Fix Xiangqi + a few cosmetics
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
07052665
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3 input#modalRules.modal(type="checkbox")
4 div#rulesDiv(
5 role="dialog"
6 data-checkbox="modalRules"
7 )
8 .card
9 label.modal-close(for="modalRules")
1c15969e 10 a#variantNameInGame(:href="'/#/variants/'+game.vname") {{ game.vname }}
07052665 11 div(v-html="rulesContent")
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12 input#modalScore.modal(type="checkbox")
13 div#scoreDiv(
c292ebb2 14 role="dialog"
3ca0ef9e 15 data-checkbox="modalScore"
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16 )
17 .card.text-center
3ca0ef9e 18 label.modal-close(for="modalScore")
af34341d 19 p.score-section
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20 span.score {{ game.score }}
21 | &nbsp;:&nbsp;
22 span.score-msg {{ st.tr[game.scoreMsg] }}
23 input#modalRematch.modal(type="checkbox")
24 div#rematchDiv(
25 role="dialog"
26 data-checkbox="modalRematch"
27 )
28 .card.text-center
29 label.modal-close(for="modalRematch")
f14572c4
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30 a(
31 :href="'#/game/' + rematchId"
3ca0ef9e 32 onClick="document.getElementById('modalRematch').checked=false"
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33 )
34 | {{ st.tr["Rematch in progress"] }}
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35 input#modalChat.modal(
36 type="checkbox"
8be8238c 37 @click="toggleChat()"
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38 )
39 div#chatWrap(
40 role="dialog"
41 data-checkbox="modalChat"
42 )
5b4de147 43 .card
a1c48034 44 label.modal-close(for="modalChat")
ed06d9e9 45 #participants
afde7666 46 span {{ st.tr["Participant(s):"] }}
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47 span(
48 v-for="p in Object.values(people)"
964eda04 49 v-if="!!p.name"
910d631b 50 )
ed06d9e9 51 | {{ p.name }}
7ebc0408 52 span.anonymous(v-if="someAnonymousPresent()") + @nonymous
910d631b 53 Chat(
aae89b49 54 ref="chatcomp"
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55 :players="game.players"
56 :pastChats="game.chats"
910d631b 57 @mychat="processChat"
db1f1f9a 58 @chatcleared="clearChat"
910d631b 59 )
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60 input#modalConfirm.modal(type="checkbox")
61 div#confirmDiv(role="dialog")
62 .card
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63 .diagram(
64 v-if="!!vr && ['all','byrow'].includes(vr.showMoves)"
65 v-html="curDiag"
66 )
67 p.text-center(v-else)
68 span {{ st.tr["Move played:"] + " " }}
69 span.bold {{ moveNotation }}
70 br
71 span {{ st.tr["Are you sure?"] }}
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72 .button-group#buttonsConfirm
73 // onClick for acceptBtn: set dynamically
74 button.acceptBtn
75 span {{ st.tr["Validate"] }}
76 button.refuseBtn(@click="cancelMove()")
77 span {{ st.tr["Cancel"] }}
7aa548e7 78 .row
07052665 79 #aboveBoard.col-sm-12
1ef65040 80 span.variant-cadence(v-if="game.type!='import'") {{ game.cadence }}
2f258c37 81 span.variant-name {{ game.vname }}
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82 span#nextGame(
83 v-if="nextIds.length > 0"
84 @click="showNextGame()"
85 )
86 | {{ st.tr["Next_g"] }}
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87 button#chatBtn(
88 :class="btnTooltipClass()"
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89 onClick="window.doClick('modalChat')"
90 aria-label="Chat"
91 )
92 img(src="/images/icons/chat.svg")
f296c3d4 93 #actions(v-if="game.score=='*'")
1e02d16d 94 button(
910d631b 95 @click="clickDraw()"
1e02d16d 96 :class="btnTooltipClass('draw')"
feaf1bf7 97 :aria-label="st.tr['Draw']"
910d631b 98 )
feaf1bf7 99 img(src="/images/icons/draw.svg")
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100 button(
101 v-if="!!game.mycolor"
102 :class="btnTooltipClass()"
910d631b 103 @click="abortGame()"
feaf1bf7 104 :aria-label="st.tr['Abort']"
910d631b 105 )
feaf1bf7 106 img(src="/images/icons/abort.svg")
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107 button(
108 v-if="!!game.mycolor"
109 :class="btnTooltipClass()"
910d631b 110 @click="resign()"
feaf1bf7 111 :aria-label="st.tr['Resign']"
910d631b 112 )
feaf1bf7 113 img(src="/images/icons/resign.svg")
1e02d16d 114 button(
f296c3d4 115 v-else
1e02d16d 116 :class="btnTooltipClass('rematch')"
c292ebb2 117 @click="clickRematch()"
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118 :aria-label="st.tr['Rematch']"
119 )
120 img(src="/images/icons/rematch.svg")
050ae3b5 121 #playersInfo
847ba842 122 div(v-if="isLargeScreen()")
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123 UserBio.user-bio(
124 :class="{connected: isConnected(0)}"
125 :uid="game.players[0].id"
126 :uname="game.players[0].name"
127 )
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128 span.time(
129 v-if="game.score=='*'"
130 :class="{yourturn: !!vr && vr.turn == 'w'}"
131 )
132 span.time-left {{ virtualClocks[0][0] }}
133 span.time-separator(v-if="!!virtualClocks[0][1]") :
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134 span.time-right(v-if="!!virtualClocks[0][1]")
135 | {{ virtualClocks[0][1] }}
050ae3b5 136 span.split-names -
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137 UserBio.user-bio(
138 :class="{connected: isConnected(1)}"
139 :uid="game.players[1].id"
140 :uname="game.players[1].name"
141 )
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142 span.time(
143 v-if="game.score=='*'"
144 :class="{yourturn: !!vr && vr.turn == 'b'}"
145 )
146 span.time-left {{ virtualClocks[1][0] }}
147 span.time-separator(v-if="!!virtualClocks[1][1]") :
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148 span.time-right(v-if="!!virtualClocks[1][1]")
149 | {{ virtualClocks[1][1] }}
847ba842 150 div(v-else)
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151 UserBio.user-bio(
152 :class="{connected: isConnected(0)}"
153 :uid="game.players[0].id"
154 :uname="game.players[0].name"
155 )
49dad261 156 span.split-names -
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157 UserBio.user-bio(
158 :class="{connected: isConnected(1)}"
159 :uid="game.players[1].id"
160 :uname="game.players[1].name"
161 )
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162 div(v-if="game.score=='*'")
163 span.time(:class="{yourturn: !!vr && vr.turn == 'w'}")
164 span.time-left {{ virtualClocks[0][0] }}
165 span.time-separator(v-if="!!virtualClocks[0][1]") :
166 span.time-right(v-if="!!virtualClocks[0][1]")
167 | {{ virtualClocks[0][1] }}
168 span.separator
169 span.time(:class="{yourturn: !!vr && vr.turn == 'b'}")
170 span.time-left {{ virtualClocks[1][0] }}
171 span.time-separator(v-if="!!virtualClocks[1][1]") :
172 span.time-right(v-if="!!virtualClocks[1][1]")
173 | {{ virtualClocks[1][1] }}
910d631b 174 BaseGame(
8477e53d 175 ref="basegame"
910d631b 176 :game="game"
910d631b 177 @newmove="processMove"
910d631b 178 )
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179</template>
180
181<script>
46284a2f 182import BaseGame from "@/components/BaseGame.vue";
80b38d46 183import UserBio from "@/components/UserBio.vue";
f21cd6d9 184import Chat from "@/components/Chat.vue";
a6088c90 185import { store } from "@/store";
967a2686 186import { GameStorage } from "@/utils/gameStorage";
5f918a27 187import { ImportgameStorage } from "@/utils/importgameStorage";
5b87454c 188import { ppt } from "@/utils/datetime";
f5768809 189import { notify } from "@/utils/notifications";
23ecf008 190import { ajax } from "@/utils/ajax";
66d03f23 191import { extractTime } from "@/utils/timeControl";
51d87b52 192import { getRandString } from "@/utils/alea";
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193import { getScoreMessage } from "@/utils/scoring";
194import { getFullNotation } from "@/utils/notation";
07052665 195import { getDiagram, replaceByDiag } from "@/utils/printDiagram";
dcd68c41 196import { processModalClick } from "@/utils/modalClick";
e71161fb 197import { playMove, getFilteredMove } from "@/utils/playUndo";
1611a25f 198import { ArrayFun } from "@/utils/array";
70c9745d 199import afterRawLoad from "@/utils/afterRawLoad";
8418f0d7 200import params from "@/parameters";
a6088c90 201export default {
6808d7a1 202 name: "my-game",
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203 components: {
204 BaseGame,
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205 Chat,
206 UserBio
a6088c90 207 },
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208 data: function() {
209 return {
210 st: store.state,
f54f4c26
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211 // gameRef can point to a corr game, local game or remote live game
212 gameRef: "",
feaf1bf7 213 nextIds: [],
aae89b49 214 game: {}, //passed to BaseGame
1a3cfdc0 215 focus: !document.hidden, //will not always work... TODO
aae89b49 216 // virtualClocks will be initialized from true game.clocks
d060d8cb 217 // TODO: clock update triggers re-rendering. Should be out of Vue
aae89b49 218 virtualClocks: [],
6dd02928 219 vr: null, //"variant rules" object initialized from FEN
07052665 220 rulesContent: "",
dcd68c41 221 drawOffer: "",
585d0955 222 rematchId: "",
c292ebb2 223 rematchOffer: "",
584f81b9 224 lastateAsked: false,
dcd68c41 225 people: {}, //players + observers
760adbce 226 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 227 repeat: {}, //detect position repetition
5b4de147 228 curDiag: "", //for corr moves confirmation
8418f0d7 229 conn: null,
f9c36b2d 230 roomInitialized: false,
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231 // If asklastate got no reply, ask again:
232 gotLastate: false,
e5c1d0fb 233 gotMoveIdx: -1, //last move index received
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234 // If newmove got no pingback, send again:
235 opponentGotMove: false,
51d87b52 236 connexionString: "",
882ec6fe 237 socketCloseListener: 0,
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238 // Incomplete info games: show move played
239 moveNotation: "",
aae89b49 240 // Intervals from setInterval():
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241 askLastate: null,
242 retrySendmove: null,
243 clockUpdate: null,
51d87b52 244 // Related to (killing of) self multi-connects:
49dad261 245 newConnect: {}
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246 };
247 },
248 watch: {
aae89b49 249 $route: function(to, from) {
7ebc0408 250 if (to.path.length < 6 || to.path.substr(0, 6) != "/game/")
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251 // Page change
252 this.cleanBeforeDestroy();
253 else if (from.params["id"] != to.params["id"]) {
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254 // Change everything:
255 this.cleanBeforeDestroy();
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256 let boardDiv = document.querySelector(".game");
257 if (!!boardDiv)
258 // In case of incomplete information variant:
259 boardDiv.style.visibility = "hidden";
aae89b49 260 this.atCreation();
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261 }
262 else
aae89b49 263 // Same game ID
aae89b49 264 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
6808d7a1 265 }
92a523d1 266 },
71468011 267 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 268 created: function() {
aae89b49 269 this.atCreation();
cdb34c93 270 },
dcd68c41 271 mounted: function() {
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272 document.getElementById("chatWrap")
273 .addEventListener("click", (e) => {
274 processModalClick(e, () => {
275 this.toggleChat("close")
276 });
277 });
07052665 278 ["rulesDiv", "rematchDiv", "scoreDiv"].forEach(
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279 (eltName) => {
280 document.getElementById(eltName)
281 .addEventListener("click", processModalClick);
282 }
283 );
dcd68c41 284 },
8418f0d7 285 beforeDestroy: function() {
aae89b49 286 this.cleanBeforeDestroy();
8418f0d7 287 },
cdb34c93 288 methods: {
1112f1fd 289 cleanBeforeDestroy: function() {
882ec6fe 290 clearInterval(this.socketCloseListener);
1112f1fd 291 document.removeEventListener('visibilitychange', this.visibilityChange);
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292 window.removeEventListener('focus', this.onFocus);
293 window.removeEventListener('blur', this.onBlur);
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294 if (!!this.askLastate) clearInterval(this.askLastate);
295 if (!!this.retrySendmove) clearInterval(this.retrySendmove);
296 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
68e3aa8c 297 this.conn.removeEventListener("message", this.socketMessageListener);
1112f1fd 298 this.send("disconnect");
68e3aa8c 299 this.conn = null;
1112f1fd 300 },
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301 visibilityChange: function() {
302 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
f5768809 303 this.focus = (document.visibilityState == "visible");
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304 this.send(this.focus ? "getfocus" : "losefocus");
305 },
306 onFocus: function() {
307 this.focus = true;
308 this.send("getfocus");
309 },
310 onBlur: function() {
311 this.focus = false;
f5768809 312 this.send("losefocus");
a041d5d8 313 },
5d4a9ad4 314 isLargeScreen: function() {
847ba842 315 return window.innerWidth >= 768;
5d4a9ad4 316 },
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317 btnTooltipClass: function(thing) {
318 let append = {};
319 if (!!thing) append = { [thing + "-" + this[thing + "Offer"]]: true };
320 return (
321 Object.assign(
322 { tooltip: !("ontouchstart" in window) },
323 append
324 )
325 );
326 },
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327 someAnonymousPresent: function() {
328 return (
329 Object.values(this.people).some(p =>
330 !p.name && Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus)
331 )
332 );
333 },
aae89b49 334 atCreation: function() {
1112f1fd 335 document.addEventListener('visibilitychange', this.visibilityChange);
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336 window.addEventListener('focus', this.onFocus);
337 window.addEventListener('blur', this.onBlur);
aae89b49 338 // 0] (Re)Set variables
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339 this.gameRef = this.$route.params["id"];
340 // next = next corr games IDs to navigate faster (if applicable)
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341 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
342 // Always add myself to players' list
343 const my = this.st.user;
7ebc0408 344 const tmpId = getRandString();
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345 this.$set(
346 this.people,
347 my.sid,
348 {
349 id: my.id,
350 name: my.name,
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351 tmpIds: {
352 tmpId: { focus: true }
353 }
a041d5d8
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354 }
355 );
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356 this.game = {
357 players: [{ name: "" }, { name: "" }],
358 chats: [],
359 rendered: false
360 };
361 let chatComp = this.$refs["chatcomp"];
362 if (!!chatComp) chatComp.chats = [];
363 this.virtualClocks = [[0,0], [0,0]];
364 this.vr = null;
07052665 365 this.rulesContent = "";
aae89b49 366 this.drawOffer = "";
584f81b9 367 this.lastateAsked = false;
c292ebb2 368 this.rematchOffer = "";
aae89b49 369 this.lastate = undefined;
aae89b49 370 this.roomInitialized = false;
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371 this.gotLastate = false;
372 this.gotMoveIdx = -1;
373 this.opponentGotMove = false;
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374 this.askLastate = null;
375 this.retrySendmove = null;
376 this.clockUpdate = null;
377 this.newConnect = {};
aae89b49
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378 // 1] Initialize connection
379 this.connexionString =
380 params.socketUrl +
7ebc0408
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381 "/?sid=" + this.st.user.sid +
382 "&id=" + this.st.user.id +
383 "&tmpId=" + tmpId +
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384 "&page=" +
385 // Discard potential "/?next=[...]" for page indication:
386 encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]);
387 this.conn = new WebSocket(this.connexionString);
3f22c2c3 388 this.conn.addEventListener("message", this.socketMessageListener);
882ec6fe
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389 this.socketCloseListener = setInterval(
390 () => {
391 if (this.conn.readyState == 3) {
2c5d7b20
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392 this.conn.removeEventListener(
393 "message", this.socketMessageListener);
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394 this.conn = new WebSocket(this.connexionString);
395 this.conn.addEventListener("message", this.socketMessageListener);
396 }
397 },
398 1000
399 );
aae89b49
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400 // Socket init required before loading remote game:
401 const socketInit = callback => {
3f22c2c3 402 if (this.conn.readyState == 1)
aae89b49
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403 // 1 == OPEN state
404 callback();
405 else
406 // Socket not ready yet (initial loading)
f54f4c26 407 // NOTE: first arg is Websocket object, unused here:
aae89b49
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408 this.conn.onopen = () => callback();
409 };
f54f4c26
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410 this.fetchGame((game) => {
411 if (!!game)
412 this.loadVariantThenGame(game, () => socketInit(this.roomInit));
413 else
414 // Live game stored remotely: need socket to retrieve it
2c5d7b20 415 // NOTE: the callback "roomInit" will be lost, so it's not provided.
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416 // --> It will be given when receiving "fullgame" socket event.
417 socketInit(() => { this.send("askfullgame"); });
418 });
aae89b49 419 },
760adbce 420 roomInit: function() {
f9c36b2d
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421 if (!this.roomInitialized) {
422 // Notify the room only now that I connected, because
423 // messages might be lost otherwise (if game loading is slow)
424 this.send("connect");
425 this.send("pollclients");
426 // We may ask fullgame several times if some moves are lost,
427 // but room should be init only once:
428 this.roomInitialized = true;
429 }
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430 },
431 send: function(code, obj) {
5a187b07 432 if (!!this.conn && this.conn.readyState == 1)
6808d7a1 433 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
5f131484 434 },
050ae3b5 435 isConnected: function(index) {
29ced362 436 const player = this.game.players[index];
a041d5d8 437 // Is it me ? In this case no need to bother with focus
751d7ca4
BA
438 if (
439 this.st.user.sid == player.sid ||
440 (!!player.name && this.st.user.id == player.id)
441 ) {
0a17525e
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442 // Still have to check for name (because of potential multi-accounts
443 // on same browser, although this should be rare...)
444 return (!this.st.user.name || this.st.user.name == player.name);
751d7ca4 445 }
29ced362 446 // Try to find a match in people:
6808d7a1 447 return (
1611a25f 448 (
a041d5d8 449 !!player.sid &&
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BA
450 Object.keys(this.people).some(sid => {
451 return (
452 sid == player.sid &&
453 Object.values(this.people[sid].tmpIds).some(v => v.focus)
454 );
455 })
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BA
456 )
457 ||
458 (
751d7ca4 459 player.id > 0 &&
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460 Object.values(this.people).some(p => {
461 return (
462 p.id == player.id &&
463 Object.values(p.tmpIds).some(v => v.focus)
464 );
465 })
1611a25f 466 )
6808d7a1 467 );
050ae3b5 468 },
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469 getOppsid: function() {
470 let oppsid = this.game.oppsid;
471 if (!oppsid) {
472 oppsid = Object.keys(this.people).find(
473 sid => this.people[sid].id == this.game.oppid
474 );
475 }
476 // oppsid is useful only if opponent is online:
477 if (!!oppsid && !!this.people[oppsid]) return oppsid;
478 return null;
479 },
1ef65040
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480 // NOTE: action if provided is always a closing action
481 toggleChat: function(action) {
482 if (!action && document.getElementById("modalChat").checked)
8be8238c
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483 // Entering chat
484 document.getElementById("inputChat").focus();
1ef65040
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485 else {
486 document.getElementById("chatBtn").classList.remove("somethingnew");
487 if (!!this.game.mycolor) {
488 // Update "chatRead" variable either on server or locally
489 if (this.game.type == "corr")
490 this.updateCorrGame({ chatRead: this.game.mycolor });
491 else if (this.game.type == "live")
492 GameStorage.update(this.gameRef, { chatRead: true });
493 }
494 }
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495 },
496 processChat: function(chat) {
497 this.send("newchat", { data: chat });
498 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
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499 if (!!this.game.mycolor) {
500 if (this.game.type == "corr")
501 this.updateCorrGame({ chat: chat });
502 else {
503 // Live game
504 chat.added = Date.now();
505 GameStorage.update(this.gameRef, { chat: chat });
506 }
1a021529 507 }
db1f1f9a
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508 },
509 clearChat: function() {
1a021529
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510 if (!!this.game.mycolor) {
511 if (this.game.type == "corr") {
e57c4de4
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512 ajax(
513 "/chats",
514 "DELETE",
515 { data: { gid: this.game.id } }
516 );
1a021529
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517 } else {
518 // Live game
519 GameStorage.update(this.gameRef, { delchat: true });
e57c4de4 520 }
dcff8e82 521 this.$set(this.game, "chats", []);
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522 }
523 },
584f81b9 524 getGameType: function(game) {
a8ed3182 525 if (!!game.id.toString().match(/^i/)) return "import";
50330595 526 return (game.cadence.indexOf("d") >= 0 ? "corr" : "live");
584f81b9 527 },
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528 // Notify something after a new move (to opponent and me on MyGames page)
529 notifyMyGames: function(thing, data) {
530 this.send(
531 "notify" + thing,
532 {
533 data: data,
534 targets: this.game.players.map(p => {
0234201f 535 return { sid: p.sid, id: p.id };
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536 })
537 }
538 );
1611a25f 539 },
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540 showNextGame: function() {
541 // Did I play in current game? If not, add it to nextIds list
542 if (this.game.score == "*" && this.vr.turn == this.game.mycolor)
543 this.nextIds.unshift(this.game.id);
544 const nextGid = this.nextIds.pop();
545 this.$router.push(
546 "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds));
547 },
cdb34c93 548 socketMessageListener: function(msg) {
6808d7a1 549 if (!this.conn) return;
a6088c90 550 const data = JSON.parse(msg.data);
6808d7a1 551 switch (data.code) {
5f131484 552 case "pollclients":
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553 // TODO: shuffling and random filtering on server,
554 // if the room is really crowded.
555 Object.keys(data.sockIds).forEach(sid => {
a041d5d8 556 if (sid != this.st.user.sid) {
6808d7a1 557 this.send("askidentity", { target: sid });
0d5335de 558 this.people[sid] = { tmpIds: data.sockIds[sid] };
3d65195b
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559 }
560 else {
0d5335de
BA
561 // Complete my tmpIds:
562 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
a041d5d8 563 }
5f131484
BA
564 });
565 break;
71468011 566 case "connect":
7ebc0408
BA
567 if (!this.people[data.from[0]]) {
568 // focus depends on the tmpId (e.g. tab)
569 this.$set(
570 this.people,
571 data.from[0],
572 {
573 tmpIds: {
574 [data.from[1]]: { focus: true }
575 }
576 }
577 );
49dad261
BA
578 // For self multi-connects tests:
579 this.newConnect[data.from[0]] = true;
7ebc0408
BA
580 this.send("askidentity", { target: data.from[0] });
581 } else {
582 this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true };
a2bd587a 583 this.$forceUpdate(); //TODO: shouldn't be required
51d87b52 584 }
71468011
BA
585 break;
586 case "disconnect":
7ebc0408
BA
587 if (!this.people[data.from[0]]) return;
588 delete this.people[data.from[0]].tmpIds[data.from[1]];
589 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
590 this.$delete(this.people, data.from[0]);
591 else this.$forceUpdate(); //TODO: shouldn't be required
71468011 592 break;
a041d5d8 593 case "getfocus": {
7ebc0408 594 let player = this.people[data.from[0]];
a041d5d8 595 if (!!player) {
7ebc0408 596 player.tmpIds[data.from[1]].focus = true;
a041d5d8
BA
597 this.$forceUpdate(); //TODO: shouldn't be required
598 }
599 break;
600 }
601 case "losefocus": {
7ebc0408 602 let player = this.people[data.from[0]];
a041d5d8 603 if (!!player) {
7ebc0408 604 player.tmpIds[data.from[1]].focus = false;
a041d5d8
BA
605 this.$forceUpdate(); //TODO: shouldn't be required
606 }
607 break;
608 }
6808d7a1 609 case "askidentity": {
efdfb4c7 610 // Request for identification
51d87b52
BA
611 const me = {
612 // Decompose to avoid revealing email
613 name: this.st.user.name,
614 sid: this.st.user.sid,
6808d7a1 615 id: this.st.user.id
51d87b52 616 };
6808d7a1 617 this.send("identity", { data: me, target: data.from });
5f131484 618 break;
51d87b52 619 }
6808d7a1 620 case "identity": {
71468011 621 const user = data.data;
a041d5d8 622 let player = this.people[user.sid];
7ebc0408 623 // player.tmpIds is already set
a041d5d8
BA
624 player.name = user.name;
625 player.id = user.id;
3d65195b
BA
626 if (this.game.type == "live") {
627 const myGidx =
628 this.game.players.findIndex(p => p.sid == this.st.user.sid);
629 // Sometimes a player name isn't stored yet (TODO: why?)
630 if (
631 myGidx >= 0 &&
632 !this.game.players[1 - myGidx].name &&
633 this.game.players[1 - myGidx].sid == user.sid &&
634 !!user.name
635 ) {
636 this.game.players[1-myGidx].name = user.name;
637 GameStorage.update(
638 this.gameRef,
639 { playerName: { idx: 1 - myGidx, name: user.name } }
640 );
641 }
642 }
a041d5d8 643 this.$forceUpdate(); //TODO: shouldn't be required
f9c36b2d
BA
644 // If I multi-connect, kill current connexion if no mark (I'm older)
645 if (this.newConnect[user.sid]) {
49dad261 646 delete this.newConnect[user.sid];
6808d7a1 647 if (
6808d7a1
BA
648 user.id > 0 &&
649 user.id == this.st.user.id &&
49dad261 650 user.sid != this.st.user.sid
6808d7a1 651 ) {
49dad261
BA
652 this.cleanBeforeDestroy();
653 alert(this.st.tr["New connexion detected: tab now offline"]);
654 break;
51d87b52 655 }
a0c41e7e 656 }
49dad261
BA
657 // Ask potentially missed last state, if opponent and I play
658 if (
659 !this.gotLastate &&
660 !!this.game.mycolor &&
661 this.game.type == "live" &&
49dad261
BA
662 this.game.players.some(p => p.sid == user.sid)
663 ) {
664 this.send("asklastate", { target: user.sid });
665 let counter = 1;
666 this.askLastate = setInterval(
667 () => {
668 // Ask at most 3 times:
669 // if no reply after that there should be a network issue.
670 if (
671 counter < 3 &&
672 !this.gotLastate &&
673 !!this.people[user.sid]
674 ) {
675 this.send("asklastate", { target: user.sid });
676 counter++;
677 } else {
678 clearInterval(this.askLastate);
679 }
680 },
681 1500
682 );
dcff8e82 683 }
a0c41e7e 684 break;
71468011
BA
685 }
686 case "askgame":
1ef65040
BA
687 // Send current (live or import) game,
688 // if not asked by any of the players
6808d7a1 689 if (
1ef65040 690 this.game.type != "corr" &&
6808d7a1
BA
691 this.game.players.every(p => p.sid != data.from[0])
692 ) {
71468011
BA
693 const myGame = {
694 id: this.game.id,
1ef65040 695 // FEN is current position, unused for now
71468011
BA
696 fen: this.game.fen,
697 players: this.game.players,
698 vid: this.game.vid,
699 cadence: this.game.cadence,
f54f4c26 700 score: this.game.score
71468011 701 };
6808d7a1 702 this.send("game", { data: myGame, target: data.from });
71468011
BA
703 }
704 break;
705 case "askfullgame":
e8da204a
BA
706 const gameToSend = Object.keys(this.game)
707 .filter(k =>
708 [
709 "id","fen","players","vid","cadence","fenStart","vname",
3f22c2c3 710 "moves","clocks","score","drawOffer","rematchOffer"
e8da204a
BA
711 ].includes(k))
712 .reduce(
713 (obj, k) => {
714 obj[k] = this.game[k];
715 return obj;
716 },
717 {}
718 );
719 this.send("fullgame", { data: gameToSend, target: data.from });
71468011
BA
720 break;
721 case "fullgame":
c7550017
BA
722 if (!!data.data.empty) {
723 alert(this.st.tr["The game should be in another tab"]);
724 this.$router.go(-1);
725 }
726 else
727 // Callback "roomInit" to poll clients only after game is loaded
728 this.loadVariantThenGame(data.data, this.roomInit);
71468011 729 break;
a0c41e7e 730 case "asklastate":
dcff8e82 731 // Sending informative last state if I played a move or score != "*"
584f81b9 732 // If the game or moves aren't loaded yet, delay the sending:
2c5d7b20 733 // TODO: socket init after game load, so the game is supposedly ready
584f81b9
BA
734 if (!this.game || !this.game.moves) this.lastateAsked = true;
735 else this.sendLastate(data.from);
c6788ecf 736 break;
4f524197
BA
737 // TODO: possible bad scenario: reload page while oppponent sends a
738 // move => get both lastate and newmove, process both, add move twice.
739 // Confirm scenario? Fix?
dcff8e82
BA
740 case "lastate": {
741 // Got opponent infos about last move
742 this.gotLastate = true;
3f22c2c3 743 this.lastate = data.data;
b9ce3d0f
BA
744 if (this.lastate.movesCount - 1 > this.gotMoveIdx)
745 this.gotMoveIdx = this.lastate.movesCount - 1;
3f22c2c3
BA
746 if (this.game.rendered)
747 // Game is rendered (Board component)
748 this.processLastate();
749 // Else: will be processed when game is ready
71468011 750 break;
dcff8e82 751 }
6808d7a1 752 case "newmove": {
a6363ac1
BA
753
754// DEBUG:
50330595
BA
755//console.log("Receive move");
756//console.log(data.data);
757//moveslist not updated when receiving a move? (see in BaseGame)
a6363ac1 758
dcff8e82
BA
759 const movePlus = data.data;
760 const movesCount = this.game.moves.length;
ad030c7d
BA
761 if (
762 movePlus.index < movesCount ||
763 this.gotMoveIdx >= movePlus.index
764 ) {
765 // Opponent re-send but we already have the move:
766 // (maybe he didn't receive our pingback...)
767 this.send("gotmove", {data: movePlus.index, target: data.from});
d6f08e56
BA
768 }
769 else {
ad030c7d
BA
770 this.gotMoveIdx = movePlus.index;
771 const receiveMyMove = (movePlus.color == this.game.mycolor);
772 const moveColIdx = ["w", "b"].indexOf(movePlus.color);
773 if (!receiveMyMove && !!this.game.mycolor) {
774 // Notify opponent that I got the move:
775 this.send(
776 "gotmove",
777 { data: movePlus.index, target: data.from }
778 );
779 // And myself if I'm elsewhere:
780 if (!this.focus) {
781 notify(
782 "New move",
783 {
784 body:
785 (this.game.players[moveColIdx].name || "@nonymous") +
786 " just played."
787 }
2c5d7b20 788 );
f5768809 789 }
ad030c7d
BA
790 }
791 if (movePlus.cancelDrawOffer) {
792 // Opponent refuses draw
793 this.drawOffer = "";
794 // NOTE for corr games: drawOffer reset by player in turn
795 if (
796 this.game.type == "live" &&
797 !!this.game.mycolor &&
798 !receiveMyMove
799 ) {
800 GameStorage.update(this.gameRef, { drawOffer: "" });
f9c36b2d 801 }
f9c36b2d 802 }
ad030c7d
BA
803 this.$refs["basegame"].play(movePlus.move, "received");
804 // Freeze time while the move is being play
805 // (TODO: a callback would be cleaner here)
806 clearInterval(this.clockUpdate);
807 this.clockUpdate = null;
808 const freezeDuration = ["all", "highlight"].includes(V.ShowMoves)
809 // 250 = length of animation, 500 = delay between sub-moves
810 ? 250 + 750 *
811 (Array.isArray(movePlus.move) ? movePlus.move.length - 1 : 0)
812 // Incomplete information: no move animation
813 : 0;
814 setTimeout(
815 () => {
816 this.game.clocks[moveColIdx] = movePlus.clock;
817 this.processMove(
818 movePlus.move,
819 { receiveMyMove: receiveMyMove }
820 );
821 },
822 freezeDuration
823 );
633959bf 824 }
a6088c90 825 break;
71468011 826 }
f9c36b2d
BA
827 case "gotmove": {
828 this.opponentGotMove = true;
3f22c2c3 829 // Now his clock starts running on my side:
e01e086d 830 const oppIdx = ['w','b'].indexOf(this.vr.turn);
7ebc0408
BA
831 // NOTE: next line to avoid multi-resetClocks when several tabs
832 // on same game, resulting in a faster countdown.
833 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
e01e086d 834 this.re_setClocks();
f9c36b2d
BA
835 break;
836 }
93d1d7a7 837 case "resign":
059228c9
BA
838 const score = (data.data == "b" ? "1-0" : "0-1");
839 const side = (data.data == "w" ? "White" : "Black");
8477e53d 840 this.gameOver(score, side + " surrender");
93d1d7a7 841 break;
93d1d7a7 842 case "abort":
8477e53d 843 this.gameOver("?", "Stop");
93d1d7a7 844 break;
2cc10cdb 845 case "draw":
71468011 846 this.gameOver("1/2", data.data);
2cc10cdb
BA
847 break;
848 case "drawoffer":
41c80bb6
BA
849 // NOTE: observers don't know who offered draw
850 this.drawOffer = "received";
1ef65040 851 if (!!this.game.mycolor && this.game.type == "live") {
f54f4c26
BA
852 GameStorage.update(
853 this.gameRef,
854 { drawOffer: V.GetOppCol(this.game.mycolor) }
855 );
856 }
6d9f4315 857 break;
c292ebb2
BA
858 case "rematchoffer":
859 // NOTE: observers don't know who offered rematch
860 this.rematchOffer = data.data ? "received" : "";
1ef65040 861 if (!!this.game.mycolor && this.game.type == "live") {
f54f4c26
BA
862 GameStorage.update(
863 this.gameRef,
9eccb8aa 864 { rematchOffer: data.data ? V.GetOppCol(this.game.mycolor) : "" }
f54f4c26
BA
865 );
866 }
c292ebb2
BA
867 break;
868 case "newgame": {
869 // A game started, redirect if I'm playing in
870 const gameInfo = data.data;
584f81b9 871 const gameType = this.getGameType(gameInfo);
c292ebb2 872 if (
584f81b9
BA
873 gameType == "live" &&
874 gameInfo.players.some(p => p.sid == this.st.user.sid)
875 ) {
876 this.addAndGotoLiveGame(gameInfo);
877 } else if (
878 gameType == "corr" &&
751d7ca4 879 this.st.user.id > 0 &&
0234201f 880 gameInfo.players.some(p => p.id == this.st.user.id)
c292ebb2
BA
881 ) {
882 this.$router.push("/game/" + gameInfo.id);
883 } else {
f54f4c26 884 this.rematchId = gameInfo.id;
5b18515f
BA
885 document.getElementById("modalRules").checked = false;
886 document.getElementById("modalScore").checked = false;
3ca0ef9e 887 document.getElementById("modalRematch").checked = true;
c292ebb2
BA
888 }
889 break;
890 }
1a021529
BA
891 case "newchat": {
892 let chat = data.data;
893 this.$refs["chatcomp"].newChat(chat);
894 if (this.game.type == "live") {
895 chat.added = Date.now();
1ef65040
BA
896 if (!!this.game.mycolor)
897 GameStorage.update(this.gameRef, { chat: chat });
1a021529 898 }
71468011 899 if (!document.getElementById("modalChat").checked)
2f258c37 900 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90 901 break;
1a021529 902 }
a6088c90 903 }
cdb34c93 904 },
5aa14a21 905 updateCorrGame: function(obj, callback) {
aae89b49
BA
906 ajax(
907 "/games",
908 "PUT",
909 {
e57c4de4 910 data: {
f54f4c26 911 gid: this.gameRef,
e57c4de4
BA
912 newObj: obj
913 },
914 success: () => {
915 if (!!callback) callback();
916 }
aae89b49
BA
917 }
918 );
919 },
584f81b9 920 sendLastate: function(target) {
3f22c2c3
BA
921 // Send our "last state" informations to opponent
922 const L = this.game.moves.length;
923 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
924 const myLastate = {
925 lastMove:
926 (L > 0 && this.vr.turn != this.game.mycolor)
927 ? this.game.moves[L - 1]
928 : undefined,
929 clock: this.game.clocks[myIdx],
930 // Since we played a move (or abort or resign),
931 // only drawOffer=="sent" is possible
9eccb8aa
BA
932 drawSent: this.drawOffer == "sent" ? true : undefined,
933 rematchSent: this.rematchOffer == "sent" ? true : undefined,
3f22c2c3
BA
934 score: this.game.score != "*" ? this.game.score : undefined,
935 scoreMsg: this.game.score != "*" ? this.game.scoreMsg : undefined,
936 movesCount: L
937 };
938 this.send("lastate", { data: myLastate, target: target });
584f81b9 939 },
760adbce
BA
940 // lastate was received, but maybe game wasn't ready yet:
941 processLastate: function() {
942 const data = this.lastate;
943 this.lastate = undefined; //security...
3f22c2c3 944 if (!!data.score) {
9eccb8aa
BA
945 const oppCol = V.GetOppCol(this.game.mycolor);
946 if (!!data.rematchSent) {
947 if (this.game.rematchOffer != oppCol) {
948 // Opponent sended rematch offer while we were offline:
949 this.rematchOffer = "received";
950 GameStorage.update(
951 this.gameRef,
952 { rematchOffer: oppCol }
953 );
954 }
955 }
956 else {
957 if (this.game.rematchOffer == oppCol) {
958 // Opponent cancelled rematch offer while we were offline:
959 this.rematchOffer = "";
960 GameStorage.update(
961 this.gameRef,
962 { rematchOffer: "" }
963 );
964 }
965 }
966 }
967 else {
968 const L = this.game.moves.length;
969 const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor);
970 this.game.clocks[oppIdx] = data.clock;
971 if (data.movesCount > L) {
972 // Just got last move from him
973 this.$refs["basegame"].play(data.lastMove, "received");
974 this.processMove(data.lastMove);
975 } else {
976 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
977 this.re_setClocks();
978 }
979 if (!!data.drawSent) this.drawOffer = "received";
980 if (!!data.score) {
981 this.drawOffer = "";
982 if (this.game.score == "*")
983 this.gameOver(data.score, data.scoreMsg);
984 }
760adbce
BA
985 }
986 },
dcd68c41 987 clickDraw: function() {
1ef65040 988 if (!this.game.mycolor || this.game.type == "import") return;
6808d7a1
BA
989 if (["received", "threerep"].includes(this.drawOffer)) {
990 if (!confirm(this.st.tr["Accept draw?"])) return;
991 const message =
992 this.drawOffer == "received"
993 ? "Mutual agreement"
994 : "Three repetitions";
995 this.send("draw", { data: message });
77c50966 996 this.gameOver("1/2", message);
6808d7a1 997 } else if (this.drawOffer == "") {
e71161fb 998 // No effect if drawOffer == "sent"
9ee2826a 999 if (this.game.mycolor != this.vr.turn) {
6808d7a1 1000 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 1001 return;
6808d7a1
BA
1002 }
1003 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 1004 this.drawOffer = "sent";
71468011 1005 this.send("drawoffer");
aae89b49
BA
1006 if (this.game.type == "live") {
1007 GameStorage.update(
f54f4c26 1008 this.gameRef,
aae89b49
BA
1009 { drawOffer: this.game.mycolor }
1010 );
1011 } else this.updateCorrGame({ drawOffer: this.game.mycolor });
a6088c90
BA
1012 }
1013 },
584f81b9
BA
1014 addAndGotoLiveGame: function(gameInfo, callback) {
1015 const game = Object.assign(
1016 {},
1017 gameInfo,
1018 {
1019 // (other) Game infos: constant
1020 fenStart: gameInfo.fen,
1021 vname: this.game.vname,
1022 created: Date.now(),
1023 // Game state (including FEN): will be updated
1024 moves: [],
1025 clocks: [-1, -1], //-1 = unstarted
978fa11c 1026 chats: [],
584f81b9
BA
1027 score: "*"
1028 }
1029 );
1030 GameStorage.add(game, (err) => {
1031 // No error expected.
1032 if (!err) {
1033 if (this.st.settings.sound)
1034 new Audio("/sounds/newgame.flac").play().catch(() => {});
585d0955 1035 if (!!callback) callback();
584f81b9
BA
1036 this.$router.push("/game/" + gameInfo.id);
1037 }
1038 });
1039 },
c292ebb2 1040 clickRematch: function() {
1ef65040 1041 if (!this.game.mycolor || this.game.type == "import") return;
c292ebb2
BA
1042 if (this.rematchOffer == "received") {
1043 // Start a new game!
1044 let gameInfo = {
1045 id: getRandString(), //ignored if corr
1046 fen: V.GenRandInitFen(this.game.randomness),
4a82dadb 1047 randomness: this.game.randomness,
b4f2488a 1048 players: [this.game.players[1], this.game.players[0]],
c292ebb2
BA
1049 vid: this.game.vid,
1050 cadence: this.game.cadence
1051 };
584f81b9 1052 const notifyNewGame = () => {
f14572c4 1053 const oppsid = this.getOppsid(); //may be null
584f81b9 1054 this.send("rnewgame", { data: gameInfo, oppsid: oppsid });
f14572c4
BA
1055 // To main Hall if corr game:
1056 if (this.game.type == "corr")
7ebc0408 1057 this.send("newgame", { data: gameInfo, page: "/" });
cafe0166
BA
1058 // Also to MyGames page:
1059 this.notifyMyGames("newgame", gameInfo);
584f81b9
BA
1060 };
1061 if (this.game.type == "live")
1062 this.addAndGotoLiveGame(gameInfo, notifyNewGame);
c292ebb2
BA
1063 else {
1064 // corr game
1065 ajax(
1066 "/games",
1067 "POST",
1068 {
c292ebb2
BA
1069 data: { gameInfo: gameInfo },
1070 success: (response) => {
1071 gameInfo.id = response.gameId;
584f81b9 1072 notifyNewGame();
c292ebb2
BA
1073 this.$router.push("/game/" + response.gameId);
1074 }
1075 }
1076 );
1077 }
1078 } else if (this.rematchOffer == "") {
1079 this.rematchOffer = "sent";
1080 this.send("rematchoffer", { data: true });
1081 if (this.game.type == "live") {
1082 GameStorage.update(
f54f4c26 1083 this.gameRef,
c292ebb2
BA
1084 { rematchOffer: this.game.mycolor }
1085 );
1086 } else this.updateCorrGame({ rematchOffer: this.game.mycolor });
1087 } else if (this.rematchOffer == "sent") {
1088 // Toggle rematch offer (on --> off)
1089 this.rematchOffer = "";
1090 this.send("rematchoffer", { data: false });
1091 if (this.game.type == "live") {
1092 GameStorage.update(
f54f4c26 1093 this.gameRef,
c292ebb2
BA
1094 { rematchOffer: '' }
1095 );
1096 } else this.updateCorrGame({ rematchOffer: 'n' });
1097 }
1098 },
7f3484bd 1099 abortGame: function() {
2c5d7b20
BA
1100 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
1101 return;
8477e53d 1102 this.gameOver("?", "Stop");
71468011 1103 this.send("abort");
a6088c90 1104 },
6808d7a1 1105 resign: function() {
77c50966 1106 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 1107 return;
6808d7a1 1108 this.send("resign", { data: this.game.mycolor });
059228c9
BA
1109 const score = (this.game.mycolor == "w" ? "0-1" : "1-0");
1110 const side = (this.game.mycolor == "w" ? "White" : "Black");
8477e53d 1111 this.gameOver(score, side + " surrender");
a6088c90 1112 },
760adbce 1113 loadGame: function(game, callback) {
1ef65040 1114 const gtype = game.type || this.getGameType(game);
32f6285e
BA
1115 const tc = extractTime(game.cadence);
1116 const myIdx = game.players.findIndex(p => {
751d7ca4
BA
1117 return (
1118 p.sid == this.st.user.sid ||
1119 (!!p.name && p.id == this.st.user.id)
1120 );
32f6285e 1121 });
3d65195b
BA
1122 // Sometimes the name isn't stored yet (TODO: why?)
1123 if (
1124 myIdx >= 0 &&
1125 gtype == "live" &&
1126 !game.players[myIdx].name &&
1127 !!this.st.user.name
1128 ) {
1129 game.players[myIdx].name = this.st.user.name;
1130 GameStorage.update(
1131 game.id,
1132 { playerName: { idx: myIdx, name: this.st.user.name } }
1133 );
1134 }
2c5d7b20
BA
1135 // "mycolor" is undefined for observers
1136 const mycolor = [undefined, "w", "b"][myIdx + 1];
32f6285e 1137 if (gtype == "corr") {
1ef65040
BA
1138 if (mycolor == 'w') game.chatRead = game.chatReadWhite;
1139 else if (mycolor == 'b') game.chatRead = game.chatReadBlack;
3f22c2c3 1140 // NOTE: clocks in seconds
32f6285e
BA
1141 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
1142 game.clocks = [tc.mainTime, tc.mainTime];
1143 const L = game.moves.length;
1144 if (game.score == "*") {
3f22c2c3
BA
1145 // Adjust clocks
1146 if (L >= 2) {
1147 game.clocks[L % 2] -=
1148 (Date.now() - game.moves[L-1].played) / 1000;
1149 }
66d03f23 1150 }
32f6285e
BA
1151 // Now that we used idx and played, re-format moves as for live games
1152 game.moves = game.moves.map(m => m.squares);
1153 }
1ef65040 1154 else if (gtype == "live") {
3f22c2c3
BA
1155 if (game.clocks[0] < 0) {
1156 // Game is unstarted. clock is ignored until move 2
1157 game.clocks = [tc.mainTime, tc.mainTime];
1158 if (myIdx >= 0) {
1159 // I play in this live game
3d65195b
BA
1160 GameStorage.update(
1161 game.id,
1162 { clocks: game.clocks }
1163 );
3f22c2c3
BA
1164 }
1165 } else {
1166 if (!!game.initime)
1167 // It's my turn: clocks not updated yet
1168 game.clocks[myIdx] -= (Date.now() - game.initime) / 1000;
77c50966 1169 }
32f6285e 1170 }
1ef65040
BA
1171 else
1172 // gtype == "import"
1173 game.clocks = [tc.mainTime, tc.mainTime];
1174 // Live games before 26/03/2020 don't have chat history:
1175 if (!game.chats) game.chats = []; //TODO: remove line
1176 // Sort chat messages from newest to oldest
1177 game.chats.sort((c1, c2) => c2.added - c1.added);
1178 if (
1179 myIdx >= 0 &&
1180 game.chats.length > 0 &&
1181 (!game.chatRead || game.chatRead < game.chats[0].added)
1182 ) {
1183 // A chat message arrived since my last reading:
1184 document.getElementById("chatBtn").classList.add("somethingnew");
1185 }
32f6285e
BA
1186 // TODO: merge next 2 "if" conditions
1187 if (!!game.drawOffer) {
1188 if (game.drawOffer == "t")
1189 // Three repetitions
1190 this.drawOffer = "threerep";
1191 else {
1192 // Draw offered by any of the players:
1193 if (myIdx < 0) this.drawOffer = "received";
c292ebb2
BA
1194 else {
1195 // I play in this game:
1196 if (
32f6285e
BA
1197 (game.drawOffer == "w" && myIdx == 0) ||
1198 (game.drawOffer == "b" && myIdx == 1)
c292ebb2 1199 )
32f6285e
BA
1200 this.drawOffer = "sent";
1201 else this.drawOffer = "received";
c292ebb2
BA
1202 }
1203 }
32f6285e
BA
1204 }
1205 if (!!game.rematchOffer) {
1206 if (myIdx < 0) this.rematchOffer = "received";
1207 else {
1208 // I play in this game:
1209 if (
1210 (game.rematchOffer == "w" && myIdx == 0) ||
1211 (game.rematchOffer == "b" && myIdx == 1)
9eccb8aa 1212 ) {
32f6285e 1213 this.rematchOffer = "sent";
9eccb8aa 1214 }
32f6285e 1215 else this.rematchOffer = "received";
5aa14a21 1216 }
32f6285e
BA
1217 }
1218 this.repeat = {}; //reset: scan past moves' FEN:
1219 let repIdx = 0;
1ef65040 1220 this.vr = new V(game.fenStart);
32f6285e
BA
1221 let curTurn = "n";
1222 game.moves.forEach(m => {
1ef65040
BA
1223 playMove(m, this.vr);
1224 const fenIdx = this.vr.getFenForRepeat();
32f6285e
BA
1225 this.repeat[fenIdx] = this.repeat[fenIdx]
1226 ? this.repeat[fenIdx] + 1
1227 : 1;
1228 });
1ef65040
BA
1229 // Imported games don't have current FEN
1230 if (!game.fen) game.fen = this.vr.getFen();
32f6285e
BA
1231 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
1232 this.game = Object.assign(
1233 // NOTE: assign mycolor here, since BaseGame could also be VS computer
1234 {
1235 type: gtype,
1236 increment: tc.increment,
1237 mycolor: mycolor,
1238 // opponent sid not strictly required (or available), but easier
1239 // at least oppsid or oppid is available anyway:
1240 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
1241 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id
1242 },
1243 game
1244 );
1245 this.$refs["basegame"].re_setVariables(this.game);
ad030c7d
BA
1246 // Initial loading:
1247 this.gotMoveIdx = game.moves.length - 1;
1248 // If we arrive here after 'nextGame' action, the board might be hidden
1249 let boardDiv = document.querySelector(".game");
1250 if (!!boardDiv && boardDiv.style.visibility == "hidden")
1251 boardDiv.style.visibility = "visible";
32f6285e
BA
1252 this.re_setClocks();
1253 this.$nextTick(() => {
1254 this.game.rendered = true;
1255 // Did lastate arrive before game was rendered?
b9ce3d0f 1256 if (!!this.lastate) this.processLastate();
32f6285e
BA
1257 });
1258 if (this.lastateAsked) {
1259 this.lastateAsked = false;
1260 this.sendLastate(game.oppsid);
1261 }
32f6285e
BA
1262 if (!!callback) callback();
1263 },
f54f4c26
BA
1264 loadVariantThenGame: async function(game, callback) {
1265 await import("@/variants/" + game.vname + ".js")
1266 .then((vModule) => {
1267 window.V = vModule[game.vname + "Rules"];
1268 this.loadGame(game, callback);
1269 });
26d8a01a 1270 this.rulesContent =
70c9745d
BA
1271 afterRawLoad(
1272 require(
1273 "raw-loader!@/translations/rules/" +
1274 game.vname + "/" + this.st.lang + ".pug"
1275 ).default
1276 ).replace(/(fen:)([^:]*):/g, replaceByDiag);
f54f4c26
BA
1277 },
1278 // 3 cases for loading a game:
1279 // - from indexedDB (running or completed live game I play)
1280 // - from server (one correspondance game I play[ed] or not)
1281 // - from remote peer (one live game I don't play, finished or not)
1282 fetchGame: function(callback) {
e50a8025
BA
1283 if (
1284 Number.isInteger(this.gameRef) ||
1285 !isNaN(parseInt(this.gameRef, 10))
1286 ) {
f54f4c26
BA
1287 // corr games identifiers are integers
1288 ajax(
1289 "/games",
1290 "GET",
1291 {
1292 data: { gid: this.gameRef },
1293 success: (res) => {
1294 res.game.moves.forEach(m => {
1295 m.squares = JSON.parse(m.squares);
1296 });
1297 callback(res.game);
e57c4de4 1298 }
f54f4c26
BA
1299 }
1300 );
5f918a27 1301 }
1ef65040 1302 else if (!!this.gameRef.match(/^i/))
5f918a27
BA
1303 // Game import (maybe remote)
1304 ImportgameStorage.get(this.gameRef, callback);
1305 else
1306 // Local live game (or remote)
f54f4c26 1307 GameStorage.get(this.gameRef, callback);
a6088c90 1308 },
9ef63965 1309 re_setClocks: function() {
3f22c2c3 1310 this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':'));
dcff8e82 1311 if (this.game.moves.length < 2 || this.game.score != "*") {
9ef63965 1312 // 1st move not completed yet, or game over: freeze time
9ef63965
BA
1313 return;
1314 }
1315 const currentTurn = this.vr.turn;
8477e53d 1316 const currentMovesCount = this.game.moves.length;
6808d7a1 1317 const colorIdx = ["w", "b"].indexOf(currentTurn);
e01e086d
BA
1318 this.clockUpdate = setInterval(
1319 () => {
1320 if (
3f22c2c3 1321 this.game.clocks[colorIdx] < 0 ||
e01e086d
BA
1322 this.game.moves.length > currentMovesCount ||
1323 this.game.score != "*"
1324 ) {
1325 clearInterval(this.clockUpdate);
7ebc0408 1326 this.clockUpdate = null;
3f22c2c3 1327 if (this.game.clocks[colorIdx] < 0)
e01e086d
BA
1328 this.gameOver(
1329 currentTurn == "w" ? "0-1" : "1-0",
1330 "Time"
1331 );
3f22c2c3 1332 } else {
e01e086d
BA
1333 this.$set(
1334 this.virtualClocks,
1335 colorIdx,
3f22c2c3 1336 ppt(Math.max(0, --this.game.clocks[colorIdx])).split(':')
6808d7a1 1337 );
3f22c2c3 1338 }
e01e086d
BA
1339 },
1340 1000
1341 );
9ef63965 1342 },
57eb158f 1343 // Update variables and storage after a move:
e71161fb 1344 processMove: function(move, data) {
1ef65040
BA
1345 if (this.game.type == "import")
1346 // Shouldn't receive any messages in this mode:
1347 return;
e5c1d0fb 1348 if (!data) data = {};
e71161fb 1349 const moveCol = this.vr.turn;
8f16069a
BA
1350 const colorIdx = ["w", "b"].indexOf(moveCol);
1351 const nextIdx = 1 - colorIdx;
e71161fb 1352 const doProcessMove = () => {
dcff8e82 1353 const origMovescount = this.game.moves.length;
3f22c2c3
BA
1354 // The move is (about to be) played: stop clock
1355 clearInterval(this.clockUpdate);
7ebc0408 1356 this.clockUpdate = null;
f9c36b2d 1357 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e71161fb
BA
1358 if (this.drawOffer == "received")
1359 // I refuse draw
1360 this.drawOffer = "";
dcff8e82 1361 if (this.game.type == "live" && origMovescount >= 2) {
3f22c2c3
BA
1362 this.game.clocks[colorIdx] += this.game.increment;
1363 // For a correct display in casqe of disconnected opponent:
1364 this.$set(
1365 this.virtualClocks,
1366 colorIdx,
1367 ppt(this.game.clocks[colorIdx]).split(':')
1368 );
1369 GameStorage.update(this.gameRef, {
1370 // It's not my turn anymore:
1371 initime: null
1372 });
e71161fb 1373 }
dce792f6 1374 }
dcff8e82 1375 // Update current game object:
e71161fb 1376 playMove(move, this.vr);
f54f4c26
BA
1377 if (!data.score)
1378 // Received move, score is computed in BaseGame, but maybe not yet.
1379 // ==> Compute it here, although this is redundant (TODO)
1380 data.score = this.vr.getCurrentScore();
1381 if (data.score != "*") this.gameOver(data.score);
dcff8e82 1382 this.game.moves.push(move);
e71161fb 1383 this.game.fen = this.vr.getFen();
3f22c2c3 1384 if (this.game.type == "corr") {
8be8238c 1385 // In corr games, just reset clock to mainTime:
e01e086d
BA
1386 this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime;
1387 }
e71161fb 1388 // If repetition detected, consider that a draw offer was received:
f9c36b2d 1389 const fenObj = this.vr.getFenForRepeat();
e01e086d
BA
1390 this.repeat[fenObj] =
1391 !!this.repeat[fenObj]
1392 ? this.repeat[fenObj] + 1
1393 : 1;
9a1e3abe
BA
1394 if (this.repeat[fenObj] >= 3) {
1395 if (V.LoseOnRepetition)
1396 this.gameOver(moveCol == "w" ? "0-1" : "1-0", "Repetition");
1397 else this.drawOffer = "threerep";
1398 }
e71161fb 1399 else if (this.drawOffer == "threerep") this.drawOffer = "";
dcff8e82
BA
1400 if (!!this.game.mycolor && !data.receiveMyMove) {
1401 // NOTE: 'var' to see that variable outside this block
1402 var filtered_move = getFilteredMove(move);
1403 }
cafe0166
BA
1404 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
1405 // Notify turn on MyGames page:
1406 this.notifyMyGames(
1407 "turn",
1408 {
f54f4c26 1409 gid: this.gameRef,
cafe0166
BA
1410 turn: this.vr.turn
1411 }
1412 );
1413 }
aae89b49
BA
1414 // Since corr games are stored at only one location, update should be
1415 // done only by one player for each move:
3f22c2c3
BA
1416 if (
1417 this.game.type == "live" &&
1418 !!this.game.mycolor &&
1419 moveCol != this.game.mycolor &&
1420 this.game.moves.length >= 2
1421 ) {
1422 // Receive a move: update initime
1423 this.game.initime = Date.now();
1424 GameStorage.update(this.gameRef, {
1425 // It's my turn now!
1426 initime: this.game.initime
1427 });
1428 }
e71161fb 1429 if (
f9c36b2d
BA
1430 !!this.game.mycolor &&
1431 !data.receiveMyMove &&
e71161fb
BA
1432 (this.game.type == "live" || moveCol == this.game.mycolor)
1433 ) {
1434 let drawCode = "";
1435 switch (this.drawOffer) {
1436 case "threerep":
1437 drawCode = "t";
1438 break;
1439 case "sent":
1440 drawCode = this.game.mycolor;
1441 break;
1442 case "received":
1443 drawCode = V.GetOppCol(this.game.mycolor);
1444 break;
1445 }
1446 if (this.game.type == "corr") {
aae89b49
BA
1447 // corr: only move, fen and score
1448 this.updateCorrGame({
e71161fb
BA
1449 fen: this.game.fen,
1450 move: {
1451 squares: filtered_move,
dcff8e82 1452 idx: origMovescount
e71161fb
BA
1453 },
1454 // Code "n" for "None" to force reset (otherwise it's ignored)
1455 drawOffer: drawCode || "n"
1456 });
1457 }
57eb158f
BA
1458 else {
1459 const updateStorage = () => {
f54f4c26 1460 GameStorage.update(this.gameRef, {
57eb158f
BA
1461 fen: this.game.fen,
1462 move: filtered_move,
1463 moveIdx: origMovescount,
1464 clocks: this.game.clocks,
57eb158f
BA
1465 drawOffer: drawCode
1466 });
1467 };
1468 // The active tab can update storage immediately
f5768809 1469 if (this.focus) updateStorage();
57eb158f
BA
1470 // Small random delay otherwise
1471 else setTimeout(updateStorage, 500 + 1000 * Math.random());
e71161fb 1472 }
e69f159d 1473 }
dcff8e82
BA
1474 // Send move ("newmove" event) to people in the room (if our turn)
1475 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e01e086d 1476 let sendMove = {
dcff8e82
BA
1477 move: filtered_move,
1478 index: origMovescount,
2c5d7b20
BA
1479 // color is required to check if this is my move
1480 // (if several tabs opened)
dcff8e82 1481 color: moveCol,
dcff8e82
BA
1482 cancelDrawOffer: this.drawOffer == ""
1483 };
e01e086d
BA
1484 if (this.game.type == "live")
1485 sendMove["clock"] = this.game.clocks[colorIdx];
8f16069a 1486 // (Live) Clocks will re-start when the opponent pingback arrive
dcff8e82
BA
1487 this.opponentGotMove = false;
1488 this.send("newmove", {data: sendMove});
1489 // If the opponent doesn't reply gotmove soon enough, re-send move:
ad030c7d 1490 // Do this at most 2 times, because more would mean network issues,
e01e086d
BA
1491 // opponent would then be expected to disconnect/reconnect.
1492 let counter = 1;
1493 const currentUrl = document.location.href;
aae89b49 1494 this.retrySendmove = setInterval(
57eb158f 1495 () => {
e01e086d
BA
1496 if (
1497 counter >= 3 ||
1498 this.opponentGotMove ||
1499 document.location.href != currentUrl //page change
1500 ) {
aae89b49 1501 clearInterval(this.retrySendmove);
57eb158f
BA
1502 return;
1503 }
c292ebb2
BA
1504 const oppsid = this.getOppsid();
1505 if (!oppsid)
57eb158f 1506 // Opponent is disconnected: he'll ask last state
aae89b49 1507 clearInterval(this.retrySendmove);
e01e086d
BA
1508 else {
1509 this.send("newmove", { data: sendMove, target: oppsid });
1510 counter++;
1511 }
57eb158f 1512 },
e01e086d 1513 1500
57eb158f 1514 );
dcff8e82 1515 }
e01e086d
BA
1516 else
1517 // Not my move or I'm an observer: just start other player's clock
1518 this.re_setClocks();
e71161fb 1519 };
f9c36b2d
BA
1520 if (
1521 this.game.type == "corr" &&
1522 moveCol == this.game.mycolor &&
1523 !data.receiveMyMove
1524 ) {
a17ae317 1525 let boardDiv = document.querySelector(".game");
5aa14a21
BA
1526 const afterSetScore = () => {
1527 doProcessMove();
1528 if (this.st.settings.gotonext && this.nextIds.length > 0)
1529 this.showNextGame();
1530 else {
5aa14a21 1531 // The board might have been hidden:
5aa14a21
BA
1532 if (boardDiv.style.visibility == "hidden")
1533 boardDiv.style.visibility = "visible";
3f22c2c3 1534 if (data.score == "*") this.re_setClocks();
e71161fb 1535 }
5aa14a21 1536 };
f4221ff1
BA
1537 if (!V.CorrConfirm) {
1538 afterSetScore();
1539 return;
1540 }
a17ae317
BA
1541 let el = document.querySelector("#buttonsConfirm > .acceptBtn");
1542 // We may play several moves in a row: in case of, remove listener:
1543 let elClone = el.cloneNode(true);
1544 el.parentNode.replaceChild(elClone, el);
1545 elClone.addEventListener(
1546 "click",
1547 () => {
1548 document.getElementById("modalConfirm").checked = false;
1549 if (!!data.score && data.score != "*")
1550 // Set score first
1551 this.gameOver(data.score, null, afterSetScore);
1552 else afterSetScore();
1553 }
1554 );
1555 // PlayOnBoard is enough, and more appropriate for Synchrone Chess
12d38d0f
BA
1556 const arMove = (Array.isArray(move) ? move : [move]);
1557 for (let i = 0; i < arMove.length; i++)
1558 V.PlayOnBoard(this.vr.board, arMove[i]);
a17ae317 1559 const position = this.vr.getBaseFen();
12d38d0f
BA
1560 for (let i = arMove.length - 1; i >= 0; i--)
1561 V.UndoOnBoard(this.vr.board, arMove[i]);
5aa14a21 1562 if (["all","byrow"].includes(V.ShowMoves)) {
5aa14a21
BA
1563 this.curDiag = getDiagram({
1564 position: position,
1565 orientation: V.CanFlip ? this.game.mycolor : "w"
1566 });
f3fe29d8
BA
1567 document.querySelector("#confirmDiv > .card").style.width =
1568 boardDiv.offsetWidth + "px";
ad030c7d
BA
1569 }
1570 else {
5aa14a21 1571 // Incomplete information: just ask confirmation
a17ae317 1572 // Hide the board, because otherwise it could reveal infos
5aa14a21 1573 boardDiv.style.visibility = "hidden";
a17ae317 1574 this.moveNotation = getFullNotation(move);
5aa14a21 1575 }
a17ae317 1576 document.getElementById("modalConfirm").checked = true;
6d68309a 1577 }
aae89b49 1578 else {
5aa14a21 1579 // Normal situation
5aa14a21 1580 if (!!data.score && data.score != "*")
e01e086d
BA
1581 this.gameOver(data.score, null, doProcessMove);
1582 else doProcessMove();
aae89b49 1583 }
b4fb1612 1584 },
5b4de147 1585 cancelMove: function() {
a17ae317
BA
1586 let boardDiv = document.querySelector(".game");
1587 if (boardDiv.style.visibility == "hidden")
1588 boardDiv.style.visibility = "visible";
5b4de147
BA
1589 document.getElementById("modalConfirm").checked = false;
1590 this.$refs["basegame"].cancelLastMove();
1591 },
5aa14a21
BA
1592 // In corr games, callback to change page only after score is set:
1593 gameOver: function(score, scoreMsg, callback) {
430a2038 1594 this.game.score = score;
5aa14a21 1595 if (!scoreMsg) scoreMsg = getScoreMessage(score);
a17ae317 1596 this.game.scoreMsg = scoreMsg;
5b18515f 1597 document.getElementById("modalRules").checked = false;
3ca0ef9e
BA
1598 // Display result in a un-missable way:
1599 document.getElementById("modalScore").checked = true;
5aa14a21 1600 this.$set(this.game, "scoreMsg", scoreMsg);
ab6f48ea 1601 const myIdx = this.game.players.findIndex(p => {
751d7ca4
BA
1602 return (
1603 p.sid == this.st.user.sid ||
1604 (!!p.name && p.id == this.st.user.id)
1605 );
ab6f48ea 1606 });
6808d7a1 1607 if (myIdx >= 0) {
8477e53d 1608 // OK, I play in this game
aae89b49 1609 const scoreObj = {
6808d7a1
BA
1610 score: score,
1611 scoreMsg: scoreMsg
aae89b49 1612 };
5aa14a21 1613 if (this.game.type == "live") {
f54f4c26 1614 GameStorage.update(this.gameRef, scoreObj);
f5768809
BA
1615 // Notify myself locally if I'm elsewhere:
1616 if (!this.focus) {
1617 notify(
1618 "Game over",
1619 { body: score + " : " + scoreMsg }
1620 );
1621 }
5aa14a21
BA
1622 if (!!callback) callback();
1623 }
1624 else this.updateCorrGame(scoreObj, callback);
2c5d7b20
BA
1625 // Notify the score to main Hall.
1626 // TODO: only one player (currently double send)
6808d7a1 1627 this.send("result", { gid: this.game.id, score: score });
cafe0166
BA
1628 // Also to MyGames page (TODO: doubled as well...)
1629 this.notifyMyGames(
1630 "score",
1631 {
f54f4c26 1632 gid: this.gameRef,
cafe0166
BA
1633 score: score
1634 }
1635 );
dcd68c41 1636 }
5aa14a21 1637 else if (!!callback) callback();
6808d7a1
BA
1638 }
1639 }
a6088c90
BA
1640};
1641</script>
7e1a1fe9 1642
41c80bb6 1643<style lang="sass" scoped>
3ca0ef9e 1644#scoreDiv > .card, #rematchDiv > .card
a06fc4ba 1645 padding: 10px 0
c292ebb2
BA
1646 max-width: 430px
1647
07052665
BA
1648#rulesDiv > .card
1649 padding: 5px 0
26d8a01a 1650 max-width: 50%
07052665 1651 max-height: 100%
26d8a01a
BA
1652 @media screen and (max-width: 1500px)
1653 max-width: 67%
07052665
BA
1654 @media screen and (max-width: 1024px)
1655 max-width: 85%
1656 @media screen and (max-width: 767px)
1657 max-width: 100%
1658
af34341d 1659p.score-section
a06fc4ba 1660 margin: 0
af34341d
BA
1661 font-size: 1.3em
1662 span.score
1663 font-weight: bold
3ca0ef9e 1664
72ccbd67 1665.connected
050ae3b5 1666 background-color: lightgreen
72ccbd67 1667
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1668#participants
1669 margin-left: 5px
1670
1671.anonymous
1672 color: grey
1673 font-style: italic
1674
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1675#playersInfo > p
1676 margin: 0
1677
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1678@media screen and (max-width: 767px)
1679 .game
1680 width: 100%
72ccbd67 1681
430a2038 1682#actions
cf94b843 1683 display: inline-block
1d6d7b1d 1684 margin: 0
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1685
1686button
1687 display: inline-block
1688 margin: 0
1689 display: inline-flex
1690 img
54ec15eb 1691 height: 22px
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1692 display: flex
1693 @media screen and (max-width: 767px)
1694 height: 18px
a1c48034 1695
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1696#aboveBoard
1697 text-align: center
050ae3b5 1698
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1699.user-bio
1700 display: inline
1701 font-size: 1.5rem
1702 @media screen and (max-width: 767px)
1703 font-size: 1.2rem
1704 padding: 0 3px
1705
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1706.variant-cadence
1707 padding-right: 10px
1708
1709.variant-name
8c5f5390 1710 font-weight: bold
77c50966 1711 padding-right: 10px
77c50966 1712
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1713span#nextGame
1714 background-color: #edda99
1715 cursor: pointer
1716 display: inline-block
1717 margin-right: 10px
1718
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1719span.separator
1720 display: inline-block
1721 margin: 0
1722 padding: 0
1723 width: 10px
1724
57eb158f 1725span.time
050ae3b5 1726 font-size: 2rem
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1727 @media screen and (max-width: 767px)
1728 font-size: 1.5rem
050ae3b5 1729 display: inline-block
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1730 .time-left
1731 margin-left: 10px
1732 .time-right
1733 margin-left: 5px
1734 .time-separator
1735 margin-left: 5px
1736 position: relative
1737 top: -1px
1738
1739span.yourturn
1740 color: #831B1B
1741 .time-separator
1742 animation: blink-animation 2s steps(3, start) infinite
1743@keyframes blink-animation
1744 to
1745 visibility: hidden
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1746
1747.split-names
1748 display: inline-block
1749 margin: 0 15px
1750
5b4de147 1751#chatWrap > .card
a1c48034 1752 padding-top: 20px
a154d45e 1753 max-width: 767px
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1754 border: none
1755
1756#confirmDiv > .card
1757 max-width: 767px
1758 max-height: 100%
cf94b843 1759
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1760.draw-sent, .draw-sent:hover
1761 background-color: lightyellow
1762
1763.draw-received, .draw-received:hover
5b3d4006 1764 background-color: #73C6B6
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1765
1766.draw-threerep, .draw-threerep:hover
659a9bd2 1767 background-color: #D2B4DE
2f258c37 1768
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1769.rematch-sent, .rematch-sent:hover
1770 background-color: lightyellow
1771
1772.rematch-received, .rematch-received:hover
659a9bd2 1773 background-color: #48C9B0
c292ebb2 1774
2f258c37 1775.somethingnew
659a9bd2 1776 background-color: #D2B4DE
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1777
1778.diagram
1779 margin: 0 auto
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1780 width: 100%
1781
1782#buttonsConfirm
1783 margin: 0
1784 & > button > span
1785 width: 100%
1786 text-align: center
1787
1788button.acceptBtn
1789 background-color: lightgreen
1790button.refuseBtn
1791 background-color: red
07052665 1792
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1793a#variantNameInGame
1794 color: var(--card-fore-color)
07052665 1795 text-align: center
07052665 1796 font-weight: bold
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1797 font-size: calc(1rem * var(--heading-ratio))
1798 line-height: 1.2
1799 margin: calc(1.5 * var(--universal-margin))
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1800</style>
1801
1802<style lang="sass">
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1803@import "@/styles/_rules.sass"
1804@import "@/styles/_board_squares_img.sass"
7e1a1fe9 1805</style>