3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(v-model="newchallenge.to")
79 v-for="p in Object.values(people)"
85 v-model="newchallenge.to"
87 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
90 @input="trySetNewchallDiag()"
92 v-model="newchallenge.fen"
94 .diagram(v-html="newchallenge.diag")
95 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
96 input#modalPeople.modal(
98 @click="resetSocialColor()"
102 data-checkbox="modalPeople"
105 label.modal-close(for="modalPeople")
109 v-for="sid in Object.keys(people)"
110 v-if="!!people[sid].name"
112 span {{ people[sid].name }}
113 button.player-action(
115 @click="watchGame(sid)"
117 | {{ st.tr["Observe"] }}
118 button.player-action(
119 v-else-if="isFocusedOnHall(sid)"
120 @click="challenge(sid)"
122 | {{ st.tr["Challenge"] }}
123 p.anonymous @nonymous ({{ anonymousCount() }})
127 @mychat="processChat"
132 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
134 button#peopleBtn(@click="openModalPeople()")
135 | {{ st.tr["Who's there?"] }}
136 button(@click="showNewchallengeForm()")
137 | {{ st.tr["New game"] }}
138 .row(v-if="presetChalls.length > 0")
139 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
140 h4.text-center {{ st.tr["Preset challenges"] }}
144 th {{ st.tr["Variant"] }}
145 th {{ st.tr["Cadence"] }}
146 th {{ st.tr["Random?"] }}
150 v-for="pc in presetChalls"
151 @click="newChallFromPreset(pc)"
155 td(:class="getRandomnessClass(pc)")
156 td.remove-preset(@click="removePresetChall($event, pc)")
157 img(src="/images/icons/delete.svg")
159 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
162 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
163 | {{ st.tr["Live challenges"] }}
164 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
165 | {{ st.tr["Correspondance challenges"] }}
167 v-show="cdisplay=='live'"
168 :challenges="filterChallenges('live')"
169 @click-challenge="clickChallenge"
172 v-show="cdisplay=='corr'"
173 :challenges="filterChallenges('corr')"
174 @click-challenge="clickChallenge"
178 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
179 | {{ st.tr["Live games"] }}
180 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
181 | {{ st.tr["Correspondance games"] }}
183 v-show="gdisplay=='live'"
184 :games="filterGames('live')"
186 @show-game="showGame"
188 div(v-show="gdisplay=='corr'")
190 :games="filterGames('corr')"
192 @show-game="showGame"
196 @click="loadMoreCorr()"
198 | {{ st.tr["Load more"] }}
202 import { store } from "@/store";
203 import { checkChallenge } from "@/data/challengeCheck";
204 import { ArrayFun } from "@/utils/array";
205 import { ajax } from "@/utils/ajax";
206 import params from "@/parameters";
207 import { getRandString, shuffle } from "@/utils/alea";
208 import { getDiagram } from "@/utils/printDiagram";
209 import Chat from "@/components/Chat.vue";
210 import GameList from "@/components/GameList.vue";
211 import ChallengeList from "@/components/ChallengeList.vue";
212 import { GameStorage } from "@/utils/gameStorage";
213 import { processModalClick } from "@/utils/modalClick";
224 cdisplay: "live", //or corr
226 // timestamp of last showed (oldest) corr game:
227 cursor: Number.MAX_SAFE_INTEGER,
228 // hasMore == TRUE: a priori there could be more games to load
236 vid: parseInt(localStorage.getItem("vid")) || 0,
237 to: "", //name of challenged player (if any)
238 cadence: localStorage.getItem("cadence") || "",
239 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
240 // VariantRules object, stored to not interfere with
241 // diagrams of targetted challenges:
244 diag: "", //visualizing FEN
245 memorize: false //put settings in localStorage
248 curChallToAccept: {from: {}},
249 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
252 // Related to (killing of) self multi-connects:
258 // st.variants changes only once, at loading from [] to [...]
259 "st.variants": function() {
260 // Set potential challenges and games variant names:
261 this.challenges.concat(this.games).forEach(o => {
262 if (!o.vname) o.vname = this.getVname(o.vid);
264 if (!this.newchallenge.V && this.newchallenge.vid > 0)
265 this.loadNewchallVariant();
268 created: function() {
269 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
270 this.loadNewchallVariant();
271 const my = this.st.user;
278 pages: [{ path: "/", focus: true }]
281 const connectAndPoll = () => {
282 this.send("connect");
283 this.send("pollclientsandgamers");
285 // Initialize connection
286 this.connexionString =
295 // Hall: path is "/" (could be hard-coded as well)
296 encodeURIComponent(this.$route.path);
297 this.conn = new WebSocket(this.connexionString);
298 this.conn.onopen = connectAndPoll;
299 this.conn.addEventListener("message", this.socketMessageListener);
300 this.conn.addEventListener("close", this.socketCloseListener);
302 mounted: function() {
303 document.addEventListener('visibilitychange', this.visibilityChange);
304 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
305 document.getElementById(eltName)
306 .addEventListener("click", processModalClick);
308 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
309 b.addEventListener("click", () => {
310 this.newchallenge.cadence = b.innerHTML;
313 const dispCorr = this.$route.query["disp"];
315 dispCorr || localStorage.getItem("type-challenges") || "live";
317 dispCorr || localStorage.getItem("type-games") || "live";
318 this.setDisplay('c', showCtype);
319 this.setDisplay('g', showGtype);
320 // Ask server for current corr games (all but mines)
322 // Also ask for corr challenges (open + sent by/to me)
323 // List them all, because they are not supposed to be that many (TODO?)
328 data: { uid: this.st.user.id },
329 success: (response) => {
331 response.challenges.length > 0 &&
332 this.challenges.length == 0 &&
333 this.cdisplay == "live"
336 .getElementById("btnCcorr")
337 .classList.add("somethingnew");
339 // Gather all senders names, and then retrieve full identity:
340 // (TODO [perf]: some might be online...)
342 response.challenges.forEach(c => {
343 if (c.uid != this.st.user.id) names[c.uid] = "";
344 else if (!!c.target && c.target != this.st.user.id)
345 names[c.target] = "";
347 const addChallenges = () => {
348 names[this.st.user.id] = this.st.user.name; //in case of
349 this.challenges = this.challenges.concat(
350 response.challenges.map(c => {
351 const from = { name: names[c.uid], id: c.uid }; //or just name
352 const type = this.classifyObject(c);
353 const vname = this.getVname(c.vid);
354 return Object.assign(
360 to: c.target ? names[c.target] : ""
367 if (Object.keys(names).length > 0) {
372 data: { ids: Object.keys(names).join(",") },
373 success: (response2) => {
374 response2.users.forEach(u => {
375 names[u.id] = u.name;
381 } else addChallenges();
386 beforeDestroy: function() {
387 document.removeEventListener('visibilitychange', this.visibilityChange);
388 this.send("disconnect");
391 getRandomnessClass: function(pc) {
393 ["random-" + pc.randomness]: true
396 openModalPeople: function() {
397 window.doClick("modalPeople");
398 document.getElementById("inputChat").focus();
400 anonymousCount: function() {
402 Object.values(this.people).forEach(p => {
403 // Do not cound people who did not send their identity yet:
404 count += (!p.name && p.id === 0) ? 1 : 0;
408 visibilityChange: function() {
409 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
411 document.visibilityState == "visible"
416 partialResetNewchallenge: function() {
417 // Reset potential target and custom FEN:
418 this.newchallenge.to = "";
419 this.newchallenge.fen = "";
420 this.newchallenge.diag = "";
421 this.newchallenge.memorize = false;
423 showNewchallengeForm: function() {
424 this.partialResetNewchallenge();
425 window.doClick("modalNewgame");
427 addPresetChall: function(chall) {
428 // Add only if not already existing:
429 if (this.presetChalls.some(c =>
430 c.vid == chall.vid &&
431 c.cadence == chall.cadence &&
432 c.randomness == chall.randomness
436 const L = this.presetChalls.length;
437 this.presetChalls.push({
440 vname: chall.vname, //redundant, but easier
441 cadence: chall.cadence,
442 randomness: chall.randomness
444 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
446 removePresetChall: function(e, pchall) {
448 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
449 this.presetChalls.splice(pchallIdx, 1);
450 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
452 tchallButtonsMargin: function() {
453 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
456 cadenceFocusIfOpened: function() {
457 if (event.target.checked)
458 document.getElementById("cadence").focus();
460 send: function(code, obj) {
462 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
465 getVname: function(vid) {
466 const variant = this.st.variants.find(v => v.id == vid);
467 // this.st.variants might be uninitialized (variant == null)
468 return variant ? variant.name : "";
470 filterChallenges: function(type) {
471 return this.challenges.filter(c => c.type == type);
473 filterGames: function(type) {
474 return this.games.filter(g => g.type == type);
476 classifyObject: function(o) {
477 // o: challenge or game
478 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
480 setDisplay: function(letter, type, e) {
481 this[letter + "display"] = type;
482 localStorage.setItem(
483 "type-" + (letter == "c" ? "challenges" : "games"),
488 : document.getElementById("btn" + letter.toUpperCase() + type);
489 elt.classList.add("active");
490 elt.classList.remove("somethingnew"); //in case of
491 if (!!elt.previousElementSibling)
492 elt.previousElementSibling.classList.remove("active");
493 else elt.nextElementSibling.classList.remove("active");
495 isGamer: function(sid) {
496 return this.people[sid].pages
497 .some(p => p.focus && p.path.indexOf("/game/") >= 0);
499 isFocusedOnHall: function(sid) {
501 // This is meant to challenge people, thus the next 2 conditions:
502 this.st.user.id > 0 &&
503 sid != this.st.user.sid &&
504 this.people[sid].pages.some(p => p.path == "/" && p.focus)
507 challenge: function(sid) {
508 this.partialResetNewchallenge();
509 // Available, in Hall
510 this.newchallenge.to = this.people[sid].name;
511 // TODO: also store target sid to not re-search for it
512 document.getElementById("modalPeople").checked = false;
513 window.doClick("modalNewgame");
515 watchGame: function(sid) {
516 // In some game, maybe playing maybe not: show a random one
518 this.people[sid].pages.forEach(p => {
520 const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
521 if (!!matchGid) gids.push(matchGid[0]);
524 const gid = gids[Math.floor(Math.random() * gids.length)];
525 const game = this.games.find(g => g.id == gid);
526 if (!!game) this.showGame(game);
527 else this.$router.push("/game/" + gid); //game vs. me
529 showGame: function(g) {
530 // NOTE: we are an observer, since only games I don't play are shown here
531 // ==> Moves sent by connected remote player(s) if live game
532 this.$router.push("/game/" + g.id);
534 resetSocialColor: function() {
535 // TODO: this is called twice, once on opening an once on closing
536 document.getElementById("peopleBtn").classList.remove("somethingnew");
538 processChat: function(chat) {
539 this.send("newchat", { data: chat });
541 getOppsid: function(c) {
542 let oppsid = c.from.sid; //may not be defined if corr + offline opp
544 oppsid = Object.keys(this.people).find(
545 sid => this.people[sid].id == c.from.id
551 socketMessageListener: function(msg) {
552 if (!this.conn) return;
553 const data = JSON.parse(msg.data);
555 case "pollclientsandgamers": {
556 // Since people can be both in Hall and Game,
557 // need to track "askIdentity" requests:
558 let identityAsked = {};
559 // TODO: shuffling and random filtering on server, if
560 // the room is really crowded.
561 data.sockIds.forEach(s => {
562 const page = s.page || "/";
563 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
564 this.send("askidentity", { target: s.sid, page: page });
565 identityAsked[s.sid] = true;
567 if (!this.people[s.sid]) {
568 // Do not set name or id: identity unknown yet
569 this.people[s.sid] = { pages: [{path: page, focus: true}] };
571 else if (!(this.people[s.sid].pages.find(p => p.path == page)))
572 this.people[s.sid].pages.push({ path: page, focus: true });
575 this.send("askchallenges", { target: s.sid });
576 // Peer is in Game: ask only if live game
577 else if (!page.match(/\/[0-9]+$/))
578 this.send("askgame", { target: s.sid, page: page });
584 const page = data.page || "/";
585 if (data.code == "connect") {
586 // Ask challenges only on first connexion:
587 if (!this.people[data.from])
588 this.send("askchallenges", { target: data.from });
590 // Ask game only if live:
591 else if (!page.match(/\/[0-9]+$/))
592 this.send("askgame", { target: data.from, page: page });
593 if (!this.people[data.from])
594 this.people[data.from] = { pages: [{ path: page, focus: true }] };
596 // Append page if not already in list
597 if (!(this.people[data.from].pages.find(p => p.path == page)))
598 this.people[data.from].pages.push({ path: page, focus: true });
600 if (!this.people[data.from].name && this.people[data.from].id !== 0) {
601 // Identity not known yet
602 this.newConnect[data.from] = true; //for self multi-connects tests
603 this.send("askidentity", { target: data.from, page: page });
608 case "gdisconnect": {
609 // If the user reloads the page twice very quickly (experienced with Firefox),
610 // the first reload won't have time to connect but will trigger a "close" event anyway.
611 // ==> Next check is required.
612 if (!this.people[data.from]) return;
613 const page = data.page || "/";
614 ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
615 if (this.people[data.from].pages.length == 0)
616 this.$delete(this.people, data.from);
617 // Disconnect means no more tmpIds:
618 if (data.code == "disconnect") {
619 // Remove the live challenges sent by this player:
622 c => c.type == "live" && c.from.sid == data.from,
626 // Remove the matching live game if now unreachable
627 const gid = page.match(/[a-zA-Z0-9]+$/)[0];
628 // Corr games are always reachable:
629 if (!gid.match(/^[0-9]+$/)) {
630 // Live games are reachable as long as someone is on the game page
631 if (Object.values(this.people).every(p =>
632 p.pages.every(pg => pg.path != page))) {
633 ArrayFun.remove(this.games, g => g.id == gid);
640 // If user reload a page, focus may arrive earlier than connect
641 if (!!this.people[data.from]) {
642 this.people[data.from].pages
643 .find(p => p.path == data.page).focus = true;
644 this.$forceUpdate(); //TODO: shouldn't be required
648 if (!!this.people[data.from]) {
649 this.people[data.from].pages
650 .find(p => p.path == data.page).focus = false;
651 this.$forceUpdate(); //TODO: shouldn't be required
655 // I logged in elsewhere:
656 this.conn.removeEventListener("message", this.socketMessageListener);
657 this.conn.removeEventListener("close", this.socketCloseListener);
659 alert(this.st.tr["New connexion detected: tab now offline"]);
661 case "askidentity": {
662 // Request for identification
664 // Decompose to avoid revealing email
665 name: this.st.user.name,
666 sid: this.st.user.sid,
669 this.send("identity", { data: me, target: data.from });
673 const user = data.data;
674 let player = this.people[user.sid];
675 // player.pages is already set
677 player.name = user.name;
678 // TODO: this.$set(people, ...) fails. So forceUpdate.
679 // But this shouldn't be like that!
681 // If I multi-connect, kill current connexion if no mark (I'm older)
682 if (this.newConnect[user.sid]) {
685 user.id == this.st.user.id &&
686 user.sid != this.st.user.sid &&
687 !this.killed[this.st.user.sid]
689 this.send("killme", { sid: this.st.user.sid });
690 this.killed[this.st.user.sid] = true;
692 delete this.newConnect[user.sid];
696 case "askchallenges": {
697 // Send my current live challenges (if any)
698 const myChallenges = this.challenges
700 c.from.sid == this.st.user.sid && c.type == "live"
703 // NOTE: in principle, should only send targeted challenge to the target.
704 // But we may not know yet the identity of the target (just name),
705 // so cannot decide if data.from is the target or not.
708 from: this.st.user.sid,
710 randomness: c.randomness,
717 if (myChallenges.length > 0)
718 this.send("challenges", { data: myChallenges, target: data.from });
721 case "challenges": //after "askchallenges"
722 data.data.forEach(this.addChallenge);
725 this.addChallenge(data.data);
727 case "refusechallenge": {
728 const cid = data.data;
729 ArrayFun.remove(this.challenges, c => c.id == cid);
730 alert(this.st.tr["Challenge declined"]);
733 case "deletechallenge_s": {
734 // NOTE: the challenge(s) may be already removed
735 const cref = data.data;
736 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
737 else if (!!cref.sids) {
738 cref.sids.forEach(s => {
741 c => c.type == "live" && c.from.sid == s,
748 case "game": // Individual request
750 const game = data.data;
751 // Ignore games where I play (will go in MyGames page),
752 // and also games that I already received.
754 game.players.every(p =>
755 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
756 this.games.findIndex(g => g.id == game.id) == -1
759 newGame.type = this.classifyObject(game);
760 newGame.vname = this.getVname(game.vid);
762 // New game from Hall
764 this.games.push(newGame);
766 (newGame.type == "live" && this.gdisplay == "corr") ||
767 (newGame.type == "corr" && this.gdisplay == "live")
770 .getElementById("btnG" + newGame.type)
771 .classList.add("somethingnew");
777 let g = this.games.find(g => g.id == data.gid);
778 if (!!g) g.score = data.score;
782 // New game just started, I'm involved
783 const gameInfo = data.data;
784 if (this.classifyObject(gameInfo) == "live")
785 this.startNewGame(gameInfo);
788 this.st.tr["New correspondance game:"] +
789 " <a href='#/game/" +
795 document.getElementById("modalInfo").checked = true;
800 this.$refs["chatcomp"].newChat(data.data);
801 if (!document.getElementById("modalPeople").checked)
802 document.getElementById("peopleBtn").classList.add("somethingnew");
806 socketCloseListener: function() {
807 if (!this.conn) return;
808 this.conn = new WebSocket(this.connexionString);
809 this.conn.addEventListener("message", this.socketMessageListener);
810 this.conn.addEventListener("close", this.socketCloseListener);
812 loadMoreCorr: function() {
818 uid: this.st.user.id,
822 const L = res.games.length;
825 this.cursor == Number.MAX_SAFE_INTEGER &&
826 this.games.length == 0 &&
827 this.gdisplay == "live"
829 // First loading: show indicators
831 .getElementById("btnGcorr")
832 .classList.add("somethingnew");
834 this.cursor = res.games[L - 1].created;
835 let moreGames = res.games.map(g => {
836 const vname = this.getVname(g.vid);
837 return Object.assign(
846 this.games = this.games.concat(moreGames);
847 } else this.hasMore = false;
852 // Challenge lifecycle:
853 addChallenge: function(chall) {
854 // NOTE about next condition: see "askchallenges" case.
857 (this.people[chall.from].id > 0 &&
858 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
860 let newChall = Object.assign({}, chall);
861 newChall.type = this.classifyObject(chall);
862 newChall.randomness = chall.randomness;
863 newChall.added = Date.now();
864 let fromValues = Object.assign({}, this.people[chall.from]);
865 delete fromValues["pages"]; //irrelevant in this context
866 newChall.from = Object.assign({ sid: chall.from }, fromValues);
867 newChall.vname = this.getVname(newChall.vid);
868 this.challenges.push(newChall);
870 (newChall.type == "live" && this.cdisplay == "corr") ||
871 (newChall.type == "corr" && this.cdisplay == "live")
874 .getElementById("btnC" + newChall.type)
875 .classList.add("somethingnew");
879 loadNewchallVariant: async function(cb) {
880 const vname = this.getVname(this.newchallenge.vid);
881 await import("@/variants/" + vname + ".js")
883 window.V = vModule[vname + "Rules"];
884 this.newchallenge.V = window.V;
885 this.newchallenge.vname = vname;
889 trySetNewchallDiag: function() {
890 if (!this.newchallenge.fen) {
891 this.newchallenge.diag = "";
894 // If vid > 0 then the variant is loaded (function above):
895 window.V = this.newchallenge.V;
897 this.newchallenge.vid > 0 &&
898 !!this.newchallenge.fen &&
899 V.IsGoodFen(this.newchallenge.fen)
901 const parsedFen = V.ParseFen(this.newchallenge.fen);
902 this.newchallenge.diag = getDiagram({
903 position: parsedFen.position,
904 orientation: parsedFen.turn
908 newChallFromPreset(pchall) {
909 this.partialResetNewchallenge();
910 this.newchallenge.vid = pchall.vid;
911 this.newchallenge.cadence = pchall.cadence;
912 this.newchallenge.randomness = pchall.randomness;
913 this.loadNewchallVariant(this.issueNewChallenge);
915 issueNewChallenge: async function() {
916 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
917 this.newchallenge.cadence += "+0"; //assume minutes, no increment
918 const ctype = this.classifyObject(this.newchallenge);
919 // TODO: cadence still unchecked so ctype could be wrong...
921 if (!this.newchallenge.vid)
922 error = this.st.tr["Please select a variant"];
923 else if (ctype == "corr" && this.st.user.id <= 0)
924 error = this.st.tr["Please log in to play correspondance games"];
925 else if (!!this.newchallenge.to) {
926 if (this.newchallenge.to == this.st.user.name)
927 error = this.st.tr["Self-challenge is forbidden"];
930 Object.values(this.people).every(p => p.name != this.newchallenge.to)
932 error = this.newchallenge.to + " " + this.st.tr["is not online"];
939 window.V = this.newchallenge.V;
940 error = checkChallenge(this.newchallenge);
945 // NOTE: "from" information is not required here
946 let chall = Object.assign({}, this.newchallenge);
947 // Add only if not already issued (not counting target or FEN):
948 if (this.challenges.some(c =>
949 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
950 c.vid == chall.vid &&
951 c.cadence == chall.cadence &&
952 c.randomness == chall.randomness
954 alert(this.st.tr["Challenge already exists"]);
957 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
959 delete chall["diag"];
960 const finishAddChallenge = cid => {
961 chall.id = cid || "c" + getRandString();
962 const MAX_ALLOWED_CHALLS = 3;
963 // Remove oldest challenge if 3 found: only 3 at a time of a given type
964 let countMyChalls = 0;
965 let challToDelIdx = 0;
966 let oldestAdded = Number.MAX_SAFE_INTEGER;
967 for (let i=0; i<this.challenges.length; i++) {
968 const c = this.challenges[i];
971 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
974 if (c.added < oldestAdded) {
976 oldestAdded = c.added;
980 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
983 { data: { cid: this.challenges[challToDelIdx].id } }
985 if (ctype == "corr") {
989 { data: { id: this.challenges[challToDelIdx].id } }
992 this.challenges.splice(challToDelIdx, 1);
994 this.send("newchallenge", {
995 data: Object.assign({ from: this.st.user.sid }, chall)
997 // Add new challenge:
999 sid: this.st.user.sid,
1000 id: this.st.user.id,
1001 name: this.st.user.name
1003 chall.added = Date.now();
1004 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
1006 chall.vname = this.newchallenge.vname;
1007 this.challenges.push(chall);
1008 // Remember cadence + vid for quicker further challenges:
1009 localStorage.setItem("cadence", chall.cadence);
1010 localStorage.setItem("vid", chall.vid);
1011 localStorage.setItem("challRandomness", chall.randomness);
1012 document.getElementById("modalNewgame").checked = false;
1013 // Show the challenge if not on current display
1015 (ctype == "live" && this.cdisplay == "corr") ||
1016 (ctype == "corr" && this.cdisplay == "live")
1018 this.setDisplay('c', ctype);
1021 if (ctype == "live") {
1022 // Live challenges have a random ID
1023 finishAddChallenge(null);
1025 // Correspondance game: send challenge to server
1030 data: { chall: chall },
1031 success: (response) => {
1032 finishAddChallenge(response.id);
1038 // Callback function after a diagram was showed to accept
1039 // or refuse targetted challenge:
1040 decisionChallenge: function(accepted) {
1041 this.curChallToAccept.accepted = accepted;
1042 this.finishProcessingChallenge(this.curChallToAccept);
1043 document.getElementById("modalAccept").checked = false;
1045 finishProcessingChallenge: function(c) {
1048 sid: this.st.user.sid,
1049 id: this.st.user.id,
1050 name: this.st.user.name
1053 if (c.type == "live")
1054 // Remove all live challenges of both players
1055 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1057 // Corr challenge: just remove the challenge
1058 this.send("deletechallenge_s", { data: { cid: c.id } });
1060 const oppsid = this.getOppsid(c);
1062 this.send("refusechallenge", { data: c.id, target: oppsid });
1063 if (c.type == "corr") {
1067 { data: { id: c.id } }
1070 this.send("deletechallenge_s", { data: { cid: c.id } });
1073 // TODO: if several players click same challenge at the same time: problem
1074 clickChallenge: async function(c) {
1076 c.from.sid == this.st.user.sid || //live
1077 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1079 if (c.type == "corr" && this.st.user.id <= 0) {
1080 alert(this.st.tr["Please log in to accept corr challenges"]);
1084 await import("@/variants/" + c.vname + ".js")
1085 .then((vModule) => {
1086 window.V = vModule[c.vname + "Rules"];
1088 // c.to == this.st.user.name (connected)
1090 const parsedFen = V.ParseFen(c.fen);
1091 c.mycolor = V.GetOppCol(parsedFen.turn);
1092 this.tchallDiag = getDiagram({
1093 position: parsedFen.position,
1094 orientation: c.mycolor
1097 this.curChallToAccept = c;
1098 document.getElementById("modalAccept").checked = true;
1100 else this.finishProcessingChallenge(c);
1105 if (c.type == "corr") {
1109 { data: { id: c.id } }
1112 this.send("deletechallenge_s", { data: { cid: c.id } });
1114 // In all cases, the challenge is consumed:
1115 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1117 // NOTE: when launching game, the challenge is already being deleted
1118 launchGame: function(c) {
1119 // White player index 0, black player index 1:
1122 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1123 : shuffle([c.from, c.seat]);
1124 // These game informations will be shared
1126 id: getRandString(),
1127 fen: c.fen || V.GenRandInitFen(c.randomness),
1128 randomness: c.randomness, //for rematch
1133 const notifyNewgame = () => {
1134 const oppsid = this.getOppsid(c);
1136 // Opponent is online
1137 this.send("startgame", { data: gameInfo, target: oppsid });
1138 // If new corr game, notify Hall (except opponent and me)
1139 if (c.type == "corr") {
1144 excluded: [this.st.user.sid, oppsid]
1148 // Notify MyGames page:
1153 targets: gameInfo.players
1156 // NOTE: no need to send the game to the room, since I'll connect
1157 // on game just after, the main Hall will be notified.
1159 if (c.type == "live") {
1161 this.startNewGame(gameInfo);
1163 // corr: game only on server
1168 // cid is useful to delete the challenge:
1173 success: (response) => {
1174 gameInfo.id = response.id;
1176 this.$router.push("/game/" + response.id);
1182 // NOTE: for live games only (corr games start on the server)
1183 startNewGame: function(gameInfo) {
1184 const game = Object.assign(
1188 // (other) Game infos: constant
1189 fenStart: gameInfo.fen,
1190 vname: this.getVname(gameInfo.vid),
1191 created: Date.now(),
1192 // Game state (including FEN): will be updated
1194 clocks: [-1, -1], //-1 = unstarted
1200 GameStorage.add(game, (err) => {
1201 // If an error occurred, game is not added: a tab already
1202 // added the game. Maybe a focused one, maybe not.
1203 // We know for sure that it emitted the gong start sound.
1204 // ==> Do not play it again.
1205 if (!err && this.st.settings.sound)
1206 new Audio("/sounds/newgame.flac").play().catch(() => {});
1207 this.$router.push("/game/" + gameInfo.id);
1210 document.hidden ? 500 + 1000 * Math.random() : 0
1217 <style lang="sass" scoped>
1225 #newgameDiv > .card, #acceptDiv > .card
1229 div#peopleWrap > .card
1232 @media screen and (min-width: 1281px)
1233 div#peopleWrap > .card
1236 @media screen and (max-width: 1280px)
1237 div#peopleWrap > .card
1240 @media screen and (max-width: 767px)
1241 div#peopleWrap > .card
1254 @media screen and (max-width: 767px)
1269 button.player-action
1273 background-color: #c5fefe !important
1276 background-color: #f9faee
1279 background-color: lightgreen
1281 background-color: red
1284 // margin-top set dynamically (depends if diagram showed or not)
1295 // width: 100% required for Firefox
1303 @media screen and (max-width: 767px)
1309 background-color: #FF5733
1311 background-color: #2B63B4
1313 background-color: #33B42B
1315 @media screen and (max-width: 767px)
1324 background-color: lightgrey