Add some TODOs for simultaneous games support
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
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3 input#modalRules.modal(type="checkbox")
4 div#rulesDiv(
5 role="dialog"
6 data-checkbox="modalRules"
7 )
8 .card
9 label.modal-close(for="modalRules")
1c15969e 10 a#variantNameInGame(:href="'/#/variants/'+game.vname") {{ game.vname }}
07052665 11 div(v-html="rulesContent")
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12 input#modalScore.modal(type="checkbox")
13 div#scoreDiv(
c292ebb2 14 role="dialog"
3ca0ef9e 15 data-checkbox="modalScore"
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16 )
17 .card.text-center
3ca0ef9e 18 label.modal-close(for="modalScore")
af34341d 19 p.score-section
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20 span.score {{ game.score }}
21 | &nbsp;:&nbsp;
22 span.score-msg {{ st.tr[game.scoreMsg] }}
23 input#modalRematch.modal(type="checkbox")
24 div#rematchDiv(
25 role="dialog"
26 data-checkbox="modalRematch"
27 )
28 .card.text-center
29 label.modal-close(for="modalRematch")
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30 a(
31 :href="'#/game/' + rematchId"
3ca0ef9e 32 onClick="document.getElementById('modalRematch').checked=false"
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33 )
34 | {{ st.tr["Rematch in progress"] }}
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35 input#modalChat.modal(
36 type="checkbox"
8be8238c 37 @click="toggleChat()"
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38 )
39 div#chatWrap(
40 role="dialog"
41 data-checkbox="modalChat"
42 )
5b4de147 43 .card
a1c48034 44 label.modal-close(for="modalChat")
ed06d9e9 45 #participants
afde7666 46 span {{ st.tr["Participant(s):"] }}
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47 span(
48 v-for="p in Object.values(people)"
964eda04 49 v-if="!!p.name"
910d631b 50 )
ed06d9e9 51 | {{ p.name }}
7ebc0408 52 span.anonymous(v-if="someAnonymousPresent()") + @nonymous
910d631b 53 Chat(
aae89b49 54 ref="chatcomp"
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55 :players="game.players"
56 :pastChats="game.chats"
910d631b 57 @mychat="processChat"
db1f1f9a 58 @chatcleared="clearChat"
910d631b 59 )
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60 input#modalConfirm.modal(type="checkbox")
61 div#confirmDiv(role="dialog")
62 .card
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63 .diagram(
64 v-if="!!vr && ['all','byrow'].includes(vr.showMoves)"
65 v-html="curDiag"
66 )
67 p.text-center(v-else)
68 span {{ st.tr["Move played:"] + " " }}
69 span.bold {{ moveNotation }}
70 br
71 span {{ st.tr["Are you sure?"] }}
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72 .button-group#buttonsConfirm
73 // onClick for acceptBtn: set dynamically
74 button.acceptBtn
75 span {{ st.tr["Validate"] }}
76 button.refuseBtn(@click="cancelMove()")
77 span {{ st.tr["Cancel"] }}
7aa548e7 78 .row
07052665 79 #aboveBoard.col-sm-12
1ef65040 80 span.variant-cadence(v-if="game.type!='import'") {{ game.cadence }}
2f258c37 81 span.variant-name {{ game.vname }}
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82 span#nextGame(
83 v-if="nextIds.length > 0"
84 @click="showNextGame()"
85 )
86 | {{ st.tr["Next_g"] }}
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87 button#chatBtn(
88 :class="btnTooltipClass()"
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89 onClick="window.doClick('modalChat')"
90 aria-label="Chat"
91 )
92 img(src="/images/icons/chat.svg")
f296c3d4 93 #actions(v-if="game.score=='*'")
1e02d16d 94 button(
910d631b 95 @click="clickDraw()"
1e02d16d 96 :class="btnTooltipClass('draw')"
feaf1bf7 97 :aria-label="st.tr['Draw']"
910d631b 98 )
feaf1bf7 99 img(src="/images/icons/draw.svg")
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100 button(
101 v-if="!!game.mycolor"
102 :class="btnTooltipClass()"
910d631b 103 @click="abortGame()"
feaf1bf7 104 :aria-label="st.tr['Abort']"
910d631b 105 )
feaf1bf7 106 img(src="/images/icons/abort.svg")
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107 button(
108 v-if="!!game.mycolor"
109 :class="btnTooltipClass()"
910d631b 110 @click="resign()"
feaf1bf7 111 :aria-label="st.tr['Resign']"
910d631b 112 )
feaf1bf7 113 img(src="/images/icons/resign.svg")
1e02d16d 114 button(
f296c3d4 115 v-else
1e02d16d 116 :class="btnTooltipClass('rematch')"
c292ebb2 117 @click="clickRematch()"
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118 :aria-label="st.tr['Rematch']"
119 )
120 img(src="/images/icons/rematch.svg")
050ae3b5 121 #playersInfo
847ba842 122 div(v-if="isLargeScreen()")
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123 UserBio.user-bio(
124 :class="{connected: isConnected(0)}"
125 :uid="game.players[0].id"
126 :uname="game.players[0].name"
127 )
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128 span.time(
129 v-if="game.score=='*'"
130 :class="{yourturn: !!vr && vr.turn == 'w'}"
131 )
132 span.time-left {{ virtualClocks[0][0] }}
133 span.time-separator(v-if="!!virtualClocks[0][1]") :
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134 span.time-right(v-if="!!virtualClocks[0][1]")
135 | {{ virtualClocks[0][1] }}
050ae3b5 136 span.split-names -
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137 UserBio.user-bio(
138 :class="{connected: isConnected(1)}"
139 :uid="game.players[1].id"
140 :uname="game.players[1].name"
141 )
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142 span.time(
143 v-if="game.score=='*'"
144 :class="{yourturn: !!vr && vr.turn == 'b'}"
145 )
146 span.time-left {{ virtualClocks[1][0] }}
147 span.time-separator(v-if="!!virtualClocks[1][1]") :
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148 span.time-right(v-if="!!virtualClocks[1][1]")
149 | {{ virtualClocks[1][1] }}
847ba842 150 div(v-else)
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151 UserBio.user-bio(
152 :class="{connected: isConnected(0)}"
153 :uid="game.players[0].id"
154 :uname="game.players[0].name"
155 )
49dad261 156 span.split-names -
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157 UserBio.user-bio(
158 :class="{connected: isConnected(1)}"
159 :uid="game.players[1].id"
160 :uname="game.players[1].name"
161 )
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162 div(v-if="game.score=='*'")
163 span.time(:class="{yourturn: !!vr && vr.turn == 'w'}")
164 span.time-left {{ virtualClocks[0][0] }}
165 span.time-separator(v-if="!!virtualClocks[0][1]") :
166 span.time-right(v-if="!!virtualClocks[0][1]")
167 | {{ virtualClocks[0][1] }}
168 span.separator
169 span.time(:class="{yourturn: !!vr && vr.turn == 'b'}")
170 span.time-left {{ virtualClocks[1][0] }}
171 span.time-separator(v-if="!!virtualClocks[1][1]") :
172 span.time-right(v-if="!!virtualClocks[1][1]")
173 | {{ virtualClocks[1][1] }}
910d631b 174 BaseGame(
8477e53d 175 ref="basegame"
910d631b 176 :game="game"
910d631b 177 @newmove="processMove"
910d631b 178 )
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179</template>
180
181<script>
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182// TODO: this will be a component instead ?
183// If simultaneous games, no "rematch" button
184
46284a2f 185import BaseGame from "@/components/BaseGame.vue";
80b38d46 186import UserBio from "@/components/UserBio.vue";
f21cd6d9 187import Chat from "@/components/Chat.vue";
a6088c90 188import { store } from "@/store";
967a2686 189import { GameStorage } from "@/utils/gameStorage";
5f918a27 190import { ImportgameStorage } from "@/utils/importgameStorage";
5b87454c 191import { ppt } from "@/utils/datetime";
f5768809 192import { notify } from "@/utils/notifications";
23ecf008 193import { ajax } from "@/utils/ajax";
66d03f23 194import { extractTime } from "@/utils/timeControl";
51d87b52 195import { getRandString } from "@/utils/alea";
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196import { getScoreMessage } from "@/utils/scoring";
197import { getFullNotation } from "@/utils/notation";
07052665 198import { getDiagram, replaceByDiag } from "@/utils/printDiagram";
dcd68c41 199import { processModalClick } from "@/utils/modalClick";
e71161fb 200import { playMove, getFilteredMove } from "@/utils/playUndo";
1611a25f 201import { ArrayFun } from "@/utils/array";
8418f0d7 202import params from "@/parameters";
a6088c90 203export default {
6808d7a1 204 name: "my-game",
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205 components: {
206 BaseGame,
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207 Chat,
208 UserBio
a6088c90 209 },
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210 data: function() {
211 return {
212 st: store.state,
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213 // gameRef can point to a corr game, local game or remote live game
214 gameRef: "",
feaf1bf7 215 nextIds: [],
aae89b49 216 game: {}, //passed to BaseGame
1a3cfdc0 217 focus: !document.hidden, //will not always work... TODO
aae89b49 218 // virtualClocks will be initialized from true game.clocks
d060d8cb 219 // TODO: clock update triggers re-rendering. Should be out of Vue
aae89b49 220 virtualClocks: [],
6dd02928 221 vr: null, //"variant rules" object initialized from FEN
07052665 222 rulesContent: "",
dcd68c41 223 drawOffer: "",
585d0955 224 rematchId: "",
c292ebb2 225 rematchOffer: "",
584f81b9 226 lastateAsked: false,
dcd68c41 227 people: {}, //players + observers
760adbce 228 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 229 repeat: {}, //detect position repetition
5b4de147 230 curDiag: "", //for corr moves confirmation
8418f0d7 231 conn: null,
f9c36b2d 232 roomInitialized: false,
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233 // If asklastate got no reply, ask again:
234 gotLastate: false,
e5c1d0fb 235 gotMoveIdx: -1, //last move index received
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236 // If newmove got no pingback, send again:
237 opponentGotMove: false,
51d87b52 238 connexionString: "",
882ec6fe 239 socketCloseListener: 0,
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240 // Incomplete info games: show move played
241 moveNotation: "",
aae89b49 242 // Intervals from setInterval():
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243 askLastate: null,
244 retrySendmove: null,
245 clockUpdate: null,
51d87b52 246 // Related to (killing of) self multi-connects:
49dad261 247 newConnect: {}
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248 };
249 },
250 watch: {
aae89b49 251 $route: function(to, from) {
7ebc0408 252 if (to.path.length < 6 || to.path.substr(0, 6) != "/game/")
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253 // Page change
254 this.cleanBeforeDestroy();
255 else if (from.params["id"] != to.params["id"]) {
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256 // Change everything:
257 this.cleanBeforeDestroy();
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258 let boardDiv = document.querySelector(".game");
259 if (!!boardDiv)
260 // In case of incomplete information variant:
261 boardDiv.style.visibility = "hidden";
aae89b49 262 this.atCreation();
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263 }
264 else
aae89b49 265 // Same game ID
aae89b49 266 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
6808d7a1 267 }
92a523d1 268 },
71468011 269 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 270 created: function() {
aae89b49 271 this.atCreation();
cdb34c93 272 },
dcd68c41 273 mounted: function() {
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274 document.getElementById("chatWrap")
275 .addEventListener("click", (e) => {
276 processModalClick(e, () => {
277 this.toggleChat("close")
278 });
279 });
07052665 280 ["rulesDiv", "rematchDiv", "scoreDiv"].forEach(
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281 (eltName) => {
282 document.getElementById(eltName)
283 .addEventListener("click", processModalClick);
284 }
285 );
dcd68c41 286 },
8418f0d7 287 beforeDestroy: function() {
aae89b49 288 this.cleanBeforeDestroy();
8418f0d7 289 },
cdb34c93 290 methods: {
1112f1fd 291 cleanBeforeDestroy: function() {
882ec6fe 292 clearInterval(this.socketCloseListener);
1112f1fd 293 document.removeEventListener('visibilitychange', this.visibilityChange);
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294 window.removeEventListener('focus', this.onFocus);
295 window.removeEventListener('blur', this.onBlur);
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296 if (!!this.askLastate) clearInterval(this.askLastate);
297 if (!!this.retrySendmove) clearInterval(this.retrySendmove);
298 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
68e3aa8c 299 this.conn.removeEventListener("message", this.socketMessageListener);
1112f1fd 300 this.send("disconnect");
68e3aa8c 301 this.conn = null;
1112f1fd 302 },
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303 visibilityChange: function() {
304 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
f5768809 305 this.focus = (document.visibilityState == "visible");
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306 this.send(this.focus ? "getfocus" : "losefocus");
307 },
308 onFocus: function() {
309 this.focus = true;
310 this.send("getfocus");
311 },
312 onBlur: function() {
313 this.focus = false;
f5768809 314 this.send("losefocus");
a041d5d8 315 },
5d4a9ad4 316 isLargeScreen: function() {
847ba842 317 return window.innerWidth >= 768;
5d4a9ad4 318 },
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319 btnTooltipClass: function(thing) {
320 let append = {};
321 if (!!thing) append = { [thing + "-" + this[thing + "Offer"]]: true };
322 return (
323 Object.assign(
324 { tooltip: !("ontouchstart" in window) },
325 append
326 )
327 );
328 },
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329 someAnonymousPresent: function() {
330 return (
331 Object.values(this.people).some(p =>
332 !p.name && Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus)
333 )
334 );
335 },
aae89b49 336 atCreation: function() {
1112f1fd 337 document.addEventListener('visibilitychange', this.visibilityChange);
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338 window.addEventListener('focus', this.onFocus);
339 window.addEventListener('blur', this.onBlur);
aae89b49 340 // 0] (Re)Set variables
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341 this.gameRef = this.$route.params["id"];
342 // next = next corr games IDs to navigate faster (if applicable)
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343 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
344 // Always add myself to players' list
345 const my = this.st.user;
7ebc0408 346 const tmpId = getRandString();
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347 this.$set(
348 this.people,
349 my.sid,
350 {
351 id: my.id,
352 name: my.name,
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353 tmpIds: {
354 tmpId: { focus: true }
355 }
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356 }
357 );
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358 this.game = {
359 players: [{ name: "" }, { name: "" }],
360 chats: [],
361 rendered: false
362 };
363 let chatComp = this.$refs["chatcomp"];
364 if (!!chatComp) chatComp.chats = [];
365 this.virtualClocks = [[0,0], [0,0]];
366 this.vr = null;
07052665 367 this.rulesContent = "";
aae89b49 368 this.drawOffer = "";
584f81b9 369 this.lastateAsked = false;
c292ebb2 370 this.rematchOffer = "";
aae89b49 371 this.lastate = undefined;
aae89b49 372 this.roomInitialized = false;
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373 this.gotLastate = false;
374 this.gotMoveIdx = -1;
375 this.opponentGotMove = false;
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376 this.askLastate = null;
377 this.retrySendmove = null;
378 this.clockUpdate = null;
379 this.newConnect = {};
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380 // 1] Initialize connection
381 this.connexionString =
382 params.socketUrl +
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383 "/?sid=" + this.st.user.sid +
384 "&id=" + this.st.user.id +
385 "&tmpId=" + tmpId +
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386 "&page=" +
387 // Discard potential "/?next=[...]" for page indication:
388 encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]);
389 this.conn = new WebSocket(this.connexionString);
3f22c2c3 390 this.conn.addEventListener("message", this.socketMessageListener);
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391 this.socketCloseListener = setInterval(
392 () => {
393 if (this.conn.readyState == 3) {
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394 this.conn.removeEventListener(
395 "message", this.socketMessageListener);
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396 this.conn = new WebSocket(this.connexionString);
397 this.conn.addEventListener("message", this.socketMessageListener);
398 }
399 },
400 1000
401 );
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402 // Socket init required before loading remote game:
403 const socketInit = callback => {
3f22c2c3 404 if (this.conn.readyState == 1)
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405 // 1 == OPEN state
406 callback();
407 else
408 // Socket not ready yet (initial loading)
f54f4c26 409 // NOTE: first arg is Websocket object, unused here:
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410 this.conn.onopen = () => callback();
411 };
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412 this.fetchGame((game) => {
413 if (!!game)
414 this.loadVariantThenGame(game, () => socketInit(this.roomInit));
415 else
416 // Live game stored remotely: need socket to retrieve it
2c5d7b20 417 // NOTE: the callback "roomInit" will be lost, so it's not provided.
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418 // --> It will be given when receiving "fullgame" socket event.
419 socketInit(() => { this.send("askfullgame"); });
420 });
aae89b49 421 },
760adbce 422 roomInit: function() {
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423 if (!this.roomInitialized) {
424 // Notify the room only now that I connected, because
425 // messages might be lost otherwise (if game loading is slow)
426 this.send("connect");
427 this.send("pollclients");
428 // We may ask fullgame several times if some moves are lost,
429 // but room should be init only once:
430 this.roomInitialized = true;
431 }
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432 },
433 send: function(code, obj) {
5a187b07 434 if (!!this.conn && this.conn.readyState == 1)
6808d7a1 435 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
5f131484 436 },
050ae3b5 437 isConnected: function(index) {
29ced362 438 const player = this.game.players[index];
a041d5d8 439 // Is it me ? In this case no need to bother with focus
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440 if (
441 this.st.user.sid == player.sid ||
442 (!!player.name && this.st.user.id == player.id)
443 ) {
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444 // Still have to check for name (because of potential multi-accounts
445 // on same browser, although this should be rare...)
446 return (!this.st.user.name || this.st.user.name == player.name);
751d7ca4 447 }
29ced362 448 // Try to find a match in people:
6808d7a1 449 return (
1611a25f 450 (
a041d5d8 451 !!player.sid &&
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452 Object.keys(this.people).some(sid => {
453 return (
454 sid == player.sid &&
455 Object.values(this.people[sid].tmpIds).some(v => v.focus)
456 );
457 })
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458 )
459 ||
460 (
751d7ca4 461 player.id > 0 &&
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462 Object.values(this.people).some(p => {
463 return (
464 p.id == player.id &&
465 Object.values(p.tmpIds).some(v => v.focus)
466 );
467 })
1611a25f 468 )
6808d7a1 469 );
050ae3b5 470 },
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471 getOppsid: function() {
472 let oppsid = this.game.oppsid;
473 if (!oppsid) {
474 oppsid = Object.keys(this.people).find(
475 sid => this.people[sid].id == this.game.oppid
476 );
477 }
478 // oppsid is useful only if opponent is online:
479 if (!!oppsid && !!this.people[oppsid]) return oppsid;
480 return null;
481 },
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482 // NOTE: action if provided is always a closing action
483 toggleChat: function(action) {
484 if (!action && document.getElementById("modalChat").checked)
8be8238c
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485 // Entering chat
486 document.getElementById("inputChat").focus();
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487 else {
488 document.getElementById("chatBtn").classList.remove("somethingnew");
489 if (!!this.game.mycolor) {
490 // Update "chatRead" variable either on server or locally
491 if (this.game.type == "corr")
492 this.updateCorrGame({ chatRead: this.game.mycolor });
493 else if (this.game.type == "live")
494 GameStorage.update(this.gameRef, { chatRead: true });
495 }
496 }
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497 },
498 processChat: function(chat) {
499 this.send("newchat", { data: chat });
500 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
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501 if (!!this.game.mycolor) {
502 if (this.game.type == "corr")
503 this.updateCorrGame({ chat: chat });
504 else {
505 // Live game
506 chat.added = Date.now();
507 GameStorage.update(this.gameRef, { chat: chat });
508 }
1a021529 509 }
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510 },
511 clearChat: function() {
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512 if (!!this.game.mycolor) {
513 if (this.game.type == "corr") {
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514 ajax(
515 "/chats",
516 "DELETE",
517 { data: { gid: this.game.id } }
518 );
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519 } else {
520 // Live game
521 GameStorage.update(this.gameRef, { delchat: true });
e57c4de4 522 }
dcff8e82 523 this.$set(this.game, "chats", []);
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524 }
525 },
584f81b9 526 getGameType: function(game) {
a8ed3182 527 if (!!game.id.toString().match(/^i/)) return "import";
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528 return (
529 game.cadence.indexOf("d") >= 0
530 ? "corr"
531 : (game.cadence.indexOf("/") >= 0 ? "simul" : "live")
532 );
584f81b9 533 },
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534 // Notify something after a new move (to opponent and me on MyGames page)
535 notifyMyGames: function(thing, data) {
536 this.send(
537 "notify" + thing,
538 {
539 data: data,
540 targets: this.game.players.map(p => {
0234201f 541 return { sid: p.sid, id: p.id };
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542 })
543 }
544 );
1611a25f 545 },
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546 showNextGame: function() {
547 // Did I play in current game? If not, add it to nextIds list
548 if (this.game.score == "*" && this.vr.turn == this.game.mycolor)
549 this.nextIds.unshift(this.game.id);
550 const nextGid = this.nextIds.pop();
551 this.$router.push(
552 "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds));
553 },
cdb34c93 554 socketMessageListener: function(msg) {
6808d7a1 555 if (!this.conn) return;
a6088c90 556 const data = JSON.parse(msg.data);
6808d7a1 557 switch (data.code) {
5f131484 558 case "pollclients":
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559 // TODO: shuffling and random filtering on server,
560 // if the room is really crowded.
561 Object.keys(data.sockIds).forEach(sid => {
a041d5d8 562 if (sid != this.st.user.sid) {
6808d7a1 563 this.send("askidentity", { target: sid });
0d5335de 564 this.people[sid] = { tmpIds: data.sockIds[sid] };
3d65195b
BA
565 }
566 else {
0d5335de
BA
567 // Complete my tmpIds:
568 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
a041d5d8 569 }
5f131484
BA
570 });
571 break;
71468011 572 case "connect":
7ebc0408
BA
573 if (!this.people[data.from[0]]) {
574 // focus depends on the tmpId (e.g. tab)
575 this.$set(
576 this.people,
577 data.from[0],
578 {
579 tmpIds: {
580 [data.from[1]]: { focus: true }
581 }
582 }
583 );
49dad261
BA
584 // For self multi-connects tests:
585 this.newConnect[data.from[0]] = true;
7ebc0408
BA
586 this.send("askidentity", { target: data.from[0] });
587 } else {
588 this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true };
a2bd587a 589 this.$forceUpdate(); //TODO: shouldn't be required
51d87b52 590 }
71468011
BA
591 break;
592 case "disconnect":
7ebc0408
BA
593 if (!this.people[data.from[0]]) return;
594 delete this.people[data.from[0]].tmpIds[data.from[1]];
595 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
596 this.$delete(this.people, data.from[0]);
597 else this.$forceUpdate(); //TODO: shouldn't be required
71468011 598 break;
a041d5d8 599 case "getfocus": {
7ebc0408 600 let player = this.people[data.from[0]];
a041d5d8 601 if (!!player) {
7ebc0408 602 player.tmpIds[data.from[1]].focus = true;
a041d5d8
BA
603 this.$forceUpdate(); //TODO: shouldn't be required
604 }
605 break;
606 }
607 case "losefocus": {
7ebc0408 608 let player = this.people[data.from[0]];
a041d5d8 609 if (!!player) {
7ebc0408 610 player.tmpIds[data.from[1]].focus = false;
a041d5d8
BA
611 this.$forceUpdate(); //TODO: shouldn't be required
612 }
613 break;
614 }
6808d7a1 615 case "askidentity": {
efdfb4c7 616 // Request for identification
51d87b52
BA
617 const me = {
618 // Decompose to avoid revealing email
619 name: this.st.user.name,
620 sid: this.st.user.sid,
6808d7a1 621 id: this.st.user.id
51d87b52 622 };
6808d7a1 623 this.send("identity", { data: me, target: data.from });
5f131484 624 break;
51d87b52 625 }
6808d7a1 626 case "identity": {
71468011 627 const user = data.data;
a041d5d8 628 let player = this.people[user.sid];
7ebc0408 629 // player.tmpIds is already set
a041d5d8
BA
630 player.name = user.name;
631 player.id = user.id;
3d65195b
BA
632 if (this.game.type == "live") {
633 const myGidx =
634 this.game.players.findIndex(p => p.sid == this.st.user.sid);
635 // Sometimes a player name isn't stored yet (TODO: why?)
636 if (
637 myGidx >= 0 &&
638 !this.game.players[1 - myGidx].name &&
639 this.game.players[1 - myGidx].sid == user.sid &&
640 !!user.name
641 ) {
642 this.game.players[1-myGidx].name = user.name;
643 GameStorage.update(
644 this.gameRef,
645 { playerName: { idx: 1 - myGidx, name: user.name } }
646 );
647 }
648 }
a041d5d8 649 this.$forceUpdate(); //TODO: shouldn't be required
f9c36b2d
BA
650 // If I multi-connect, kill current connexion if no mark (I'm older)
651 if (this.newConnect[user.sid]) {
49dad261 652 delete this.newConnect[user.sid];
6808d7a1 653 if (
6808d7a1
BA
654 user.id > 0 &&
655 user.id == this.st.user.id &&
49dad261 656 user.sid != this.st.user.sid
6808d7a1 657 ) {
49dad261
BA
658 this.cleanBeforeDestroy();
659 alert(this.st.tr["New connexion detected: tab now offline"]);
660 break;
51d87b52 661 }
a0c41e7e 662 }
49dad261
BA
663 // Ask potentially missed last state, if opponent and I play
664 if (
665 !this.gotLastate &&
666 !!this.game.mycolor &&
667 this.game.type == "live" &&
49dad261
BA
668 this.game.players.some(p => p.sid == user.sid)
669 ) {
670 this.send("asklastate", { target: user.sid });
671 let counter = 1;
672 this.askLastate = setInterval(
673 () => {
674 // Ask at most 3 times:
675 // if no reply after that there should be a network issue.
676 if (
677 counter < 3 &&
678 !this.gotLastate &&
679 !!this.people[user.sid]
680 ) {
681 this.send("asklastate", { target: user.sid });
682 counter++;
683 } else {
684 clearInterval(this.askLastate);
685 }
686 },
687 1500
688 );
dcff8e82 689 }
a0c41e7e 690 break;
71468011
BA
691 }
692 case "askgame":
1ef65040
BA
693 // Send current (live or import) game,
694 // if not asked by any of the players
6808d7a1 695 if (
1ef65040 696 this.game.type != "corr" &&
6808d7a1
BA
697 this.game.players.every(p => p.sid != data.from[0])
698 ) {
71468011
BA
699 const myGame = {
700 id: this.game.id,
1ef65040 701 // FEN is current position, unused for now
71468011
BA
702 fen: this.game.fen,
703 players: this.game.players,
704 vid: this.game.vid,
705 cadence: this.game.cadence,
f54f4c26 706 score: this.game.score
71468011 707 };
6808d7a1 708 this.send("game", { data: myGame, target: data.from });
71468011
BA
709 }
710 break;
711 case "askfullgame":
e8da204a
BA
712 const gameToSend = Object.keys(this.game)
713 .filter(k =>
714 [
715 "id","fen","players","vid","cadence","fenStart","vname",
3f22c2c3 716 "moves","clocks","score","drawOffer","rematchOffer"
e8da204a
BA
717 ].includes(k))
718 .reduce(
719 (obj, k) => {
720 obj[k] = this.game[k];
721 return obj;
722 },
723 {}
724 );
725 this.send("fullgame", { data: gameToSend, target: data.from });
71468011
BA
726 break;
727 case "fullgame":
c7550017
BA
728 if (!!data.data.empty) {
729 alert(this.st.tr["The game should be in another tab"]);
730 this.$router.go(-1);
731 }
732 else
733 // Callback "roomInit" to poll clients only after game is loaded
734 this.loadVariantThenGame(data.data, this.roomInit);
71468011 735 break;
a0c41e7e 736 case "asklastate":
dcff8e82 737 // Sending informative last state if I played a move or score != "*"
584f81b9 738 // If the game or moves aren't loaded yet, delay the sending:
2c5d7b20 739 // TODO: socket init after game load, so the game is supposedly ready
584f81b9
BA
740 if (!this.game || !this.game.moves) this.lastateAsked = true;
741 else this.sendLastate(data.from);
c6788ecf 742 break;
4f524197
BA
743 // TODO: possible bad scenario: reload page while oppponent sends a
744 // move => get both lastate and newmove, process both, add move twice.
745 // Confirm scenario? Fix?
dcff8e82
BA
746 case "lastate": {
747 // Got opponent infos about last move
748 this.gotLastate = true;
3f22c2c3 749 this.lastate = data.data;
b9ce3d0f
BA
750 if (this.lastate.movesCount - 1 > this.gotMoveIdx)
751 this.gotMoveIdx = this.lastate.movesCount - 1;
3f22c2c3
BA
752 if (this.game.rendered)
753 // Game is rendered (Board component)
754 this.processLastate();
755 // Else: will be processed when game is ready
71468011 756 break;
dcff8e82 757 }
6808d7a1 758 case "newmove": {
a6363ac1
BA
759
760// DEBUG:
761console.log("Receive move");
762console.log(data.data);
763//moveslist not updated when receiving a move? (see in baseGame)
764
dcff8e82
BA
765 const movePlus = data.data;
766 const movesCount = this.game.moves.length;
ad030c7d
BA
767 if (
768 movePlus.index < movesCount ||
769 this.gotMoveIdx >= movePlus.index
770 ) {
771 // Opponent re-send but we already have the move:
772 // (maybe he didn't receive our pingback...)
773 this.send("gotmove", {data: movePlus.index, target: data.from});
d6f08e56
BA
774 }
775 else {
ad030c7d
BA
776 this.gotMoveIdx = movePlus.index;
777 const receiveMyMove = (movePlus.color == this.game.mycolor);
778 const moveColIdx = ["w", "b"].indexOf(movePlus.color);
779 if (!receiveMyMove && !!this.game.mycolor) {
780 // Notify opponent that I got the move:
781 this.send(
782 "gotmove",
783 { data: movePlus.index, target: data.from }
784 );
785 // And myself if I'm elsewhere:
786 if (!this.focus) {
787 notify(
788 "New move",
789 {
790 body:
791 (this.game.players[moveColIdx].name || "@nonymous") +
792 " just played."
793 }
2c5d7b20 794 );
f5768809 795 }
ad030c7d
BA
796 }
797 if (movePlus.cancelDrawOffer) {
798 // Opponent refuses draw
799 this.drawOffer = "";
800 // NOTE for corr games: drawOffer reset by player in turn
801 if (
802 this.game.type == "live" &&
803 !!this.game.mycolor &&
804 !receiveMyMove
805 ) {
806 GameStorage.update(this.gameRef, { drawOffer: "" });
f9c36b2d 807 }
f9c36b2d 808 }
ad030c7d
BA
809 this.$refs["basegame"].play(movePlus.move, "received");
810 // Freeze time while the move is being play
811 // (TODO: a callback would be cleaner here)
812 clearInterval(this.clockUpdate);
813 this.clockUpdate = null;
814 const freezeDuration = ["all", "highlight"].includes(V.ShowMoves)
815 // 250 = length of animation, 500 = delay between sub-moves
816 ? 250 + 750 *
817 (Array.isArray(movePlus.move) ? movePlus.move.length - 1 : 0)
818 // Incomplete information: no move animation
819 : 0;
820 setTimeout(
821 () => {
822 this.game.clocks[moveColIdx] = movePlus.clock;
823 this.processMove(
824 movePlus.move,
825 { receiveMyMove: receiveMyMove }
826 );
827 },
828 freezeDuration
829 );
633959bf 830 }
a6088c90 831 break;
71468011 832 }
f9c36b2d
BA
833 case "gotmove": {
834 this.opponentGotMove = true;
3f22c2c3 835 // Now his clock starts running on my side:
e01e086d 836 const oppIdx = ['w','b'].indexOf(this.vr.turn);
7ebc0408
BA
837 // NOTE: next line to avoid multi-resetClocks when several tabs
838 // on same game, resulting in a faster countdown.
839 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
e01e086d 840 this.re_setClocks();
f9c36b2d
BA
841 break;
842 }
93d1d7a7 843 case "resign":
059228c9
BA
844 const score = (data.data == "b" ? "1-0" : "0-1");
845 const side = (data.data == "w" ? "White" : "Black");
8477e53d 846 this.gameOver(score, side + " surrender");
93d1d7a7 847 break;
93d1d7a7 848 case "abort":
8477e53d 849 this.gameOver("?", "Stop");
93d1d7a7 850 break;
2cc10cdb 851 case "draw":
71468011 852 this.gameOver("1/2", data.data);
2cc10cdb
BA
853 break;
854 case "drawoffer":
41c80bb6
BA
855 // NOTE: observers don't know who offered draw
856 this.drawOffer = "received";
1ef65040 857 if (!!this.game.mycolor && this.game.type == "live") {
f54f4c26
BA
858 GameStorage.update(
859 this.gameRef,
860 { drawOffer: V.GetOppCol(this.game.mycolor) }
861 );
862 }
6d9f4315 863 break;
c292ebb2
BA
864 case "rematchoffer":
865 // NOTE: observers don't know who offered rematch
866 this.rematchOffer = data.data ? "received" : "";
1ef65040 867 if (!!this.game.mycolor && this.game.type == "live") {
f54f4c26
BA
868 GameStorage.update(
869 this.gameRef,
9eccb8aa 870 { rematchOffer: data.data ? V.GetOppCol(this.game.mycolor) : "" }
f54f4c26
BA
871 );
872 }
c292ebb2
BA
873 break;
874 case "newgame": {
875 // A game started, redirect if I'm playing in
876 const gameInfo = data.data;
584f81b9 877 const gameType = this.getGameType(gameInfo);
c292ebb2 878 if (
584f81b9
BA
879 gameType == "live" &&
880 gameInfo.players.some(p => p.sid == this.st.user.sid)
881 ) {
882 this.addAndGotoLiveGame(gameInfo);
883 } else if (
884 gameType == "corr" &&
751d7ca4 885 this.st.user.id > 0 &&
0234201f 886 gameInfo.players.some(p => p.id == this.st.user.id)
c292ebb2
BA
887 ) {
888 this.$router.push("/game/" + gameInfo.id);
889 } else {
f54f4c26 890 this.rematchId = gameInfo.id;
5b18515f
BA
891 document.getElementById("modalRules").checked = false;
892 document.getElementById("modalScore").checked = false;
3ca0ef9e 893 document.getElementById("modalRematch").checked = true;
c292ebb2
BA
894 }
895 break;
896 }
1a021529
BA
897 case "newchat": {
898 let chat = data.data;
899 this.$refs["chatcomp"].newChat(chat);
900 if (this.game.type == "live") {
901 chat.added = Date.now();
1ef65040
BA
902 if (!!this.game.mycolor)
903 GameStorage.update(this.gameRef, { chat: chat });
1a021529 904 }
71468011 905 if (!document.getElementById("modalChat").checked)
2f258c37 906 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90 907 break;
1a021529 908 }
a6088c90 909 }
cdb34c93 910 },
5aa14a21 911 updateCorrGame: function(obj, callback) {
aae89b49
BA
912 ajax(
913 "/games",
914 "PUT",
915 {
e57c4de4 916 data: {
f54f4c26 917 gid: this.gameRef,
e57c4de4
BA
918 newObj: obj
919 },
920 success: () => {
921 if (!!callback) callback();
922 }
aae89b49
BA
923 }
924 );
925 },
584f81b9 926 sendLastate: function(target) {
3f22c2c3
BA
927 // Send our "last state" informations to opponent
928 const L = this.game.moves.length;
929 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
930 const myLastate = {
931 lastMove:
932 (L > 0 && this.vr.turn != this.game.mycolor)
933 ? this.game.moves[L - 1]
934 : undefined,
935 clock: this.game.clocks[myIdx],
936 // Since we played a move (or abort or resign),
937 // only drawOffer=="sent" is possible
9eccb8aa
BA
938 drawSent: this.drawOffer == "sent" ? true : undefined,
939 rematchSent: this.rematchOffer == "sent" ? true : undefined,
3f22c2c3
BA
940 score: this.game.score != "*" ? this.game.score : undefined,
941 scoreMsg: this.game.score != "*" ? this.game.scoreMsg : undefined,
942 movesCount: L
943 };
944 this.send("lastate", { data: myLastate, target: target });
584f81b9 945 },
760adbce
BA
946 // lastate was received, but maybe game wasn't ready yet:
947 processLastate: function() {
948 const data = this.lastate;
949 this.lastate = undefined; //security...
3f22c2c3 950 if (!!data.score) {
9eccb8aa
BA
951 const oppCol = V.GetOppCol(this.game.mycolor);
952 if (!!data.rematchSent) {
953 if (this.game.rematchOffer != oppCol) {
954 // Opponent sended rematch offer while we were offline:
955 this.rematchOffer = "received";
956 GameStorage.update(
957 this.gameRef,
958 { rematchOffer: oppCol }
959 );
960 }
961 }
962 else {
963 if (this.game.rematchOffer == oppCol) {
964 // Opponent cancelled rematch offer while we were offline:
965 this.rematchOffer = "";
966 GameStorage.update(
967 this.gameRef,
968 { rematchOffer: "" }
969 );
970 }
971 }
972 }
973 else {
974 const L = this.game.moves.length;
975 const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor);
976 this.game.clocks[oppIdx] = data.clock;
977 if (data.movesCount > L) {
978 // Just got last move from him
979 this.$refs["basegame"].play(data.lastMove, "received");
980 this.processMove(data.lastMove);
981 } else {
982 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
983 this.re_setClocks();
984 }
985 if (!!data.drawSent) this.drawOffer = "received";
986 if (!!data.score) {
987 this.drawOffer = "";
988 if (this.game.score == "*")
989 this.gameOver(data.score, data.scoreMsg);
990 }
760adbce
BA
991 }
992 },
dcd68c41 993 clickDraw: function() {
1ef65040 994 if (!this.game.mycolor || this.game.type == "import") return;
6808d7a1
BA
995 if (["received", "threerep"].includes(this.drawOffer)) {
996 if (!confirm(this.st.tr["Accept draw?"])) return;
997 const message =
998 this.drawOffer == "received"
999 ? "Mutual agreement"
1000 : "Three repetitions";
1001 this.send("draw", { data: message });
77c50966 1002 this.gameOver("1/2", message);
6808d7a1 1003 } else if (this.drawOffer == "") {
e71161fb 1004 // No effect if drawOffer == "sent"
9ee2826a 1005 if (this.game.mycolor != this.vr.turn) {
6808d7a1 1006 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 1007 return;
6808d7a1
BA
1008 }
1009 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 1010 this.drawOffer = "sent";
71468011 1011 this.send("drawoffer");
aae89b49
BA
1012 if (this.game.type == "live") {
1013 GameStorage.update(
f54f4c26 1014 this.gameRef,
aae89b49
BA
1015 { drawOffer: this.game.mycolor }
1016 );
1017 } else this.updateCorrGame({ drawOffer: this.game.mycolor });
a6088c90
BA
1018 }
1019 },
584f81b9
BA
1020 addAndGotoLiveGame: function(gameInfo, callback) {
1021 const game = Object.assign(
1022 {},
1023 gameInfo,
1024 {
1025 // (other) Game infos: constant
1026 fenStart: gameInfo.fen,
1027 vname: this.game.vname,
1028 created: Date.now(),
1029 // Game state (including FEN): will be updated
1030 moves: [],
1031 clocks: [-1, -1], //-1 = unstarted
978fa11c 1032 chats: [],
584f81b9
BA
1033 score: "*"
1034 }
1035 );
1036 GameStorage.add(game, (err) => {
1037 // No error expected.
1038 if (!err) {
1039 if (this.st.settings.sound)
1040 new Audio("/sounds/newgame.flac").play().catch(() => {});
585d0955 1041 if (!!callback) callback();
584f81b9
BA
1042 this.$router.push("/game/" + gameInfo.id);
1043 }
1044 });
1045 },
c292ebb2 1046 clickRematch: function() {
1ef65040 1047 if (!this.game.mycolor || this.game.type == "import") return;
c292ebb2
BA
1048 if (this.rematchOffer == "received") {
1049 // Start a new game!
1050 let gameInfo = {
1051 id: getRandString(), //ignored if corr
1052 fen: V.GenRandInitFen(this.game.randomness),
b4f2488a 1053 players: [this.game.players[1], this.game.players[0]],
c292ebb2
BA
1054 vid: this.game.vid,
1055 cadence: this.game.cadence
1056 };
584f81b9 1057 const notifyNewGame = () => {
f14572c4 1058 const oppsid = this.getOppsid(); //may be null
584f81b9 1059 this.send("rnewgame", { data: gameInfo, oppsid: oppsid });
f14572c4
BA
1060 // To main Hall if corr game:
1061 if (this.game.type == "corr")
7ebc0408 1062 this.send("newgame", { data: gameInfo, page: "/" });
cafe0166
BA
1063 // Also to MyGames page:
1064 this.notifyMyGames("newgame", gameInfo);
584f81b9
BA
1065 };
1066 if (this.game.type == "live")
1067 this.addAndGotoLiveGame(gameInfo, notifyNewGame);
c292ebb2
BA
1068 else {
1069 // corr game
1070 ajax(
1071 "/games",
1072 "POST",
1073 {
1074 // cid is useful to delete the challenge:
1075 data: { gameInfo: gameInfo },
1076 success: (response) => {
1077 gameInfo.id = response.gameId;
584f81b9 1078 notifyNewGame();
c292ebb2
BA
1079 this.$router.push("/game/" + response.gameId);
1080 }
1081 }
1082 );
1083 }
1084 } else if (this.rematchOffer == "") {
1085 this.rematchOffer = "sent";
1086 this.send("rematchoffer", { data: true });
1087 if (this.game.type == "live") {
1088 GameStorage.update(
f54f4c26 1089 this.gameRef,
c292ebb2
BA
1090 { rematchOffer: this.game.mycolor }
1091 );
1092 } else this.updateCorrGame({ rematchOffer: this.game.mycolor });
1093 } else if (this.rematchOffer == "sent") {
1094 // Toggle rematch offer (on --> off)
1095 this.rematchOffer = "";
1096 this.send("rematchoffer", { data: false });
1097 if (this.game.type == "live") {
1098 GameStorage.update(
f54f4c26 1099 this.gameRef,
c292ebb2
BA
1100 { rematchOffer: '' }
1101 );
1102 } else this.updateCorrGame({ rematchOffer: 'n' });
1103 }
1104 },
7f3484bd 1105 abortGame: function() {
2c5d7b20
BA
1106 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
1107 return;
8477e53d 1108 this.gameOver("?", "Stop");
71468011 1109 this.send("abort");
a6088c90 1110 },
6808d7a1 1111 resign: function() {
77c50966 1112 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 1113 return;
6808d7a1 1114 this.send("resign", { data: this.game.mycolor });
059228c9
BA
1115 const score = (this.game.mycolor == "w" ? "0-1" : "1-0");
1116 const side = (this.game.mycolor == "w" ? "White" : "Black");
8477e53d 1117 this.gameOver(score, side + " surrender");
a6088c90 1118 },
760adbce 1119 loadGame: function(game, callback) {
1ef65040 1120 const gtype = game.type || this.getGameType(game);
32f6285e
BA
1121 const tc = extractTime(game.cadence);
1122 const myIdx = game.players.findIndex(p => {
751d7ca4
BA
1123 return (
1124 p.sid == this.st.user.sid ||
1125 (!!p.name && p.id == this.st.user.id)
1126 );
32f6285e 1127 });
3d65195b
BA
1128 // Sometimes the name isn't stored yet (TODO: why?)
1129 if (
1130 myIdx >= 0 &&
1131 gtype == "live" &&
1132 !game.players[myIdx].name &&
1133 !!this.st.user.name
1134 ) {
1135 game.players[myIdx].name = this.st.user.name;
1136 GameStorage.update(
1137 game.id,
1138 { playerName: { idx: myIdx, name: this.st.user.name } }
1139 );
1140 }
2c5d7b20
BA
1141 // "mycolor" is undefined for observers
1142 const mycolor = [undefined, "w", "b"][myIdx + 1];
32f6285e 1143 if (gtype == "corr") {
1ef65040
BA
1144 if (mycolor == 'w') game.chatRead = game.chatReadWhite;
1145 else if (mycolor == 'b') game.chatRead = game.chatReadBlack;
3f22c2c3 1146 // NOTE: clocks in seconds
32f6285e
BA
1147 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
1148 game.clocks = [tc.mainTime, tc.mainTime];
1149 const L = game.moves.length;
1150 if (game.score == "*") {
3f22c2c3
BA
1151 // Adjust clocks
1152 if (L >= 2) {
1153 game.clocks[L % 2] -=
1154 (Date.now() - game.moves[L-1].played) / 1000;
1155 }
66d03f23 1156 }
32f6285e
BA
1157 // Now that we used idx and played, re-format moves as for live games
1158 game.moves = game.moves.map(m => m.squares);
1159 }
1ef65040 1160 else if (gtype == "live") {
3f22c2c3
BA
1161 if (game.clocks[0] < 0) {
1162 // Game is unstarted. clock is ignored until move 2
1163 game.clocks = [tc.mainTime, tc.mainTime];
1164 if (myIdx >= 0) {
1165 // I play in this live game
3d65195b
BA
1166 GameStorage.update(
1167 game.id,
1168 { clocks: game.clocks }
1169 );
3f22c2c3
BA
1170 }
1171 } else {
1172 if (!!game.initime)
1173 // It's my turn: clocks not updated yet
1174 game.clocks[myIdx] -= (Date.now() - game.initime) / 1000;
77c50966 1175 }
32f6285e 1176 }
1ef65040
BA
1177 else
1178 // gtype == "import"
1179 game.clocks = [tc.mainTime, tc.mainTime];
1180 // Live games before 26/03/2020 don't have chat history:
1181 if (!game.chats) game.chats = []; //TODO: remove line
1182 // Sort chat messages from newest to oldest
1183 game.chats.sort((c1, c2) => c2.added - c1.added);
1184 if (
1185 myIdx >= 0 &&
1186 game.chats.length > 0 &&
1187 (!game.chatRead || game.chatRead < game.chats[0].added)
1188 ) {
1189 // A chat message arrived since my last reading:
1190 document.getElementById("chatBtn").classList.add("somethingnew");
1191 }
32f6285e
BA
1192 // TODO: merge next 2 "if" conditions
1193 if (!!game.drawOffer) {
1194 if (game.drawOffer == "t")
1195 // Three repetitions
1196 this.drawOffer = "threerep";
1197 else {
1198 // Draw offered by any of the players:
1199 if (myIdx < 0) this.drawOffer = "received";
c292ebb2
BA
1200 else {
1201 // I play in this game:
1202 if (
32f6285e
BA
1203 (game.drawOffer == "w" && myIdx == 0) ||
1204 (game.drawOffer == "b" && myIdx == 1)
c292ebb2 1205 )
32f6285e
BA
1206 this.drawOffer = "sent";
1207 else this.drawOffer = "received";
c292ebb2
BA
1208 }
1209 }
32f6285e
BA
1210 }
1211 if (!!game.rematchOffer) {
1212 if (myIdx < 0) this.rematchOffer = "received";
1213 else {
1214 // I play in this game:
1215 if (
1216 (game.rematchOffer == "w" && myIdx == 0) ||
1217 (game.rematchOffer == "b" && myIdx == 1)
9eccb8aa 1218 ) {
32f6285e 1219 this.rematchOffer = "sent";
9eccb8aa 1220 }
32f6285e 1221 else this.rematchOffer = "received";
5aa14a21 1222 }
32f6285e
BA
1223 }
1224 this.repeat = {}; //reset: scan past moves' FEN:
1225 let repIdx = 0;
1ef65040 1226 this.vr = new V(game.fenStart);
32f6285e
BA
1227 let curTurn = "n";
1228 game.moves.forEach(m => {
1ef65040
BA
1229 playMove(m, this.vr);
1230 const fenIdx = this.vr.getFenForRepeat();
32f6285e
BA
1231 this.repeat[fenIdx] = this.repeat[fenIdx]
1232 ? this.repeat[fenIdx] + 1
1233 : 1;
1234 });
1ef65040
BA
1235 // Imported games don't have current FEN
1236 if (!game.fen) game.fen = this.vr.getFen();
32f6285e
BA
1237 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
1238 this.game = Object.assign(
1239 // NOTE: assign mycolor here, since BaseGame could also be VS computer
1240 {
1241 type: gtype,
1242 increment: tc.increment,
1243 mycolor: mycolor,
1244 // opponent sid not strictly required (or available), but easier
1245 // at least oppsid or oppid is available anyway:
1246 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
1247 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id
1248 },
1249 game
1250 );
1251 this.$refs["basegame"].re_setVariables(this.game);
ad030c7d
BA
1252 // Initial loading:
1253 this.gotMoveIdx = game.moves.length - 1;
1254 // If we arrive here after 'nextGame' action, the board might be hidden
1255 let boardDiv = document.querySelector(".game");
1256 if (!!boardDiv && boardDiv.style.visibility == "hidden")
1257 boardDiv.style.visibility = "visible";
32f6285e
BA
1258 this.re_setClocks();
1259 this.$nextTick(() => {
1260 this.game.rendered = true;
1261 // Did lastate arrive before game was rendered?
b9ce3d0f 1262 if (!!this.lastate) this.processLastate();
32f6285e
BA
1263 });
1264 if (this.lastateAsked) {
1265 this.lastateAsked = false;
1266 this.sendLastate(game.oppsid);
1267 }
32f6285e
BA
1268 if (!!callback) callback();
1269 },
f54f4c26
BA
1270 loadVariantThenGame: async function(game, callback) {
1271 await import("@/variants/" + game.vname + ".js")
1272 .then((vModule) => {
1273 window.V = vModule[game.vname + "Rules"];
1274 this.loadGame(game, callback);
1275 });
26d8a01a
BA
1276 // (AJAX) Request to get rules content (plain text, HTML)
1277 this.rulesContent =
1278 require(
1279 "raw-loader!@/translations/rules/" +
1280 game.vname + "/" +
1281 this.st.lang + ".pug"
1282 )
1283 // Next two lines fix a weird issue after last update (2019-11)
1284 .replace(/\\n/g, " ")
1285 .replace(/\\"/g, '"')
1286 .replace('module.exports = "', "")
1287 .replace(/"$/, "")
1288 .replace(/(fen:)([^:]*):/g, replaceByDiag);
f54f4c26
BA
1289 },
1290 // 3 cases for loading a game:
1291 // - from indexedDB (running or completed live game I play)
1292 // - from server (one correspondance game I play[ed] or not)
1293 // - from remote peer (one live game I don't play, finished or not)
1294 fetchGame: function(callback) {
e50a8025
BA
1295 if (
1296 Number.isInteger(this.gameRef) ||
1297 !isNaN(parseInt(this.gameRef, 10))
1298 ) {
f54f4c26
BA
1299 // corr games identifiers are integers
1300 ajax(
1301 "/games",
1302 "GET",
1303 {
1304 data: { gid: this.gameRef },
1305 success: (res) => {
1306 res.game.moves.forEach(m => {
1307 m.squares = JSON.parse(m.squares);
1308 });
1309 callback(res.game);
e57c4de4 1310 }
f54f4c26
BA
1311 }
1312 );
5f918a27 1313 }
1ef65040 1314 else if (!!this.gameRef.match(/^i/))
5f918a27
BA
1315 // Game import (maybe remote)
1316 ImportgameStorage.get(this.gameRef, callback);
1317 else
1318 // Local live game (or remote)
f54f4c26 1319 GameStorage.get(this.gameRef, callback);
a6088c90 1320 },
9ef63965 1321 re_setClocks: function() {
3f22c2c3 1322 this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':'));
dcff8e82 1323 if (this.game.moves.length < 2 || this.game.score != "*") {
9ef63965 1324 // 1st move not completed yet, or game over: freeze time
9ef63965
BA
1325 return;
1326 }
1327 const currentTurn = this.vr.turn;
8477e53d 1328 const currentMovesCount = this.game.moves.length;
6808d7a1 1329 const colorIdx = ["w", "b"].indexOf(currentTurn);
e01e086d
BA
1330 this.clockUpdate = setInterval(
1331 () => {
1332 if (
3f22c2c3 1333 this.game.clocks[colorIdx] < 0 ||
e01e086d
BA
1334 this.game.moves.length > currentMovesCount ||
1335 this.game.score != "*"
1336 ) {
1337 clearInterval(this.clockUpdate);
7ebc0408 1338 this.clockUpdate = null;
3f22c2c3 1339 if (this.game.clocks[colorIdx] < 0)
e01e086d
BA
1340 this.gameOver(
1341 currentTurn == "w" ? "0-1" : "1-0",
1342 "Time"
1343 );
3f22c2c3 1344 } else {
e01e086d
BA
1345 this.$set(
1346 this.virtualClocks,
1347 colorIdx,
3f22c2c3 1348 ppt(Math.max(0, --this.game.clocks[colorIdx])).split(':')
6808d7a1 1349 );
3f22c2c3 1350 }
e01e086d
BA
1351 },
1352 1000
1353 );
9ef63965 1354 },
57eb158f 1355 // Update variables and storage after a move:
e71161fb 1356 processMove: function(move, data) {
1ef65040
BA
1357 if (this.game.type == "import")
1358 // Shouldn't receive any messages in this mode:
1359 return;
e5c1d0fb 1360 if (!data) data = {};
e71161fb 1361 const moveCol = this.vr.turn;
8f16069a
BA
1362 const colorIdx = ["w", "b"].indexOf(moveCol);
1363 const nextIdx = 1 - colorIdx;
e71161fb 1364 const doProcessMove = () => {
dcff8e82 1365 const origMovescount = this.game.moves.length;
3f22c2c3
BA
1366 // The move is (about to be) played: stop clock
1367 clearInterval(this.clockUpdate);
7ebc0408 1368 this.clockUpdate = null;
f9c36b2d 1369 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e71161fb
BA
1370 if (this.drawOffer == "received")
1371 // I refuse draw
1372 this.drawOffer = "";
dcff8e82 1373 if (this.game.type == "live" && origMovescount >= 2) {
3f22c2c3
BA
1374 this.game.clocks[colorIdx] += this.game.increment;
1375 // For a correct display in casqe of disconnected opponent:
1376 this.$set(
1377 this.virtualClocks,
1378 colorIdx,
1379 ppt(this.game.clocks[colorIdx]).split(':')
1380 );
1381 GameStorage.update(this.gameRef, {
1382 // It's not my turn anymore:
1383 initime: null
1384 });
e71161fb 1385 }
dce792f6 1386 }
dcff8e82 1387 // Update current game object:
e71161fb 1388 playMove(move, this.vr);
f54f4c26
BA
1389 if (!data.score)
1390 // Received move, score is computed in BaseGame, but maybe not yet.
1391 // ==> Compute it here, although this is redundant (TODO)
1392 data.score = this.vr.getCurrentScore();
1393 if (data.score != "*") this.gameOver(data.score);
dcff8e82 1394 this.game.moves.push(move);
e71161fb 1395 this.game.fen = this.vr.getFen();
3f22c2c3 1396 if (this.game.type == "corr") {
8be8238c 1397 // In corr games, just reset clock to mainTime:
e01e086d
BA
1398 this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime;
1399 }
e71161fb 1400 // If repetition detected, consider that a draw offer was received:
f9c36b2d 1401 const fenObj = this.vr.getFenForRepeat();
e01e086d
BA
1402 this.repeat[fenObj] =
1403 !!this.repeat[fenObj]
1404 ? this.repeat[fenObj] + 1
1405 : 1;
f9c36b2d 1406 if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep";
e71161fb 1407 else if (this.drawOffer == "threerep") this.drawOffer = "";
dcff8e82
BA
1408 if (!!this.game.mycolor && !data.receiveMyMove) {
1409 // NOTE: 'var' to see that variable outside this block
1410 var filtered_move = getFilteredMove(move);
1411 }
cafe0166
BA
1412 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
1413 // Notify turn on MyGames page:
1414 this.notifyMyGames(
1415 "turn",
1416 {
f54f4c26 1417 gid: this.gameRef,
cafe0166
BA
1418 turn: this.vr.turn
1419 }
1420 );
1421 }
aae89b49
BA
1422 // Since corr games are stored at only one location, update should be
1423 // done only by one player for each move:
3f22c2c3
BA
1424 if (
1425 this.game.type == "live" &&
1426 !!this.game.mycolor &&
1427 moveCol != this.game.mycolor &&
1428 this.game.moves.length >= 2
1429 ) {
1430 // Receive a move: update initime
1431 this.game.initime = Date.now();
1432 GameStorage.update(this.gameRef, {
1433 // It's my turn now!
1434 initime: this.game.initime
1435 });
1436 }
e71161fb 1437 if (
f9c36b2d
BA
1438 !!this.game.mycolor &&
1439 !data.receiveMyMove &&
e71161fb
BA
1440 (this.game.type == "live" || moveCol == this.game.mycolor)
1441 ) {
1442 let drawCode = "";
1443 switch (this.drawOffer) {
1444 case "threerep":
1445 drawCode = "t";
1446 break;
1447 case "sent":
1448 drawCode = this.game.mycolor;
1449 break;
1450 case "received":
1451 drawCode = V.GetOppCol(this.game.mycolor);
1452 break;
1453 }
1454 if (this.game.type == "corr") {
aae89b49
BA
1455 // corr: only move, fen and score
1456 this.updateCorrGame({
e71161fb
BA
1457 fen: this.game.fen,
1458 move: {
1459 squares: filtered_move,
dcff8e82 1460 idx: origMovescount
e71161fb
BA
1461 },
1462 // Code "n" for "None" to force reset (otherwise it's ignored)
1463 drawOffer: drawCode || "n"
1464 });
1465 }
57eb158f
BA
1466 else {
1467 const updateStorage = () => {
f54f4c26 1468 GameStorage.update(this.gameRef, {
57eb158f
BA
1469 fen: this.game.fen,
1470 move: filtered_move,
1471 moveIdx: origMovescount,
1472 clocks: this.game.clocks,
57eb158f
BA
1473 drawOffer: drawCode
1474 });
1475 };
1476 // The active tab can update storage immediately
f5768809 1477 if (this.focus) updateStorage();
57eb158f
BA
1478 // Small random delay otherwise
1479 else setTimeout(updateStorage, 500 + 1000 * Math.random());
e71161fb 1480 }
e69f159d 1481 }
dcff8e82
BA
1482 // Send move ("newmove" event) to people in the room (if our turn)
1483 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e01e086d 1484 let sendMove = {
dcff8e82
BA
1485 move: filtered_move,
1486 index: origMovescount,
2c5d7b20
BA
1487 // color is required to check if this is my move
1488 // (if several tabs opened)
dcff8e82 1489 color: moveCol,
dcff8e82
BA
1490 cancelDrawOffer: this.drawOffer == ""
1491 };
e01e086d
BA
1492 if (this.game.type == "live")
1493 sendMove["clock"] = this.game.clocks[colorIdx];
8f16069a 1494 // (Live) Clocks will re-start when the opponent pingback arrive
dcff8e82
BA
1495 this.opponentGotMove = false;
1496 this.send("newmove", {data: sendMove});
1497 // If the opponent doesn't reply gotmove soon enough, re-send move:
ad030c7d 1498 // Do this at most 2 times, because more would mean network issues,
e01e086d
BA
1499 // opponent would then be expected to disconnect/reconnect.
1500 let counter = 1;
1501 const currentUrl = document.location.href;
aae89b49 1502 this.retrySendmove = setInterval(
57eb158f 1503 () => {
e01e086d
BA
1504 if (
1505 counter >= 3 ||
1506 this.opponentGotMove ||
1507 document.location.href != currentUrl //page change
1508 ) {
aae89b49 1509 clearInterval(this.retrySendmove);
57eb158f
BA
1510 return;
1511 }
c292ebb2
BA
1512 const oppsid = this.getOppsid();
1513 if (!oppsid)
57eb158f 1514 // Opponent is disconnected: he'll ask last state
aae89b49 1515 clearInterval(this.retrySendmove);
e01e086d
BA
1516 else {
1517 this.send("newmove", { data: sendMove, target: oppsid });
1518 counter++;
1519 }
57eb158f 1520 },
e01e086d 1521 1500
57eb158f 1522 );
dcff8e82 1523 }
e01e086d
BA
1524 else
1525 // Not my move or I'm an observer: just start other player's clock
1526 this.re_setClocks();
e71161fb 1527 };
f9c36b2d
BA
1528 if (
1529 this.game.type == "corr" &&
ad030c7d 1530 V.CorrConfirm &&
f9c36b2d
BA
1531 moveCol == this.game.mycolor &&
1532 !data.receiveMyMove
1533 ) {
a17ae317 1534 let boardDiv = document.querySelector(".game");
5aa14a21
BA
1535 const afterSetScore = () => {
1536 doProcessMove();
1537 if (this.st.settings.gotonext && this.nextIds.length > 0)
1538 this.showNextGame();
1539 else {
5aa14a21 1540 // The board might have been hidden:
5aa14a21
BA
1541 if (boardDiv.style.visibility == "hidden")
1542 boardDiv.style.visibility = "visible";
3f22c2c3 1543 if (data.score == "*") this.re_setClocks();
e71161fb 1544 }
5aa14a21 1545 };
a17ae317
BA
1546 let el = document.querySelector("#buttonsConfirm > .acceptBtn");
1547 // We may play several moves in a row: in case of, remove listener:
1548 let elClone = el.cloneNode(true);
1549 el.parentNode.replaceChild(elClone, el);
1550 elClone.addEventListener(
1551 "click",
1552 () => {
1553 document.getElementById("modalConfirm").checked = false;
1554 if (!!data.score && data.score != "*")
1555 // Set score first
1556 this.gameOver(data.score, null, afterSetScore);
1557 else afterSetScore();
1558 }
1559 );
1560 // PlayOnBoard is enough, and more appropriate for Synchrone Chess
12d38d0f
BA
1561 const arMove = (Array.isArray(move) ? move : [move]);
1562 for (let i = 0; i < arMove.length; i++)
1563 V.PlayOnBoard(this.vr.board, arMove[i]);
a17ae317 1564 const position = this.vr.getBaseFen();
12d38d0f
BA
1565 for (let i = arMove.length - 1; i >= 0; i--)
1566 V.UndoOnBoard(this.vr.board, arMove[i]);
5aa14a21 1567 if (["all","byrow"].includes(V.ShowMoves)) {
5aa14a21
BA
1568 this.curDiag = getDiagram({
1569 position: position,
1570 orientation: V.CanFlip ? this.game.mycolor : "w"
1571 });
f3fe29d8
BA
1572 document.querySelector("#confirmDiv > .card").style.width =
1573 boardDiv.offsetWidth + "px";
ad030c7d
BA
1574 }
1575 else {
5aa14a21 1576 // Incomplete information: just ask confirmation
a17ae317 1577 // Hide the board, because otherwise it could reveal infos
5aa14a21 1578 boardDiv.style.visibility = "hidden";
a17ae317 1579 this.moveNotation = getFullNotation(move);
5aa14a21 1580 }
a17ae317 1581 document.getElementById("modalConfirm").checked = true;
6d68309a 1582 }
aae89b49 1583 else {
5aa14a21 1584 // Normal situation
5aa14a21 1585 if (!!data.score && data.score != "*")
e01e086d
BA
1586 this.gameOver(data.score, null, doProcessMove);
1587 else doProcessMove();
aae89b49 1588 }
b4fb1612 1589 },
5b4de147 1590 cancelMove: function() {
a17ae317
BA
1591 let boardDiv = document.querySelector(".game");
1592 if (boardDiv.style.visibility == "hidden")
1593 boardDiv.style.visibility = "visible";
5b4de147
BA
1594 document.getElementById("modalConfirm").checked = false;
1595 this.$refs["basegame"].cancelLastMove();
1596 },
5aa14a21
BA
1597 // In corr games, callback to change page only after score is set:
1598 gameOver: function(score, scoreMsg, callback) {
430a2038 1599 this.game.score = score;
5aa14a21 1600 if (!scoreMsg) scoreMsg = getScoreMessage(score);
a17ae317 1601 this.game.scoreMsg = scoreMsg;
5b18515f 1602 document.getElementById("modalRules").checked = false;
3ca0ef9e
BA
1603 // Display result in a un-missable way:
1604 document.getElementById("modalScore").checked = true;
5aa14a21 1605 this.$set(this.game, "scoreMsg", scoreMsg);
ab6f48ea 1606 const myIdx = this.game.players.findIndex(p => {
751d7ca4
BA
1607 return (
1608 p.sid == this.st.user.sid ||
1609 (!!p.name && p.id == this.st.user.id)
1610 );
ab6f48ea 1611 });
6808d7a1 1612 if (myIdx >= 0) {
8477e53d 1613 // OK, I play in this game
aae89b49 1614 const scoreObj = {
6808d7a1
BA
1615 score: score,
1616 scoreMsg: scoreMsg
aae89b49 1617 };
5aa14a21 1618 if (this.game.type == "live") {
f54f4c26 1619 GameStorage.update(this.gameRef, scoreObj);
f5768809
BA
1620 // Notify myself locally if I'm elsewhere:
1621 if (!this.focus) {
1622 notify(
1623 "Game over",
1624 { body: score + " : " + scoreMsg }
1625 );
1626 }
5aa14a21
BA
1627 if (!!callback) callback();
1628 }
1629 else this.updateCorrGame(scoreObj, callback);
2c5d7b20
BA
1630 // Notify the score to main Hall.
1631 // TODO: only one player (currently double send)
6808d7a1 1632 this.send("result", { gid: this.game.id, score: score });
cafe0166
BA
1633 // Also to MyGames page (TODO: doubled as well...)
1634 this.notifyMyGames(
1635 "score",
1636 {
f54f4c26 1637 gid: this.gameRef,
cafe0166
BA
1638 score: score
1639 }
1640 );
dcd68c41 1641 }
5aa14a21 1642 else if (!!callback) callback();
6808d7a1
BA
1643 }
1644 }
a6088c90
BA
1645};
1646</script>
7e1a1fe9 1647
41c80bb6 1648<style lang="sass" scoped>
3ca0ef9e 1649#scoreDiv > .card, #rematchDiv > .card
a06fc4ba 1650 padding: 10px 0
c292ebb2
BA
1651 max-width: 430px
1652
07052665
BA
1653#rulesDiv > .card
1654 padding: 5px 0
26d8a01a 1655 max-width: 50%
07052665 1656 max-height: 100%
26d8a01a
BA
1657 @media screen and (max-width: 1500px)
1658 max-width: 67%
07052665
BA
1659 @media screen and (max-width: 1024px)
1660 max-width: 85%
1661 @media screen and (max-width: 767px)
1662 max-width: 100%
1663
af34341d 1664p.score-section
a06fc4ba 1665 margin: 0
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1666 font-size: 1.3em
1667 span.score
1668 font-weight: bold
3ca0ef9e 1669
72ccbd67 1670.connected
050ae3b5 1671 background-color: lightgreen
72ccbd67 1672
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1673#participants
1674 margin-left: 5px
1675
1676.anonymous
1677 color: grey
1678 font-style: italic
1679
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1680#playersInfo > p
1681 margin: 0
1682
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1683@media screen and (max-width: 767px)
1684 .game
1685 width: 100%
72ccbd67 1686
430a2038 1687#actions
cf94b843 1688 display: inline-block
1d6d7b1d 1689 margin: 0
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1690
1691button
1692 display: inline-block
1693 margin: 0
1694 display: inline-flex
1695 img
54ec15eb 1696 height: 22px
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1697 display: flex
1698 @media screen and (max-width: 767px)
1699 height: 18px
a1c48034 1700
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1701#aboveBoard
1702 text-align: center
050ae3b5 1703
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1704.user-bio
1705 display: inline
1706 font-size: 1.5rem
1707 @media screen and (max-width: 767px)
1708 font-size: 1.2rem
1709 padding: 0 3px
1710
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1711.variant-cadence
1712 padding-right: 10px
1713
1714.variant-name
8c5f5390 1715 font-weight: bold
77c50966 1716 padding-right: 10px
77c50966 1717
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1718span#nextGame
1719 background-color: #edda99
1720 cursor: pointer
1721 display: inline-block
1722 margin-right: 10px
1723
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1724span.separator
1725 display: inline-block
1726 margin: 0
1727 padding: 0
1728 width: 10px
1729
57eb158f 1730span.time
050ae3b5 1731 font-size: 2rem
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1732 @media screen and (max-width: 767px)
1733 font-size: 1.5rem
050ae3b5 1734 display: inline-block
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1735 .time-left
1736 margin-left: 10px
1737 .time-right
1738 margin-left: 5px
1739 .time-separator
1740 margin-left: 5px
1741 position: relative
1742 top: -1px
1743
1744span.yourturn
1745 color: #831B1B
1746 .time-separator
1747 animation: blink-animation 2s steps(3, start) infinite
1748@keyframes blink-animation
1749 to
1750 visibility: hidden
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1751
1752.split-names
1753 display: inline-block
1754 margin: 0 15px
1755
5b4de147 1756#chatWrap > .card
a1c48034 1757 padding-top: 20px
a154d45e 1758 max-width: 767px
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1759 border: none
1760
1761#confirmDiv > .card
1762 max-width: 767px
1763 max-height: 100%
cf94b843 1764
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1765.draw-sent, .draw-sent:hover
1766 background-color: lightyellow
1767
1768.draw-received, .draw-received:hover
5b3d4006 1769 background-color: #73C6B6
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1770
1771.draw-threerep, .draw-threerep:hover
659a9bd2 1772 background-color: #D2B4DE
2f258c37 1773
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1774.rematch-sent, .rematch-sent:hover
1775 background-color: lightyellow
1776
1777.rematch-received, .rematch-received:hover
659a9bd2 1778 background-color: #48C9B0
c292ebb2 1779
2f258c37 1780.somethingnew
659a9bd2 1781 background-color: #D2B4DE
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1782
1783.diagram
1784 margin: 0 auto
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1785 width: 100%
1786
1787#buttonsConfirm
1788 margin: 0
1789 & > button > span
1790 width: 100%
1791 text-align: center
1792
1793button.acceptBtn
1794 background-color: lightgreen
1795button.refuseBtn
1796 background-color: red
07052665 1797
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1798a#variantNameInGame
1799 color: var(--card-fore-color)
07052665 1800 text-align: center
07052665 1801 font-weight: bold
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1802 font-size: calc(1rem * var(--heading-ratio))
1803 line-height: 1.2
1804 margin: calc(1.5 * var(--universal-margin))
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1805</style>
1806
1807<style lang="sass">
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1808@import "@/styles/_rules.sass"
1809@import "@/styles/_board_squares_img.sass"
7e1a1fe9 1810</style>