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c322a844 BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | ||
3 | export const VariantRules = class RifleRules extends ChessRules { | |
c322a844 BA |
4 | getBasicMove([sx, sy], [ex, ey], tr) { |
5 | let mv = new Move({ | |
6 | appear: [], | |
7 | vanish: [], | |
8 | start: {x:sx, y:sy}, | |
9 | end: {x:ex, y:ey} | |
10 | }); | |
11 | if (this.board[ex][ey] != V.EMPTY) { | |
12 | // No movement: just vanishing enemy piece | |
13 | mv.vanish = [ | |
14 | new PiPo({ | |
15 | x: ex, | |
16 | y: ey, | |
17 | c: this.getColor(ex, ey), | |
18 | p: this.getPiece(ex, ey) | |
19 | }) | |
20 | ]; | |
21 | } | |
22 | else { | |
23 | // Normal move | |
24 | mv.appear = [ | |
25 | new PiPo({ | |
26 | x: ex, | |
27 | y: ey, | |
28 | c: tr ? tr.c : this.getColor(sx, sy), | |
29 | p: tr ? tr.p : this.getPiece(sx, sy) | |
30 | }) | |
31 | ]; | |
32 | mv.vanish = [ | |
33 | new PiPo({ | |
34 | x: sx, | |
35 | y: sy, | |
36 | c: this.getColor(sx, sy), | |
37 | p: this.getPiece(sx, sy) | |
38 | }) | |
39 | ]; | |
40 | } | |
41 | ||
42 | return mv; | |
43 | } | |
f35b9960 BA |
44 | |
45 | getPotentialPawnMoves([x, y]) { | |
46 | const color = this.turn; | |
47 | let moves = []; | |
48 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
49 | const shiftX = color == "w" ? -1 : 1; | |
50 | const startRank = color == "w" ? sizeX - 2 : 1; | |
51 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
52 | ||
53 | const finalPieces = | |
54 | x + shiftX == lastRank | |
55 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
56 | : [V.PAWN]; | |
57 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
58 | for (let piece of finalPieces) { | |
59 | moves.push( | |
60 | this.getBasicMove([x, y], [x + shiftX, y], { | |
61 | c: color, | |
62 | p: piece | |
63 | }) | |
64 | ); | |
65 | } | |
66 | if ( | |
67 | x == startRank && | |
68 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
69 | ) { | |
70 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
71 | } | |
72 | } | |
73 | // Captures | |
74 | for (let shiftY of [-1, 1]) { | |
75 | if ( | |
76 | y + shiftY >= 0 && | |
77 | y + shiftY < sizeY && | |
78 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
79 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
80 | ) { | |
81 | for (let piece of finalPieces) { | |
82 | moves.push( | |
83 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
84 | c: color, | |
85 | p: piece | |
86 | }) | |
87 | ); | |
88 | } | |
89 | } | |
90 | } | |
91 | ||
92 | // En passant | |
93 | const Lep = this.epSquares.length; | |
94 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
95 | if ( | |
96 | !!epSquare && | |
97 | epSquare.x == x + shiftX && | |
98 | Math.abs(epSquare.y - y) == 1 | |
99 | ) { | |
100 | let enpassantMove = new Move({ | |
101 | appear: [], | |
102 | vanish: [], | |
103 | start: {x:x, y:y}, | |
104 | end: {x:x+shiftX, y:epSquare.y} | |
105 | }); | |
106 | enpassantMove.vanish.push({ | |
107 | x: x, | |
108 | y: epSquare.y, | |
109 | p: "p", | |
110 | c: this.getColor(x, epSquare.y) | |
111 | }); | |
112 | moves.push(enpassantMove); | |
113 | } | |
114 | ||
115 | return moves; | |
116 | } | |
c322a844 | 117 | }; |