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1 | import { ChessRules } from "@/base_rules"; |
2 | import { randInt } from "@/utils/alea"; | |
3 | ||
4 | export class ApocalypseRules extends ChessRules { | |
5 | static get PawnSpecs() { | |
6 | return Object.assign( | |
7 | {}, | |
8 | ChessRules.PawnSpecs, | |
9 | { | |
10 | twoSquares: false, | |
11 | promotions: [V.KNIGHT] | |
12 | } | |
13 | ); | |
14 | } | |
15 | ||
16 | static get HasCastle() { | |
17 | return false; | |
18 | } | |
19 | ||
20 | static get HasEnpassant() { | |
21 | return false; | |
22 | } | |
23 | ||
24 | static get CanAnalyze() { | |
6ec2feb2 | 25 | return true; //false; |
1a3cfdc0 BA |
26 | } |
27 | ||
28 | static get ShowMoves() { | |
29 | return "byrow"; | |
30 | } | |
31 | ||
6ec2feb2 BA |
32 | getPPpath(m) { |
33 | // Show the piece taken, if any, and not multiple pawns: | |
34 | if (m.vanish.length == 1) return "Apocalypse/empty"; | |
35 | return m.vanish[1].c + m.vanish[1].p; | |
36 | } | |
37 | ||
1a3cfdc0 BA |
38 | static get PIECES() { |
39 | return [V.PAWN, V.KNIGHT]; | |
40 | } | |
41 | ||
42 | static IsGoodPosition(position) { | |
43 | if (position.length == 0) return false; | |
44 | const rows = position.split("/"); | |
45 | if (rows.length != V.size.x) return false; | |
46 | // At least one pawn per color | |
47 | let pawns = { "p": 0, "P": 0 }; | |
48 | for (let row of rows) { | |
49 | let sumElts = 0; | |
50 | for (let i = 0; i < row.length; i++) { | |
51 | if (['P','p'].includes(row[i])) pawns[row[i]]++; | |
52 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; | |
53 | else { | |
54 | const num = parseInt(row[i]); | |
55 | if (isNaN(num)) return false; | |
56 | sumElts += num; | |
57 | } | |
58 | } | |
59 | if (sumElts != V.size.y) return false; | |
60 | } | |
61 | if (Object.values(pawns).some(v => v == 0)) | |
62 | return false; | |
63 | return true; | |
64 | } | |
65 | ||
66 | static IsGoodFen(fen) { | |
67 | if (!ChessRules.IsGoodFen(fen)) return false; | |
68 | const fenParsed = V.ParseFen(fen); | |
69 | // 4) Check whiteMove | |
70 | if ( | |
71 | ( | |
72 | fenParsed.turn == "w" && | |
73 | // NOTE: do not check really JSON stringified move... | |
74 | (!fenParsed.whiteMove || fenParsed.whiteMove == "-") | |
75 | ) | |
76 | || | |
77 | (fenParsed.turn == "b" && fenParsed.whiteMove != "-") | |
78 | ) { | |
79 | return false; | |
80 | } | |
81 | return true; | |
82 | } | |
83 | ||
84 | static IsGoodFlags(flags) { | |
85 | return !!flags.match(/^[0-2]{2,2}$/); | |
86 | } | |
87 | ||
88 | aggregateFlags() { | |
89 | return this.penaltyFlags; | |
90 | } | |
91 | ||
92 | disaggregateFlags(flags) { | |
93 | this.penaltyFlags = flags; | |
94 | } | |
95 | ||
96 | static ParseFen(fen) { | |
97 | const fenParts = fen.split(" "); | |
98 | return Object.assign( | |
99 | ChessRules.ParseFen(fen), | |
100 | { whiteMove: fenParts[4] } | |
101 | ); | |
102 | } | |
103 | ||
104 | static get size() { | |
105 | return { x: 5, y: 5 }; | |
106 | } | |
107 | ||
108 | static GenRandInitFen() { | |
109 | return "npppn/p3p/5/P3P/NPPPN w 0 00 -"; | |
110 | } | |
111 | ||
112 | getFen() { | |
113 | return super.getFen() + " " + this.getWhitemoveFen(); | |
114 | } | |
115 | ||
116 | getFenForRepeat() { | |
117 | return super.getFenForRepeat() + "_" + this.getWhitemoveFen(); | |
118 | } | |
119 | ||
120 | getFlagsFen() { | |
6ec2feb2 BA |
121 | return ( |
122 | this.penaltyFlags['w'].toString() + this.penaltyFlags['b'].toString() | |
123 | ); | |
1a3cfdc0 BA |
124 | } |
125 | ||
126 | setOtherVariables(fen) { | |
127 | const parsedFen = V.ParseFen(fen); | |
128 | this.setFlags(parsedFen.flags); | |
129 | // Also init whiteMove | |
130 | this.whiteMove = | |
131 | parsedFen.whiteMove != "-" | |
132 | ? JSON.parse(parsedFen.whiteMove) | |
133 | : null; | |
134 | } | |
135 | ||
136 | setFlags(fenflags) { | |
6ec2feb2 BA |
137 | this.penaltyFlags = { |
138 | 'w': parseInt(fenflags[0]), | |
139 | 'b': parseInt(fenflags[1]) | |
140 | }; | |
1a3cfdc0 BA |
141 | } |
142 | ||
143 | getWhitemoveFen() { | |
144 | if (!this.whiteMove) return "-"; | |
145 | return JSON.stringify({ | |
146 | start: this.whiteMove.start, | |
147 | end: this.whiteMove.end, | |
148 | appear: this.whiteMove.appear, | |
e45c98ec BA |
149 | vanish: this.whiteMove.vanish, |
150 | illegal: this.whiteMove.illegal | |
1a3cfdc0 BA |
151 | }); |
152 | } | |
153 | ||
154 | getSpeculations(moves, sq) { | |
155 | let moveSet = {}; | |
156 | moves.forEach(m => { | |
157 | const mHash = "m" + m.start.x + m.start.y + m.end.x + m.end.y; | |
158 | moveSet[mHash] = true; | |
159 | }); | |
160 | const color = this.turn; | |
161 | this.turn = V.GetOppCol(color); | |
162 | const oppMoves = super.getAllValidMoves(); | |
163 | this.turn = color; | |
6ec2feb2 | 164 | // For each opponent's move, generate valid moves [from sq if same color] |
1a3cfdc0 BA |
165 | let speculations = []; |
166 | oppMoves.forEach(m => { | |
167 | V.PlayOnBoard(this.board, m); | |
168 | const newValidMoves = | |
169 | !!sq | |
6ec2feb2 BA |
170 | ? ( |
171 | this.getColor(sq[0], sq[1]) == color | |
172 | ? super.getPotentialMovesFrom(sq) | |
173 | : [] | |
174 | ) | |
1a3cfdc0 BA |
175 | : super.getAllValidMoves(); |
176 | newValidMoves.forEach(vm => { | |
177 | const mHash = "m" + vm.start.x + vm.start.y + vm.end.x + vm.end.y; | |
178 | if (!moveSet[mHash]) { | |
179 | moveSet[mHash] = true; | |
180 | vm.illegal = true; //potentially illegal! | |
181 | speculations.push(vm); | |
182 | } | |
183 | }); | |
184 | V.UndoOnBoard(this.board, m); | |
185 | }); | |
186 | return speculations; | |
187 | } | |
188 | ||
189 | getPossibleMovesFrom([x, y]) { | |
190 | const possibleMoves = super.getPotentialMovesFrom([x, y]) | |
191 | // Augment potential moves with opponent's moves speculation: | |
192 | return possibleMoves.concat(this.getSpeculations(possibleMoves, [x, y])); | |
193 | } | |
194 | ||
195 | getAllValidMoves() { | |
196 | // Return possible moves + potentially valid moves | |
197 | const validMoves = super.getAllValidMoves(); | |
198 | return validMoves.concat(this.getSpeculations(validMoves)); | |
199 | } | |
200 | ||
201 | addPawnMoves([x1, y1], [x2, y2], moves) { | |
202 | let finalPieces = [V.PAWN]; | |
203 | const color = this.turn; | |
204 | const lastRank = (color == "w" ? 0 : V.size.x - 1); | |
205 | if (x2 == lastRank) { | |
206 | // If 0 or 1 horsemen, promote in knight | |
207 | let knightCounter = 0; | |
208 | let emptySquares = []; | |
6ec2feb2 BA |
209 | for (let i = 0; i < V.size.x; i++) { |
210 | for (let j = 0; j < V.size.y; j++) { | |
1a3cfdc0 BA |
211 | if (this.board[i][j] == V.EMPTY) emptySquares.push([i, j]); |
212 | else if ( | |
213 | this.getColor(i, j) == color && | |
214 | this.getPiece(i, j) == V.KNIGHT | |
215 | ) { | |
216 | knightCounter++; | |
217 | } | |
218 | } | |
219 | } | |
220 | if (knightCounter <= 1) finalPieces = [V.KNIGHT]; | |
221 | else { | |
6ec2feb2 BA |
222 | // Generate all possible landings, maybe capturing something on the way |
223 | let capture = undefined; | |
224 | if (this.board[x2][y2] != V.EMPTY) { | |
225 | capture = JSON.parse(JSON.stringify({ | |
226 | x: x2, | |
227 | y: y2, | |
228 | c: this.getColor(x2, y2), | |
229 | p: this.getPiece(x2, y2) | |
230 | })); | |
231 | } | |
1a3cfdc0 | 232 | emptySquares.forEach(sq => { |
6ec2feb2 BA |
233 | if (sq[0] != lastRank) { |
234 | let newMove = this.getBasicMove([x1, y1], [sq[0], sq[1]]); | |
235 | if (!!capture) newMove.vanish.push(capture); | |
236 | moves.push(newMove); | |
237 | } | |
1a3cfdc0 BA |
238 | }); |
239 | return; | |
240 | } | |
241 | } | |
242 | let tr = null; | |
243 | for (let piece of finalPieces) { | |
244 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
245 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
246 | } | |
247 | } | |
248 | ||
249 | filterValid(moves) { | |
250 | // No checks: | |
251 | return moves; | |
252 | } | |
253 | ||
254 | atLeastOneMove(color) { | |
255 | const curTurn = this.turn; | |
256 | this.turn = color; | |
257 | const res = super.atLeastOneMove(); | |
258 | this.turn = curTurn; | |
259 | return res; | |
260 | } | |
261 | ||
262 | // White and black (partial) moves were played: merge | |
263 | resolveSynchroneMove(move) { | |
6ec2feb2 BA |
264 | let m1 = this.whiteMove; |
265 | let m2 = move; | |
266 | const movingLikeCapture = (m) => { | |
267 | const shift = (m.vanish[0].c == 'w' ? -1 : 1); | |
268 | return ( | |
269 | m.start.x + shift == m.end.x && | |
270 | Math.abs(m.end.y - m.start.y) == 1 | |
271 | ); | |
272 | }; | |
273 | const isPossible = (m, other) => { | |
274 | return ( | |
275 | ( | |
276 | m.vanish[0].p == V.KNIGHT && | |
277 | (m.vanish.length == 1 || m.vanish[1].c != m.vanish[0].c) | |
278 | ) | |
279 | || | |
280 | ( | |
281 | // Promotion attempt | |
282 | m.end.x == (m.vanish[0].c == "w" ? 0 : V.size.x - 1) && | |
283 | other.vanish.length == 2 && | |
284 | other.vanish[1].p == V.KNIGHT && | |
285 | other.vanish[1].c == m.vanish[0].c | |
286 | ) | |
287 | || | |
288 | ( | |
289 | // Moving attempt | |
290 | !movingLikeCapture(m) && | |
291 | other.start.x == m.end.x && | |
292 | other.start.y == m.end.y | |
293 | ) | |
294 | || | |
295 | ( | |
296 | // Capture attempt | |
297 | movingLikeCapture(m) && | |
298 | other.end.x == m.end.x && | |
299 | other.end.y == m.end.y | |
300 | ) | |
301 | ); | |
302 | }; | |
303 | if (!!m1.illegal && !isPossible(m1, m2)) { | |
304 | // Either an anticipated capture of something which didn't move | |
305 | // (or not to the right square), or a push through blocus. | |
306 | // ==> Just discard the move, and add a penalty point | |
307 | this.penaltyFlags[m1.vanish[0].c]++; | |
308 | m1.isNull = true; | |
1a3cfdc0 | 309 | } |
6ec2feb2 BA |
310 | if (!!m2.illegal && !isPossible(m2, m1)) { |
311 | this.penaltyFlags[m2.vanish[0].c]++; | |
312 | m2.isNull = true; | |
313 | } | |
314 | if (!!m1.isNull) m1 = null; | |
315 | if (!!m2.isNull) m2 = null; | |
316 | // If one move is illegal, just execute the other | |
317 | if (!m1 && !!m2) return m2; | |
318 | if (!m2 && !!m1) return m1; | |
1a3cfdc0 BA |
319 | // For PlayOnBoard (no need for start / end, irrelevant) |
320 | let smove = { | |
321 | appear: [], | |
322 | vanish: [] | |
323 | }; | |
1a3cfdc0 BA |
324 | if (!m1 && !m2) return smove; |
325 | // Both move are now legal: | |
326 | smove.vanish.push(m1.vanish[0]); | |
327 | smove.vanish.push(m2.vanish[0]); | |
328 | if ((m1.end.x != m2.end.x) || (m1.end.y != m2.end.y)) { | |
329 | // Easy case: two independant moves | |
330 | smove.appear.push(m1.appear[0]); | |
331 | smove.appear.push(m2.appear[0]); | |
332 | // "Captured" pieces may have moved: | |
333 | if ( | |
334 | m1.vanish.length == 2 && | |
335 | ( | |
336 | m1.vanish[1].x != m2.start.x || | |
337 | m1.vanish[1].y != m2.start.y | |
338 | ) | |
339 | ) { | |
340 | smove.vanish.push(m1.vanish[1]); | |
341 | } | |
342 | if ( | |
343 | m2.vanish.length == 2 && | |
344 | ( | |
345 | m2.vanish[1].x != m1.start.x || | |
346 | m2.vanish[1].y != m1.start.y | |
347 | ) | |
348 | ) { | |
349 | smove.vanish.push(m2.vanish[1]); | |
350 | } | |
351 | } else { | |
6ec2feb2 BA |
352 | // Collision: priority to the anticipated capture, if any. |
353 | // If ex-aequo: knight wins (higher risk), or both disappears. | |
354 | // Then, priority to the knight vs pawn: remains. | |
355 | // Finally: both disappears. | |
356 | let remain = null; | |
1a3cfdc0 BA |
357 | const p1 = m1.vanish[0].p; |
358 | const p2 = m2.vanish[0].p; | |
6ec2feb2 BA |
359 | if (!!m1.illegal && !m2.illegal) remain = { c: 'w', p: p1 }; |
360 | else if (!!m2.illegal && !m1.illegal) remain = { c: 'b', p: p2 }; | |
361 | if (!remain) { | |
362 | // Either both are illegal or both are legal | |
363 | if (p1 == V.KNIGHT && p2 == V.PAWN) remain = { c: 'w', p: p1 }; | |
364 | else if (p2 == V.KNIGHT && p1 == V.PAWN) remain = { c: 'b', p: p2 }; | |
365 | // If remain is still null: same type same risk, both disappear | |
366 | } | |
367 | if (!!remain) { | |
1a3cfdc0 BA |
368 | smove.appear.push({ |
369 | x: m1.end.x, | |
370 | y: m1.end.y, | |
6ec2feb2 BA |
371 | p: remain.p, |
372 | c: remain.c | |
1a3cfdc0 BA |
373 | }); |
374 | } | |
375 | } | |
376 | return smove; | |
377 | } | |
378 | ||
379 | play(move) { | |
6ec2feb2 BA |
380 | if (!this.states) this.states = []; |
381 | const stateFen = this.getFen(); | |
382 | this.states.push(stateFen); | |
383 | ||
1a3cfdc0 BA |
384 | // Do not play on board (would reveal the move...) |
385 | move.flags = JSON.stringify(this.aggregateFlags()); | |
386 | this.turn = V.GetOppCol(this.turn); | |
387 | this.movesCount++; | |
388 | this.postPlay(move); | |
389 | } | |
390 | ||
391 | postPlay(move) { | |
392 | if (this.turn == 'b') { | |
393 | // NOTE: whiteMove is used read-only, so no need to copy | |
394 | this.whiteMove = move; | |
395 | return; | |
396 | } | |
1a3cfdc0 BA |
397 | // A full turn just ended: |
398 | const smove = this.resolveSynchroneMove(move); | |
399 | V.PlayOnBoard(this.board, smove); | |
400 | move.whiteMove = this.whiteMove; //for undo | |
401 | this.whiteMove = null; | |
402 | move.smove = smove; | |
403 | } | |
404 | ||
405 | undo(move) { | |
406 | this.disaggregateFlags(JSON.parse(move.flags)); | |
407 | if (this.turn == 'w') | |
408 | // Back to the middle of the move | |
409 | V.UndoOnBoard(this.board, move.smove); | |
410 | this.turn = V.GetOppCol(this.turn); | |
411 | this.movesCount--; | |
412 | this.postUndo(move); | |
6ec2feb2 BA |
413 | |
414 | const stateFen = this.getFen(); | |
415 | if (stateFen != this.states[this.states.length-1]) debugger; | |
416 | this.states.pop(); | |
1a3cfdc0 BA |
417 | } |
418 | ||
419 | postUndo(move) { | |
420 | if (this.turn == 'w') this.whiteMove = null; | |
421 | else this.whiteMove = move.whiteMove; | |
422 | } | |
423 | ||
424 | getCheckSquares(color) { | |
425 | return []; | |
426 | } | |
427 | ||
428 | getCurrentScore() { | |
429 | if (this.turn == 'b') | |
430 | // Turn (white + black) not over yet | |
431 | return "*"; | |
432 | // Count footmen: if a side has none, it loses | |
433 | let fmCount = { 'w': 0, 'b': 0 }; | |
434 | for (let i=0; i<5; i++) { | |
435 | for (let j=0; j<5; j++) { | |
436 | if (this.board[i][j] != V.EMPTY && this.getPiece(i, j) == V.PAWN) | |
437 | fmCount[this.getColor(i, j)]++; | |
438 | } | |
439 | } | |
440 | if (Object.values(fmCount).some(v => v == 0)) { | |
441 | if (fmCount['w'] == 0 && fmCount['b'] == 0) | |
442 | // Everyone died | |
443 | return "1/2"; | |
444 | if (fmCount['w'] == 0) return "0-1"; | |
445 | return "1-0"; //fmCount['b'] == 0 | |
446 | } | |
447 | // Check penaltyFlags: if a side has 2 or more, it loses | |
6ec2feb2 BA |
448 | if (Object.values(this.penaltyFlags).every(v => v == 2)) return "1/2"; |
449 | if (this.penaltyFlags['w'] == 2) return "0-1"; | |
450 | if (this.penaltyFlags['b'] == 2) return "1-0"; | |
1a3cfdc0 BA |
451 | if (!this.atLeastOneMove('w') || !this.atLeastOneMove('b')) |
452 | // Stalemate (should be very rare) | |
453 | return "1/2"; | |
454 | return "*"; | |
455 | } | |
456 | ||
457 | getComputerMove() { | |
458 | const maxeval = V.INFINITY; | |
459 | const color = this.turn; | |
460 | let moves = this.getAllValidMoves(); | |
461 | if (moves.length == 0) | |
462 | // TODO: this situation should not happen | |
463 | return null; | |
464 | ||
465 | if (Math.random() < 0.5) | |
466 | // Return a random move | |
467 | return moves[randInt(moves.length)]; | |
468 | ||
469 | // Rank moves at depth 1: | |
470 | // try to capture something (not re-capturing) | |
471 | moves.forEach(m => { | |
472 | V.PlayOnBoard(this.board, m); | |
473 | m.eval = this.evalPosition(); | |
474 | V.UndoOnBoard(this.board, m); | |
475 | }); | |
476 | moves.sort((a, b) => { | |
477 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
478 | }); | |
479 | let candidates = [0]; | |
480 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
481 | candidates.push(i); | |
482 | return moves[candidates[randInt(candidates.length)]]; | |
483 | } | |
484 | ||
485 | getNotation(move) { | |
486 | // Basic system: piece + init + dest square | |
487 | return ( | |
488 | move.vanish[0].p.toUpperCase() + | |
489 | V.CoordsToSquare(move.start) + | |
490 | V.CoordsToSquare(move.end) | |
491 | ); | |
492 | } | |
493 | }; |