Fixes
[vchess.git] / client / src / components / ComputerGame.vue
CommitLineData
a6088c90 1<template lang="pug">
910d631b 2BaseGame(
8477e53d 3 ref="basegame"
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4 :game="game"
5 :vr="vr"
6 @newmove="processMove"
7 @gameover="gameOver"
8)
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9</template>
10
11<script>
12import BaseGame from "@/components/BaseGame.vue";
13import { store } from "@/store";
41cb9b94 14import Worker from "worker-loader!@/playCompMove";
a6088c90 15export default {
41cb9b94 16 name: "my-computer-game",
a6088c90 17 components: {
6808d7a1 18 BaseGame
a6088c90 19 },
6dd02928 20 // gameInfo: fen + mode + vname
63ca2b89 21 // mode: "auto" (game comp vs comp) or "versus" (normal)
6dd02928 22 props: ["gameInfo"],
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23 data: function() {
24 return {
25 st: store.state,
41cb9b94 26 game: {},
b7c32f1a 27 vr: null,
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28 // Web worker to play computer moves without freezing interface:
29 timeStart: undefined, //time when computer starts thinking
41cb9b94 30 compThink: false, //avoid asking a new move while one is being searched
6808d7a1 31 compWorker: null
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32 };
33 },
a6088c90 34 watch: {
834c202a 35 "gameInfo.fen": function() {
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36 this.launchGame();
37 },
41cb9b94 38 "gameInfo.score": function(newScore) {
6808d7a1 39 if (newScore != "*") {
41cb9b94 40 this.game.score = newScore; //user action
6808d7a1 41 if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp
834c202a 42 }
6808d7a1 43 }
a6088c90 44 },
a6088c90 45 created: function() {
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46 // Computer moves web worker logic:
47 this.compWorker = new Worker();
a6088c90 48 this.compWorker.onmessage = e => {
a6088c90 49 let compMove = e.data;
6808d7a1 50 if (!compMove) {
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51 this.compThink = false;
52 this.$emit("game-stopped"); //no more moves: mate or stalemate
41cb9b94 53 return; //after game ends, no more moves, nothing to do
7b3cf1b7 54 }
910d631b 55 if (!Array.isArray(compMove)) compMove = [compMove]; //potential multi-move
a6088c90 56 // Small delay for the bot to appear "more human"
6808d7a1 57 const delay = Math.max(500 - (Date.now() - this.timeStart), 0);
a6088c90 58 setTimeout(() => {
6808d7a1 59 if (this.currentUrl != document.location.href) return; //page change
20620465
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60 // NOTE: do not animate move if special display (ShowMoves != "all")
61 const animate = V.ShowMoves == "all";
6808d7a1 62 const animDelay = animate ? 250 : 0;
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63 let moveIdx = 0;
64 let self = this;
65 (function executeMove() {
8477e53d 66 self.$refs["basegame"].play(compMove[moveIdx++]);
6808d7a1 67 if (moveIdx >= compMove.length) {
af32cf62 68 self.compThink = false;
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69 if (self.game.score != "*")
70 //user action
af32cf62 71 self.$emit("game-stopped");
6808d7a1 72 } else setTimeout(executeMove, 500 + animDelay);
af32cf62 73 })();
a6088c90 74 }, delay);
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75 };
76 if (this.gameInfo.fen) this.launchGame();
a6088c90 77 },
a6088c90 78 methods: {
e6a5a8ea 79 launchGame: function() {
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80 this.compWorker.postMessage(["scripts", this.gameInfo.vname]);
81 this.compWorker.postMessage(["init", this.gameInfo.fen]);
834c202a 82 this.vr = new V(this.gameInfo.fen);
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83 const mycolor = Math.random() < 0.5 ? "w" : "b";
84 let players = [{ name: "Myself" }, { name: "Computer" }];
85 if (mycolor == "b") players = players.reverse();
6cd07b4d 86 this.currentUrl = document.location.href; //to avoid playing outside page
41cb9b94 87 // NOTE: fen and fenStart are redundant in game object
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88 this.game = Object.assign({}, this.gameInfo, {
89 fenStart: this.gameInfo.fen,
90 players: players,
91 mycolor: mycolor,
92 score: "*"
93 });
94 this.compWorker.postMessage(["init", this.gameInfo.fen]);
834c202a 95 if (mycolor != "w" || this.gameInfo.mode == "auto")
37cdcbf3 96 this.playComputerMove();
a6088c90 97 },
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98 // NOTE: a "goto" action could lead to an error when comp is thinking,
99 // but it's OK because from the user viewpoint the game just stops.
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100 playComputerMove: function() {
101 this.timeStart = Date.now();
41cb9b94 102 this.compThink = true;
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103 this.compWorker.postMessage(["askmove"]);
104 },
1acda11c 105 processMove: function(move) {
6808d7a1 106 if (this.game.score != "*") return;
1acda11c 107 // Send the move to web worker (including his own moves)
6808d7a1 108 this.compWorker.postMessage(["newmove", move]);
1acda11c 109 // subTurn condition for Marseille (and Avalanche) rules
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110 if (
111 (!this.vr.subTurn || this.vr.subTurn <= 1) &&
112 (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor)
113 ) {
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114 this.playComputerMove();
115 }
116 },
430a2038 117 gameOver: function(score, scoreMsg) {
41cb9b94 118 this.game.score = score;
430a2038 119 this.game.scoreMsg = scoreMsg;
41cb9b94 120 this.$emit("game-over", score); //bubble up to Rules.vue
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121 }
122 }
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123};
124</script>