Fix mistake: cannot use settings.randomness too early in Hall
[vchess.git] / TODO
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1Revise variants code by using more aggregate/disaggregate flags functions?
2
3# New variants
48-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
5https://www.chessvariants.com/rules/8-piece-chess "Eightpieces"
6
7"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
8To take the ball when it's free you need to capture it.
9To take the ball when it's used, u need to take the piece.
10Goal: bring ball to final rank.
11Possibles passes : soit à une pièce, soit sur une case.
12 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
13 --> selon le mode de déplacement standard (donc tout droit pour les pions)
14Pas de notion d'échec ou de mat (?)
15Si une pièce est mat elle donne le ballon (?)
16
17Landing pieces from empty board:
18https://www.chessvariants.com/diffsetup.dir/unachess.html
19
20Rugby http://www.echecspourtous.com/?page_id=7945
21
22Cannibal Chess with forced captures.
23
24Knightrelay: implement "official" version as Knightrelay v1
25
26Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
27
28S-chess https://en.wikipedia.org/wiki/Seirawan_chess
29
30Generator variant, called "Matrix" ?
31Peces on first rank never move but generate new pieces. Pawn don't generate.
32A generator captured and replaced by a similar piece does not generate.
33King does not generate. No castling. En passant possible?
34Goal is still checkmate.
35
36Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
37If a pawn taken: direction of the capturer.
38
39Maxima, Interweave, Roccoco
40
41Synchrone Chess: allow to anticipate en-passant capture as well :)
42
43Dynamo chess