Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
910d631b BA |
3 | input#modalChat.modal( |
4 | type="checkbox" | |
5 | @click="resetChatColor()" | |
6 | ) | |
7 | div#chatWrap( | |
8 | role="dialog" | |
9 | data-checkbox="modalChat" | |
10 | ) | |
5b4de147 | 11 | .card |
a1c48034 | 12 | label.modal-close(for="modalChat") |
ed06d9e9 | 13 | #participants |
ac8f441c | 14 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
910d631b BA |
15 | span( |
16 | v-for="p in Object.values(people)" | |
a041d5d8 | 17 | v-if="p.focus && !!p.name" |
910d631b | 18 | ) |
ed06d9e9 | 19 | | {{ p.name }} |
a041d5d8 BA |
20 | span.anonymous( |
21 | v-if="Object.values(people).some(p => p.focus && !p.name)" | |
22 | ) | |
ed06d9e9 | 23 | | + @nonymous |
910d631b | 24 | Chat( |
aae89b49 | 25 | ref="chatcomp" |
910d631b BA |
26 | :players="game.players" |
27 | :pastChats="game.chats" | |
28 | :newChat="newChat" | |
29 | @mychat="processChat" | |
db1f1f9a | 30 | @chatcleared="clearChat" |
910d631b | 31 | ) |
5b4de147 BA |
32 | input#modalConfirm.modal(type="checkbox") |
33 | div#confirmDiv(role="dialog") | |
34 | .card | |
a17ae317 BA |
35 | .diagram( |
36 | v-if="!!vr && ['all','byrow'].includes(vr.showMoves)" | |
37 | v-html="curDiag" | |
38 | ) | |
39 | p.text-center(v-else) | |
40 | span {{ st.tr["Move played:"] + " " }} | |
41 | span.bold {{ moveNotation }} | |
42 | br | |
43 | span {{ st.tr["Are you sure?"] }} | |
5b4de147 BA |
44 | .button-group#buttonsConfirm |
45 | // onClick for acceptBtn: set dynamically | |
46 | button.acceptBtn | |
47 | span {{ st.tr["Validate"] }} | |
48 | button.refuseBtn(@click="cancelMove()") | |
49 | span {{ st.tr["Cancel"] }} | |
7aa548e7 | 50 | .row |
050ae3b5 | 51 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
52 | span.variant-cadence {{ game.cadence }} |
53 | span.variant-name {{ game.vname }} | |
feaf1bf7 BA |
54 | span#nextGame( |
55 | v-if="nextIds.length > 0" | |
56 | @click="showNextGame()" | |
57 | ) | |
58 | | {{ st.tr["Next_g"] }} | |
59 | button#chatBtn.tooltip( | |
60 | onClick="window.doClick('modalChat')" | |
61 | aria-label="Chat" | |
62 | ) | |
63 | img(src="/images/icons/chat.svg") | |
4f518610 | 64 | #actions(v-if="game.score=='*'") |
feaf1bf7 | 65 | button.tooltip( |
910d631b BA |
66 | @click="clickDraw()" |
67 | :class="{['draw-' + drawOffer]: true}" | |
feaf1bf7 | 68 | :aria-label="st.tr['Draw']" |
910d631b | 69 | ) |
feaf1bf7 BA |
70 | img(src="/images/icons/draw.svg") |
71 | button.tooltip( | |
910d631b BA |
72 | v-if="!!game.mycolor" |
73 | @click="abortGame()" | |
feaf1bf7 | 74 | :aria-label="st.tr['Abort']" |
910d631b | 75 | ) |
feaf1bf7 BA |
76 | img(src="/images/icons/abort.svg") |
77 | button.tooltip( | |
910d631b BA |
78 | v-if="!!game.mycolor" |
79 | @click="resign()" | |
feaf1bf7 | 80 | :aria-label="st.tr['Resign']" |
910d631b | 81 | ) |
feaf1bf7 BA |
82 | img(src="/images/icons/resign.svg") |
83 | button.tooltip( | |
84 | v-else-if="!!game.mycolor" | |
85 | @click="rematch()" | |
86 | :aria-label="st.tr['Rematch']" | |
87 | ) | |
88 | img(src="/images/icons/rematch.svg") | |
050ae3b5 BA |
89 | #playersInfo |
90 | p | |
5bcc9b31 BA |
91 | span.name(:class="{connected: isConnected(0)}") |
92 | | {{ game.players[0].name || "@nonymous" }} | |
57eb158f BA |
93 | span.time( |
94 | v-if="game.score=='*'" | |
95 | :class="{yourturn: !!vr && vr.turn == 'w'}" | |
96 | ) | |
97 | span.time-left {{ virtualClocks[0][0] }} | |
98 | span.time-separator(v-if="!!virtualClocks[0][1]") : | |
aae89b49 BA |
99 | span.time-right(v-if="!!virtualClocks[0][1]") |
100 | | {{ virtualClocks[0][1] }} | |
050ae3b5 | 101 | span.split-names - |
5bcc9b31 BA |
102 | span.name(:class="{connected: isConnected(1)}") |
103 | | {{ game.players[1].name || "@nonymous" }} | |
57eb158f BA |
104 | span.time( |
105 | v-if="game.score=='*'" | |
106 | :class="{yourturn: !!vr && vr.turn == 'b'}" | |
107 | ) | |
108 | span.time-left {{ virtualClocks[1][0] }} | |
109 | span.time-separator(v-if="!!virtualClocks[1][1]") : | |
aae89b49 BA |
110 | span.time-right(v-if="!!virtualClocks[1][1]") |
111 | | {{ virtualClocks[1][1] }} | |
910d631b | 112 | BaseGame( |
8477e53d | 113 | ref="basegame" |
910d631b | 114 | :game="game" |
910d631b | 115 | @newmove="processMove" |
910d631b | 116 | ) |
a6088c90 BA |
117 | </template> |
118 | ||
119 | <script> | |
46284a2f | 120 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 121 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 122 | import { store } from "@/store"; |
967a2686 | 123 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 124 | import { ppt } from "@/utils/datetime"; |
23ecf008 | 125 | import { ajax } from "@/utils/ajax"; |
66d03f23 | 126 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 127 | import { getRandString } from "@/utils/alea"; |
5aa14a21 BA |
128 | import { getScoreMessage } from "@/utils/scoring"; |
129 | import { getFullNotation } from "@/utils/notation"; | |
5b4de147 | 130 | import { getDiagram } from "@/utils/printDiagram"; |
dcd68c41 | 131 | import { processModalClick } from "@/utils/modalClick"; |
e71161fb | 132 | import { playMove, getFilteredMove } from "@/utils/playUndo"; |
1611a25f | 133 | import { ArrayFun } from "@/utils/array"; |
8418f0d7 | 134 | import params from "@/parameters"; |
a6088c90 | 135 | export default { |
6808d7a1 | 136 | name: "my-game", |
a6088c90 BA |
137 | components: { |
138 | BaseGame, | |
6808d7a1 | 139 | Chat |
a6088c90 | 140 | }, |
a6088c90 BA |
141 | data: function() { |
142 | return { | |
143 | st: store.state, | |
6808d7a1 | 144 | gameRef: { |
1611a25f | 145 | // rid = remote (socket) ID |
4b0384fa BA |
146 | id: "", |
147 | rid: "" | |
148 | }, | |
feaf1bf7 | 149 | nextIds: [], |
aae89b49 BA |
150 | game: {}, //passed to BaseGame |
151 | // virtualClocks will be initialized from true game.clocks | |
152 | virtualClocks: [], | |
6dd02928 | 153 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
154 | drawOffer: "", |
155 | people: {}, //players + observers | |
1611a25f | 156 | onMygames: [], //opponents (or me) on "MyGames" page |
760adbce | 157 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 158 | repeat: {}, //detect position repetition |
5b4de147 | 159 | curDiag: "", //for corr moves confirmation |
ac8f441c | 160 | newChat: "", |
8418f0d7 | 161 | conn: null, |
f9c36b2d BA |
162 | roomInitialized: false, |
163 | // If newmove has wrong index: ask fullgame again: | |
57eb158f | 164 | askGameTime: 0, |
dcff8e82 | 165 | gameIsLoading: false, |
f9c36b2d BA |
166 | // If asklastate got no reply, ask again: |
167 | gotLastate: false, | |
e5c1d0fb | 168 | gotMoveIdx: -1, //last move index received |
f9c36b2d BA |
169 | // If newmove got no pingback, send again: |
170 | opponentGotMove: false, | |
51d87b52 | 171 | connexionString: "", |
a17ae317 BA |
172 | // Incomplete info games: show move played |
173 | moveNotation: "", | |
aae89b49 | 174 | // Intervals from setInterval(): |
aae89b49 BA |
175 | askLastate: null, |
176 | retrySendmove: null, | |
177 | clockUpdate: null, | |
51d87b52 BA |
178 | // Related to (killing of) self multi-connects: |
179 | newConnect: {}, | |
6808d7a1 | 180 | killed: {} |
a6088c90 BA |
181 | }; |
182 | }, | |
183 | watch: { | |
aae89b49 BA |
184 | $route: function(to, from) { |
185 | if (from.params["id"] != to.params["id"]) { | |
186 | // Change everything: | |
187 | this.cleanBeforeDestroy(); | |
5aa14a21 BA |
188 | let boardDiv = document.querySelector(".game"); |
189 | if (!!boardDiv) | |
190 | // In case of incomplete information variant: | |
191 | boardDiv.style.visibility = "hidden"; | |
aae89b49 BA |
192 | this.atCreation(); |
193 | } else { | |
194 | // Same game ID | |
195 | this.gameRef.id = to.params["id"]; | |
196 | this.gameRef.rid = to.query["rid"]; | |
197 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); | |
198 | this.loadGame(); | |
199 | } | |
6808d7a1 | 200 | } |
92a523d1 | 201 | }, |
71468011 | 202 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 203 | created: function() { |
aae89b49 | 204 | this.atCreation(); |
cdb34c93 | 205 | }, |
dcd68c41 | 206 | mounted: function() { |
a041d5d8 | 207 | document.addEventListener('visibilitychange', this.visibilityChange); |
6808d7a1 BA |
208 | document |
209 | .getElementById("chatWrap") | |
210 | .addEventListener("click", processModalClick); | |
5b4de147 BA |
211 | if ("ontouchstart" in window) { |
212 | // Disable tooltips on smartphones: | |
213 | document.getElementsByClassName("tooltip").forEach(elt => { | |
214 | elt.classList.remove("tooltip"); | |
215 | }); | |
216 | } | |
dcd68c41 | 217 | }, |
8418f0d7 | 218 | beforeDestroy: function() { |
a041d5d8 | 219 | document.removeEventListener('visibilitychange', this.visibilityChange); |
aae89b49 | 220 | this.cleanBeforeDestroy(); |
8418f0d7 | 221 | }, |
cdb34c93 | 222 | methods: { |
a041d5d8 BA |
223 | visibilityChange: function() { |
224 | // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27 | |
225 | this.send( | |
226 | document.visibilityState == "visible" | |
227 | ? "getfocus" | |
228 | : "losefocus" | |
229 | ); | |
230 | }, | |
aae89b49 BA |
231 | atCreation: function() { |
232 | // 0] (Re)Set variables | |
233 | this.gameRef.id = this.$route.params["id"]; | |
234 | // rid = remote ID to find an observed live game, | |
235 | // next = next corr games IDs to navigate faster | |
236 | // (Both might be undefined) | |
237 | this.gameRef.rid = this.$route.query["rid"]; | |
238 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); | |
239 | // Always add myself to players' list | |
240 | const my = this.st.user; | |
a041d5d8 BA |
241 | this.$set( |
242 | this.people, | |
243 | my.sid, | |
244 | { | |
245 | id: my.id, | |
246 | name: my.name, | |
247 | focus: true | |
248 | } | |
249 | ); | |
aae89b49 BA |
250 | this.game = { |
251 | players: [{ name: "" }, { name: "" }], | |
252 | chats: [], | |
253 | rendered: false | |
254 | }; | |
255 | let chatComp = this.$refs["chatcomp"]; | |
256 | if (!!chatComp) chatComp.chats = []; | |
257 | this.virtualClocks = [[0,0], [0,0]]; | |
258 | this.vr = null; | |
259 | this.drawOffer = ""; | |
260 | this.onMygames = []; | |
261 | this.lastate = undefined; | |
262 | this.newChat = ""; | |
263 | this.roomInitialized = false; | |
264 | this.askGameTime = 0; | |
265 | this.gameIsLoading = false; | |
266 | this.gotLastate = false; | |
267 | this.gotMoveIdx = -1; | |
268 | this.opponentGotMove = false; | |
aae89b49 BA |
269 | this.askLastate = null; |
270 | this.retrySendmove = null; | |
271 | this.clockUpdate = null; | |
272 | this.newConnect = {}; | |
273 | this.killed = {}; | |
274 | // 1] Initialize connection | |
275 | this.connexionString = | |
276 | params.socketUrl + | |
277 | "/?sid=" + | |
278 | this.st.user.sid + | |
279 | "&tmpId=" + | |
280 | getRandString() + | |
281 | "&page=" + | |
282 | // Discard potential "/?next=[...]" for page indication: | |
283 | encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]); | |
284 | this.conn = new WebSocket(this.connexionString); | |
285 | this.conn.onmessage = this.socketMessageListener; | |
286 | this.conn.onclose = this.socketCloseListener; | |
287 | // Socket init required before loading remote game: | |
288 | const socketInit = callback => { | |
289 | if (!!this.conn && this.conn.readyState == 1) | |
290 | // 1 == OPEN state | |
291 | callback(); | |
292 | else | |
293 | // Socket not ready yet (initial loading) | |
294 | // NOTE: it's important to call callback without arguments, | |
295 | // otherwise first arg is Websocket object and loadGame fails. | |
296 | this.conn.onopen = () => callback(); | |
297 | }; | |
298 | if (!this.gameRef.rid) | |
299 | // Game stored locally or on server | |
300 | this.loadGame(null, () => socketInit(this.roomInit)); | |
301 | else | |
302 | // Game stored remotely: need socket to retrieve it | |
303 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
304 | // --> It will be given when receiving "fullgame" socket event. | |
305 | socketInit(this.loadGame); | |
306 | }, | |
307 | cleanBeforeDestroy: function() { | |
aae89b49 BA |
308 | if (!!this.askLastate) |
309 | clearInterval(this.askLastate); | |
310 | if (!!this.retrySendmove) | |
311 | clearInterval(this.retrySendmove); | |
312 | if (!!this.clockUpdate) | |
313 | clearInterval(this.clockUpdate); | |
314 | this.send("disconnect"); | |
315 | }, | |
760adbce | 316 | roomInit: function() { |
f9c36b2d BA |
317 | if (!this.roomInitialized) { |
318 | // Notify the room only now that I connected, because | |
319 | // messages might be lost otherwise (if game loading is slow) | |
320 | this.send("connect"); | |
321 | this.send("pollclients"); | |
322 | // We may ask fullgame several times if some moves are lost, | |
323 | // but room should be init only once: | |
324 | this.roomInitialized = true; | |
325 | } | |
71468011 BA |
326 | }, |
327 | send: function(code, obj) { | |
f9c36b2d | 328 | if (!!this.conn) |
6808d7a1 | 329 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); |
5f131484 | 330 | }, |
050ae3b5 | 331 | isConnected: function(index) { |
29ced362 | 332 | const player = this.game.players[index]; |
a041d5d8 | 333 | // Is it me ? In this case no need to bother with focus |
0a17525e BA |
334 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) |
335 | // Still have to check for name (because of potential multi-accounts | |
336 | // on same browser, although this should be rare...) | |
337 | return (!this.st.user.name || this.st.user.name == player.name); | |
29ced362 | 338 | // Try to find a match in people: |
6808d7a1 | 339 | return ( |
1611a25f | 340 | ( |
a041d5d8 BA |
341 | !!player.sid && |
342 | Object.keys(this.people).some(sid => | |
343 | sid == player.sid && this.people[sid].focus) | |
1611a25f BA |
344 | ) |
345 | || | |
346 | ( | |
347 | player.uid && | |
a041d5d8 BA |
348 | Object.values(this.people).some(p => |
349 | p.id == player.uid && p.focus) | |
1611a25f | 350 | ) |
6808d7a1 | 351 | ); |
050ae3b5 | 352 | }, |
db1f1f9a BA |
353 | resetChatColor: function() { |
354 | // TODO: this is called twice, once on opening an once on closing | |
355 | document.getElementById("chatBtn").classList.remove("somethingnew"); | |
356 | }, | |
357 | processChat: function(chat) { | |
358 | this.send("newchat", { data: chat }); | |
359 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) | |
360 | if (this.game.type == "corr" && this.st.user.id > 0) | |
aae89b49 | 361 | this.updateCorrGame({ chat: chat }); |
db1f1f9a BA |
362 | }, |
363 | clearChat: function() { | |
364 | // Nothing more to do if game is live (chats not recorded) | |
23ecf008 | 365 | if (this.game.type == "corr") { |
e57c4de4 BA |
366 | if (!!this.game.mycolor) { |
367 | ajax( | |
368 | "/chats", | |
369 | "DELETE", | |
370 | { data: { gid: this.game.id } } | |
371 | ); | |
372 | } | |
dcff8e82 | 373 | this.$set(this.game, "chats", []); |
db1f1f9a BA |
374 | } |
375 | }, | |
1611a25f BA |
376 | // Notify turn after a new move (to opponent and me on MyGames page) |
377 | notifyTurn: function(sid) { | |
378 | const player = this.people[sid]; | |
379 | const colorIdx = this.game.players.findIndex( | |
8f4e861c | 380 | p => p.sid == sid || p.uid == player.id); |
1611a25f | 381 | const color = ["w","b"][colorIdx]; |
dcff8e82 | 382 | const movesCount = this.game.moves.length; |
1611a25f | 383 | const yourTurn = |
dcff8e82 BA |
384 | (color == "w" && movesCount % 2 == 0) || |
385 | (color == "b" && movesCount % 2 == 1); | |
1611a25f BA |
386 | this.send("turnchange", { target: sid, yourTurn: yourTurn }); |
387 | }, | |
feaf1bf7 BA |
388 | showNextGame: function() { |
389 | // Did I play in current game? If not, add it to nextIds list | |
390 | if (this.game.score == "*" && this.vr.turn == this.game.mycolor) | |
391 | this.nextIds.unshift(this.game.id); | |
392 | const nextGid = this.nextIds.pop(); | |
393 | this.$router.push( | |
394 | "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds)); | |
395 | }, | |
396 | rematch: function() { | |
397 | alert("Unimplemented yet (soon :) )"); | |
398 | // TODO: same logic as for draw, but re-click remove rematch offer (toggle) | |
399 | }, | |
d6f08e56 BA |
400 | askGameAgain: function() { |
401 | this.gameIsLoading = true; | |
aae89b49 | 402 | const currentUrl = document.location.href; |
57eb158f | 403 | const doAskGame = () => { |
e01e086d | 404 | if (document.location.href != currentUrl) return; //page change |
57eb158f BA |
405 | if (!this.gameRef.rid) |
406 | // This is my game: just reload. | |
407 | this.loadGame(); | |
e01e086d | 408 | else |
57eb158f BA |
409 | // Just ask fullgame again (once!), this is much simpler. |
410 | // If this fails, the user could just reload page :/ | |
aae89b49 | 411 | this.send("askfullgame", { target: this.gameRef.rid }); |
57eb158f BA |
412 | }; |
413 | // Delay of at least 2s between two game requests | |
414 | const now = Date.now(); | |
415 | const delay = Math.max(2000 - (now - this.askGameTime), 0); | |
416 | this.askGameTime = now; | |
417 | setTimeout(doAskGame, delay); | |
d6f08e56 | 418 | }, |
cdb34c93 | 419 | socketMessageListener: function(msg) { |
6808d7a1 | 420 | if (!this.conn) return; |
a6088c90 | 421 | const data = JSON.parse(msg.data); |
6808d7a1 | 422 | switch (data.code) { |
5f131484 | 423 | case "pollclients": |
5f131484 | 424 | data.sockIds.forEach(sid => { |
a041d5d8 BA |
425 | if (sid != this.st.user.sid) { |
426 | this.people[sid] = { focus: true }; | |
6808d7a1 | 427 | this.send("askidentity", { target: sid }); |
a041d5d8 | 428 | } |
5f131484 BA |
429 | }); |
430 | break; | |
71468011 | 431 | case "connect": |
efdfb4c7 | 432 | if (!this.people[data.from]) { |
a041d5d8 | 433 | this.people[data.from] = { focus: true }; |
51d87b52 | 434 | this.newConnect[data.from] = true; //for self multi-connects tests |
6808d7a1 | 435 | this.send("askidentity", { target: data.from }); |
51d87b52 | 436 | } |
71468011 BA |
437 | break; |
438 | case "disconnect": | |
439 | this.$delete(this.people, data.from); | |
440 | break; | |
efdfb4c7 | 441 | case "mconnect": { |
1611a25f BA |
442 | // TODO: from MyGames page : send mconnect message with the list of gid (live and corr) |
443 | // Either me (another tab) or opponent | |
444 | const sid = data.from; | |
445 | if (!this.onMygames.some(s => s == sid)) | |
446 | { | |
447 | this.onMygames.push(sid); | |
448 | this.notifyTurn(sid); //TODO: this may require server ID (so, notify after receiving identity) | |
449 | } | |
450 | break; | |
451 | if (!this.people[sid]) | |
452 | this.send("askidentity", { target: sid }); | |
453 | } | |
454 | case "mdisconnect": | |
455 | ArrayFun.remove(this.onMygames, sid => sid == data.from); | |
456 | break; | |
a041d5d8 BA |
457 | case "getfocus": { |
458 | let player = this.people[data.from]; | |
459 | if (!!player) { | |
460 | player.focus = true; | |
461 | this.$forceUpdate(); //TODO: shouldn't be required | |
462 | } | |
463 | break; | |
464 | } | |
465 | case "losefocus": { | |
466 | let player = this.people[data.from]; | |
467 | if (!!player) { | |
468 | player.focus = false; | |
469 | this.$forceUpdate(); //TODO: shouldn't be required | |
470 | } | |
471 | break; | |
472 | } | |
51d87b52 BA |
473 | case "killed": |
474 | // I logged in elsewhere: | |
51d87b52 | 475 | this.conn = null; |
09d37571 | 476 | alert(this.st.tr["New connexion detected: tab now offline"]); |
51d87b52 | 477 | break; |
6808d7a1 | 478 | case "askidentity": { |
efdfb4c7 | 479 | // Request for identification |
51d87b52 BA |
480 | const me = { |
481 | // Decompose to avoid revealing email | |
482 | name: this.st.user.name, | |
483 | sid: this.st.user.sid, | |
6808d7a1 | 484 | id: this.st.user.id |
51d87b52 | 485 | }; |
6808d7a1 | 486 | this.send("identity", { data: me, target: data.from }); |
5f131484 | 487 | break; |
51d87b52 | 488 | } |
6808d7a1 | 489 | case "identity": { |
71468011 | 490 | const user = data.data; |
a041d5d8 BA |
491 | let player = this.people[user.sid]; |
492 | // player.focus is already set | |
493 | player.name = user.name; | |
494 | player.id = user.id; | |
495 | this.$forceUpdate(); //TODO: shouldn't be required | |
f9c36b2d BA |
496 | // If I multi-connect, kill current connexion if no mark (I'm older) |
497 | if (this.newConnect[user.sid]) { | |
6808d7a1 | 498 | if ( |
6808d7a1 BA |
499 | user.id > 0 && |
500 | user.id == this.st.user.id && | |
f9c36b2d BA |
501 | user.sid != this.st.user.sid && |
502 | !this.killed[this.st.user.sid] | |
6808d7a1 | 503 | ) { |
6808d7a1 | 504 | this.send("killme", { sid: this.st.user.sid }); |
51d87b52 | 505 | this.killed[this.st.user.sid] = true; |
51d87b52 | 506 | } |
f9c36b2d | 507 | delete this.newConnect[user.sid]; |
a0c41e7e | 508 | } |
dcff8e82 BA |
509 | if (!this.killed[this.st.user.sid]) { |
510 | // Ask potentially missed last state, if opponent and I play | |
511 | if ( | |
512 | !!this.game.mycolor && | |
513 | this.game.type == "live" && | |
514 | this.game.score == "*" && | |
515 | this.game.players.some(p => p.sid == user.sid) | |
516 | ) { | |
aae89b49 | 517 | this.send("asklastate", { target: user.sid }); |
e01e086d | 518 | let counter = 1; |
aae89b49 BA |
519 | this.askLastate = setInterval( |
520 | () => { | |
e01e086d BA |
521 | // Ask at most 3 times: |
522 | // if no reply after that there should be a network issue. | |
523 | if ( | |
524 | counter < 3 && | |
525 | !this.gotLastate && | |
526 | !!this.people[user.sid] | |
527 | ) { | |
aae89b49 | 528 | this.send("asklastate", { target: user.sid }); |
e01e086d BA |
529 | counter++; |
530 | } else { | |
aae89b49 | 531 | clearInterval(this.askLastate); |
e01e086d | 532 | } |
aae89b49 | 533 | }, |
e01e086d | 534 | 1500 |
aae89b49 | 535 | ); |
dcff8e82 BA |
536 | } |
537 | } | |
a0c41e7e | 538 | break; |
71468011 BA |
539 | } |
540 | case "askgame": | |
541 | // Send current (live) game if not asked by any of the players | |
6808d7a1 BA |
542 | if ( |
543 | this.game.type == "live" && | |
544 | this.game.players.every(p => p.sid != data.from[0]) | |
545 | ) { | |
71468011 BA |
546 | const myGame = { |
547 | id: this.game.id, | |
548 | fen: this.game.fen, | |
549 | players: this.game.players, | |
550 | vid: this.game.vid, | |
551 | cadence: this.game.cadence, | |
552 | score: this.game.score, | |
6808d7a1 | 553 | rid: this.st.user.sid //useful in Hall if I'm an observer |
71468011 | 554 | }; |
6808d7a1 | 555 | this.send("game", { data: myGame, target: data.from }); |
71468011 BA |
556 | } |
557 | break; | |
558 | case "askfullgame": | |
e8da204a BA |
559 | const gameToSend = Object.keys(this.game) |
560 | .filter(k => | |
561 | [ | |
562 | "id","fen","players","vid","cadence","fenStart","vname", | |
563 | "moves","clocks","initime","score","drawOffer" | |
564 | ].includes(k)) | |
565 | .reduce( | |
566 | (obj, k) => { | |
567 | obj[k] = this.game[k]; | |
568 | return obj; | |
569 | }, | |
570 | {} | |
571 | ); | |
572 | this.send("fullgame", { data: gameToSend, target: data.from }); | |
71468011 BA |
573 | break; |
574 | case "fullgame": | |
575 | // Callback "roomInit" to poll clients only after game is loaded | |
dcff8e82 | 576 | this.loadGame(data.data, this.roomInit); |
71468011 | 577 | break; |
a0c41e7e | 578 | case "asklastate": |
dcff8e82 | 579 | // Sending informative last state if I played a move or score != "*" |
6808d7a1 BA |
580 | if ( |
581 | (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) || | |
582 | this.game.score != "*" || | |
583 | this.drawOffer == "sent" | |
584 | ) { | |
f41ce580 | 585 | // Send our "last state" informations to opponent |
411d23cd | 586 | const L = this.game.moves.length; |
6808d7a1 | 587 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); |
71468011 | 588 | const myLastate = { |
6808d7a1 | 589 | lastMove: L > 0 ? this.game.moves[L - 1] : undefined, |
e01e086d | 590 | clock: this.game.clocks[myIdx], |
71468011 BA |
591 | // Since we played a move (or abort or resign), |
592 | // only drawOffer=="sent" is possible | |
593 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 594 | score: this.game.score, |
a17ae317 | 595 | score: this.game.scoreMsg, |
71468011 | 596 | movesCount: L, |
6808d7a1 | 597 | initime: this.game.initime[1 - myIdx] //relevant only if I played |
5fd5fb22 | 598 | }; |
6808d7a1 | 599 | this.send("lastate", { data: myLastate, target: data.from }); |
dcff8e82 BA |
600 | } else { |
601 | this.send("lastate", { data: {nothing: true}, target: data.from }); | |
5fd5fb22 | 602 | } |
c6788ecf | 603 | break; |
dcff8e82 BA |
604 | case "lastate": { |
605 | // Got opponent infos about last move | |
606 | this.gotLastate = true; | |
607 | if (!data.data.nothing) { | |
608 | this.lastate = data.data; | |
609 | if (this.game.rendered) | |
610 | // Game is rendered (Board component) | |
611 | this.processLastate(); | |
612 | // Else: will be processed when game is ready | |
613 | } | |
71468011 | 614 | break; |
dcff8e82 | 615 | } |
6808d7a1 | 616 | case "newmove": { |
dcff8e82 BA |
617 | const movePlus = data.data; |
618 | const movesCount = this.game.moves.length; | |
619 | if (movePlus.index > movesCount) { | |
620 | // This can only happen if I'm an observer and missed a move. | |
57eb158f BA |
621 | if (this.gotMoveIdx < movePlus.index) |
622 | this.gotMoveIdx = movePlus.index; | |
d6f08e56 BA |
623 | if (!this.gameIsLoading) this.askGameAgain(); |
624 | } | |
625 | else { | |
f9c36b2d | 626 | if ( |
dcff8e82 BA |
627 | movePlus.index < movesCount || |
628 | this.gotMoveIdx >= movePlus.index | |
f9c36b2d BA |
629 | ) { |
630 | // Opponent re-send but we already have the move: | |
631 | // (maybe he didn't receive our pingback...) | |
dcff8e82 | 632 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
f9c36b2d | 633 | } else { |
dcff8e82 BA |
634 | this.gotMoveIdx = movePlus.index; |
635 | const receiveMyMove = (movePlus.color == this.game.mycolor); | |
f9c36b2d BA |
636 | if (!receiveMyMove && !!this.game.mycolor) |
637 | // Notify opponent that I got the move: | |
dcff8e82 BA |
638 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
639 | if (movePlus.cancelDrawOffer) { | |
f9c36b2d BA |
640 | // Opponent refuses draw |
641 | this.drawOffer = ""; | |
642 | // NOTE for corr games: drawOffer reset by player in turn | |
643 | if ( | |
644 | this.game.type == "live" && | |
645 | !!this.game.mycolor && | |
646 | !receiveMyMove | |
647 | ) { | |
648 | GameStorage.update(this.gameRef.id, { drawOffer: "" }); | |
649 | } | |
650 | } | |
57eb158f BA |
651 | this.$refs["basegame"].play(movePlus.move, "received", null, true); |
652 | this.processMove( | |
dcff8e82 | 653 | movePlus.move, |
f9c36b2d | 654 | { |
e01e086d | 655 | clock: movePlus.clock, |
f9c36b2d BA |
656 | receiveMyMove: receiveMyMove |
657 | } | |
658 | ); | |
659 | } | |
633959bf | 660 | } |
a6088c90 | 661 | break; |
71468011 | 662 | } |
f9c36b2d BA |
663 | case "gotmove": { |
664 | this.opponentGotMove = true; | |
e01e086d BA |
665 | // Now his clock starts running: |
666 | const oppIdx = ['w','b'].indexOf(this.vr.turn); | |
667 | this.game.initime[oppIdx] = Date.now(); | |
668 | this.re_setClocks(); | |
f9c36b2d BA |
669 | break; |
670 | } | |
93d1d7a7 | 671 | case "resign": |
8477e53d BA |
672 | const score = data.side == "b" ? "1-0" : "0-1"; |
673 | const side = data.side == "w" ? "White" : "Black"; | |
674 | this.gameOver(score, side + " surrender"); | |
93d1d7a7 | 675 | break; |
93d1d7a7 | 676 | case "abort": |
8477e53d | 677 | this.gameOver("?", "Stop"); |
93d1d7a7 | 678 | break; |
2cc10cdb | 679 | case "draw": |
71468011 | 680 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
681 | break; |
682 | case "drawoffer": | |
41c80bb6 BA |
683 | // NOTE: observers don't know who offered draw |
684 | this.drawOffer = "received"; | |
6d9f4315 | 685 | break; |
71468011 | 686 | case "newchat": |
bd76b456 | 687 | this.newChat = data.data; |
71468011 | 688 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 689 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
690 | break; |
691 | } | |
cdb34c93 | 692 | }, |
51d87b52 BA |
693 | socketCloseListener: function() { |
694 | this.conn = new WebSocket(this.connexionString); | |
6808d7a1 BA |
695 | this.conn.addEventListener("message", this.socketMessageListener); |
696 | this.conn.addEventListener("close", this.socketCloseListener); | |
51d87b52 | 697 | }, |
5aa14a21 | 698 | updateCorrGame: function(obj, callback) { |
aae89b49 BA |
699 | ajax( |
700 | "/games", | |
701 | "PUT", | |
702 | { | |
e57c4de4 BA |
703 | data: { |
704 | gid: this.gameRef.id, | |
705 | newObj: obj | |
706 | }, | |
707 | success: () => { | |
708 | if (!!callback) callback(); | |
709 | } | |
aae89b49 BA |
710 | } |
711 | ); | |
712 | }, | |
760adbce BA |
713 | // lastate was received, but maybe game wasn't ready yet: |
714 | processLastate: function() { | |
715 | const data = this.lastate; | |
716 | this.lastate = undefined; //security... | |
717 | const L = this.game.moves.length; | |
6808d7a1 | 718 | if (data.movesCount > L) { |
760adbce | 719 | // Just got last move from him |
e01e086d BA |
720 | this.$refs["basegame"].play(data.lastMove, "received", null, true); |
721 | this.processMove(data.lastMove, { clock: data.clock }); | |
a0c41e7e | 722 | } |
6808d7a1 BA |
723 | if (data.drawSent) this.drawOffer = "received"; |
724 | if (data.score != "*") { | |
a0c41e7e | 725 | this.drawOffer = ""; |
5aa14a21 | 726 | if (this.game.score == "*") |
a17ae317 | 727 | this.gameOver(data.score, data.scoreMsg); |
760adbce BA |
728 | } |
729 | }, | |
dcd68c41 | 730 | clickDraw: function() { |
6808d7a1 BA |
731 | if (!this.game.mycolor) return; //I'm just spectator |
732 | if (["received", "threerep"].includes(this.drawOffer)) { | |
733 | if (!confirm(this.st.tr["Accept draw?"])) return; | |
734 | const message = | |
735 | this.drawOffer == "received" | |
736 | ? "Mutual agreement" | |
737 | : "Three repetitions"; | |
738 | this.send("draw", { data: message }); | |
77c50966 | 739 | this.gameOver("1/2", message); |
6808d7a1 | 740 | } else if (this.drawOffer == "") { |
e71161fb | 741 | // No effect if drawOffer == "sent" |
9ee2826a | 742 | if (this.game.mycolor != this.vr.turn) { |
6808d7a1 | 743 | alert(this.st.tr["Draw offer only in your turn"]); |
6fba6e0c | 744 | return; |
6808d7a1 BA |
745 | } |
746 | if (!confirm(this.st.tr["Offer draw?"])) return; | |
760adbce | 747 | this.drawOffer = "sent"; |
71468011 | 748 | this.send("drawoffer"); |
aae89b49 BA |
749 | if (this.game.type == "live") { |
750 | GameStorage.update( | |
751 | this.gameRef.id, | |
752 | { drawOffer: this.game.mycolor } | |
753 | ); | |
754 | } else this.updateCorrGame({ drawOffer: this.game.mycolor }); | |
a6088c90 BA |
755 | } |
756 | }, | |
7f3484bd | 757 | abortGame: function() { |
6808d7a1 | 758 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; |
8477e53d | 759 | this.gameOver("?", "Stop"); |
71468011 | 760 | this.send("abort"); |
a6088c90 | 761 | }, |
6808d7a1 | 762 | resign: function() { |
77c50966 | 763 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 764 | return; |
6808d7a1 | 765 | this.send("resign", { data: this.game.mycolor }); |
8477e53d BA |
766 | const score = this.game.mycolor == "w" ? "0-1" : "1-0"; |
767 | const side = this.game.mycolor == "w" ? "White" : "Black"; | |
768 | this.gameOver(score, side + " surrender"); | |
a6088c90 | 769 | }, |
967a2686 BA |
770 | // 3 cases for loading a game: |
771 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
772 | // - from server (one correspondance game I play[ed] or not) |
773 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 774 | loadGame: function(game, callback) { |
6808d7a1 | 775 | const afterRetrieval = async game => { |
f41ce580 BA |
776 | const vModule = await import("@/variants/" + game.vname + ".js"); |
777 | window.V = vModule.VariantRules; | |
778 | this.vr = new V(game.fen); | |
6808d7a1 | 779 | const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live"; |
71468011 | 780 | const tc = extractTime(game.cadence); |
9ef63965 BA |
781 | const myIdx = game.players.findIndex(p => { |
782 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
783 | }); | |
6808d7a1 BA |
784 | const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers |
785 | if (!game.chats) game.chats = []; //live games don't have chat history | |
786 | if (gtype == "corr") { | |
787 | if (game.players[0].color == "b") { | |
f41ce580 | 788 | // Adopt the same convention for live and corr games: [0] = white |
6808d7a1 BA |
789 | [game.players[0], game.players[1]] = [ |
790 | game.players[1], | |
791 | game.players[0] | |
792 | ]; | |
f41ce580 | 793 | } |
7f3484bd | 794 | // NOTE: clocks in seconds, initime in milliseconds |
6808d7a1 | 795 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
feaf1bf7 | 796 | game.clocks = [tc.mainTime, tc.mainTime]; |
e71161fb | 797 | const L = game.moves.length; |
6808d7a1 | 798 | if (game.score == "*") { |
e71161fb | 799 | // Set clocks + initime |
b7cbbda1 | 800 | game.initime = [0, 0]; |
92240cf0 BA |
801 | if (L >= 1) { |
802 | const gameLastupdate = game.moves[L-1].played; | |
803 | game.initime[L % 2] = gameLastupdate; | |
c3d16e78 BA |
804 | if (L >= 2) { |
805 | game.clocks[L % 2] = | |
806 | tc.mainTime - (Date.now() - gameLastupdate) / 1000; | |
807 | } | |
5f131484 | 808 | } |
92a523d1 | 809 | } |
9ef63965 | 810 | // Sort chat messages from newest to oldest |
6808d7a1 BA |
811 | game.chats.sort((c1, c2) => { |
812 | return c2.added - c1.added; | |
813 | }); | |
0d329b05 | 814 | if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) { |
8477e53d | 815 | // Did a chat message arrive after my last move? |
9ef63965 | 816 | let dtLastMove = 0; |
e71161fb BA |
817 | if (L == 1 && myIdx == 0) |
818 | dtLastMove = game.moves[0].played; | |
819 | else if (L >= 2) { | |
820 | if (L % 2 == 0) { | |
821 | // It's now white turn | |
822 | dtLastMove = game.moves[L-1-(1-myIdx)].played; | |
823 | } else { | |
824 | // Black turn: | |
825 | dtLastMove = game.moves[L-1-myIdx].played; | |
9ef63965 BA |
826 | } |
827 | } | |
828 | if (dtLastMove < game.chats[0].added) | |
829 | document.getElementById("chatBtn").classList.add("somethingnew"); | |
830 | } | |
831 | // Now that we used idx and played, re-format moves as for live games | |
8477e53d | 832 | game.moves = game.moves.map(m => m.squares); |
c0b27606 | 833 | } |
6808d7a1 | 834 | if (gtype == "live" && game.clocks[0] < 0) { |
8477e53d | 835 | // Game is unstarted |
66d03f23 | 836 | game.clocks = [tc.mainTime, tc.mainTime]; |
6808d7a1 | 837 | if (game.score == "*") { |
b7cbbda1 | 838 | game.initime[0] = Date.now(); |
6808d7a1 | 839 | if (myIdx >= 0) { |
b7cbbda1 | 840 | // I play in this live game; corr games don't have clocks+initime |
6808d7a1 | 841 | GameStorage.update(game.id, { |
b7cbbda1 | 842 | clocks: game.clocks, |
6808d7a1 | 843 | initime: game.initime |
b7cbbda1 BA |
844 | }); |
845 | } | |
22efa391 | 846 | } |
66d03f23 | 847 | } |
e8da204a | 848 | if (!!game.drawOffer) { |
6808d7a1 | 849 | if (game.drawOffer == "t") |
8477e53d | 850 | // Three repetitions |
77c50966 | 851 | this.drawOffer = "threerep"; |
6808d7a1 | 852 | else { |
8477e53d | 853 | // Draw offered by any of the players: |
6808d7a1 | 854 | if (myIdx < 0) this.drawOffer = "received"; |
6808d7a1 | 855 | else { |
77c50966 | 856 | // I play in this game: |
6808d7a1 BA |
857 | if ( |
858 | (game.drawOffer == "w" && myIdx == 0) || | |
859 | (game.drawOffer == "b" && myIdx == 1) | |
860 | ) | |
77c50966 | 861 | this.drawOffer = "sent"; |
6808d7a1 | 862 | else this.drawOffer = "received"; |
77c50966 BA |
863 | } |
864 | } | |
865 | } | |
725da57f BA |
866 | this.repeat = {}; //reset: scan past moves' FEN: |
867 | let repIdx = 0; | |
725da57f | 868 | let vr_tmp = new V(game.fenStart); |
725da57f BA |
869 | let curTurn = "n"; |
870 | game.moves.forEach(m => { | |
e71161fb BA |
871 | playMove(m, vr_tmp); |
872 | const fenIdx = vr_tmp.getFen().replace(/ /g, "_"); | |
873 | this.repeat[fenIdx] = this.repeat[fenIdx] | |
874 | ? this.repeat[fenIdx] + 1 | |
725da57f BA |
875 | : 1; |
876 | }); | |
725da57f | 877 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; |
6808d7a1 | 878 | this.game = Object.assign( |
cf742aaf | 879 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 880 | { |
c0b27606 | 881 | type: gtype, |
66d03f23 | 882 | increment: tc.increment, |
9ef63965 | 883 | mycolor: mycolor, |
5f131484 BA |
884 | // opponent sid not strictly required (or available), but easier |
885 | // at least oppsid or oppid is available anyway: | |
6808d7a1 | 886 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, |
e01e086d | 887 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid |
e71161fb BA |
888 | }, |
889 | game, | |
4b0384fa | 890 | ); |
dcff8e82 BA |
891 | if (this.gameIsLoading) |
892 | // Re-load game because we missed some moves: | |
57eb158f | 893 | // artificially reset BaseGame (required if moves arrived in wrong order) |
dcff8e82 | 894 | this.$refs["basegame"].re_setVariables(); |
5aa14a21 | 895 | else { |
aae89b49 BA |
896 | // Initial loading: |
897 | this.gotMoveIdx = game.moves.length - 1; | |
5aa14a21 BA |
898 | // If we arrive here after 'nextGame' action, the board might be hidden |
899 | let boardDiv = document.querySelector(".game"); | |
900 | if (!!boardDiv && boardDiv.style.visibility == "hidden") | |
901 | boardDiv.style.visibility = "visible"; | |
902 | } | |
9ef63965 | 903 | this.re_setClocks(); |
a0c41e7e BA |
904 | this.$nextTick(() => { |
905 | this.game.rendered = true; | |
906 | // Did lastate arrive before game was rendered? | |
6808d7a1 | 907 | if (this.lastate) this.processLastate(); |
a0c41e7e | 908 | }); |
d6f08e56 BA |
909 | if (this.gameIsLoading) { |
910 | this.gameIsLoading = false; | |
911 | if (this.gotMoveIdx >= game.moves.length) | |
912 | // Some moves arrived meanwhile... | |
913 | this.askGameAgain(); | |
914 | } | |
dcff8e82 | 915 | if (!!callback) callback(); |
967a2686 | 916 | }; |
f9c36b2d | 917 | if (!!game) { |
6808d7a1 BA |
918 | afterRetrieval(game); |
919 | return; | |
967a2686 | 920 | } |
6808d7a1 BA |
921 | if (this.gameRef.rid) { |
922 | // Remote live game: forgetting about callback func... (TODO: design) | |
923 | this.send("askfullgame", { target: this.gameRef.rid }); | |
924 | } else { | |
aae89b49 | 925 | // Local or corr game on server. |
8477e53d | 926 | // NOTE: afterRetrieval() is never called if game not found |
aae89b49 BA |
927 | const gid = this.gameRef.id; |
928 | if (Number.isInteger(gid) || !isNaN(parseInt(gid))) { | |
929 | // corr games identifiers are integers | |
e57c4de4 BA |
930 | ajax( |
931 | "/games", | |
932 | "GET", | |
933 | { | |
934 | data: { gid: gid }, | |
935 | success: (res) => { | |
936 | let g = res.game; | |
937 | g.moves.forEach(m => { | |
938 | m.squares = JSON.parse(m.squares); | |
939 | }); | |
940 | afterRetrieval(g); | |
941 | } | |
942 | } | |
943 | ); | |
aae89b49 BA |
944 | } |
945 | else | |
946 | // Local game | |
947 | GameStorage.get(this.gameRef.id, afterRetrieval); | |
967a2686 | 948 | } |
a6088c90 | 949 | }, |
9ef63965 | 950 | re_setClocks: function() { |
dcff8e82 | 951 | if (this.game.moves.length < 2 || this.game.score != "*") { |
9ef63965 | 952 | // 1st move not completed yet, or game over: freeze time |
57eb158f | 953 | this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':')); |
9ef63965 BA |
954 | return; |
955 | } | |
956 | const currentTurn = this.vr.turn; | |
8477e53d | 957 | const currentMovesCount = this.game.moves.length; |
6808d7a1 BA |
958 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
959 | let countdown = | |
960 | this.game.clocks[colorIdx] - | |
961 | (Date.now() - this.game.initime[colorIdx]) / 1000; | |
962 | this.virtualClocks = [0, 1].map(i => { | |
963 | const removeTime = | |
964 | i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0; | |
57eb158f | 965 | return ppt(this.game.clocks[i] - removeTime).split(':'); |
9ef63965 | 966 | }); |
e01e086d BA |
967 | this.clockUpdate = setInterval( |
968 | () => { | |
969 | if ( | |
970 | countdown < 0 || | |
971 | this.game.moves.length > currentMovesCount || | |
972 | this.game.score != "*" | |
973 | ) { | |
974 | clearInterval(this.clockUpdate); | |
975 | if (countdown < 0) | |
976 | this.gameOver( | |
977 | currentTurn == "w" ? "0-1" : "1-0", | |
978 | "Time" | |
979 | ); | |
980 | } else | |
981 | this.$set( | |
982 | this.virtualClocks, | |
983 | colorIdx, | |
984 | ppt(Math.max(0, --countdown)).split(':') | |
6808d7a1 | 985 | ); |
e01e086d BA |
986 | }, |
987 | 1000 | |
988 | ); | |
9ef63965 | 989 | }, |
57eb158f | 990 | // Update variables and storage after a move: |
e71161fb | 991 | processMove: function(move, data) { |
e5c1d0fb | 992 | if (!data) data = {}; |
e71161fb BA |
993 | const moveCol = this.vr.turn; |
994 | const doProcessMove = () => { | |
995 | const colorIdx = ["w", "b"].indexOf(moveCol); | |
996 | const nextIdx = 1 - colorIdx; | |
dcff8e82 | 997 | const origMovescount = this.game.moves.length; |
e01e086d | 998 | let addTime = 0; //for live games |
f9c36b2d | 999 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
e71161fb BA |
1000 | if (this.drawOffer == "received") |
1001 | // I refuse draw | |
1002 | this.drawOffer = ""; | |
dcff8e82 | 1003 | if (this.game.type == "live" && origMovescount >= 2) { |
e71161fb BA |
1004 | const elapsed = Date.now() - this.game.initime[colorIdx]; |
1005 | // elapsed time is measured in milliseconds | |
1006 | addTime = this.game.increment - elapsed / 1000; | |
1007 | } | |
dce792f6 | 1008 | } |
dcff8e82 | 1009 | // Update current game object: |
e71161fb | 1010 | playMove(move, this.vr); |
e01e086d BA |
1011 | // The move is played: stop clock |
1012 | clearInterval(this.clockUpdate); | |
5aa14a21 BA |
1013 | if (!data.score) { |
1014 | // Received move, score has not been computed in BaseGame (!!noemit) | |
1015 | const score = this.vr.getCurrentScore(); | |
1016 | if (score != "*") this.gameOver(score); | |
1017 | } | |
f9c36b2d | 1018 | // TODO: notifyTurn: "changeturn" message |
dcff8e82 | 1019 | this.game.moves.push(move); |
e71161fb | 1020 | this.game.fen = this.vr.getFen(); |
e01e086d BA |
1021 | if (this.game.type == "live") { |
1022 | if (!!data.clock) this.game.clocks[colorIdx] = data.clock; | |
1023 | else this.game.clocks[colorIdx] += addTime; | |
1024 | } | |
92240cf0 | 1025 | // In corr games, just reset clock to mainTime: |
e01e086d BA |
1026 | else { |
1027 | this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; | |
1028 | } | |
1029 | // NOTE: opponent's initime is reset after "gotmove" is received | |
1030 | if ( | |
1031 | !this.game.mycolor || | |
1032 | moveCol != this.game.mycolor || | |
1033 | !!data.receiveMyMove | |
1034 | ) { | |
1035 | this.game.initime[nextIdx] = Date.now(); | |
1036 | } | |
e71161fb | 1037 | // If repetition detected, consider that a draw offer was received: |
f9c36b2d | 1038 | const fenObj = this.vr.getFenForRepeat(); |
e01e086d BA |
1039 | this.repeat[fenObj] = |
1040 | !!this.repeat[fenObj] | |
1041 | ? this.repeat[fenObj] + 1 | |
1042 | : 1; | |
f9c36b2d | 1043 | if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep"; |
e71161fb | 1044 | else if (this.drawOffer == "threerep") this.drawOffer = ""; |
dcff8e82 BA |
1045 | if (!!this.game.mycolor && !data.receiveMyMove) { |
1046 | // NOTE: 'var' to see that variable outside this block | |
1047 | var filtered_move = getFilteredMove(move); | |
1048 | } | |
aae89b49 BA |
1049 | // Since corr games are stored at only one location, update should be |
1050 | // done only by one player for each move: | |
e71161fb | 1051 | if ( |
f9c36b2d BA |
1052 | !!this.game.mycolor && |
1053 | !data.receiveMyMove && | |
e71161fb BA |
1054 | (this.game.type == "live" || moveCol == this.game.mycolor) |
1055 | ) { | |
1056 | let drawCode = ""; | |
1057 | switch (this.drawOffer) { | |
1058 | case "threerep": | |
1059 | drawCode = "t"; | |
1060 | break; | |
1061 | case "sent": | |
1062 | drawCode = this.game.mycolor; | |
1063 | break; | |
1064 | case "received": | |
1065 | drawCode = V.GetOppCol(this.game.mycolor); | |
1066 | break; | |
1067 | } | |
1068 | if (this.game.type == "corr") { | |
aae89b49 BA |
1069 | // corr: only move, fen and score |
1070 | this.updateCorrGame({ | |
e71161fb BA |
1071 | fen: this.game.fen, |
1072 | move: { | |
1073 | squares: filtered_move, | |
1074 | played: Date.now(), | |
dcff8e82 | 1075 | idx: origMovescount |
e71161fb BA |
1076 | }, |
1077 | // Code "n" for "None" to force reset (otherwise it's ignored) | |
1078 | drawOffer: drawCode || "n" | |
1079 | }); | |
1080 | } | |
57eb158f BA |
1081 | else { |
1082 | const updateStorage = () => { | |
1083 | GameStorage.update(this.gameRef.id, { | |
1084 | fen: this.game.fen, | |
1085 | move: filtered_move, | |
1086 | moveIdx: origMovescount, | |
1087 | clocks: this.game.clocks, | |
1088 | initime: this.game.initime, | |
1089 | drawOffer: drawCode | |
1090 | }); | |
1091 | }; | |
1092 | // The active tab can update storage immediately | |
1093 | if (!document.hidden) updateStorage(); | |
1094 | // Small random delay otherwise | |
1095 | else setTimeout(updateStorage, 500 + 1000 * Math.random()); | |
e71161fb | 1096 | } |
e69f159d | 1097 | } |
dcff8e82 BA |
1098 | // Send move ("newmove" event) to people in the room (if our turn) |
1099 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { | |
e01e086d | 1100 | let sendMove = { |
dcff8e82 BA |
1101 | move: filtered_move, |
1102 | index: origMovescount, | |
1103 | // color is required to check if this is my move (if several tabs opened) | |
1104 | color: moveCol, | |
dcff8e82 BA |
1105 | cancelDrawOffer: this.drawOffer == "" |
1106 | }; | |
e01e086d BA |
1107 | if (this.game.type == "live") |
1108 | sendMove["clock"] = this.game.clocks[colorIdx]; | |
dcff8e82 BA |
1109 | this.opponentGotMove = false; |
1110 | this.send("newmove", {data: sendMove}); | |
1111 | // If the opponent doesn't reply gotmove soon enough, re-send move: | |
e01e086d BA |
1112 | // Do this at most 2 times, because mpore would mean network issues, |
1113 | // opponent would then be expected to disconnect/reconnect. | |
1114 | let counter = 1; | |
1115 | const currentUrl = document.location.href; | |
aae89b49 | 1116 | this.retrySendmove = setInterval( |
57eb158f | 1117 | () => { |
e01e086d BA |
1118 | if ( |
1119 | counter >= 3 || | |
1120 | this.opponentGotMove || | |
1121 | document.location.href != currentUrl //page change | |
1122 | ) { | |
aae89b49 | 1123 | clearInterval(this.retrySendmove); |
57eb158f BA |
1124 | return; |
1125 | } | |
1126 | let oppsid = this.game.players[nextIdx].sid; | |
1127 | if (!oppsid) { | |
1128 | oppsid = Object.keys(this.people).find( | |
1129 | sid => this.people[sid].id == this.game.players[nextIdx].uid | |
1130 | ); | |
1131 | } | |
1132 | if (!oppsid || !this.people[oppsid]) | |
1133 | // Opponent is disconnected: he'll ask last state | |
aae89b49 | 1134 | clearInterval(this.retrySendmove); |
e01e086d BA |
1135 | else { |
1136 | this.send("newmove", { data: sendMove, target: oppsid }); | |
1137 | counter++; | |
1138 | } | |
57eb158f | 1139 | }, |
e01e086d | 1140 | 1500 |
57eb158f | 1141 | ); |
dcff8e82 | 1142 | } |
e01e086d BA |
1143 | else |
1144 | // Not my move or I'm an observer: just start other player's clock | |
1145 | this.re_setClocks(); | |
e71161fb | 1146 | }; |
f9c36b2d BA |
1147 | if ( |
1148 | this.game.type == "corr" && | |
1149 | moveCol == this.game.mycolor && | |
1150 | !data.receiveMyMove | |
1151 | ) { | |
a17ae317 | 1152 | let boardDiv = document.querySelector(".game"); |
5aa14a21 BA |
1153 | const afterSetScore = () => { |
1154 | doProcessMove(); | |
1155 | if (this.st.settings.gotonext && this.nextIds.length > 0) | |
1156 | this.showNextGame(); | |
1157 | else { | |
5aa14a21 | 1158 | // The board might have been hidden: |
5aa14a21 BA |
1159 | if (boardDiv.style.visibility == "hidden") |
1160 | boardDiv.style.visibility = "visible"; | |
e71161fb | 1161 | } |
5aa14a21 | 1162 | }; |
a17ae317 BA |
1163 | let el = document.querySelector("#buttonsConfirm > .acceptBtn"); |
1164 | // We may play several moves in a row: in case of, remove listener: | |
1165 | let elClone = el.cloneNode(true); | |
1166 | el.parentNode.replaceChild(elClone, el); | |
1167 | elClone.addEventListener( | |
1168 | "click", | |
1169 | () => { | |
1170 | document.getElementById("modalConfirm").checked = false; | |
1171 | if (!!data.score && data.score != "*") | |
1172 | // Set score first | |
1173 | this.gameOver(data.score, null, afterSetScore); | |
1174 | else afterSetScore(); | |
1175 | } | |
1176 | ); | |
1177 | // PlayOnBoard is enough, and more appropriate for Synchrone Chess | |
1178 | V.PlayOnBoard(this.vr.board, move); | |
1179 | const position = this.vr.getBaseFen(); | |
1180 | V.UndoOnBoard(this.vr.board, move); | |
5aa14a21 | 1181 | if (["all","byrow"].includes(V.ShowMoves)) { |
5aa14a21 BA |
1182 | this.curDiag = getDiagram({ |
1183 | position: position, | |
1184 | orientation: V.CanFlip ? this.game.mycolor : "w" | |
1185 | }); | |
5aa14a21 BA |
1186 | } else { |
1187 | // Incomplete information: just ask confirmation | |
a17ae317 | 1188 | // Hide the board, because otherwise it could reveal infos |
5aa14a21 | 1189 | boardDiv.style.visibility = "hidden"; |
a17ae317 | 1190 | this.moveNotation = getFullNotation(move); |
5aa14a21 | 1191 | } |
a17ae317 | 1192 | document.getElementById("modalConfirm").checked = true; |
6d68309a | 1193 | } |
aae89b49 | 1194 | else { |
5aa14a21 | 1195 | // Normal situation |
5aa14a21 | 1196 | if (!!data.score && data.score != "*") |
e01e086d BA |
1197 | this.gameOver(data.score, null, doProcessMove); |
1198 | else doProcessMove(); | |
aae89b49 | 1199 | } |
b4fb1612 | 1200 | }, |
5b4de147 | 1201 | cancelMove: function() { |
a17ae317 BA |
1202 | let boardDiv = document.querySelector(".game"); |
1203 | if (boardDiv.style.visibility == "hidden") | |
1204 | boardDiv.style.visibility = "visible"; | |
5b4de147 BA |
1205 | document.getElementById("modalConfirm").checked = false; |
1206 | this.$refs["basegame"].cancelLastMove(); | |
1207 | }, | |
5aa14a21 BA |
1208 | // In corr games, callback to change page only after score is set: |
1209 | gameOver: function(score, scoreMsg, callback) { | |
430a2038 | 1210 | this.game.score = score; |
5aa14a21 | 1211 | if (!scoreMsg) scoreMsg = getScoreMessage(score); |
a17ae317 | 1212 | this.game.scoreMsg = scoreMsg; |
5aa14a21 | 1213 | this.$set(this.game, "scoreMsg", scoreMsg); |
ab6f48ea BA |
1214 | const myIdx = this.game.players.findIndex(p => { |
1215 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
1216 | }); | |
6808d7a1 | 1217 | if (myIdx >= 0) { |
8477e53d | 1218 | // OK, I play in this game |
aae89b49 | 1219 | const scoreObj = { |
6808d7a1 BA |
1220 | score: score, |
1221 | scoreMsg: scoreMsg | |
aae89b49 | 1222 | }; |
5aa14a21 | 1223 | if (this.game.type == "live") { |
aae89b49 | 1224 | GameStorage.update(this.gameRef.id, scoreObj); |
5aa14a21 BA |
1225 | if (!!callback) callback(); |
1226 | } | |
1227 | else this.updateCorrGame(scoreObj, callback); | |
48ab808f | 1228 | // Notify the score to main Hall. TODO: only one player (currently double send) |
6808d7a1 | 1229 | this.send("result", { gid: this.game.id, score: score }); |
dcd68c41 | 1230 | } |
5aa14a21 | 1231 | else if (!!callback) callback(); |
6808d7a1 BA |
1232 | } |
1233 | } | |
a6088c90 BA |
1234 | }; |
1235 | </script> | |
7e1a1fe9 | 1236 | |
41c80bb6 | 1237 | <style lang="sass" scoped> |
72ccbd67 | 1238 | .connected |
050ae3b5 | 1239 | background-color: lightgreen |
72ccbd67 | 1240 | |
ed06d9e9 BA |
1241 | #participants |
1242 | margin-left: 5px | |
1243 | ||
1244 | .anonymous | |
1245 | color: grey | |
1246 | font-style: italic | |
1247 | ||
ec905cbc BA |
1248 | #playersInfo > p |
1249 | margin: 0 | |
1250 | ||
430a2038 BA |
1251 | @media screen and (min-width: 768px) |
1252 | #actions | |
1253 | width: 300px | |
1254 | @media screen and (max-width: 767px) | |
1255 | .game | |
1256 | width: 100% | |
72ccbd67 | 1257 | |
430a2038 | 1258 | #actions |
cf94b843 | 1259 | display: inline-block |
1d6d7b1d | 1260 | margin: 0 |
feaf1bf7 BA |
1261 | |
1262 | button | |
1263 | display: inline-block | |
1264 | margin: 0 | |
1265 | display: inline-flex | |
1266 | img | |
1267 | height: 24px | |
1268 | display: flex | |
1269 | @media screen and (max-width: 767px) | |
1270 | height: 18px | |
a1c48034 | 1271 | |
050ae3b5 BA |
1272 | @media screen and (max-width: 767px) |
1273 | #aboveBoard | |
1274 | text-align: center | |
885d93a7 BA |
1275 | @media screen and (min-width: 768px) |
1276 | #aboveBoard | |
1277 | margin-left: 30% | |
050ae3b5 | 1278 | |
2f258c37 BA |
1279 | .variant-cadence |
1280 | padding-right: 10px | |
1281 | ||
1282 | .variant-name | |
8c5f5390 | 1283 | font-weight: bold |
77c50966 | 1284 | padding-right: 10px |
77c50966 | 1285 | |
feaf1bf7 BA |
1286 | span#nextGame |
1287 | background-color: #edda99 | |
1288 | cursor: pointer | |
1289 | display: inline-block | |
1290 | margin-right: 10px | |
1291 | ||
57eb158f | 1292 | span.name |
050ae3b5 | 1293 | font-size: 1.5rem |
57eb158f | 1294 | padding: 0 3px |
050ae3b5 | 1295 | |
57eb158f | 1296 | span.time |
050ae3b5 BA |
1297 | font-size: 2rem |
1298 | display: inline-block | |
57eb158f BA |
1299 | .time-left |
1300 | margin-left: 10px | |
1301 | .time-right | |
1302 | margin-left: 5px | |
1303 | .time-separator | |
1304 | margin-left: 5px | |
1305 | position: relative | |
1306 | top: -1px | |
1307 | ||
1308 | span.yourturn | |
1309 | color: #831B1B | |
1310 | .time-separator | |
1311 | animation: blink-animation 2s steps(3, start) infinite | |
1312 | @keyframes blink-animation | |
1313 | to | |
1314 | visibility: hidden | |
050ae3b5 BA |
1315 | |
1316 | .split-names | |
1317 | display: inline-block | |
1318 | margin: 0 15px | |
1319 | ||
5b4de147 | 1320 | #chatWrap > .card |
a1c48034 | 1321 | padding-top: 20px |
a154d45e | 1322 | max-width: 767px |
5b4de147 BA |
1323 | border: none |
1324 | ||
1325 | #confirmDiv > .card | |
1326 | max-width: 767px | |
1327 | max-height: 100% | |
cf94b843 | 1328 | |
dcd68c41 BA |
1329 | .draw-sent, .draw-sent:hover |
1330 | background-color: lightyellow | |
1331 | ||
1332 | .draw-received, .draw-received:hover | |
1333 | background-color: lightgreen | |
1334 | ||
1335 | .draw-threerep, .draw-threerep:hover | |
1336 | background-color: #e4d1fc | |
2f258c37 BA |
1337 | |
1338 | .somethingnew | |
1339 | background-color: #c5fefe | |
5b4de147 BA |
1340 | |
1341 | .diagram | |
1342 | margin: 0 auto | |
1343 | max-width: 400px | |
1344 | // width: 100% required for Firefox | |
1345 | width: 100% | |
1346 | ||
1347 | #buttonsConfirm | |
1348 | margin: 0 | |
1349 | & > button > span | |
1350 | width: 100% | |
1351 | text-align: center | |
1352 | ||
1353 | button.acceptBtn | |
1354 | background-color: lightgreen | |
1355 | button.refuseBtn | |
1356 | background-color: red | |
7e1a1fe9 | 1357 | </style> |