Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
910d631b | 2 | BaseGame( |
8477e53d | 3 | ref="basegame" |
910d631b BA |
4 | :game="game" |
5 | :vr="vr" | |
6 | @newmove="processMove" | |
7 | @gameover="gameOver" | |
8 | ) | |
a6088c90 BA |
9 | </template> |
10 | ||
11 | <script> | |
12 | import BaseGame from "@/components/BaseGame.vue"; | |
13 | import { store } from "@/store"; | |
41cb9b94 | 14 | import Worker from "worker-loader!@/playCompMove"; |
a6088c90 | 15 | export default { |
41cb9b94 | 16 | name: "my-computer-game", |
a6088c90 | 17 | components: { |
6808d7a1 | 18 | BaseGame |
a6088c90 | 19 | }, |
6dd02928 | 20 | // gameInfo: fen + mode + vname |
63ca2b89 | 21 | // mode: "auto" (game comp vs comp) or "versus" (normal) |
6dd02928 | 22 | props: ["gameInfo"], |
a6088c90 BA |
23 | data: function() { |
24 | return { | |
25 | st: store.state, | |
41cb9b94 | 26 | game: {}, |
b7c32f1a | 27 | vr: null, |
a6088c90 BA |
28 | // Web worker to play computer moves without freezing interface: |
29 | timeStart: undefined, //time when computer starts thinking | |
41cb9b94 | 30 | compThink: false, //avoid asking a new move while one is being searched |
6808d7a1 | 31 | compWorker: null |
a6088c90 BA |
32 | }; |
33 | }, | |
a6088c90 | 34 | watch: { |
834c202a | 35 | "gameInfo.fen": function() { |
a6088c90 BA |
36 | this.launchGame(); |
37 | }, | |
41cb9b94 | 38 | "gameInfo.score": function(newScore) { |
6808d7a1 | 39 | if (newScore != "*") { |
41cb9b94 | 40 | this.game.score = newScore; //user action |
6808d7a1 | 41 | if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp |
834c202a | 42 | } |
6808d7a1 | 43 | } |
a6088c90 | 44 | }, |
a6088c90 | 45 | created: function() { |
41cb9b94 BA |
46 | // Computer moves web worker logic: |
47 | this.compWorker = new Worker(); | |
a6088c90 | 48 | this.compWorker.onmessage = e => { |
a6088c90 | 49 | let compMove = e.data; |
6808d7a1 | 50 | if (!compMove) { |
7b3cf1b7 BA |
51 | this.compThink = false; |
52 | this.$emit("game-stopped"); //no more moves: mate or stalemate | |
41cb9b94 | 53 | return; //after game ends, no more moves, nothing to do |
7b3cf1b7 | 54 | } |
910d631b | 55 | if (!Array.isArray(compMove)) compMove = [compMove]; //potential multi-move |
a6088c90 | 56 | // Small delay for the bot to appear "more human" |
6808d7a1 | 57 | const delay = Math.max(500 - (Date.now() - this.timeStart), 0); |
a6088c90 | 58 | setTimeout(() => { |
6808d7a1 | 59 | if (this.currentUrl != document.location.href) return; //page change |
20620465 BA |
60 | // NOTE: do not animate move if special display (ShowMoves != "all") |
61 | const animate = V.ShowMoves == "all"; | |
6808d7a1 | 62 | const animDelay = animate ? 250 : 0; |
af32cf62 BA |
63 | let moveIdx = 0; |
64 | let self = this; | |
65 | (function executeMove() { | |
8477e53d | 66 | self.$refs["basegame"].play(compMove[moveIdx++]); |
6808d7a1 | 67 | if (moveIdx >= compMove.length) { |
af32cf62 | 68 | self.compThink = false; |
6808d7a1 BA |
69 | if (self.game.score != "*") |
70 | //user action | |
af32cf62 | 71 | self.$emit("game-stopped"); |
6808d7a1 | 72 | } else setTimeout(executeMove, 500 + animDelay); |
af32cf62 | 73 | })(); |
a6088c90 | 74 | }, delay); |
6808d7a1 BA |
75 | }; |
76 | if (this.gameInfo.fen) this.launchGame(); | |
a6088c90 | 77 | }, |
a6088c90 | 78 | methods: { |
e6a5a8ea | 79 | launchGame: function() { |
6808d7a1 BA |
80 | this.compWorker.postMessage(["scripts", this.gameInfo.vname]); |
81 | this.compWorker.postMessage(["init", this.gameInfo.fen]); | |
834c202a | 82 | this.vr = new V(this.gameInfo.fen); |
6808d7a1 BA |
83 | const mycolor = Math.random() < 0.5 ? "w" : "b"; |
84 | let players = [{ name: "Myself" }, { name: "Computer" }]; | |
85 | if (mycolor == "b") players = players.reverse(); | |
6cd07b4d | 86 | this.currentUrl = document.location.href; //to avoid playing outside page |
41cb9b94 | 87 | // NOTE: fen and fenStart are redundant in game object |
6808d7a1 BA |
88 | this.game = Object.assign({}, this.gameInfo, { |
89 | fenStart: this.gameInfo.fen, | |
90 | players: players, | |
91 | mycolor: mycolor, | |
92 | score: "*" | |
93 | }); | |
94 | this.compWorker.postMessage(["init", this.gameInfo.fen]); | |
834c202a | 95 | if (mycolor != "w" || this.gameInfo.mode == "auto") |
37cdcbf3 | 96 | this.playComputerMove(); |
a6088c90 | 97 | }, |
8477e53d BA |
98 | // NOTE: a "goto" action could lead to an error when comp is thinking, |
99 | // but it's OK because from the user viewpoint the game just stops. | |
a6088c90 BA |
100 | playComputerMove: function() { |
101 | this.timeStart = Date.now(); | |
41cb9b94 | 102 | this.compThink = true; |
a6088c90 BA |
103 | this.compWorker.postMessage(["askmove"]); |
104 | }, | |
1acda11c | 105 | processMove: function(move) { |
6808d7a1 | 106 | if (this.game.score != "*") return; |
1acda11c | 107 | // Send the move to web worker (including his own moves) |
6808d7a1 | 108 | this.compWorker.postMessage(["newmove", move]); |
1acda11c | 109 | // subTurn condition for Marseille (and Avalanche) rules |
6808d7a1 BA |
110 | if ( |
111 | (!this.vr.subTurn || this.vr.subTurn <= 1) && | |
112 | (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor) | |
113 | ) { | |
1acda11c BA |
114 | this.playComputerMove(); |
115 | } | |
116 | }, | |
430a2038 | 117 | gameOver: function(score, scoreMsg) { |
41cb9b94 | 118 | this.game.score = score; |
430a2038 | 119 | this.game.scoreMsg = scoreMsg; |
41cb9b94 | 120 | this.$emit("game-over", score); //bubble up to Rules.vue |
6808d7a1 BA |
121 | } |
122 | } | |
a6088c90 BA |
123 | }; |
124 | </script> |