Commit | Line | Data |
---|---|---|
fd373b27 | 1 | // TODO: envoyer juste "light move", sans FEN ni notation ...etc |
2305d34a | 2 | // TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?) |
fd373b27 BA |
3 | |
4 | // Game logic on a variant page: 3 modes, analyze, computer or human | |
1d184b4c | 5 | Vue.component('my-game', { |
fd373b27 | 6 | // gameId: to find the game in storage (assumption: it exists) |
81bc1102 | 7 | // fen: to start from a FEN without identifiers (analyze mode) |
d44df0b0 | 8 | props: ["conn","gameId","fen","mode","allowChat","allowMovelist"], |
1d184b4c BA |
9 | data: function() { |
10 | return { | |
81da2786 | 11 | // if oppid == "computer" then mode = "computer" (otherwise human) |
3a609580 | 12 | myid: "", //our ID, always set |
fd373b27 | 13 | //this.myid = localStorage.getItem("myid") |
1d184b4c | 14 | oppid: "", //opponent ID in case of HH game |
81da2786 BA |
15 | score: "*", //'*' means 'unfinished' |
16 | mycolor: "w", | |
fd373b27 | 17 | oppConnected: false, //TODO? |
3840e240 | 18 | pgnTxt: "", |
a897b421 | 19 | // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always |
e6dcb115 | 20 | sound: parseInt(localStorage["sound"] || "2"), |
643479f8 BA |
21 | // Web worker to play computer moves without freezing interface: |
22 | compWorker: new Worker('/javascripts/playCompMove.js'), | |
23 | timeStart: undefined, //time when computer starts thinking | |
fd373b27 | 24 | vr: null, //VariantRules object, describing the game state + rules |
d44df0b0 BA |
25 | endgameMessage: "", |
26 | orientation: "w", | |
7d9e99bc | 27 | fenStart: "", |
d44df0b0 BA |
28 | |
29 | moves: [], //TODO: initialize if gameId is defined... | |
7d9e99bc | 30 | cursor: 0, |
81bc1102 BA |
31 | // orientation :: button flip |
32 | // userColor: given by gameId, or fen (if no game Id) | |
33 | // gameOver: known if gameId; otherwise assue false | |
34 | // lastMove: update after every play, initialize with last move from list (if continuation) | |
35 | //orientation ? userColor ? gameOver ? lastMove ? | |
36 | ||
1d184b4c BA |
37 | }; |
38 | }, | |
fd08ab2c BA |
39 | watch: { |
40 | fen: function(newFen) { | |
41 | this.vr = new VariantRules(newFen); | |
42 | }, | |
d44df0b0 BA |
43 | gameId: function() { |
44 | this.loadGame(); | |
45 | }, | |
fd08ab2c | 46 | }, |
81da2786 | 47 | computed: { |
81da2786 | 48 | showChat: function() { |
fd373b27 | 49 | return this.allowChat && this.mode=='human' && this.score != '*'; |
81da2786 BA |
50 | }, |
51 | showMoves: function() { | |
7d9e99bc | 52 | return true; |
fd373b27 BA |
53 | return this.allowMovelist && window.innerWidth >= 768; |
54 | }, | |
55 | showFen: function() { | |
56 | return variant.name != "Dark" || this.score != "*"; | |
c794dbb8 BA |
57 | }, |
58 | }, | |
81da2786 | 59 | // Modal end of game, and then sub-components |
fd373b27 | 60 | // TODO: provide chat parameters (connection, players ID...) |
4608eed9 | 61 | // and also moveList parameters (just moves ?) |
fd373b27 BA |
62 | // TODO: connection + turn indicators en haut à droite (superposé au menu) |
63 | // TODO: controls: abort, clear, resign, draw (avec confirm box) | |
64 | // et si partie terminée : (mode analyse) just clear, back / play | |
65 | // + flip button toujours disponible | |
66 | // gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO]) | |
4608eed9 BA |
67 | |
68 | // NOTE: move.color must be fulfilled after each move played, because of Marseille (or Avalanche) chess | |
69 | // --> useful in moveList component (universal comma separator ?) | |
70 | ||
81da2786 BA |
71 | template: ` |
72 | <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2"> | |
73 | <input id="modal-eog" type="checkbox" class="modal"/> | |
74 | <div role="dialog" aria-labelledby="eogMessage"> | |
75 | <div class="card smallpad small-modal text-center"> | |
fd373b27 BA |
76 | <label for="modal-eog" class="modal-close"> |
77 | </label> | |
78 | <h3 id="eogMessage" class="section"> | |
79 | {{ endgameMessage }} | |
80 | </h3> | |
936dc463 BA |
81 | </div> |
82 | </div> | |
fd373b27 BA |
83 | <my-chat v-if="showChat"> |
84 | </my-chat> | |
d44df0b0 | 85 | <my-board v-bind:vr="vr" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play"> |
fd373b27 | 86 | </my-board> |
7d9e99bc BA |
87 | <div class="button-group"> |
88 | <button @click="() => play()">Play</button> | |
89 | <button @click="() => undo()">Undo</button> | |
90 | <button @click="flip">Flip</button> | |
91 | <button @click="gotoBegin">GotoBegin</button> | |
92 | <button @click="gotoEnd">GotoEnd</button> | |
93 | </div> | |
d44df0b0 | 94 | <div v-if="showFen && !!vr" id="fen-div" class="section-content"> |
fd373b27 BA |
95 | <p id="fen-string" class="text-center"> |
96 | {{ vr.getFen() }} | |
97 | </p> | |
98 | </div> | |
81da2786 | 99 | <div id="pgn-div" class="section-content"> |
4608eed9 | 100 | <a id="download" href="#"> |
fd373b27 | 101 | </a> |
81da2786 | 102 | <button id="downloadBtn" @click="download"> |
d44df0b0 | 103 | {{ translate("Download PGN") }} |
81da2786 | 104 | </button> |
fd373b27 | 105 | </div> |
7d9e99bc | 106 | <my-move-list v-if="showMoves" :moves="moves" :cursor="cursor" @goto-move="gotoMove"> |
fd373b27 | 107 | </my-move-list> |
81da2786 BA |
108 | </div> |
109 | `, | |
1d184b4c | 110 | created: function() { |
d44df0b0 BA |
111 | if (!!this.gameId) |
112 | this.loadGame(); | |
113 | else if (!!this.fen) | |
7d9e99bc | 114 | { |
d44df0b0 | 115 | this.vr = new VariantRules(this.fen); |
7d9e99bc BA |
116 | this.fenStart = this.fen; |
117 | } | |
fd373b27 | 118 | // TODO: after game, archive in indexedDB |
067c675b | 119 | // TODO: this events listener is central. Refactor ? How ? |
d35f20e4 | 120 | const socketMessageListener = msg => { |
1d184b4c | 121 | const data = JSON.parse(msg.data); |
edcd679a | 122 | let L = undefined; |
1d184b4c BA |
123 | switch (data.code) |
124 | { | |
1d184b4c | 125 | case "newmove": //..he played! |
8d7e2786 | 126 | this.play(data.move, (variant.name!="Dark" ? "animate" : null)); |
1d184b4c | 127 | break; |
f3802fcd | 128 | case "pong": //received if we sent a ping (game still alive on our side) |
56a683cd BA |
129 | if (this.gameId != data.gameId) |
130 | break; //games IDs don't match: definitely over... | |
1d184b4c | 131 | this.oppConnected = true; |
f3802fcd | 132 | // Send our "last state" informations to opponent |
edcd679a | 133 | L = this.vr.moves.length; |
a29d9d6b | 134 | this.conn.send(JSON.stringify({ |
56a683cd BA |
135 | code: "lastate", |
136 | oppid: this.oppid, | |
137 | gameId: this.gameId, | |
138 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
139 | movesCount: L, | |
a29d9d6b | 140 | })); |
1d184b4c | 141 | break; |
56a683cd | 142 | case "lastate": //got opponent infos about last move |
edcd679a | 143 | L = this.vr.moves.length; |
56a683cd BA |
144 | if (this.gameId != data.gameId) |
145 | break; //games IDs don't match: nothing we can do... | |
146 | // OK, opponent still in game (which might be over) | |
edcd679a | 147 | if (this.score != "*") |
a29d9d6b | 148 | { |
56a683cd | 149 | // We finished the game (any result possible) |
a29d9d6b | 150 | this.conn.send(JSON.stringify({ |
56a683cd BA |
151 | code: "lastate", |
152 | oppid: data.oppid, | |
153 | gameId: this.gameId, | |
154 | score: this.score, | |
a29d9d6b BA |
155 | })); |
156 | } | |
56a683cd BA |
157 | else if (!!data.score) //opponent finished the game |
158 | this.endGame(data.score); | |
159 | else if (data.movesCount < L) | |
a29d9d6b BA |
160 | { |
161 | // We must tell last move to opponent | |
a29d9d6b | 162 | this.conn.send(JSON.stringify({ |
56a683cd BA |
163 | code: "lastate", |
164 | oppid: this.oppid, | |
edcd679a | 165 | gameId: this.gameId, |
56a683cd BA |
166 | lastMove: this.vr.moves[L-1], |
167 | movesCount: L, | |
a29d9d6b BA |
168 | })); |
169 | } | |
56a683cd | 170 | else if (data.movesCount > L) //just got last move from him |
a29d9d6b | 171 | this.play(data.lastMove, "animate"); |
ecf44502 | 172 | break; |
1d184b4c | 173 | case "resign": //..you won! |
dfb4afc1 | 174 | this.endGame(this.mycolor=="w"?"1-0":"0-1"); |
1d184b4c | 175 | break; |
f3802fcd | 176 | // TODO: also use (dis)connect info to count online players? |
1d184b4c BA |
177 | case "connect": |
178 | case "disconnect": | |
4f7723a1 | 179 | if (this.mode=="human" && this.oppid == data.id) |
1d184b4c | 180 | this.oppConnected = (data.code == "connect"); |
4f7723a1 | 181 | if (this.oppConnected && this.score != "*") |
3a609580 BA |
182 | { |
183 | // Send our name to the opponent, in case of he hasn't it | |
184 | this.conn.send(JSON.stringify({ | |
185 | code:"myname", name:this.myname, oppid: this.oppid})); | |
186 | } | |
1d184b4c BA |
187 | break; |
188 | } | |
189 | }; | |
067c675b | 190 | |
d35f20e4 | 191 | const socketCloseListener = () => { |
d35f20e4 BA |
192 | this.conn.addEventListener('message', socketMessageListener); |
193 | this.conn.addEventListener('close', socketCloseListener); | |
194 | }; | |
d35f20e4 BA |
195 | this.conn.onmessage = socketMessageListener; |
196 | this.conn.onclose = socketCloseListener; | |
81da2786 | 197 | |
067c675b | 198 | // Computer moves web worker logic: (TODO: also for observers in HH games) |
8d7e2786 | 199 | this.compWorker.postMessage(["scripts",variant.name]); |
643479f8 BA |
200 | const self = this; |
201 | this.compWorker.onmessage = function(e) { | |
aa78cc74 | 202 | let compMove = e.data; |
78bab51e BA |
203 | if (!compMove) |
204 | return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...) | |
6e62b1c7 BA |
205 | if (!Array.isArray(compMove)) |
206 | compMove = [compMove]; //to deal with MarseilleRules | |
207 | // TODO: imperfect attempt to avoid ghost move: | |
208 | compMove.forEach(m => { m.computer = true; }); | |
643479f8 BA |
209 | // (first move) HACK: small delay to avoid selecting elements |
210 | // before they appear on page: | |
211 | const delay = Math.max(500-(Date.now()-self.timeStart), 0); | |
212 | setTimeout(() => { | |
8d7e2786 | 213 | const animate = (variant.name!="Dark" ? "animate" : null); |
aa78cc74 | 214 | if (self.mode == "computer") //warning: mode could have changed! |
5915f720 | 215 | self.play(compMove[0], animate); |
6e62b1c7 BA |
216 | if (compMove.length == 2) |
217 | setTimeout( () => { | |
218 | if (self.mode == "computer") | |
5915f720 | 219 | self.play(compMove[1], animate); |
78bab51e | 220 | }, 750); |
643479f8 BA |
221 | }, delay); |
222 | } | |
1d184b4c | 223 | }, |
d44df0b0 | 224 | // this.conn est une prop, donnée depuis variant.js |
fd373b27 BA |
225 | //dans variant.js (plutôt room.js) conn gère aussi les challenges |
226 | // Puis en webRTC, repenser tout ça. | |
81da2786 | 227 | methods: { |
d44df0b0 BA |
228 | translate: translate, |
229 | loadGame: function() { | |
230 | // TODO: load this.gameId ... | |
231 | }, | |
fd373b27 BA |
232 | setEndgameMessage: function(score) { |
233 | let eogMessage = "Undefined"; | |
234 | switch (score) | |
235 | { | |
236 | case "1-0": | |
237 | eogMessage = translations["White win"]; | |
238 | break; | |
239 | case "0-1": | |
240 | eogMessage = translations["Black win"]; | |
241 | break; | |
242 | case "1/2": | |
243 | eogMessage = translations["Draw"]; | |
244 | break; | |
245 | case "?": | |
246 | eogMessage = "Unfinished"; | |
247 | break; | |
248 | } | |
249 | this.endgameMessage = eogMessage; | |
250 | }, | |
01ca2adc | 251 | download: function() { |
edcd679a | 252 | // Variants may have special PGN structure (so next function isn't defined here) |
fd373b27 BA |
253 | // TODO: get fenStart from local game (using gameid) |
254 | const content = V.GetPGN(this.moves, this.mycolor, this.score, fenStart, this.mode); | |
01ca2adc BA |
255 | // Prepare and trigger download link |
256 | let downloadAnchor = document.getElementById("download"); | |
257 | downloadAnchor.setAttribute("download", "game.pgn"); | |
edcd679a | 258 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); |
01ca2adc BA |
259 | downloadAnchor.click(); |
260 | }, | |
fd373b27 BA |
261 | showScoreMsg: function(score) { |
262 | this.setEndgameMessage(score); | |
ecf44502 | 263 | let modalBox = document.getElementById("modal-eog"); |
186516b8 | 264 | modalBox.checked = true; |
1a788978 BA |
265 | setTimeout(() => { modalBox.checked = false; }, 2000); |
266 | }, | |
267 | endGame: function(score) { | |
268 | this.score = score; | |
56a683cd BA |
269 | if (["human","computer"].includes(this.mode)) |
270 | { | |
271 | const prefix = (this.mode=="computer" ? "comp-" : ""); | |
272 | localStorage.setItem(prefix+"score", score); | |
273 | } | |
fd373b27 | 274 | this.showScoreMsg(score); |
3a609580 BA |
275 | if (this.mode == "human" && this.oppConnected) |
276 | { | |
277 | // Send our nickname to opponent | |
278 | this.conn.send(JSON.stringify({ | |
279 | code:"myname", name:this.myname, oppid:this.oppid})); | |
280 | } | |
fd373b27 BA |
281 | // TODO: what about cursor ? |
282 | //this.cursor = this.vr.moves.length; //to navigate in finished game | |
1d184b4c | 283 | }, |
067c675b BA |
284 | resign: function(e) { |
285 | this.getRidOfTooltip(e.currentTarget); | |
286 | if (this.mode == "human" && this.oppConnected) | |
287 | { | |
288 | try { | |
289 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); | |
290 | } catch (INVALID_STATE_ERR) { | |
291 | return; //socket is not ready (and not yet reconnected) | |
292 | } | |
293 | } | |
294 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); | |
295 | }, | |
1d184b4c | 296 | playComputerMove: function() { |
643479f8 BA |
297 | this.timeStart = Date.now(); |
298 | this.compWorker.postMessage(["askmove"]); | |
1d184b4c | 299 | }, |
fd373b27 BA |
300 | animateMove: function(move) { |
301 | let startSquare = document.getElementById(this.getSquareId(move.start)); | |
302 | let endSquare = document.getElementById(this.getSquareId(move.end)); | |
303 | let rectStart = startSquare.getBoundingClientRect(); | |
304 | let rectEnd = endSquare.getBoundingClientRect(); | |
305 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
306 | let movingPiece = | |
307 | document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); | |
308 | // HACK for animation (with positive translate, image slides "under background") | |
309 | // Possible improvement: just alter squares on the piece's way... | |
310 | squares = document.getElementsByClassName("board"); | |
311 | for (let i=0; i<squares.length; i++) | |
312 | { | |
313 | let square = squares.item(i); | |
314 | if (square.id != this.getSquareId(move.start)) | |
315 | square.style.zIndex = "-1"; | |
316 | } | |
317 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
318 | translation.y + "px)"; | |
319 | movingPiece.style.transitionDuration = "0.2s"; | |
320 | movingPiece.style.zIndex = "3000"; | |
321 | setTimeout( () => { | |
322 | for (let i=0; i<squares.length; i++) | |
323 | squares.item(i).style.zIndex = "auto"; | |
324 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
325 | this.play(move); //TODO: plutôt envoyer message "please play" | |
326 | }, 250); | |
327 | }, | |
328 | play: function(move, programmatic) { | |
7d9e99bc BA |
329 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 |
330 | if (this.mode != "analyze" && this.cursor < this.moves.length-1) | |
331 | return; | |
332 | let navigate = !move; | |
333 | if (navigate) | |
334 | { | |
335 | if (this.cursor == this.moves.length) | |
336 | return; //no more moves | |
337 | move = this.moves[this.cursor]; | |
338 | } | |
fd373b27 BA |
339 | if (!!programmatic) //computer or human opponent |
340 | return this.animateMove(move); | |
341 | // Not programmatic, or animation is over | |
342 | if (!move.notation) | |
343 | move.notation = this.vr.getNotation(move); | |
7d9e99bc BA |
344 | if (!move.color) |
345 | move.color = this.vr.turn; | |
fd373b27 | 346 | this.vr.play(move); |
7d9e99bc | 347 | this.cursor++; |
fd373b27 BA |
348 | if (!move.fen) |
349 | move.fen = this.vr.getFen(); | |
350 | if (this.sound == 2) | |
351 | new Audio("/sounds/move.mp3").play().catch(err => {}); | |
352 | if (this.mode == "human") | |
353 | { | |
354 | updateStorage(move); //after our moves and opponent moves | |
355 | if (this.vr.turn == this.userColor) | |
356 | this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); | |
357 | } | |
358 | else if (this.mode == "computer") | |
359 | { | |
360 | // Send the move to web worker (including his own moves) | |
361 | this.compWorker.postMessage(["newmove",move]); | |
362 | } | |
7d9e99bc | 363 | if (!navigate && (this.score == "*" || this.mode == "analyze")) |
fd373b27 | 364 | { |
7d9e99bc BA |
365 | // Stack move on movesList at current cursor |
366 | if (this.cursor == this.moves.length) | |
367 | this.moves.push(move); | |
368 | else | |
369 | this.moves = this.moves.slice(0,this.cursor-1).concat([move]); | |
fd373b27 BA |
370 | } |
371 | // Is opponent in check? | |
372 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
373 | const score = this.vr.getCurrentScore(); | |
374 | if (score != "*") | |
375 | { | |
376 | if (["human","computer"].includes(this.mode)) | |
377 | this.endGame(score); | |
378 | else //just show score on screen (allow undo) | |
379 | this.showScoreMsg(score); | |
380 | // TODO: notify end of game (give score) | |
381 | } | |
382 | else if (this.mode == "computer" && this.vr.turn != this.userColor) | |
383 | this.playComputerMove(); | |
7d9e99bc BA |
384 | if (navigate) |
385 | this.$children[0].$forceUpdate(); //TODO!? | |
fd373b27 BA |
386 | }, |
387 | undo: function(move) { | |
7d9e99bc BA |
388 | let navigate = !move; |
389 | if (navigate) | |
390 | { | |
391 | if (this.cursor == 0) | |
392 | return; //no more moves | |
393 | move = this.moves[this.cursor-1]; | |
394 | } | |
fd373b27 | 395 | this.vr.undo(move); |
7d9e99bc BA |
396 | this.cursor--; |
397 | if (navigate) | |
398 | this.$children[0].$forceUpdate(); //TODO!? | |
fd373b27 BA |
399 | if (this.sound == 2) |
400 | new Audio("/sounds/undo.mp3").play().catch(err => {}); | |
401 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
7d9e99bc | 402 | if (!navigate && this.mode == "analyze") |
fd373b27 | 403 | this.moves.pop(); |
7d9e99bc BA |
404 | if (navigate) |
405 | this.$forceUpdate(); //TODO!? | |
406 | }, | |
407 | gotoMove: function(index) { | |
408 | this.vr = new VariantRules(this.moves[index].fen); | |
409 | this.cursor = index+1; | |
410 | }, | |
411 | gotoBegin: function() { | |
412 | this.vr = new VariantRules(this.fenStart); | |
413 | this.cursor = 0; | |
414 | }, | |
415 | gotoEnd: function() { | |
416 | this.gotoMove(this.moves.length-1); | |
417 | }, | |
418 | flip: function() { | |
419 | this.orientation = V.GetNextCol(this.orientation); | |
fd373b27 | 420 | }, |
1d184b4c BA |
421 | }, |
422 | }) | |
067c675b BA |
423 | //TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle" |
424 | //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, | |
425 | //comme sur lichess | |
fd373b27 BA |
426 | // |
427 | //TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB |