Pandemonium 1 & 2, Stealthbomb 1 & 2
[vchess.git] / client / src / translations / variants / en.pug
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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
038113d0 11h3 Simplified games to learn chess
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12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
6c00a6e5 18 "Dobutsu",
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19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
23681c83 22 "Queenpawns",
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23 "Rookpawns"
24 ]
25ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29h3 Forced captures
30
31p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34-
35 var varlist = [
36 "Arena",
37 "Capture",
737a5daf 38 "Losers",
3955246a 39 "Monocolor",
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40 "Suicide"
41 ]
42ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46h3 Transformations
47
48p Pieces generally transform when capturing.
49-
50 var varlist = [
51 "Absorption",
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52 "Cannibal1",
53 "Cannibal2"
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54 ]
55ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59h3 Modified boundaries
60
61p Boards which communicating sides.
62-
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71h3 Different pawn movements
72
73p Everything is as in the orthodox game, but pawns move unusually.
74-
75 var varlist = [
76 "Berolina",
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77 "Diamond",
78 "Vchess"
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79 ]
80ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84h3 Different armies
85
86p Standard pieces versus a team of different pieces.
87-
88 var varlist = [
89 "Colorbound",
1e8a8386 90 "Empire",
737a5daf 91 "Horde",
1e8a8386 92 "Orda",
3de62e0a 93 "Shinobi",
493f0eff 94 "Spartan",
1e8a8386 95 "Synochess"
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96 ]
97ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101h3 Inspired by ball games
102
103p Variants involving a ball, abstract or not, which must cross the board.
104-
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114h3 New pieces
115
116p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119-
120 var varlist = [
493f0eff 121 "Capablanca",
737a5daf 122 "Eightpieces",
0fb43db7 123 "Fullcavalry",
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124 "Grand",
125 "Grasshopper",
dbc79ee6 126 "Hoppelpoppel",
afa7abae 127 "Newzealand",
737a5daf 128 "Omega",
beda3dd0 129 "Ordamirror",
737a5daf 130 "Perfect",
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131 "Shako",
132 "Tencubed",
133 "Wildebeest"
134 ]
135ul
136 for v in varlist
137 li #[a(href="/#/variants/"+v) #{v}]
138
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139p.
140 In the following variants, fairy (or not) pieces may
141 appear later in the game.
142-
143 var varlist = [
144 "Musketeer",
145 "Schess",
146 "Titan"
147 ]
148ul
149 for v in varlist
150 li #[a(href="/#/variants/"+v) #{v}]
151
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152h3 Several royal pieces
153
154p In these games you must take care of two or more "kings".
155-
156 var varlist = [
157 "Coregal",
158 "Twokings",
159 "Antiking1",
160 "Antiking2"
161 ]
162ul
163 for v in varlist
164 li #[a(href="/#/variants/"+v) #{v}]
165
166h3 Unorthodox captures
167
168p Non-standard captures, but using known mechanisms.
169-
170 var varlist = [
171 "Enpassant",
172 "Rifle",
173 "Zen"
174 ]
175ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179p.
180 Captures are generally achieved without replacement. That is to say,
181 you don't replace the enemy piece on its square to capture it.
182-
183 var varlist = [
184 "Allmate1",
185 "Allmate2",
186 "Baroque",
187 "Dynamo",
188 "Fugue",
8ca6042e 189 "Interweave",
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190 "Rococo",
191 "Maxima"
192 ]
193ul
194 for v in varlist
195 li #[a(href="/#/variants/"+v) #{v}]
196
493f0eff 197h3 Pieces changing side, shared pieces
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198
199p Pieces' owners (color) may change during the game
200-
201 var varlist = [
202 "Benedict",
203 "Checkered1",
204 "Checkered2",
493f0eff 205 "Otage",
737a5daf 206 "Pacifist1",
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207 "Pacifist2",
208 "Pacosako"
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209 ]
210ul
211 for v in varlist
212 li #[a(href="/#/variants/"+v) #{v}]
213
214h3 Incomplete information
215
216p.
217 Some speculation is required in these variants,
218 where some game informations are hidden.
219-
220 var varlist = [
221 "Apocalypse",
222 "Dark",
223 "Hidden",
224 "Hiddenqueen",
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225 "Stealthbomb1",
226 "Stealthbomb2",
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227 "Synchrone1",
228 "Synchrone2"
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229 ]
230ul
231 for v in varlist
232 li #[a(href="/#/variants/"+v) #{v}]
233
234h3 Random factors
235
236p.
237 These games include random effects,
238 which can be funny, frustrating or both :)
239-
240 var varlist = [
241 "Chakart",
242 "Dice"
243 ]
244ul
245 for v in varlist
246 li #[a(href="/#/variants/"+v) #{v}]
247
248h3 Inpired by knight movement
249
250p.
251 Variants based on the knight move,
252 which augment or transform pieces' abilities.
253-
254 var varlist = [
255 "Balaklava",
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256 "Knightmate1",
257 "Knightmate2",
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258 "Knightrelay1",
259 "Knightrelay2"
260 ]
261ul
262 for v in varlist
263 li #[a(href="/#/variants/"+v) #{v}]
264
265h3 Unusual initial setup
266
493f0eff 267p Initial setup causes a lot of captures early in the game.
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268-
269 var varlist = [
493f0eff 270 "Doublearmy",
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271 "Upsidedown",
272 "Pawnmassacre"
273 ]
274ul
275 for v in varlist
276 li #[a(href="/#/variants/"+v) #{v}]
277
278h3 "Easy" variants: simple rules
279
280p.
281 Only minor changes are made to the orthodox rules,
282 resulting in a very similar game.
283-
284 var varlist = [
285 "Coronation",
493f0eff 286 "Freecapture",
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287 "Pocketknight"
288 ]
289ul
290 for v in varlist
291 li #[a(href="/#/variants/"+v) #{v}]
292
293p ...Or leading to a very different strategy:
294-
295 var varlist = [
296 "Antimatter",
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297 "Atomic1",
298 "Atomic2",
493f0eff 299 "Brotherhood",
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300 "Checkless"
301 ]
302ul
303 for v in varlist
304 li #[a(href="/#/variants/"+v) #{v}]
305
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306h3 Initially empty board
307
308p.
309 All pieces are progressively added from an empty board.
310-
311 var varlist = [
312 "Parachute",
313 "Screen"
314 ]
315ul
316 for v in varlist
317 li #[a(href="/#/variants/"+v) #{v}]
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318
319h3 Repositioning
320
3de62e0a 321p Pieces can be dropped on the board, either immediately or later in the game.
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322-
323 var varlist = [
324 "Clorange",
325 "Crazyhouse",
326 "Madhouse",
327 "Rampage",
328 "Recycle",
73fbcfc8 329 "Shogun",
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330 "Teleport1",
331 "Teleport2"
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332 ]
333ul
334 for v in varlist
335 li #[a(href="/#/variants/"+v) #{v}]
336
493f0eff 337h3 Immobilization, hypnotism
737a5daf 338
493f0eff 339p Pieces can be paralyzed or controlled under certain circumstances.
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340-
341 var varlist = [
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342 "Hypnotic",
343 "Isardam",
737a5daf 344 "Koopa",
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345 "Madrasi",
346 "Mesmer"
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347 ]
348ul
349 for v in varlist
350 li #[a(href="/#/variants/"+v) #{v}]
351
352h3 Regional and historical variants
353
354p (Partial) Game evolution in time and space.
355-
356 var varlist = [
7c482899 357 "Janggi",
1a8e3d26 358 "Karouk",
dbc79ee6 359 "Makpong",
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360 "Makruk",
361 "Minishogi",
58851f7a 362 "Minixiangqi",
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363 "Shatranj",
364 "Shogi",
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365 "Sittuyin",
366 "Xiangqi"
737a5daf 367 ]
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368ul
369 for v in varlist
370 li #[a(href="/#/variants/"+v) #{v}]
371
372h3 Kings race
373
374p The goal is to cross the board with your king.
375-
376 var varlist = [
377 "Racingkings",
378 "Royalrace"
379 ]
380ul
381 for v in varlist
382 li #[a(href="/#/variants/"+v) #{v}]
383
384h3 Several moves in one turn
385
386p In these variants, you can play two or more moves per turn.
387-
388 var varlist = [
493f0eff 389 "Avalanche",
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390 "Doublemove1",
391 "Doublemove2",
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392 "Progressive1",
393 "Progressive2"
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394 ]
395ul
396 for v in varlist
397 li #[a(href="/#/variants/"+v) #{v}]
398
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399h3 Single powerful piece versus army
400
401p Very few but powerful pieces against a full army.
402-
403 var varlist = [
404 "Maharajah",
405 "Monster"
406 ]
407ul
408 for v in varlist
409 li #[a(href="/#/variants/"+v) #{v}]
410
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411h3 Exchanging pieces positions
412
413p Some or all pieces can be swapped.
414-
415 var varlist = [
493f0eff 416 "Joker",
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417 "Suction",
418 "Swap",
419 "Switching"
420 ]
421ul
422 for v in varlist
423 li #[a(href="/#/variants/"+v) #{v}]
424
425h3 Different objective
426
427p Orthodox rules, but the goal is not checkmate (or not only).
428-
429 var varlist = [
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430 "Alapo",
431 "Castle",
432 "Crossing",
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433 "Extinction",
434 "Threechecks",
435 "Kinglet",
493f0eff 436 "Koth",
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437 "Squatter1",
438 "Squatter2"
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439 ]
440ul
441 for v in varlist
442 li #[a(href="/#/variants/"+v) #{v}]
443
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444h3 Non-chess
445
446p Some games not chess related.
447-
448 var varlist = [
7c05a5f2 449 "Atarigo",
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450 "Avalam1",
451 "Avalam2",
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452 "Emergo",
453 "Fanorona",
454 "Gomoku",
455 "Konane",
456 "Yote"
457 ]
458ul
459 for v in varlist
460 li #[a(href="/#/variants/"+v) #{v}]
461
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462h3 Miscelleanous
463
464p.
465 These variants are not classified yet, generally because they are the only
466 one of their kind on this website.
467-
468 var varlist = [
469 "Alice",
f10a644e 470 "Align4",
737a5daf 471 "Ambiguous",
0b0f0335 472 "Bario",
737a5daf 473 "Bicolour",
1006b211 474 "Convert",
b21e0e3a 475 "Copycat",
91565c63 476 "Evolution",
737a5daf 477 "Forward",
e023d747 478 "Fusion",
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479 "Gridolina",
480 "Hamilton",
f0a812b7 481 "Iceage",
0f7762c1 482 "Kingsmaker",
737a5daf 483 "Magnetic",
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484 "Pandemonium1",
485 "Pandemonium2",
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486 "Refusal1",
487 "Refusal2",
da9e846e 488 "Relayup",
87f40859 489 "Rollerball",
1943de6b 490 "Selfabsorb",
737a5daf 491 "Takenmake",
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492 "Wormhole1",
493 "Wormhole2"
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494 ]
495ul
496 for v in varlist
497 li #[a(href="/#/variants/"+v) #{v}]