_vector_realloc(vector, vector->capacity >> 1);
}
-void vector_pop_first(Vector* vector)
-{
- safe_free(vector->datas[0]);
- vector->datas++;
- vector->size--;
- if (vector_size(vector) <= (vector->capacity >> 1))
- _vector_realloc(vector, vector->capacity >> 1);
-}
-
void* _vector_get(Vector* vector, UInt index)
{
return vector->datas[index];