| 1 | var db = require("../utils/database"); |
| 2 | |
| 3 | /* |
| 4 | * Structure table Games: |
| 5 | * id: game id (int) |
| 6 | * vid: integer (variant id) |
| 7 | * fenStart: varchar (initial position) |
| 8 | * fen: varchar (current position) |
| 9 | * timeControl: string |
| 10 | * score: varchar (result) |
| 11 | * |
| 12 | * Structure table Players: |
| 13 | * gid: ref game id |
| 14 | * uid: ref user id |
| 15 | * color: character |
| 16 | * rtime: real (remaining time) |
| 17 | * |
| 18 | * Structure table Moves: |
| 19 | * gid: ref game id |
| 20 | * move: varchar (description) |
| 21 | * message: text |
| 22 | * played: datetime |
| 23 | * idx: integer |
| 24 | * color: character |
| 25 | */ |
| 26 | |
| 27 | const GameModel = |
| 28 | { |
| 29 | create: function(vid, fen, timeControl, players, cb) |
| 30 | { |
| 31 | db.serialize(function() { |
| 32 | let query = |
| 33 | "INSERT INTO Games (vid, fenStart, score, timeControl) " + |
| 34 | "VALUES (" + vid + ",'" + fen + "','*','" + timeControl + "')"; |
| 35 | db.run(query, function(err) { |
| 36 | if (!!err) |
| 37 | return cb(err); |
| 38 | players.forEach((p,idx) => { |
| 39 | const color = (idx==0 ? "w" : "b"); |
| 40 | query = |
| 41 | "INSERT INTO Players VALUES " + |
| 42 | // Remaining time = -1 means "unstarted" |
| 43 | "(" + this.lastID + "," + p.id + ",'" + color + "', -1)"; |
| 44 | db.run(query); |
| 45 | }); |
| 46 | cb(null, {gid: this.lastID}); |
| 47 | }); |
| 48 | }); |
| 49 | }, |
| 50 | |
| 51 | // TODO: queries here could be async, and wait for all to complete |
| 52 | getOne: function(id, cb) |
| 53 | { |
| 54 | db.serialize(function() { |
| 55 | let query = |
| 56 | "SELECT * " + |
| 57 | "FROM Games " + |
| 58 | "WHERE id = " + id; |
| 59 | db.get(query, (err,gameInfo) => { |
| 60 | if (!!err) |
| 61 | return cb(err); |
| 62 | query = |
| 63 | "SELECT uid, color, rtime " + |
| 64 | "FROM Players " + |
| 65 | "WHERE gid = " + id; |
| 66 | db.all(query, (err2,players) => { |
| 67 | if (!!err2) |
| 68 | return cb(err2); |
| 69 | query = |
| 70 | "SELECT move, message, played, idx, color " + |
| 71 | "FROM Moves " + |
| 72 | "WHERE gid = " + id; |
| 73 | db.all(query, (err3,moves) => { |
| 74 | if (!!err3) |
| 75 | return cb(err3); |
| 76 | const game = Object.assign({}, |
| 77 | gameInfo, |
| 78 | { |
| 79 | players: players, |
| 80 | moves: moves |
| 81 | } |
| 82 | ); |
| 83 | return cb(null, game); |
| 84 | }); |
| 85 | }); |
| 86 | }); |
| 87 | }); |
| 88 | }, |
| 89 | |
| 90 | getByUser: function(uid, excluded, cb) |
| 91 | { |
| 92 | db.serialize(function() { |
| 93 | // Next query is fine because a player appear at most once in a game |
| 94 | const query = |
| 95 | "SELECT gid " + |
| 96 | "FROM Players " + |
| 97 | "WHERE uid " + (excluded ? "<>" : "=") + " " + uid; |
| 98 | db.run(query, (err,gameIds) => { |
| 99 | if (!!err) |
| 100 | return cb(err); |
| 101 | gameIds = gameIds || []; //might be empty |
| 102 | let gameArray = []; |
| 103 | gameIds.forEach(gidRow => { |
| 104 | GameModel.getOne(gidRow["gid"], (err2,game) => { |
| 105 | if (!!err2) |
| 106 | return cb(err2); |
| 107 | gameArray.push(game); |
| 108 | }); |
| 109 | }); |
| 110 | return cb(null, gameArray); |
| 111 | }); |
| 112 | }); |
| 113 | }, |
| 114 | |
| 115 | remove: function(id) |
| 116 | { |
| 117 | db.parallelize(function() { |
| 118 | let query = |
| 119 | "DELETE FROM Games " + |
| 120 | "WHERE id = " + id; |
| 121 | db.run(query); |
| 122 | query = |
| 123 | "DELETE FROM Players " + |
| 124 | "WHERE gid = " + id; |
| 125 | db.run(query); |
| 126 | query = |
| 127 | "DELETE FROM Moves " + |
| 128 | "WHERE gid = " + id; |
| 129 | db.run(query); |
| 130 | }); |
| 131 | }, |
| 132 | } |
| 133 | |
| 134 | module.exports = GameModel; |