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Add Capablanca + Musketeer Chess
[vchess.git]
/
client
/
src
/
variants
/
Wildebeest.js
diff --git
a/client/src/variants/Wildebeest.js
b/client/src/variants/Wildebeest.js
index
a2fc614
..
a49da9b
100644
(file)
--- a/
client/src/variants/Wildebeest.js
+++ b/
client/src/variants/Wildebeest.js
@@
-83,7
+83,7
@@
export class WildebeestRules extends ChessRules {
}
];
if (sx + 2 * step != ex) {
}
];
if (sx + 2 * step != ex) {
- //3-squares move
+ //
3-squares move
res.push({
x: sx + 2 * step,
y: sy
res.push({
x: sx + 2 * step,
y: sy
@@
-228,7
+228,12
@@
export class WildebeestRules extends ChessRules {
for (let i = range[0]; i <= range[1]; i++) {
if (i != rookPos && this.isAttacked([x, i], oppCol))
continue castlingCheck;
for (let i = range[0]; i <= range[1]; i++) {
if (i != rookPos && this.isAttacked([x, i], oppCol))
continue castlingCheck;
- if (i != y) {
+ if (
+ i != y &&
+ // Do not end in the corner, except if starting square is too near
+ (i > 0 || y == 1) &&
+ (i < V.size.y - 1 || y == V.size.y - 2)
+ ) {
// Found a possible castle move:
moves.push(
new Move({
// Found a possible castle move:
moves.push(
new Move({
@@
-305,7
+310,6
@@
export class WildebeestRules extends ChessRules {
}
static GenRandInitFen(randomness) {
}
static GenRandInitFen(randomness) {
- if (!randomness) randomness = 2;
if (randomness == 0) {
return (
"rnccwkqbbnr/ppppppppppp/92/92/92/92/92/92/PPPPPPPPPPP/RNBBQKWCCNR " +
if (randomness == 0) {
return (
"rnccwkqbbnr/ppppppppppp/92/92/92/92/92/92/PPPPPPPPPPP/RNBBQKWCCNR " +