1 Vue
.component('my-game', {
4 vr: null, //object to check moves, store them, FEN..
6 possibleMoves: [], //filled after each valid click/dragstart
7 choices: [], //promotion pieces, or checkered captures... (contain possible pieces)
8 start: {}, //pixels coordinates + id of starting square (click or drag)
9 selectedPiece: null, //moving piece (or clicked piece)
10 conn: null, //socket messages
11 score: "*", //'*' means 'unfinished'
12 mode: "idle", //human, computer or idle (when not playing)
13 oppid: "", //opponent ID in case of HH game
19 expert: document
.cookie
.length
>0 ? document
.cookie
.substr(-1)=="1" : false,
20 gameId: "", //used to limit computer moves' time
24 const [sizeX
,sizeY
] = VariantRules
.size
;
25 // Precompute hints squares to facilitate rendering
26 let hintSquares
= doubleArray(sizeX
, sizeY
, false);
27 this.possibleMoves
.forEach(m
=> { hintSquares
[m
.end
.x
][m
.end
.y
] = true; });
28 // Also precompute in-check squares
29 let incheckSq
= doubleArray(sizeX
, sizeY
, false);
30 this.incheck
.forEach(sq
=> { incheckSq
[sq
[0]][sq
[1]] = true; });
31 let elementArray
= [];
32 const playingHuman
= (this.mode
== "human");
33 const playingComp
= (this.mode
== "computer");
37 on: { click: this.clickGameSeek
},
38 attrs: { "aria-label": 'New game VS human' },
41 "bottom": true, //display below
43 "playing": playingHuman
,
46 [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
49 on: { click: this.clickComputerGame
},
50 attrs: { "aria-label": 'New game VS computer' },
54 "playing": playingComp
,
57 [h('i', { 'class': { "material-icons": true } }, "computer")])
61 const square00
= document
.getElementById("sq-0-0");
62 const squareWidth
= !!square00
63 ? parseFloat(window
.getComputedStyle(square00
).width
.slice(0,-2))
65 const indicWidth
= (squareWidth
>0 ? squareWidth
/2 : 20);
66 if (this.mode
== "human")
68 let connectedIndic
= h(
74 "connected": this.oppConnected
,
75 "disconnected": !this.oppConnected
,
78 "width": indicWidth
+ "px",
79 "height": indicWidth
+ "px",
83 elementArray
.push(connectedIndic
);
91 "white-turn": this.vr
.turn
=="w",
92 "black-turn": this.vr
.turn
=="b",
95 "width": indicWidth
+ "px",
96 "height": indicWidth
+ "px",
100 elementArray
.push(turnIndic
);
101 let expertSwitch
= h(
104 on: { click: this.toggleExpertMode
},
105 attrs: { "aria-label": 'Toggle expert mode' },
108 "topindicator": true,
110 "expert-switch": true,
111 "expert-mode": this.expert
,
114 [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
116 elementArray
.push(expertSwitch
);
117 let choices
= h('div',
119 attrs: { "id": "choices" },
120 'class': { 'row': true },
122 "display": this.choices
.length
>0?"block":"none",
123 "top": "-" + ((sizeY
/2)*squareWidth+squareWidth/2) + "px",
124 "width": (this.choices
.length
* squareWidth
) + "px",
125 "height": squareWidth
+ "px",
128 this.choices
.map( m
=> { //a "choice" is a move
133 ['board'+sizeY
]: true,
136 'width': (100/this.choices
.length
) + "%",
137 'padding-bottom': (100/this.choices
.length
) + "%",
142 attrs: { "src": '/images/pieces/' +
143 VariantRules
.getPpath(m
.appear
[0].c
+m
.appear
[0].p
) + '.svg' },
144 'class': { 'choice-piece': true },
145 on: { "click": e
=> { this.play(m
); this.choices
=[]; } },
151 // Create board element (+ reserves if needed by variant or mode)
152 let gameDiv
= h('div',
154 'class': { 'game': true },
156 [_
.range(sizeX
).map(i
=> {
157 let ci
= this.mycolor
=='w' ? i : sizeX
-i
-1;
164 style: { 'opacity': this.choices
.length
>0?"0.5":"1" },
166 _
.range(sizeY
).map(j
=> {
167 let cj
= this.mycolor
=='w' ? j : sizeY
-j
-1;
169 if (this.vr
.board
[ci
][cj
] != VariantRules
.EMPTY
)
177 'ghost': !!this.selectedPiece
178 && this.selectedPiece
.parentNode
.id
== "sq-"+ci
+"-"+cj
,
181 src: "/images/pieces/" +
182 VariantRules
.getPpath(this.vr
.board
[ci
][cj
]) + ".svg",
188 if (!this.expert
&& hintSquares
[ci
][cj
])
198 src: "/images/mark.svg",
204 const lm
= this.vr
.lastMove
;
205 const highlight
= !!lm
&& _
.isMatch(lm
.end
, {x:ci
,y:cj
});
211 ['board'+sizeY
]: true,
212 'light-square': (i
+j
)%2==0 && (this.expert
|| !highlight
),
213 'dark-square': (i
+j
)%2==1 && (this.expert
|| !highlight
),
214 'highlight': !this.expert
&& highlight
,
215 'incheck': !this.expert
&& incheckSq
[ci
][cj
],
218 id: this.getSquareId({x:ci
,y:cj
}),
227 if (this.mode
!= "idle")
232 on: { click: this.resign
},
233 attrs: { "aria-label": 'Resign' },
239 [h('i', { 'class': { "material-icons": true } }, "flag")])
242 elementArray
.push(gameDiv
);
243 if (!!this.vr
.reserve
) //TODO: table, show counts for reserve pieces
244 //<tr style="padding:0">
245 // <td style="padding:0;font-size:10px">3</td>
247 let reservePiecesArray
= [];
248 for (let i
=0; i
<VariantRules
.RESERVE_PIECES
.length
; i
++)
250 reservePiecesArray
.push(h('img',
252 'class': {"piece":true},
254 "src": "/images/pieces/" +
255 this.vr
.getReservePpath(this.mycolor
,i
) + ".svg",
256 id: this.getSquareId({x:sizeX
,y:i
}),
261 let reserve
= h('div',
262 {'class':{'game':true}}, [
264 { 'class': { 'row': true }},
267 {'class':{'board':true, ['board'+sizeY
]:true}},
274 elementArray
.push(reserve
);
276 const eogMessage
= this.getEndgameMessage(this.score
);
280 attrs: { "id": "modal-eog", type: "checkbox" },
281 "class": { "modal": true },
285 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
290 "class": { "card": true, "smallpad": true },
295 attrs: { "for": "modal-eog" },
296 "class": { "modal-close": true },
301 "class": { "section": true },
302 domProps: { innerHTML: eogMessage
},
310 elementArray
= elementArray
.concat(modalEog
);
312 const modalNewgame
= [
315 attrs: { "id": "modal-newgame", type: "checkbox" },
316 "class": { "modal": true },
320 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
325 "class": { "card": true, "smallpad": true },
330 attrs: { "id": "close-newgame", "for": "modal-newgame" },
331 "class": { "modal-close": true },
336 "class": { "section": true },
337 domProps: { innerHTML: "New game" },
342 "class": { "section": true },
343 domProps: { innerHTML: "Waiting for opponent..." },
351 elementArray
= elementArray
.concat(modalNewgame
);
352 const actions
= h('div',
354 attrs: { "id": "actions" },
355 'class': { 'text-center': true },
359 elementArray
.push(actions
);
360 if (this.score
!= "*")
364 { attrs: { id: "pgn-div" } },
376 attrs: { id: "pgn-game" },
377 on: { click: this.download
},
379 innerHTML: this.pgnTxt
393 "col-md-offset-2":true,
395 "col-lg-offset-3":true,
397 // NOTE: click = mousedown + mouseup --> what about smartphone?!
399 mousedown: this.mousedown
,
400 mousemove: this.mousemove
,
401 mouseup: this.mouseup
,
402 touchdown: this.mousedown
,
403 touchmove: this.mousemove
,
404 touchup: this.mouseup
,
410 created: function() {
411 const url
= socketUrl
;
412 const continuation
= (localStorage
.getItem("variant") === variant
);
413 this.myid
= continuation
414 ? localStorage
.getItem("myid")
415 // random enough (TODO: function)
416 : (Date
.now().toString(36) + Math
.random().toString(36).substr(2, 7)).toUpperCase();
419 // HACK: play a small silent sound to allow "new game" sound later if tab not focused
420 new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err
=> {});
422 this.conn
= new WebSocket(url
+ "/?sid=" + this.myid
+ "&page=" + variant
);
423 const socketOpenListener
= () => {
426 const fen
= localStorage
.getItem("fen");
427 const mycolor
= localStorage
.getItem("mycolor");
428 const oppid
= localStorage
.getItem("oppid");
429 const moves
= JSON
.parse(localStorage
.getItem("moves"));
430 this.newGame("human", fen
, mycolor
, oppid
, moves
, true);
431 // Send ping to server (answer pong if opponent is connected)
432 this.conn
.send(JSON
.stringify({code:"ping",oppid:this.oppid
}));
434 else if (localStorage
.getItem("newgame") === variant
)
436 // New game request has been cancelled on disconnect
438 this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
441 const socketMessageListener
= msg
=> {
442 const data
= JSON
.parse(msg
.data
);
445 case "newgame": //opponent found
446 this.newGame("human", data
.fen
, data
.color
, data
.oppid
); //oppid: opponent socket ID
448 case "newmove": //..he played!
449 this.play(data
.move, "animate");
451 case "pong": //received if we sent a ping (game still alive on our side)
452 this.oppConnected
= true;
453 const L
= this.vr
.moves
.length
;
454 // Send our "last state" informations to opponent
455 this.conn
.send(JSON
.stringify({
458 lastMove:L
>0?this.vr
.moves
[L
-1]:undefined,
462 case "lastate": //got opponent infos about last move (we might have resigned)
463 if (this.mode
!="human" || this.oppid
!=data
.oppid
)
466 this.conn
.send(JSON
.stringify({
473 else if (data
.movesCount
< 0)
476 this.endGame(this.mycolor
=="w"?"1-0":"0-1");
478 else if (data
.movesCount
< this.vr
.moves
.length
)
480 // We must tell last move to opponent
481 const L
= this.vr
.moves
.length
;
482 this.conn
.send(JSON
.stringify({
485 lastMove:this.vr
.moves
[L
-1],
489 else if (data
.movesCount
> this.vr
.moves
.length
) //just got last move from him
490 this.play(data
.lastMove
, "animate");
492 case "resign": //..you won!
493 this.endGame(this.mycolor
=="w"?"1-0":"0-1");
495 // TODO: also use (dis)connect info to count online players?
498 if (this.mode
== "human" && this.oppid
== data
.id
)
499 this.oppConnected
= (data
.code
== "connect");
503 const socketCloseListener
= () => {
504 this.conn
= new WebSocket(url
+ "/?sid=" + this.myid
+ "&page=" + variant
);
505 this.conn
.addEventListener('open', socketOpenListener
);
506 this.conn
.addEventListener('message', socketMessageListener
);
507 this.conn
.addEventListener('close', socketCloseListener
);
509 this.conn
.onopen
= socketOpenListener
;
510 this.conn
.onmessage
= socketMessageListener
;
511 this.conn
.onclose
= socketCloseListener
;
514 download: function() {
515 let content
= document
.getElementById("pgn-game").innerHTML
;
516 content
= content
.replace(/<br>/g, "\n");
517 // Prepare and trigger download link
518 let downloadAnchor
= document
.getElementById("download");
519 downloadAnchor
.setAttribute("download", "game.pgn");
520 downloadAnchor
.href
= "data:text/plain;charset=utf-8," + encodeURIComponent(content
);
521 downloadAnchor
.click();
523 endGame: function(score
) {
525 let modalBox
= document
.getElementById("modal-eog");
526 modalBox
.checked
= true;
527 // Variants may have special PGN structure (so next function isn't defined here)
528 this.pgnTxt
= this.vr
.getPGN(this.mycolor
, this.score
, this.fenStart
, this.mode
);
529 setTimeout(() => { modalBox
.checked
= false; }, 2000);
530 if (this.mode
== "human")
535 getEndgameMessage: function(score
) {
536 let eogMessage
= "Unfinished";
540 eogMessage
= "White win";
543 eogMessage
= "Black win";
551 toggleExpertMode: function() {
552 this.expert
= !this.expert
;
553 document
.cookie
= "expert=" + (this.expert
? "1" : "0");
556 if (this.mode
== "human" && this.oppConnected
)
559 this.conn
.send(JSON
.stringify({code: "resign", oppid: this.oppid
}));
560 } catch (INVALID_STATE_ERR
) {
561 return; //socket is not ready (and not yet reconnected)
564 this.endGame(this.mycolor
=="w"?"0-1":"1-0");
566 setStorage: function() {
567 localStorage
.setItem("myid", this.myid
);
568 localStorage
.setItem("variant", variant
);
569 localStorage
.setItem("mycolor", this.mycolor
);
570 localStorage
.setItem("oppid", this.oppid
);
571 localStorage
.setItem("fenStart", this.fenStart
);
572 localStorage
.setItem("moves", JSON
.stringify(this.vr
.moves
));
573 localStorage
.setItem("fen", this.vr
.getFen());
575 updateStorage: function() {
576 localStorage
.setItem("moves", JSON
.stringify(this.vr
.moves
));
577 localStorage
.setItem("fen", this.vr
.getFen());
579 clearStorage: function() {
580 delete localStorage
["variant"];
581 delete localStorage
["myid"];
582 delete localStorage
["mycolor"];
583 delete localStorage
["oppid"];
584 delete localStorage
["fenStart"];
585 delete localStorage
["fen"];
586 delete localStorage
["moves"];
588 clickGameSeek: function() {
589 if (this.mode
== "human")
590 return; //no newgame while playing
593 delete localStorage
["newgame"]; //cancel game seek
597 this.newGame("human");
599 clickComputerGame: function() {
600 if (this.mode
== "human")
601 return; //no newgame while playing
602 this.newGame("computer");
604 newGame: function(mode
, fenInit
, color
, oppId
, moves
, continuation
) {
605 const fen
= fenInit
|| VariantRules
.GenRandInitFen();
606 console
.log(fen
); //DEBUG
608 if (mode
=="human" && !oppId
)
610 const storageVariant
= localStorage
.getItem("variant");
611 if (!!storageVariant
&& storageVariant
!== variant
)
613 alert("Finish your " + storageVariant
+ " game first!");
616 // Send game request and wait..
617 localStorage
["newgame"] = variant
;
619 this.clearStorage(); //in case of
621 this.conn
.send(JSON
.stringify({code:"newgame", fen:fen
}));
622 } catch (INVALID_STATE_ERR
) {
623 return; //nothing achieved
625 if (continuation
!== "reconnect") //TODO: bad HACK...
627 let modalBox
= document
.getElementById("modal-newgame");
628 modalBox
.checked
= true;
629 setTimeout(() => { modalBox
.checked
= false; }, 2000);
633 // random enough (TODO: function)
634 this.gameId
= (Date
.now().toString(36) + Math
.random().toString(36).substr(2, 7)).toUpperCase();
635 this.vr
= new VariantRules(fen
, moves
|| []);
636 this.pgnTxt
= ""; //redundant with this.score = "*", but cleaner
638 this.incheck
= []; //in case of
639 this.fenStart
= continuation
640 ? localStorage
.getItem("fenStart")
641 : fen
.split(" ")[0]; //Only the position matters
647 // Not playing sound on game continuation:
648 new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err
=> {});
649 document
.getElementById("modal-newgame").checked
= false;
652 this.oppConnected
= true;
653 this.mycolor
= color
;
655 if (!!moves
&& moves
.length
> 0) //imply continuation
657 const lastMove
= moves
[moves
.length
-1];
658 this.vr
.undo(lastMove
);
659 this.incheck
= this.vr
.getCheckSquares(lastMove
);
660 this.vr
.play(lastMove
, "ingame");
662 delete localStorage
["newgame"];
663 this.setStorage(); //in case of interruptions
665 else //against computer
667 this.mycolor
= Math
.random() < 0.5 ? 'w' : 'b';
668 if (this.mycolor
== 'b')
669 setTimeout(this.playComputerMove
, 500);
672 playComputerMove: function() {
673 const timeStart
= Date
.now();
674 const nbMoves
= this.vr
.moves
.length
; //using played moves to know if search finished
675 const gameId
= this.gameId
; //to know if game was reset before timer end
678 if (gameId
!= this.gameId
)
679 return; //game stopped
680 const L
= this.vr
.moves
.length
;
681 if (nbMoves
== L
|| !this.vr
.moves
[L
-1].notation
) //move search didn't finish
682 this.vr
.shouldReturn
= true;
684 const compMove
= this.vr
.getComputerMove();
685 // (first move) HACK: avoid selecting elements before they appear on page:
686 const delay
= Math
.max(500-(Date
.now()-timeStart
), 0);
687 setTimeout(() => this.play(compMove
, "animate"), delay
);
689 // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
690 getSquareId: function(o
) {
691 // NOTE: a separator is required to allow any size of board
692 return "sq-" + o
.x
+ "-" + o
.y
;
695 getSquareFromId: function(id
) {
696 let idParts
= id
.split('-');
697 return [parseInt(idParts
[1]), parseInt(idParts
[2])];
699 mousedown: function(e
) {
700 e
= e
|| window
.event
;
701 e
.preventDefault(); //disable native drag & drop
702 if (!this.selectedPiece
&& e
.target
.classList
.contains("piece"))
704 // Next few lines to center the piece on mouse cursor
705 let rect
= e
.target
.parentNode
.getBoundingClientRect();
707 x: rect
.x
+ rect
.width
/2,
708 y: rect
.y
+ rect
.width
/2,
709 id: e
.target
.parentNode
.id
711 this.selectedPiece
= e
.target
.cloneNode();
712 this.selectedPiece
.style
.position
= "absolute";
713 this.selectedPiece
.style
.top
= 0;
714 this.selectedPiece
.style
.display
= "inline-block";
715 this.selectedPiece
.style
.zIndex
= 3000;
716 let startSquare
= this.getSquareFromId(e
.target
.parentNode
.id
);
717 this.possibleMoves
= this.mode
!="idle" && this.vr
.canIplay(this.mycolor
,startSquare
)
718 ? this.vr
.getPossibleMovesFrom(startSquare
)
720 e
.target
.parentNode
.appendChild(this.selectedPiece
);
723 mousemove: function(e
) {
724 if (!this.selectedPiece
)
726 e
= e
|| window
.event
;
727 // If there is an active element, move it around
728 if (!!this.selectedPiece
)
730 this.selectedPiece
.style
.left
= (e
.clientX
-this.start
.x
) + "px";
731 this.selectedPiece
.style
.top
= (e
.clientY
-this.start
.y
) + "px";
734 mouseup: function(e
) {
735 if (!this.selectedPiece
)
737 e
= e
|| window
.event
;
738 // Read drop target (or parentElement, parentNode... if type == "img")
739 this.selectedPiece
.style
.zIndex
= -3000; //HACK to find square from final coordinates
740 let landing
= document
.elementFromPoint(e
.clientX
, e
.clientY
);
741 this.selectedPiece
.style
.zIndex
= 3000;
742 while (landing
.tagName
== "IMG") //classList.contains(piece) fails because of mark/highlight
743 landing
= landing
.parentNode
;
744 if (this.start
.id
== landing
.id
) //a click: selectedPiece and possibleMoves already filled
746 // OK: process move attempt
747 let endSquare
= this.getSquareFromId(landing
.id
);
748 let moves
= this.findMatchingMoves(endSquare
);
749 this.possibleMoves
= [];
750 if (moves
.length
> 1)
751 this.choices
= moves
;
752 else if (moves
.length
==1)
754 // Else: impossible move
755 this.selectedPiece
.parentNode
.removeChild(this.selectedPiece
);
756 delete this.selectedPiece
;
757 this.selectedPiece
= null;
759 findMatchingMoves: function(endSquare
) {
760 // Run through moves list and return the matching set (if promotions...)
762 this.possibleMoves
.forEach(function(m
) {
763 if (endSquare
[0] == m
.end
.x
&& endSquare
[1] == m
.end
.y
)
768 animateMove: function(move) {
769 let startSquare
= document
.getElementById(this.getSquareId(move.start
));
770 let endSquare
= document
.getElementById(this.getSquareId(move.end
));
771 let rectStart
= startSquare
.getBoundingClientRect();
772 let rectEnd
= endSquare
.getBoundingClientRect();
773 let translation
= {x:rectEnd
.x
-rectStart
.x
, y:rectEnd
.y
-rectStart
.y
};
775 document
.querySelector("#" + this.getSquareId(move.start
) + " > img.piece");
776 // HACK for animation (with positive translate, image slides "under background"...)
777 // Possible improvement: just alter squares on the piece's way...
778 squares
= document
.getElementsByClassName("board");
779 for (let i
=0; i
<squares
.length
; i
++)
781 let square
= squares
.item(i
);
782 if (square
.id
!= this.getSquareId(move.start
))
783 square
.style
.zIndex
= "-1";
785 movingPiece
.style
.transform
= "translate(" + translation
.x
+ "px," + translation
.y
+ "px)";
786 movingPiece
.style
.transitionDuration
= "0.2s";
787 movingPiece
.style
.zIndex
= "3000";
789 for (let i
=0; i
<squares
.length
; i
++)
790 squares
.item(i
).style
.zIndex
= "auto";
791 movingPiece
.style
= {}; //required e.g. for 0-0 with KR swap
795 play: function(move, programmatic
) {
796 if (!!programmatic
) //computer or human opponent
798 this.animateMove(move);
801 this.incheck
= this.vr
.getCheckSquares(move); //is opponent in check?
802 // Not programmatic, or animation is over
803 if (this.mode
== "human" && this.vr
.turn
== this.mycolor
)
804 this.conn
.send(JSON
.stringify({code:"newmove", move:move, oppid:this.oppid
}));
805 new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err
=> {});
806 this.vr
.play(move, "ingame");
807 if (this.mode
== "human")
808 this.updateStorage(); //after our moves and opponent moves
809 const eog
= this.vr
.checkGameOver();
812 else if (this.mode
== "computer" && this.vr
.turn
!= this.mycolor
)
813 setTimeout(this.playComputerMove
, 500);