Commit | Line | Data |
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a29d9d6b | 1 | const url = require('url'); |
1d184b4c | 2 | |
2807f530 | 3 | // Node version in Ubuntu 16.04 does not know about URL class |
98db2082 BA |
4 | function getJsonFromUrl(url) |
5 | { | |
6 | const query = url.substr(2); //starts with "/?" | |
7 | let result = {}; | |
8 | query.split("&").forEach((part) => { | |
9 | const item = part.split("="); | |
2807f530 BA |
10 | result[item[0]] = decodeURIComponent(item[1]); |
11 | }); | |
12 | return result; | |
13 | } | |
14 | ||
b644ef7f BA |
15 | // Removal in array of strings (socket IDs) |
16 | function remInArray(arr, item) | |
17 | { | |
18 | const idx = arr.indexOf(item); | |
19 | if (idx >= 0) | |
20 | arr.splice(idx, 1); | |
21 | } | |
22 | ||
b57dbd12 BA |
23 | // TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) |
24 | // --> si secret ne matche pas celui trouvé en DB, stop | |
b644ef7f | 25 | // TODO: this file "in the end" would be much simpler, essentially just tracking connect/disconnect |
4608eed9 | 26 | // (everything else using WebRTC) |
b644ef7f BA |
27 | // TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game" |
28 | // avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position) | |
29 | //TODO: programmatic re-navigation on current game if we receive a move and are not there | |
4608eed9 | 30 | |
1d184b4c | 31 | module.exports = function(wss) { |
b644ef7f BA |
32 | let clients = {}; //associative array client sid --> {socket, curPath} |
33 | let pages = {}; //associative array path --> array of client sid | |
34 | // No-op function as a callback when sending messages | |
35 | const noop = () => { }; | |
36 | wss.on("connection", (socket, req) => { | |
37 | const query = getJsonFromUrl(req.url); | |
38 | const sid = query["sid"]; | |
39 | // Ignore duplicate connections (on the same live game that we play): | |
40 | if (!!clients[sid]) | |
41 | return socket.send(JSON.stringify({code:"duplicate"})); | |
42 | // We don't know yet on which page the user will be | |
43 | clients[sid] = {socket: socket, path: ""}; | |
44 | ||
590b75f9 BA |
45 | // socket.on("message", objtxt => { |
46 | // let obj = JSON.parse(objtxt); | |
47 | // switch (obj.code) | |
48 | // { | |
49 | // case "enter": | |
50 | // if (clients[sid].path.length > 0) | |
51 | // remInArray(pages[clients[sid].path], sid); | |
52 | // clients[sid].path = obj.path; | |
53 | // pages[obj.path].push(sid); | |
54 | // // TODO also: notify "old" sub-room that I left (if it was not index) | |
55 | // if (obj.path == "/") | |
56 | // { | |
57 | // // Send counting info | |
58 | // let countings = {}; | |
59 | // Object.keys(pages).forEach( | |
60 | // path => { countings[path] = pages[path].length; }); | |
61 | // socket.send(JSON.stringify({code:"counts",counts:countings})); | |
62 | // } | |
63 | // else | |
64 | // { | |
65 | // // Send to every client connected on index an update message for counts | |
66 | // pages["/"].forEach((id) => { | |
67 | // clients[id].socket.send( | |
68 | // JSON.stringify({code:"increase",path:obj.path}), noop); | |
69 | // }); | |
70 | // // TODO: do not notify anything in rules and problems sections (no socket required) | |
71 | // // --> in fact only /Atomic (main hall) and inside a game: /Atomic/392f3ju | |
72 | // // Also notify the (sub-)room (including potential opponents): | |
73 | // Object.keys(clients[page]).forEach( k => { | |
74 | // clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop); | |
75 | // }); | |
76 | // // Finally, receive (sub-)room composition | |
77 | // // TODO. | |
78 | // } | |
79 | //// NOTE: no "leave" counterpart (because it's always to enter somewhere else) | |
80 | //// case "leave": | |
81 | //// break; | |
82 | // // Transmit chats and moves to current room | |
83 | // // TODO: WebRTC instead in this case (most demanding?) | |
84 | // case "newchat": | |
85 | // if (!!clients[page][obj.oppid]) | |
86 | // { | |
87 | // clients[page][obj.oppid].send( | |
88 | // JSON.stringify({code:"newchat",msg:obj.msg}), noop); | |
89 | // } | |
b644ef7f | 90 | // break; |
590b75f9 BA |
91 | // case "newmove": |
92 | // if (!!clients[page][obj.oppid]) | |
93 | // { | |
94 | // clients[page][obj.oppid].send( | |
95 | // JSON.stringify({code:"newmove",move:obj.move}), noop); | |
96 | // } | |
97 | // break; | |
98 | // | |
99 | // | |
100 | // // TODO: generalize that for several opponents | |
101 | // case "ping": | |
102 | // if (!!clients[page][obj.oppid]) | |
103 | // socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); | |
104 | // break; | |
105 | // case "lastate": | |
106 | // if (!!clients[page][obj.oppid]) | |
107 | // { | |
108 | // const oppId = obj.oppid; | |
109 | // obj.oppid = sid; //I'm oppid for my opponent | |
110 | // clients[page][oppId].send(JSON.stringify(obj), noop); | |
111 | // } | |
112 | // break; | |
113 | // // TODO: moreover, here, game info should be sent (through challenge; not stored here) | |
114 | // case "newgame": | |
115 | // if (!!games[page]) | |
116 | // { | |
117 | // // Start a new game | |
118 | // const oppId = games[page]["id"]; | |
119 | // const fen = games[page]["fen"]; | |
120 | // const gameId = games[page]["gameid"]; | |
121 | // delete games[page]; | |
122 | // const mycolor = (Math.random() < 0.5 ? 'w' : 'b'); | |
123 | // socket.send(JSON.stringify( | |
124 | // {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId})); | |
125 | // if (!!clients[page][oppId]) | |
126 | // { | |
127 | // clients[page][oppId].send( | |
128 | // JSON.stringify( | |
129 | // {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}), | |
130 | // noop); | |
131 | // } | |
132 | // } | |
133 | // else | |
134 | // games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent | |
135 | // break; | |
136 | // case "cancelnewgame": //if a user cancel his seek | |
137 | // // TODO: just transmit event | |
138 | // //delete games[page]; | |
139 | // break; | |
140 | // // TODO: also other challenge events | |
141 | // case "resign": | |
142 | // if (!!clients[page][obj.oppid]) | |
143 | // clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop); | |
144 | // break; | |
145 | // // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all | |
146 | // // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections | |
147 | // } | |
148 | // }); | |
149 | // socket.on("close", () => { | |
150 | // delete clients[sid]; | |
151 | // // TODO: carefully delete pages[.........] | |
152 | // // + adapt below: | |
153 | // if (page != "/") | |
154 | // { | |
155 | // // Send to every client connected on index an update message for counts | |
156 | // Object.keys(clients["index"]).forEach( k => { | |
157 | // clients["index"][k].send( | |
158 | // JSON.stringify({code:"decrease",vid:page}), noop); | |
159 | // }); | |
160 | // } | |
161 | // // Also notify potential opponents: | |
162 | // // hit all clients which check if sid corresponds | |
163 | // Object.keys(clients[page]).forEach( k => { | |
164 | // clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop); | |
165 | // }); | |
166 | // }); | |
1d184b4c BA |
167 | }); |
168 | } |