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1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
32f6285e | 5 | export class LosersRules extends ChessRules { |
7e8a7ea1 | 6 | |
6b7b2cf7 BA |
7 | // Trim all non-capturing moves |
8 | static KeepCaptures(moves) { | |
57d9b2c4 | 9 | return moves.filter(m => m.vanish.length == 2 && m.appear.length == 1); |
dac39588 BA |
10 | } |
11 | ||
801e2870 | 12 | // Stop at the first capture found (if any) |
6808d7a1 | 13 | atLeastOneCapture() { |
dac39588 | 14 | const color = this.turn; |
6808d7a1 BA |
15 | for (let i = 0; i < V.size.x; i++) { |
16 | for (let j = 0; j < V.size.y; j++) { | |
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17 | if ( |
18 | this.board[i][j] != V.EMPTY && | |
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19 | this.getColor(i, j) == color && |
20 | this.getPotentialMovesFrom([i, j]).some(m => { | |
21 | return ( | |
22 | // Warning: discard castle moves | |
23 | m.vanish.length == 2 && m.appear.length == 1 && | |
24 | this.filterValid([m]).length == 1 | |
25 | ); | |
26 | }) | |
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27 | ) { |
28 | return true; | |
dac39588 BA |
29 | } |
30 | } | |
31 | } | |
32 | return false; | |
33 | } | |
34 | ||
6808d7a1 BA |
35 | getPossibleMovesFrom(sq) { |
36 | let moves = this.filterValid(this.getPotentialMovesFrom(sq)); | |
6b7b2cf7 | 37 | const captureMoves = V.KeepCaptures(moves); |
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38 | |
39 | console.log(this.atLeastOneCapture()); | |
40 | ||
6b7b2cf7 BA |
41 | if (captureMoves.length > 0) return captureMoves; |
42 | if (this.atLeastOneCapture()) return []; | |
dac39588 BA |
43 | return moves; |
44 | } | |
45 | ||
6808d7a1 | 46 | getAllValidMoves() { |
6b7b2cf7 | 47 | const moves = super.getAllValidMoves(); |
a34caace BA |
48 | if (moves.some(m => m.vanish.length == 2 && m.appear.length == 1)) |
49 | return V.KeepCaptures(moves); | |
dac39588 BA |
50 | return moves; |
51 | } | |
52 | ||
6808d7a1 | 53 | getCurrentScore() { |
6b7b2cf7 BA |
54 | // If only my king remains, I win |
55 | const color = this.turn; | |
56 | let onlyKing = true; | |
57 | outerLoop: for (let i=0; i<V.size.x; i++) { | |
58 | for (let j=0; j<V.size.y; j++) { | |
59 | if ( | |
60 | this.board[i][j] != V.EMPTY && | |
61 | this.getColor(i,j) == color && | |
62 | this.getPiece(i,j) != V.KING | |
63 | ) { | |
64 | onlyKing = false; | |
65 | break outerLoop; | |
66 | } | |
67 | } | |
68 | } | |
69 | if (onlyKing) return color == "w" ? "1-0" : "0-1"; | |
70 | if (this.atLeastOneMove()) return "*"; | |
71 | // No valid move: the side who cannot move (or is checkmated) wins | |
6808d7a1 | 72 | return this.turn == "w" ? "1-0" : "0-1"; |
dac39588 BA |
73 | } |
74 | ||
6808d7a1 | 75 | evalPosition() { |
6b7b2cf7 BA |
76 | // Less material is better (more subtle in fact but...) |
77 | return -super.evalPosition(); | |
dac39588 | 78 | } |
7e8a7ea1 | 79 | |
6808d7a1 | 80 | }; |