Some fixes. TODO: challenge is lost if navigation to variants + back to hall. Ask...
[vchess.git] / client / src / views / Hall.vue
CommitLineData
ccd4a2b7 1<template lang="pug">
9d58ef95 2main
5b020e73
BA
3 input#modalNewgame.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="titleFenedit")
5 .card.smallpad
6 label#closeNewgame.modal-close(for="modalNewgame")
7 fieldset
8 label(for="selectVariant") {{ st.tr["Variant"] }}
9d58ef95 9 select#selectVariant(v-model="newchallenge.vid")
85e5b5c1 10 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
5b020e73 11 fieldset
b4d619d1 12 label(for="timeControl") {{ st.tr["Time control"] }}
9d58ef95 13 input#timeControl(type="text" v-model="newchallenge.timeControl"
b4d619d1
BA
14 placeholder="3m+2s, 1h+30s, 7d+1d ...")
15 fieldset(v-if="st.user.id > 0")
9d58ef95 16 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
6fba6e0c 17 input#selectPlayers(type="text" v-model="newchallenge.to")
b4d619d1 18 fieldset(v-if="st.user.id > 0")
9d58ef95
BA
19 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
20 input#inputFen(type="text" v-model="newchallenge.fen")
b4d619d1 21 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
9d58ef95
BA
22 .row
23 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
24 button(onClick="doClick('modalNewgame')") New game
25 .row
1efe1d79 26 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
6855163c
BA
27 .collapse
28 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
29 label(for="challengeSection" aria-hidden="true") Challenges
30 div
31 .button-group
32 button(@click="cdisplay='live'") Live Challenges
33 button(@click="cdisplay='corr'") Correspondance challenges
34 ChallengeList(v-show="cdisplay=='live'"
35 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
36 ChallengeList(v-show="cdisplay=='corr'"
37 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
1efe1d79 38 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
6855163c
BA
39 label(for="peopleSection" aria-hidden="true") People
40 div
1efe1d79
BA
41 .button-group
42 button(@click="pdisplay='players'") Players
43 button(@click="pdisplay='chat'") Chat
6855163c
BA
44 #players(v-show="pdisplay=='players'")
45 h3 Online players
46 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
47 :class="{anonymous: !!p.count}"
48 )
49 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
50 #chat(v-show="pdisplay=='chat'")
51 h3 Chat (TODO)
1efe1d79 52 input#gameSection(type="radio" aria-hidden="true" name="accordion")
6855163c
BA
53 label(for="gameSection" aria-hidden="true") Games
54 div
55 .button-group
56 button(@click="gdisplay='live'") Live games
57 button(@click="gdisplay='corr'") Correspondance games
58 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
59 @show-game="showGame")
60 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
61 @show-game="showGame")
625022fd
BA
62</template>
63
64<script>
5b020e73 65import { store } from "@/store";
9d58ef95
BA
66import { checkChallenge } from "@/data/challengeCheck";
67import { ArrayFun } from "@/utils/array";
03608482 68import { ajax } from "@/utils/ajax";
4b0384fa 69import { getRandString, shuffle } from "@/utils/alea";
5b020e73
BA
70import GameList from "@/components/GameList.vue";
71import ChallengeList from "@/components/ChallengeList.vue";
967a2686
BA
72import { GameStorage } from "@/utils/gameStorage";
73import { extractTime } from "@/utils/timeControl";
625022fd 74export default {
cf2343ce 75 name: "my-hall",
5b020e73
BA
76 components: {
77 GameList,
78 ChallengeList,
79 },
fb54f098
BA
80 data: function () {
81 return {
5b020e73 82 st: store.state,
6855163c
BA
83 cdisplay: "live", //or corr
84 pdisplay: "players", //or chat
fb54f098 85 gdisplay: "live",
6855163c 86 games: [],
b4d619d1 87 challenges: [],
6fba6e0c 88 people: [], //(all) online players
9d58ef95 89 newchallenge: {
fb54f098
BA
90 fen: "",
91 vid: 0,
6fba6e0c 92 to: "", //name of challenged player (if any)
6faa92f2 93 timeControl: "", //"2m+2s" ...etc
fb54f098
BA
94 },
95 };
96 },
b4d619d1
BA
97 computed: {
98 uniquePlayers: function() {
6855163c 99 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
4d64881e
BA
100 let anonymous = {id:0, name:"@nonymous", count:0};
101 let playerList = [];
6fba6e0c 102 this.people.forEach(p => {
b4d619d1
BA
103 if (p.id > 0)
104 playerList.push(p);
105 else
4d64881e 106 anonymous.count++;
b4d619d1 107 });
4d64881e
BA
108 if (anonymous.count > 0)
109 playerList.push(anonymous);
b4d619d1
BA
110 return playerList;
111 },
112 },
9d58ef95 113 created: function() {
4d64881e 114 // Always add myself to players' list
6fba6e0c 115 this.people.push(this.st.user);
98f48579
BA
116 if (this.st.user.id > 0)
117 {
118 // Ask server for current corr games (all but mines)
119// ajax(
120// "/games",
121// "GET",
122// {excluded: this.st.user.id},
123// response => {
124// this.games = this.games.concat(response.games);
125// }
126// );
127 // Also ask for corr challenges (open + sent to me)
128 ajax(
129 "/challenges",
130 "GET",
131 {uid: this.st.user.id},
132 response => {
133 console.log(response.challenges);
134 // TODO: post-treatment on challenges ?
135 this.challenges = this.challenges.concat(response.challenges);
136 }
137 );
138 }
2ada153c 139 // 0.1] Ask server for room composition:
4d64881e 140 const socketOpenListener = () => {
81d9ce72 141 this.st.conn.send(JSON.stringify({code:"pollclients"}));
4d64881e
BA
142 };
143 this.st.conn.onopen = socketOpenListener;
81d9ce72
BA
144 // TODO: is this required here?
145 this.oldOnmessage = this.st.conn.onmessage || Function.prototype;
4d64881e 146 this.st.conn.onmessage = this.socketMessageListener;
052d17ea 147 const oldOnclose = this.st.conn.onclose;
4d64881e 148 const socketCloseListener = () => {
052d17ea 149 oldOnclose(); //reinitialize connexion (in store.js)
4d64881e
BA
150 this.st.conn.addEventListener('message', this.socketMessageListener);
151 this.st.conn.addEventListener('close', socketCloseListener);
152 };
153 this.st.conn.onclose = socketCloseListener;
9d58ef95 154 },
fb54f098 155 methods: {
a6bddfc6 156 // Helpers:
6855163c
BA
157 filterChallenges: function(type) {
158 return this.challenges.filter(c => c.type == type);
159 },
160 filterGames: function(type) {
161 return this.games.filter(c => c.type == type);
162 },
2ada153c 163 classifyObject: function(o) { //challenge or game
6855163c 164 // Heuristic: should work for most cases... (TODO)
2ada153c 165 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
6855163c 166 },
2ada153c 167 showGame: function(g) {
5bd05dba 168 // NOTE: we are an observer, since only games I don't play are shown here
2ada153c 169 // ==> Moves sent by connected remote player(s) if live game
6fba6e0c
BA
170
171// TODO: this doesn't work: choose a SID at random
172
2ada153c
BA
173 let url = "/" + g.id;
174 if (g.type == "live")
175 {
176 const sids = g.players.map(p => p.sid).join(",");
177 url += "?sids=" + sids;
178 }
179 this.$router.push(url);
a6bddfc6
BA
180 },
181 getVname: function(vid) {
182 const vIdx = this.st.variants.findIndex(v => v.id == vid);
183 return this.st.variants[vIdx].name;
184 },
185 getSid: function(pname) {
6fba6e0c
BA
186 const pIdx = this.people.findIndex(pl => pl.name == pname);
187 return (pIdx === -1 ? null : this.people[pIdx].sid);
a6bddfc6 188 },
5bd05dba 189 getPname: function(sid) {
6fba6e0c
BA
190 const pIdx = this.people.findIndex(pl => pl.sid == sid);
191 return (pIdx === -1 ? null : this.people[pIdx].name);
5bd05dba 192 },
a6bddfc6
BA
193 sendSomethingTo: function(to, code, obj, warnDisconnected) {
194 const doSend = (code, obj, sid) => {
195 this.st.conn.send(JSON.stringify(Object.assign(
196 {},
197 {code: code},
198 obj,
199 {target: sid}
200 )));
201 };
c9695cb1 202 if (!!to)
a6bddfc6 203 {
c9695cb1
BA
204 // Challenge with targeted players
205 const targetSid = this.getSid(to);
206 if (!targetSid)
207 {
208 if (!!warnDisconnected)
209 alert("Warning: " + pname + " is not connected");
210 }
211 else
212 doSend(code, obj, targetSid);
a6bddfc6
BA
213 }
214 else
215 {
216 // Open challenge: send to all connected players (except us)
6fba6e0c 217 this.people.forEach(p => {
a6bddfc6
BA
218 if (p.sid != this.st.user.sid) //only sid is always set
219 doSend(code, obj, p.sid);
220 });
221 }
222 },
223 // Messaging center:
9d58ef95 224 socketMessageListener: function(msg) {
052d17ea
BA
225 // Save and call current st.conn.onmessage if one was already defined
226 // --> also needed in future Game.vue (also in Chat.vue component)
052d17ea 227 this.oldOnmessage(msg);
9d58ef95
BA
228 const data = JSON.parse(msg.data);
229 switch (data.code)
230 {
f4f4c03c 231 // 0.2] Receive clients list (just socket IDs)
81d9ce72 232 case "pollclients":
1efe1d79 233 {
5a3da968 234 data.sockIds.forEach(sid => {
6fba6e0c 235 this.people.push({sid:sid, id:0, name:""});
81d9ce72 236 // Ask identity, challenges and game(s)
5a3da968 237 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
2ada153c 238 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
81d9ce72 239 this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
5a3da968
BA
240 });
241 break;
1efe1d79 242 }
81d9ce72 243 case "askidentity":
1efe1d79 244 {
6855163c
BA
245 // Request for identification: reply if I'm not anonymous
246 if (this.st.user.id > 0)
247 {
248 this.st.conn.send(JSON.stringify(
249 {code:"identity", user:this.st.user, target:data.from}));
250 }
5a3da968 251 break;
1efe1d79 252 }
dd75774d 253 case "askchallenge":
1efe1d79 254 {
6855163c 255 // Send my current live challenge (if any)
dd75774d 256 const cIdx = this.challenges
6855163c 257 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
dd75774d
BA
258 if (cIdx >= 0)
259 {
260 const c = this.challenges[cIdx];
261 const myChallenge =
262 {
81d9ce72 263 // Minimal challenge informations: (from not required)
2ada153c 264 id: c.id,
81d9ce72
BA
265 to: c.to,
266 fen: c.fen,
267 vid: c.vid,
268 timeControl: c.timeControl
dd75774d
BA
269 };
270 this.st.conn.send(JSON.stringify({code:"challenge",
1efe1d79 271 challenge:myChallenge, target:data.from}));
81d9ce72
BA
272 }
273 break;
1efe1d79 274 }
81d9ce72 275 case "askgame":
1efe1d79 276 {
967a2686
BA
277 // Send my current live games (if any)
278 // TODO: from indexedDB, through GameStorage.
279// if (!!localStorage["gid"])
280// {
281// const myGame =
282// {
283// // Minimal game informations: (fen+clock not required)
284// id: localStorage["gid"],
285// players: JSON.parse(localStorage["players"]), //array sid+id+name
286// vname: localStorage["vname"],
287// timeControl: localStorage["timeControl"],
288// };
289// this.st.conn.send(JSON.stringify({code:"game",
290// game:myGame, target:data.from}));
291// }
81d9ce72 292 break;
1efe1d79 293 }
5a3da968 294 case "identity":
1efe1d79 295 {
6fba6e0c
BA
296 const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
297 this.people[pIdx].id = data.user.id;
298 this.people[pIdx].name = data.user.name;
5a3da968 299 break;
1efe1d79 300 }
dd75774d 301 case "challenge":
1efe1d79 302 {
dd75774d 303 // Receive challenge from some player (+sid)
6855163c 304 let newChall = data.chall;
2ada153c 305 newChall.type = this.classifyObject(data.chall);
6fba6e0c
BA
306 const pIdx = this.people.findIndex(p => p.sid == data.from);
307 newChall.from = this.people[pIdx]; //may be anonymous
1efe1d79 308 newChall.added = Date.now();
bb7dd7db 309 newChall.vname = this.getVname(newChall.vid);
6855163c 310 this.challenges.push(newChall);
81d9ce72 311 break;
1efe1d79 312 }
dd75774d 313 case "game":
1efe1d79 314 {
6855163c 315 // Receive game from some player (+sid)
6855163c 316 // NOTE: it may be correspondance (if newgame while we are connected)
967a2686 317 // TODO: ambiguous naming "newGame" ==> rename function ?
2ada153c
BA
318 let newGame = data.game;
319 newGame.type = this.classifyObject(data.game);
7b626bdd 320 newGame.vname = newGame.vname;
2ada153c 321 this.games.push(newGame);
81d9ce72 322 break;
1efe1d79 323 }
b4d619d1
BA
324// * - receive "new game": if live, store locally + redirect to game
325// * If corr: notify "new game has started", give link, but do not redirect
9d58ef95 326 case "newgame":
1efe1d79 327 {
5bd05dba
BA
328 // Delete corresponding challenge:
329 ArrayFun.remove(this.challenges, c => c.id == data.cid);
330 // New game just started: data contain all informations
331 this.newGame(data.gameInfo);
b4d619d1 332 break;
1efe1d79 333 }
6fba6e0c 334// * - receive "accept/cancel challenge": apply action to challenges list
a6bddfc6 335 // NOTE: challenge "socket" actions accept+withdraw only for live challenges
9d58ef95 336 case "acceptchallenge":
1efe1d79 337 {
bb7dd7db 338 // Someone accept an open (or targeted) challenge
1efe1d79 339 const cIdx = this.challenges.findIndex(c => c.id == data.cid);
a6bddfc6 340 let c = this.challenges[cIdx];
6fba6e0c
BA
341 const pIdx = this.people.findIndex(p => p.sid == data.from);
342 c.seat = this.people[pIdx];
343 this.launchGame(c);
9d58ef95 344 break;
1efe1d79 345 }
bb7dd7db
BA
346 case "refusechallenge":
347 {
5bd05dba
BA
348 alert(this.getPname(data.from) + " refused your challenge");
349 ArrayFun.remove(this.challenges, c => c.id == data.cid);
bb7dd7db
BA
350 break;
351 }
1efe1d79
BA
352 case "deletechallenge":
353 {
9d58ef95
BA
354 ArrayFun.remove(this.challenges, c => c.id == data.cid);
355 break;
1efe1d79 356 }
b4d619d1 357 case "connect":
1efe1d79 358 {
6fba6e0c 359 this.people.push({name:"", id:0, sid:data.sid});
5a3da968 360 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
f05815d7
BA
361 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
362 this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
9d58ef95 363 break;
1efe1d79 364 }
b4d619d1 365 case "disconnect":
1efe1d79 366 {
6fba6e0c 367 ArrayFun.remove(this.people, p => p.sid == data.sid);
a6bddfc6 368 // Also remove all challenges sent by this player:
2ada153c
BA
369 ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
370 // And all live games where he plays and no other opponent is online
371 ArrayFun.remove(this.games, g =>
372 g.type == "live" && (g.players.every(p => p.sid == data.sid
6fba6e0c 373 || !this.people.some(pl => pl.sid == p.sid))), "all");
9d58ef95 374 break;
1efe1d79 375 }
9d58ef95
BA
376 }
377 },
a6bddfc6 378 // Challenge lifecycle:
b4d619d1
BA
379 tryChallenge: function(player) {
380 if (player.id == 0)
381 return; //anonymous players cannot be challenged
81d9ce72 382 this.newchallenge.to[0] = player.name;
b4d619d1 383 doClick("modalNewgame");
fb54f098 384 },
9d58ef95 385 newChallenge: async function() {
bb7dd7db 386 const vname = this.getVname(this.newchallenge.vid);
1efe1d79
BA
387 const vModule = await import("@/variants/" + vname + ".js");
388 window.V = vModule.VariantRules;
9d58ef95
BA
389 const error = checkChallenge(this.newchallenge);
390 if (!!error)
391 return alert(error);
2ada153c 392 const ctype = this.classifyObject(this.newchallenge);
bb7dd7db 393 // NOTE: "from" information is not required here
1efe1d79 394 let chall =
dd75774d 395 {
a6bddfc6 396 fen: this.newchallenge.fen,
6fba6e0c 397 to: this.newchallenge.to,
5578a7bf 398 timeControl: this.newchallenge.timeControl,
1efe1d79 399 vid: this.newchallenge.vid,
5578a7bf 400 };
2ada153c 401 const finishAddChallenge = (cid,warnDisconnected) => {
1efe1d79 402 chall.id = cid || "c" + getRandString();
2ada153c 403 // Send challenge to peers (if connected)
c9695cb1 404 this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
1efe1d79 405 chall.added = Date.now();
bb7dd7db
BA
406 chall.type = ctype;
407 chall.vname = vname;
408 chall.from = this.st.user;
1efe1d79 409 this.challenges.push(chall);
b4d619d1
BA
410 document.getElementById("modalNewgame").checked = false;
411 };
1efe1d79
BA
412 const cIdx = this.challenges.findIndex(
413 c => c.from.sid == this.st.user.sid && c.type == ctype);
414 if (cIdx >= 0)
b4d619d1 415 {
1efe1d79 416 // Delete current challenge (will be replaced now)
bb7dd7db 417 this.sendSomethingTo(this.challenges[cIdx].to,
1efe1d79
BA
418 "deletechallenge", {cid:this.challenges[cIdx].id});
419 if (ctype == "corr")
420 {
421 ajax(
422 "/challenges",
423 "DELETE",
424 {id: this.challenges[cIdx].id}
425 );
426 }
427 this.challenges.splice(cIdx, 1);
428 }
429 if (ctype == "live")
430 {
431 // Live challenges have a random ID
2ada153c 432 finishAddChallenge(null, "warnDisconnected");
03608482 433 }
b4d619d1 434 else
03608482 435 {
b4d619d1 436 // Correspondance game: send challenge to server
03608482 437 ajax(
1efe1d79 438 "/challenges",
03608482 439 "POST",
052d17ea 440 chall,
1efe1d79 441 response => { finishAddChallenge(response.cid); }
03608482 442 );
9d58ef95 443 }
fb54f098 444 },
a6bddfc6
BA
445// * - accept challenge (corr or live) --> send info to challenge creator
446// * - cancel challenge (click on sent challenge) --> send info to all concerned players
a6bddfc6
BA
447// * --> send info to challenge creator
448// * - refuse challenge: send "refuse" to challenge sender, and "delete" to others
449// * - prepare and start new game (if challenge is full after acceptation)
450// * --> include challenge ID (so that opponents can delete the challenge too)
451 clickChallenge: function(c) {
98f48579
BA
452
453 console.log("click challenge");
d7371164 454 console.log(c);
98f48579 455
2cc10cdb 456 if (c.from.sid == this.st.user.sid
36093eba 457 || (this.st.user.id > 0 && c.from.id == this.st.user.id))
a6bddfc6 458 {
36093eba 459 // It's my challenge: cancel it
a6bddfc6
BA
460 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
461 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
36093eba
BA
462 if (c.type == "corr")
463 {
464 ajax(
465 "/challenges",
466 "DELETE",
467 {id: this.challenges[cIdx].id}
468 );
469 }
a6bddfc6
BA
470 }
471 else //accept (or refuse) a challenge
472 {
473 c.accepted = true;
474 if (!!c.to[0])
475 {
476 // TODO: if special FEN, show diagram after loading variant
477 c.accepted = confirm("Accept challenge?");
478 }
479 this.st.conn.send(JSON.stringify({
4edfed6c 480 code: (c.accepted ? "accept" : "refuse") + "challenge",
a6bddfc6 481 cid: c.id, target: c.from.sid}));
4edfed6c 482 if (c.type == "corr" && c.accepted)
36093eba
BA
483 {
484 ajax(
485 "/challenges",
486 "PUT",
6fba6e0c 487 {id: this.challenges[cIdx].id}
36093eba
BA
488 );
489 }
a6bddfc6 490 if (!c.accepted)
36093eba 491 {
a6bddfc6 492 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
36093eba
BA
493 if (c.type == "corr")
494 {
495 ajax(
496 "/challenges",
497 "DELETE",
498 {id: this.challenges[cIdx].id}
499 );
500 }
501 }
a6bddfc6
BA
502 }
503 },
f05815d7 504 // NOTE: for live games only (corr games are launched on server)
36093eba 505 launchGame: async function(c) {
a6bddfc6
BA
506 // Just assign colors and pass the message
507 const vname = this.getVname(c.vid);
508 const vModule = await import("@/variants/" + vname + ".js");
509 window.V = vModule.VariantRules;
6fba6e0c 510 let players = [c.from, c.seat];
4b0384fa
BA
511 // These game informations will be sent to other players
512 const gameInfo =
a6bddfc6 513 {
4b0384fa 514 gameId: getRandString(),
a6bddfc6 515 fen: c.fen || V.GenRandInitFen(),
5bd05dba 516 // Players' names may be required if game start when a player is offline
4b0384fa
BA
517 // Shuffle players order (white then black then other colors).
518 players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })),
a6bddfc6
BA
519 vid: c.vid,
520 timeControl: c.timeControl,
521 };
6fba6e0c
BA
522 // NOTE: cid required to remove challenge
523 this.st.conn.send(JSON.stringify({code:"newgame",
524 gameInfo:gameInfo, cid:c.id, target:c.seat.sid}));
5bd05dba
BA
525 // Delete corresponding challenge:
526 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
a6bddfc6 527 this.newGame(gameInfo); //also!
fb54f098 528 },
7b626bdd 529 // NOTE: for live games only (corr games are launched on server)
a6bddfc6 530 newGame: function(gameInfo) {
967a2686
BA
531 // Extract times (in [milli]seconds), set clocks
532 const tc = extractTime(gameInfo.timeControl);
809ba2aa
BA
533 let initime = [...Array(gameInfo.players.length)];
534 initime[0] = Date.now();
967a2686
BA
535 const game =
536 {
537 // Game infos: constant
4b0384fa 538 gameId: gameInfo.gameId,
6d01bb17
BA
539 vname: this.getVname(gameInfo.vid),
540 fenStart: gameInfo.fen,
541 players: gameInfo.players,
542 timeControl: gameInfo.timeControl,
967a2686
BA
543 increment: tc.increment,
544 mode: "live", //function for live games only
545 // Game state: will be updated
546 fen: gameInfo.fen,
547 moves: [],
548 clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime),
809ba2aa 549 initime: initime,
967a2686
BA
550 score: "*",
551 };
552 GameStorage.add(game);
7b626bdd
BA
553 if (this.st.settings.sound >= 1)
554 new Audio("/sounds/newgame.mp3").play().catch(err => {});
a6088c90 555 // TODO: redirect to game
1efe1d79 556 },
fb54f098 557 },
85e5b5c1 558};
ccd4a2b7 559</script>
85e5b5c1
BA
560
561<style lang="sass">
562// TODO
563</style>
967a2686
BA
564
565<!--
566// TODO:
567// Remove duplicates if several players of one game send their game info (Hall)
568// When click on it, assign a random rid among online players (max. 4).
569-->