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1 | p.text-center |
2 | a(href="https://www.chessvariants.com/what.html") What is a chess variant? | |
3 | | | |
4 | a(href="https://www.chessvariants.com/why.html") Why play chess variants? | |
5 | ||
6 | p | |
7 | a(href="/#/variants/Chess960") Chess960 | |
8 | | variant allows to play under standard rules, with a random | |
9 | | (or not) symmetric (or not) initial position. | |
10 | ||
038113d0 | 11 | h3 Simplified games to learn chess |
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12 | |
13 | p Variants with very few different pieces, and a simplified goal. | |
14 | - | |
15 | var varlist = [ | |
16 | "Bishopawns", | |
17 | "Discoduel", | |
18 | "Knightpawns", | |
19 | "Pawns", | |
20 | "Pawnsking", | |
23681c83 | 21 | "Queenpawns", |
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22 | "Rookpawns" |
23 | ] | |
24 | ul | |
25 | for v in varlist | |
26 | li #[a(href="/#/variants/"+v) #{v}] | |
27 | ||
28 | h3 Forced captures | |
29 | ||
30 | p. | |
31 | In a given position, there are generally less possible moves than in the | |
32 | orthodox games since you must capture. | |
33 | - | |
34 | var varlist = [ | |
35 | "Arena", | |
36 | "Capture", | |
737a5daf | 37 | "Losers", |
8ca6042e | 38 | "Monochrome", |
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39 | "Suicide" |
40 | ] | |
41 | ul | |
42 | for v in varlist | |
43 | li #[a(href="/#/variants/"+v) #{v}] | |
44 | ||
45 | h3 Transformations | |
46 | ||
47 | p Pieces generally transform when capturing. | |
48 | - | |
49 | var varlist = [ | |
50 | "Absorption", | |
51 | "Cannibal" | |
52 | ] | |
53 | ul | |
54 | for v in varlist | |
55 | li #[a(href="/#/variants/"+v) #{v}] | |
56 | ||
57 | h3 Modified boundaries | |
58 | ||
59 | p Boards which communicating sides. | |
60 | - | |
61 | var varlist = [ | |
62 | "Circular", | |
63 | "Cylinder" | |
64 | ] | |
65 | ul | |
66 | for v in varlist | |
67 | li #[a(href="/#/variants/"+v) #{v}] | |
68 | ||
69 | h3 Different pawn movements | |
70 | ||
71 | p Everything is as in the orthodox game, but pawns move unusually. | |
72 | - | |
73 | var varlist = [ | |
74 | "Berolina", | |
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75 | "Diamond", |
76 | "Vchess" | |
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77 | ] |
78 | ul | |
79 | for v in varlist | |
80 | li #[a(href="/#/variants/"+v) #{v}] | |
81 | ||
82 | h3 Different armies | |
83 | ||
84 | p Standard pieces versus a team of different pieces. | |
85 | - | |
86 | var varlist = [ | |
87 | "Colorbound", | |
88 | "Horde", | |
89 | "Orda" | |
90 | ] | |
91 | ul | |
92 | for v in varlist | |
93 | li #[a(href="/#/variants/"+v) #{v}] | |
94 | ||
95 | h3 Inspired by ball games | |
96 | ||
97 | p Variants involving a ball, abstract or not, which must cross the board. | |
98 | - | |
99 | var varlist = [ | |
100 | "Ball", | |
101 | "Football", | |
102 | "Rugby" | |
103 | ] | |
104 | ul | |
105 | for v in varlist | |
106 | li #[a(href="/#/variants/"+v) #{v}] | |
107 | ||
108 | h3 New pieces | |
109 | ||
110 | p. | |
111 | A large variety of fairy pieces can be defined. | |
112 | Some very powerful like the Amazon, some rather weak like the Grasshopper. | |
113 | - | |
114 | var varlist = [ | |
115 | "Eightpieces", | |
116 | "Grand", | |
117 | "Grasshopper", | |
118 | "Omega", | |
beda3dd0 | 119 | "Ordamirror", |
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120 | "Perfect", |
121 | "Schess", | |
122 | "Shako", | |
123 | "Tencubed", | |
124 | "Wildebeest" | |
125 | ] | |
126 | ul | |
127 | for v in varlist | |
128 | li #[a(href="/#/variants/"+v) #{v}] | |
129 | ||
130 | h3 Several royal pieces | |
131 | ||
132 | p In these games you must take care of two or more "kings". | |
133 | - | |
134 | var varlist = [ | |
135 | "Coregal", | |
136 | "Twokings", | |
137 | "Antiking1", | |
138 | "Antiking2" | |
139 | ] | |
140 | ul | |
141 | for v in varlist | |
142 | li #[a(href="/#/variants/"+v) #{v}] | |
143 | ||
144 | h3 Unorthodox captures | |
145 | ||
146 | p Non-standard captures, but using known mechanisms. | |
147 | - | |
148 | var varlist = [ | |
149 | "Enpassant", | |
150 | "Rifle", | |
151 | "Zen" | |
152 | ] | |
153 | ul | |
154 | for v in varlist | |
155 | li #[a(href="/#/variants/"+v) #{v}] | |
156 | ||
157 | p. | |
158 | Captures are generally achieved without replacement. That is to say, | |
159 | you don't replace the enemy piece on its square to capture it. | |
160 | - | |
161 | var varlist = [ | |
162 | "Allmate1", | |
163 | "Allmate2", | |
164 | "Baroque", | |
165 | "Dynamo", | |
166 | "Fugue", | |
8ca6042e | 167 | "Interweave", |
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168 | "Rococo", |
169 | "Maxima" | |
170 | ] | |
171 | ul | |
172 | for v in varlist | |
173 | li #[a(href="/#/variants/"+v) #{v}] | |
174 | ||
175 | h3 Pieces changing side | |
176 | ||
177 | p Pieces' owners (color) may change during the game | |
178 | - | |
179 | var varlist = [ | |
180 | "Benedict", | |
181 | "Checkered1", | |
182 | "Checkered2", | |
183 | "Pacifist1", | |
184 | "Pacifist2" | |
185 | ] | |
186 | ul | |
187 | for v in varlist | |
188 | li #[a(href="/#/variants/"+v) #{v}] | |
189 | ||
190 | h3 Incomplete information | |
191 | ||
192 | p. | |
193 | Some speculation is required in these variants, | |
194 | where some game informations are hidden. | |
195 | - | |
196 | var varlist = [ | |
197 | "Apocalypse", | |
198 | "Dark", | |
199 | "Hidden", | |
200 | "Hiddenqueen", | |
201 | "Synchrone" | |
202 | ] | |
203 | ul | |
204 | for v in varlist | |
205 | li #[a(href="/#/variants/"+v) #{v}] | |
206 | ||
207 | h3 Random factors | |
208 | ||
209 | p. | |
210 | These games include random effects, | |
211 | which can be funny, frustrating or both :) | |
212 | - | |
213 | var varlist = [ | |
214 | "Chakart", | |
215 | "Dice" | |
216 | ] | |
217 | ul | |
218 | for v in varlist | |
219 | li #[a(href="/#/variants/"+v) #{v}] | |
220 | ||
221 | h3 Inpired by knight movement | |
222 | ||
223 | p. | |
224 | Variants based on the knight move, | |
225 | which augment or transform pieces' abilities. | |
226 | - | |
227 | var varlist = [ | |
228 | "Balaklava", | |
229 | "Knightmate", | |
230 | "Knightrelay1", | |
231 | "Knightrelay2" | |
232 | ] | |
233 | ul | |
234 | for v in varlist | |
235 | li #[a(href="/#/variants/"+v) #{v}] | |
236 | ||
237 | h3 Unusual initial setup | |
238 | ||
239 | p Pawns and / or pieces are switched, which result in a very different game. | |
240 | - | |
241 | var varlist = [ | |
242 | "Upsidedown", | |
243 | "Pawnmassacre" | |
244 | ] | |
245 | ul | |
246 | for v in varlist | |
247 | li #[a(href="/#/variants/"+v) #{v}] | |
248 | ||
249 | h3 "Easy" variants: simple rules | |
250 | ||
251 | p. | |
252 | Only minor changes are made to the orthodox rules, | |
253 | resulting in a very similar game. | |
254 | - | |
255 | var varlist = [ | |
256 | "Coronation", | |
257 | "Pocketknight" | |
258 | ] | |
259 | ul | |
260 | for v in varlist | |
261 | li #[a(href="/#/variants/"+v) #{v}] | |
262 | ||
263 | p ...Or leading to a very different strategy: | |
264 | - | |
265 | var varlist = [ | |
266 | "Antimatter", | |
267 | "Atomic", | |
268 | "Checkless" | |
269 | ] | |
270 | ul | |
271 | for v in varlist | |
272 | li #[a(href="/#/variants/"+v) #{v}] | |
273 | ||
274 | //h3 Initially empty board | |
275 | // | |
276 | //Parachute | |
277 | //"Crown chess" (place all units at move 1) | |
278 | ||
279 | h3 Repositioning | |
280 | ||
281 | p Pieces can be drop on the board, either immediately or later in the game. | |
282 | - | |
283 | var varlist = [ | |
284 | "Clorange", | |
285 | "Crazyhouse", | |
286 | "Madhouse", | |
287 | "Rampage", | |
288 | "Recycle", | |
289 | "Teleport" | |
290 | ] | |
291 | ul | |
292 | for v in varlist | |
293 | li #[a(href="/#/variants/"+v) #{v}] | |
294 | ||
295 | h3 Immobilization | |
296 | ||
297 | p Pieces can be paralyzed under certain circumstances. | |
298 | - | |
299 | var varlist = [ | |
300 | "Koopa", | |
301 | "Madrasi" | |
302 | ] | |
303 | ul | |
304 | for v in varlist | |
305 | li #[a(href="/#/variants/"+v) #{v}] | |
306 | ||
307 | h3 Regional and historical variants | |
308 | ||
309 | p (Partial) Game evolution in time and space. | |
310 | - | |
311 | var varlist = [ | |
312 | "Makruk", | |
313 | "Minishogi", | |
314 | "Shatranj", | |
315 | "Shogi", | |
316 | "Sittuyin" | |
317 | ] | |
318 | //Chinese chess (TODO) | |
319 | ul | |
320 | for v in varlist | |
321 | li #[a(href="/#/variants/"+v) #{v}] | |
322 | ||
323 | h3 Kings race | |
324 | ||
325 | p The goal is to cross the board with your king. | |
326 | - | |
327 | var varlist = [ | |
328 | "Racingkings", | |
329 | "Royalrace" | |
330 | ] | |
331 | ul | |
332 | for v in varlist | |
333 | li #[a(href="/#/variants/"+v) #{v}] | |
334 | ||
335 | h3 Several moves in one turn | |
336 | ||
337 | p In these variants, you can play two or more moves per turn. | |
338 | - | |
339 | var varlist = [ | |
340 | "Doublemove1", | |
341 | "Doublemove2", | |
342 | "Monster", | |
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343 | "Progressive1", |
344 | "Progressive2" | |
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345 | ] |
346 | ul | |
347 | for v in varlist | |
348 | li #[a(href="/#/variants/"+v) #{v}] | |
349 | ||
350 | h3 Exchanging pieces positions | |
351 | ||
352 | p Some or all pieces can be swapped. | |
353 | - | |
354 | var varlist = [ | |
355 | "Suction", | |
356 | "Swap", | |
357 | "Switching" | |
358 | ] | |
359 | ul | |
360 | for v in varlist | |
361 | li #[a(href="/#/variants/"+v) #{v}] | |
362 | ||
363 | h3 Different objective | |
364 | ||
365 | p Orthodox rules, but the goal is not checkmate (or not only). | |
366 | - | |
367 | var varlist = [ | |
368 | "Extinction", | |
369 | "Threechecks", | |
370 | "Kinglet", | |
371 | "Koth" | |
372 | ] | |
373 | ul | |
374 | for v in varlist | |
375 | li #[a(href="/#/variants/"+v) #{v}] | |
376 | ||
377 | h3 Miscelleanous | |
378 | ||
379 | p. | |
380 | These variants are not classified yet, generally because they are the only | |
381 | one of their kind on this website. | |
382 | - | |
383 | var varlist = [ | |
384 | "Alice", | |
385 | "Ambiguous", | |
386 | "Bicolour", | |
2bb4666e | 387 | "Castle", |
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388 | "Doublearmy", |
389 | "Forward", | |
390 | "Freecapture", | |
391 | "Gridolina", | |
392 | "Hamilton", | |
393 | "Magnetic", | |
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394 | "Parachute", |
395 | "Takenmake", | |
396 | "Wormhole" | |
397 | ] | |
398 | ul | |
399 | for v in varlist | |
400 | li #[a(href="/#/variants/"+v) #{v}] |