Commit | Line | Data |
---|---|---|
7f0711a8 BA |
1 | p.boxed |
2 | | Each piece has a charge generating a magnetic field, attracting enemy pieces while repelling others. | |
3 | ||
4 | h3 Specifications | |
5 | ||
6 | ul | |
7 | li Chessboard: standard. | |
8 | li Material: standard. | |
9 | li Non-capturing moves: standard + magnetic. | |
43c0f1d8 | 10 | li Special moves: no en-passant + magnetic. |
7f0711a8 BA |
11 | li Captures: standard + magnetic. |
12 | li End of game: capture the king. | |
13 | ||
14 | h3 Basics | |
15 | ||
16 | p | |
43c0f1d8 BA |
17 | | Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge. |
18 | | Pieces of the same color have let's say a positive charge, while the others have a negative charge. | |
19 | | So, after each move some pieces are attracted while others are repelled. | |
7f0711a8 BA |
20 | |
21 | figure.diagram-container | |
22 | .diagram | |
43c0f1d8 BA |
23 | | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: |
24 | figcaption Before white move Qd5 | |
25 | .diagram | |
26 | | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: | |
27 | figcaption After white move Qd5 | |
7f0711a8 BA |
28 | |
29 | h3 End of the game | |
30 | ||
43c0f1d8 BA |
31 | p Win by capturing opponent's king. There is no notion of check or stalemate here. |
32 | ||
33 | p Note: In castling, the changes are made by the rook movement. | |
7f0711a8 BA |
34 | |
35 | h3 Credits | |
36 | ||
37 | p | |
38 | a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess | |
39 | | on chessvariants.com. |