| 475 | findMatchingMoves: function(endSquare) { |
| 476 | // Run through moves list and return the matching set (if promotions...) |
| 477 | return ( |
| 478 | this.possibleMoves.filter(m => { |
| 479 | return (endSquare[0] == m.end.x && endSquare[1] == m.end.y); |
| 480 | }) |
| 481 | ); |
| 482 | }, |
| 483 | play: function(move) { |
| 484 | this.$emit("play-move", move); |
| 485 | } |
| 486 | } |
| 487 | }; |
| 488 | </script> |
| 489 | |
| 490 | <style lang="sass" scoped> |
| 491 | .game.reserve-div |
| 492 | margin-bottom: 18px |
| 493 | |
| 494 | .reserve-count |
| 495 | padding-left: 40% |
| 496 | |
| 497 | .reserve-row |
| 498 | margin-bottom: 15px |
| 499 | |
| 500 | // NOTE: no variants with reserve of size != 8 |
| 501 | |
| 502 | .game |
| 503 | user-select: none |
| 504 | width: 100% |
| 505 | margin: 0 |
| 506 | .board |
| 507 | cursor: pointer |
| 508 | |
| 509 | #choices |
| 510 | user-select: none |
| 511 | margin: 0 |
| 512 | position: absolute |
| 513 | z-index: 300 |
| 514 | overflow-y: inherit |
| 515 | background-color: rgba(0,0,0,0) |
| 516 | img |
| 517 | cursor: pointer |
| 518 | background-color: #e6ee9c |
| 519 | &:hover |
| 520 | background-color: skyblue |
| 521 | &.choice-piece |
| 522 | width: 100% |
| 523 | height: auto |
| 524 | display: block |
| 525 | |
| 526 | img.ghost |
| 527 | position: absolute |
| 528 | opacity: 0.5 |
| 529 | top: 0 |
| 530 | |
| 531 | .incheck-light |
| 532 | background-color: rgba(204, 51, 0, 0.7) !important |
| 533 | .incheck-dark |
| 534 | background-color: rgba(204, 51, 0, 0.9) !important |
| 535 | |
| 536 | .light-square.lichess |
| 537 | background-color: #f0d9b5; |
| 538 | .dark-square.lichess |
| 539 | background-color: #b58863; |
| 540 | |
| 541 | .light-square.chesscom |
| 542 | background-color: #e5e5ca; |
| 543 | .dark-square.chesscom |
| 544 | background-color: #6f8f57; |
| 545 | |
| 546 | .light-square.chesstempo |
| 547 | background-color: #dfdfdf; |
| 548 | .dark-square.chesstempo |
| 549 | background-color: #7287b6; |
| 550 | |
| 551 | // TODO: no predefined highlight colors, but layers. How? |
| 552 | |
| 553 | .light-square.lichess.highlight-light |
| 554 | background-color: #cdd26a |
| 555 | .dark-square.lichess.highlight-dark |
| 556 | background-color: #aaa23a |
| 557 | |
| 558 | .light-square.chesscom.highlight-light |
| 559 | background-color: #f7f783 |
| 560 | .dark-square.chesscom.highlight-dark |
| 561 | background-color: #bacb44 |
| 562 | |
| 563 | .light-square.chesstempo.highlight-light |
| 564 | background-color: #9f9fff |
| 565 | .dark-square.chesstempo.highlight-dark |
| 566 | background-color: #557fff |
| 567 | |
| 568 | </style> |