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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export const VariantRules = class ArenaRules extends ChessRules { | |
4 | static get hasFlags() { | |
5 | return false; | |
6 | } | |
7 | ||
7ba4a5bc BA |
8 | static GenRandInitFen(randomness) { |
9 | return ChessRules | |
10 | .GenRandInitFen(randomness) | |
11 | .replace("w 0 1111 -", "w 0 -"); | |
c3a86f01 BA |
12 | } |
13 | ||
14 | static InArena(x) { | |
15 | return Math.abs(3.5 - x) <= 1.5; | |
16 | } | |
17 | ||
18 | getPotentialMovesFrom([x, y]) { | |
19 | const moves = super.getPotentialMovesFrom([x, y]); | |
20 | // Eliminate moves which neither enter the arena or capture something | |
21 | return moves.filter(m => { | |
22 | const startInArena = V.InArena(m.start.x); | |
23 | const endInArena = V.InArena(m.end.x); | |
24 | return ( | |
25 | (startInArena && endInArena && m.vanish.length == 2) || | |
26 | (!startInArena && endInArena) | |
27 | ); | |
28 | }); | |
29 | ||
30 | return moves; | |
31 | } | |
32 | ||
33 | getPotentialPawnMoves([x, y]) { | |
34 | const color = this.turn; | |
35 | let moves = []; | |
36 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
37 | const shiftX = color == "w" ? -1 : 1; | |
38 | const startRank = color == "w" ? sizeX - 2 : 1; | |
39 | ||
40 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
41 | // One square forward | |
42 | moves.push(this.getBasicMove([x, y], [x + shiftX, y])); | |
43 | // Next condition because pawns on 1st rank can generally jump | |
44 | if ( | |
45 | x == startRank && | |
46 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
47 | ) { | |
48 | // Two squares jump | |
49 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
50 | } | |
51 | } | |
d1be8046 | 52 | // Captures: also possible backward |
c3a86f01 | 53 | for (let shiftY of [-1, 1]) { |
d1be8046 BA |
54 | if (y + shiftY >= 0 && y + shiftY < sizeY) { |
55 | for (let direction of [-1,1]) { | |
56 | if ( | |
57 | this.board[x + direction][y + shiftY] != V.EMPTY && | |
58 | this.canTake([x, y], [x + direction, y + shiftY]) | |
59 | ) { | |
60 | moves.push(this.getBasicMove([x, y], [x + direction, y + shiftY])); | |
61 | } | |
62 | } | |
c3a86f01 BA |
63 | } |
64 | } | |
65 | ||
66 | // En passant | |
67 | const Lep = this.epSquares.length; | |
68 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
69 | if ( | |
70 | !!epSquare && | |
71 | epSquare.x == x + shiftX && | |
72 | Math.abs(epSquare.y - y) == 1 | |
73 | ) { | |
74 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
75 | enpassantMove.vanish.push({ | |
76 | x: x, | |
77 | y: epSquare.y, | |
78 | p: "p", | |
79 | c: this.getColor(x, epSquare.y) | |
80 | }); | |
81 | moves.push(enpassantMove); | |
82 | } | |
83 | ||
84 | return moves; | |
85 | } | |
86 | ||
87 | getPotentialQueenMoves(sq) { | |
88 | return this.getSlideNJumpMoves( | |
89 | sq, | |
90 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
91 | ).filter(m => { | |
92 | // Filter out moves longer than 3 squares | |
93 | return Math.max( | |
94 | Math.abs(m.end.x - m.start.x), | |
95 | Math.abs(m.end.y - m.start.y)) <= 3; | |
96 | }); | |
97 | } | |
98 | ||
99 | getPotentialKingMoves(sq) { | |
100 | return this.getSlideNJumpMoves( | |
101 | sq, | |
102 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
103 | ).filter(m => { | |
104 | // Filter out moves longer than 3 squares | |
105 | return Math.max( | |
106 | Math.abs(m.end.x - m.start.x), | |
107 | Math.abs(m.end.y - m.start.y)) <= 3; | |
108 | }); | |
109 | } | |
110 | ||
111 | getCheckSquares() { | |
112 | return []; | |
113 | } | |
114 | ||
115 | filterValid(moves) { | |
116 | // No check conditions | |
117 | return moves; | |
118 | } | |
119 | ||
120 | getCurrentScore() { | |
121 | const color = this.turn; | |
122 | if (!this.atLeastOneMove()) | |
123 | // I cannot move anymore | |
124 | return color == "w" ? "0-1" : "1-0"; | |
125 | // Win if the opponent has no more pieces left (in the Arena), | |
126 | // (and/)or if he lost both his dukes. | |
127 | let someUnitRemain = false; | |
128 | let atLeastOneDuke = false; | |
129 | let somethingInArena = false; | |
130 | outerLoop: for (let i=0; i<V.size.x; i++) { | |
131 | for (let j=0; j<V.size.y; j++) { | |
132 | if (this.getColor(i,j) == color) { | |
133 | someUnitRemain = true; | |
134 | if (this.movesCount >= 2 && V.InArena(i)) { | |
135 | somethingInArena = true; | |
136 | if (atLeastOneDuke) | |
137 | break outerLoop; | |
138 | } | |
139 | if ([V.QUEEN,V.KING].includes(this.getPiece(i,j))) { | |
140 | atLeastOneDuke = true; | |
141 | if (this.movesCount < 2 || somethingInArena) | |
142 | break outerLoop; | |
143 | } | |
144 | } | |
145 | } | |
146 | } | |
147 | if ( | |
148 | !someUnitRemain || | |
149 | !atLeastOneDuke || | |
150 | (this.movesCount >= 2 && !somethingInArena) | |
151 | ) { | |
152 | return color == "w" ? "0-1" : "1-0"; | |
153 | } | |
154 | return "*"; | |
155 | } | |
156 | }; |