Experimental symmetric randomness + deterministic option
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card.text-center
14 p
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 .diagram(v-html="tchallDiag")
19 .button-group#buttonsTchall
20 button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
21 button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
22 input#modalNewgame.modal(
23 type="checkbox"
24 @change="cadenceFocusIfOpened($event)"
25 )
26 div#newgameDiv(
27 role="dialog"
28 data-checkbox="modalNewgame"
29 )
30 .card
31 label#closeNewgame.modal-close(for="modalNewgame")
32 div(@keyup.enter="newChallenge()")
33 fieldset
34 label(for="selectVariant") {{ st.tr["Variant"] }} *
35 select#selectVariant(
36 @change="loadNewchallVariant(trySetNewchallDiag)"
37 v-model="newchallenge.vid"
38 )
39 option(
40 v-for="v in st.variants"
41 :value="v.id"
42 :selected="newchallenge.vid==v.id"
43 )
44 | {{ v.name }}
45 fieldset
46 label(for="cadence") {{ st.tr["Cadence"] }} *
47 div#predefinedCadences
48 button(type="button") 15+5
49 button(type="button") 45+30
50 button(type="button") 3d
51 button(type="button") 7d
52 input#cadence(
53 type="text"
54 v-model="newchallenge.cadence"
55 placeholder="5+0, 1h+30s, 5d ..."
56 )
57 fieldset
58 label(for="selectRandomLevel") {{ st.tr["Randomness"] }}
59 select#selectRandomLevel(v-model="newchallenge.randomness")
60 option(value="0") {{ st.tr["Deterministic"] }}
61 option(value="1") {{ st.tr["Symmetric random"] }}
62 option(value="2") {{ st.tr["Asymmetric random"] }}
63 fieldset(v-if="st.user.id > 0")
64 label(for="selectPlayers") {{ st.tr["Play with?"] }}
65 input#selectPlayers(
66 type="text"
67 v-model="newchallenge.to"
68 )
69 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
70 input#inputFen(
71 placeholder="FEN"
72 @input="trySetNewchallDiag()"
73 type="text"
74 v-model="newchallenge.fen"
75 )
76 .diagram(v-html="newchallenge.diag")
77 button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
78 input#modalPeople.modal(
79 type="checkbox"
80 @click="resetChatColor()"
81 )
82 div#peopleWrap(
83 role="dialog"
84 data-checkbox="modalPeople"
85 )
86 .card
87 label.modal-close(for="modalPeople")
88 #people
89 #players
90 p(
91 v-for="sid in Object.keys(people)"
92 v-if="!!people[sid].name"
93 )
94 span {{ people[sid].name }}
95 button.player-action(
96 v-if="isGamer(sid) || (st.user.id > 0 && sid!=st.user.sid)"
97 @click="challOrWatch(sid)"
98 )
99 | {{ getActionLabel(sid) }}
100 p.anonymous @nonymous ({{ anonymousCount }})
101 #chat
102 Chat(
103 :newChat="newChat"
104 @mychat="processChat"
105 :pastChats="[]"
106 )
107 .clearer
108 .row
109 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
110 .button-group
111 button#peopleBtn(onClick="window.doClick('modalPeople')")
112 | {{ st.tr["Who's there?"] }}
113 button(onClick="window.doClick('modalNewgame')")
114 | {{ st.tr["New game"] }}
115 .row
116 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
117 div#div2
118 .button-group
119 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
120 | {{ st.tr["Live challenges"] }}
121 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
122 | {{ st.tr["Correspondance challenges"] }}
123 ChallengeList(
124 v-show="cdisplay=='live'"
125 :challenges="filterChallenges('live')"
126 @click-challenge="clickChallenge"
127 )
128 ChallengeList(
129 v-show="cdisplay=='corr'"
130 :challenges="filterChallenges('corr')"
131 @click-challenge="clickChallenge"
132 )
133 div#div3
134 .button-group
135 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
136 | {{ st.tr["Live games"] }}
137 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
138 | {{ st.tr["Correspondance games"] }}
139 GameList(
140 v-show="gdisplay=='live'"
141 :games="filterGames('live')"
142 :showBoth="true"
143 @show-game="showGame"
144 )
145 GameList(
146 v-show="gdisplay=='corr'"
147 :games="filterGames('corr')"
148 :showBoth="true"
149 @show-game="showGame"
150 )
151 </template>
152
153 <script>
154 import { store } from "@/store";
155 import { checkChallenge } from "@/data/challengeCheck";
156 import { ArrayFun } from "@/utils/array";
157 import { ajax } from "@/utils/ajax";
158 import params from "@/parameters";
159 import { getRandString, shuffle } from "@/utils/alea";
160 import { getDiagram } from "@/utils/printDiagram";
161 import Chat from "@/components/Chat.vue";
162 import GameList from "@/components/GameList.vue";
163 import ChallengeList from "@/components/ChallengeList.vue";
164 import { GameStorage } from "@/utils/gameStorage";
165 import { processModalClick } from "@/utils/modalClick";
166 export default {
167 name: "my-hall",
168 components: {
169 Chat,
170 GameList,
171 ChallengeList
172 },
173 data: function() {
174 return {
175 st: store.state,
176 cdisplay: "live", //or corr
177 gdisplay: "live",
178 games: [],
179 challenges: [],
180 people: {},
181 infoMessage: "",
182 newchallenge: {
183 fen: "",
184 vid: parseInt(localStorage.getItem("vid")) || 0,
185 to: "", //name of challenged player (if any)
186 cadence: localStorage.getItem("cadence") || "",
187 randomness: parseInt(localStorage.getItem("randomness")) || 2,
188 // VariantRules object, stored to not interfere with
189 // diagrams of targetted challenges:
190 V: null,
191 vname: "",
192 diag: "" //visualizing FEN
193 },
194 tchallDiag: "",
195 curChallToAccept: {from: {}},
196 newChat: "",
197 conn: null,
198 connexionString: "",
199 // Related to (killing of) self multi-connects:
200 newConnect: {},
201 killed: {}
202 };
203 },
204 watch: {
205 // st.variants changes only once, at loading from [] to [...]
206 "st.variants": function() {
207 // Set potential challenges and games variant names:
208 this.challenges.concat(this.games).forEach(o => {
209 if (o.vname == "") o.vname = this.getVname(o.vid);
210 });
211 if (!this.newchallenge.V && this.newchallenge.vid > 0)
212 this.loadNewchallVariant();
213 }
214 },
215 computed: {
216 anonymousCount: function() {
217 let count = 0;
218 Object.values(this.people).forEach(p => {
219 count += !p.name ? 1 : 0;
220 });
221 return count;
222 }
223 },
224 created: function() {
225 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
226 this.loadNewchallVariant();
227 const my = this.st.user;
228 this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] });
229 // Ask server for current corr games (all but mines)
230 ajax(
231 "/games",
232 "GET",
233 { uid: this.st.user.id, excluded: true },
234 response => {
235 this.games = this.games.concat(
236 response.games.map(g => {
237 const type = this.classifyObject(g);
238 const vname = this.getVname(g.vid);
239 return Object.assign({}, g, { type: type, vname: vname });
240 })
241 );
242 }
243 );
244 // Also ask for corr challenges (open + sent by/to me)
245 ajax("/challenges", "GET", { uid: this.st.user.id }, response => {
246 // Gather all senders names, and then retrieve full identity:
247 // (TODO [perf]: some might be online...)
248 let names = {};
249 response.challenges.forEach(c => {
250 if (c.uid != this.st.user.id) names[c.uid] = "";
251 else if (!!c.target && c.target != this.st.user.id)
252 names[c.target] = "";
253 });
254 const addChallenges = () => {
255 names[this.st.user.id] = this.st.user.name; //in case of
256 this.challenges = this.challenges.concat(
257 response.challenges.map(c => {
258 const from = { name: names[c.uid], id: c.uid }; //or just name
259 const type = this.classifyObject(c);
260 const vname = this.getVname(c.vid);
261 return Object.assign(
262 {},
263 {
264 type: type,
265 vname: vname,
266 from: from,
267 to: c.target ? names[c.target] : ""
268 },
269 c
270 );
271 })
272 );
273 };
274 if (Object.keys(names).length > 0) {
275 ajax(
276 "/users",
277 "GET",
278 { ids: Object.keys(names).join(",") },
279 response2 => {
280 response2.users.forEach(u => {
281 names[u.id] = u.name;
282 });
283 addChallenges();
284 }
285 );
286 } else addChallenges();
287 });
288 const connectAndPoll = () => {
289 this.send("connect");
290 this.send("pollclientsandgamers");
291 };
292 // Initialize connection
293 this.connexionString =
294 params.socketUrl +
295 "/?sid=" +
296 this.st.user.sid +
297 "&tmpId=" +
298 getRandString() +
299 "&page=" +
300 encodeURIComponent(this.$route.path);
301 this.conn = new WebSocket(this.connexionString);
302 this.conn.onopen = connectAndPoll;
303 this.conn.onmessage = this.socketMessageListener;
304 this.conn.onclose = this.socketCloseListener;
305 },
306 mounted: function() {
307 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
308 let elt = document.getElementById(eltName);
309 elt.addEventListener("click", processModalClick);
310 });
311 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
312 b.addEventListener("click", () => {
313 this.newchallenge.cadence = b.innerHTML;
314 });
315 });
316 const dispCorr = this.$route.query["disp"];
317 const showCtype =
318 dispCorr || localStorage.getItem("type-challenges") || "live";
319 const showGtype =
320 dispCorr || localStorage.getItem("type-games") || "live";
321 this.setDisplay("c", showCtype);
322 this.setDisplay("g", showGtype);
323 },
324 beforeDestroy: function() {
325 this.send("disconnect");
326 },
327 methods: {
328 // Helpers:
329 cadenceFocusIfOpened: function() {
330 if (event.target.checked)
331 document.getElementById("cadence").focus();
332 },
333 send: function(code, obj) {
334 if (this.conn) {
335 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
336 }
337 },
338 getVname: function(vid) {
339 const variant = this.st.variants.find(v => v.id == vid);
340 // this.st.variants might be uninitialized (variant == null)
341 return variant ? variant.name : "";
342 },
343 filterChallenges: function(type) {
344 return this.challenges.filter(c => c.type == type);
345 },
346 filterGames: function(type) {
347 return this.games.filter(g => g.type == type);
348 },
349 classifyObject: function(o) {
350 //challenge or game
351 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
352 },
353 setDisplay: function(letter, type, e) {
354 this[letter + "display"] = type;
355 localStorage.setItem(
356 "type-" + (letter == "c" ? "challenges" : "games"),
357 type
358 );
359 let elt = e
360 ? e.target
361 : document.getElementById("btn" + letter.toUpperCase() + type);
362 elt.classList.add("active");
363 elt.classList.remove("somethingnew"); //in case of
364 if (elt.previousElementSibling)
365 elt.previousElementSibling.classList.remove("active");
366 else elt.nextElementSibling.classList.remove("active");
367 },
368 isGamer: function(sid) {
369 return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
370 },
371 getActionLabel: function(sid) {
372 return this.people[sid].pages.some(p => p == "/")
373 ? "Challenge"
374 : "Observe";
375 },
376 challOrWatch: function(sid) {
377 if (this.people[sid].pages.some(p => p == "/")) {
378 // Available, in Hall
379 this.newchallenge.to = this.people[sid].name;
380 document.getElementById("modalPeople").checked = false;
381 window.doClick("modalNewgame");
382 } else {
383 // In some game, maybe playing maybe not: show a random one
384 let gids = [];
385 this.people[sid].pages.forEach(p => {
386 const matchGid = p.match(/[a-zA-Z0-9]+$/);
387 if (matchGid) gids.push(matchGid[0]);
388 });
389 const gid = gids[Math.floor(Math.random() * gids.length)];
390 const game = this.games.find(g => g.id == gid);
391 if (game) this.showGame(game);
392 else this.$router.push("/game/" + gid); //game vs. me
393 }
394 },
395 showGame: function(g) {
396 // NOTE: we are an observer, since only games I don't play are shown here
397 // ==> Moves sent by connected remote player(s) if live game
398 let url = "/game/" + g.id;
399 if (g.type == "live")
400 url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
401 this.$router.push(url);
402 },
403 resetChatColor: function() {
404 // TODO: this is called twice, once on opening an once on closing
405 document.getElementById("peopleBtn").classList.remove("somethingnew");
406 },
407 processChat: function(chat) {
408 this.send("newchat", { data: chat });
409 },
410 // Messaging center:
411 socketMessageListener: function(msg) {
412 if (!this.conn) return;
413 const data = JSON.parse(msg.data);
414 switch (data.code) {
415 case "pollclientsandgamers": {
416 // Since people can be both in Hall and Game,
417 // need to track "askIdentity" requests:
418 let identityAsked = {};
419 data.sockIds.forEach(s => {
420 const page = s.page || "/";
421 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
422 identityAsked[s.sid] = true;
423 this.send("askidentity", { target: s.sid, page: page });
424 }
425 if (!this.people[s.sid])
426 this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] });
427 else if (this.people[s.sid].pages.indexOf(page) < 0)
428 this.people[s.sid].pages.push(page);
429 if (!s.page)
430 //peer is in Hall
431 this.send("askchallenge", { target: s.sid });
432 //peer is in Game
433 else this.send("askgame", { target: s.sid, page: page });
434 });
435 break;
436 }
437 case "connect":
438 case "gconnect": {
439 const page = data.page || "/";
440 // NOTE: player could have been polled earlier, but might have logged in then
441 // So it's a good idea to ask identity if he was anonymous.
442 // But only ask game / challenge if currently disconnected.
443 if (!this.people[data.from]) {
444 this.$set(this.people, data.from, {
445 name: "",
446 id: 0,
447 pages: [page]
448 });
449 if (data.code == "connect")
450 this.send("askchallenge", { target: data.from });
451 else this.send("askgame", { target: data.from, page: page });
452 } else {
453 // append page if not already in list
454 if (this.people[data.from].pages.indexOf(page) < 0)
455 this.people[data.from].pages.push(page);
456 }
457 if (this.people[data.from].id == 0) {
458 this.newConnect[data.from] = true; //for self multi-connects tests
459 this.send("askidentity", { target: data.from, page: page });
460 }
461 break;
462 }
463 case "disconnect":
464 case "gdisconnect": {
465 // If the user reloads the page twice very quickly (experienced with Firefox),
466 // the first reload won't have time to connect but will trigger a "close" event anyway.
467 // ==> Next check is required.
468 if (!this.people[data.from]) return;
469 // Disconnect means no more tmpIds:
470 if (data.code == "disconnect") {
471 // Remove the live challenge sent by this player:
472 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
473 } else {
474 // Remove the matching live game if now unreachable
475 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
476 const gidx = this.games.findIndex(g => g.id == gid);
477 if (gidx >= 0) {
478 const game = this.games[gidx];
479 if (
480 game.type == "live" &&
481 game.rids.length == 1 &&
482 game.rids[0] == data.from
483 ) {
484 this.games.splice(gidx, 1);
485 }
486 }
487 }
488 const page = data.page || "/";
489 ArrayFun.remove(this.people[data.from].pages, p => p == page);
490 if (this.people[data.from].pages.length == 0)
491 this.$delete(this.people, data.from);
492 break;
493 }
494 case "killed":
495 // I logged in elsewhere:
496 this.conn = null;
497 alert(this.st.tr["New connexion detected: tab now offline"]);
498 break;
499 case "askidentity": {
500 // Request for identification (TODO: anonymous shouldn't need to reply)
501 const me = {
502 // Decompose to avoid revealing email
503 name: this.st.user.name,
504 sid: this.st.user.sid,
505 id: this.st.user.id
506 };
507 this.send("identity", { data: me, target: data.from });
508 break;
509 }
510 case "identity": {
511 const user = data.data;
512 if (user.name) {
513 // If I multi-connect, kill current connexion if no mark (I'm older)
514 if (
515 this.newConnect[user.sid] &&
516 user.id > 0 &&
517 user.id == this.st.user.id &&
518 user.sid != this.st.user.sid
519 ) {
520 if (!this.killed[this.st.user.sid]) {
521 this.send("killme", { sid: this.st.user.sid });
522 this.killed[this.st.user.sid] = true;
523 }
524 }
525 if (user.sid != this.st.user.sid) {
526 //I already know my identity...
527 this.$set(this.people, user.sid, {
528 id: user.id,
529 name: user.name,
530 pages: this.people[user.sid].pages
531 });
532 }
533 }
534 delete this.newConnect[user.sid];
535 break;
536 }
537 case "askchallenge": {
538 // Send my current live challenge (if any)
539 const cIdx = this.challenges.findIndex(
540 c => c.from.sid == this.st.user.sid && c.type == "live"
541 );
542 if (cIdx >= 0) {
543 const c = this.challenges[cIdx];
544 // NOTE: in principle, should only send targeted challenge to the target.
545 // But we may not know yet the identity of the target (just name),
546 // so cannot decide if data.from is the target or not.
547 const myChallenge = {
548 id: c.id,
549 from: this.st.user.sid,
550 to: c.to,
551 randomness: c.randomness,
552 fen: c.fen,
553 vid: c.vid,
554 cadence: c.cadence,
555 added: c.added
556 };
557 this.send("challenge", { data: myChallenge, target: data.from });
558 }
559 break;
560 }
561 case "challenge": //after "askchallenge"
562 case "newchallenge": {
563 // NOTE about next condition: see "askchallenge" case.
564 const chall = data.data;
565 if (
566 !chall.to ||
567 (this.people[chall.from].id > 0 &&
568 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
569 ) {
570 let newChall = Object.assign({}, chall);
571 newChall.type = this.classifyObject(chall);
572 newChall.randomness = chall.randomness;
573 newChall.added = Date.now();
574 let fromValues = Object.assign({}, this.people[chall.from]);
575 delete fromValues["pages"]; //irrelevant in this context
576 newChall.from = Object.assign({ sid: chall.from }, fromValues);
577 newChall.vname = this.getVname(newChall.vid);
578 this.challenges.push(newChall);
579 if (
580 (newChall.type == "live" && this.cdisplay == "corr") ||
581 (newChall.type == "corr" && this.cdisplay == "live")
582 ) {
583 document
584 .getElementById("btnC" + newChall.type)
585 .classList.add("somethingnew");
586 }
587 }
588 break;
589 }
590 case "refusechallenge": {
591 const cid = data.data;
592 ArrayFun.remove(this.challenges, c => c.id == cid);
593 alert(this.st.tr["Challenge declined"]);
594 break;
595 }
596 case "deletechallenge": {
597 // NOTE: the challenge may be already removed
598 const cid = data.data;
599 ArrayFun.remove(this.challenges, c => c.id == cid);
600 break;
601 }
602 case "game": //individual request
603 case "newgame": {
604 // NOTE: it may be live or correspondance
605 const game = data.data;
606 // Ignore games where I play (corr games)
607 if (game.players.every(p => p.id != this.st.user.id))
608 {
609 let locGame = this.games.find(g => g.id == game.id);
610 if (!locGame) {
611 let newGame = game;
612 newGame.type = this.classifyObject(game);
613 newGame.vname = this.getVname(game.vid);
614 if (!game.score)
615 //if new game from Hall
616 newGame.score = "*";
617 newGame.rids = [game.rid];
618 delete newGame["rid"];
619 this.games.push(newGame);
620 if (
621 (newGame.type == "live" && this.gdisplay == "corr") ||
622 (newGame.type == "corr" && this.gdisplay == "live")
623 ) {
624 document
625 .getElementById("btnG" + newGame.type)
626 .classList.add("somethingnew");
627 }
628 } else {
629 // Append rid (if not already in list)
630 if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
631 }
632 }
633 break;
634 }
635 case "result": {
636 let g = this.games.find(g => g.id == data.gid);
637 if (g) g.score = data.score;
638 break;
639 }
640 case "startgame": {
641 // New game just started: data contain all information
642 const gameInfo = data.data;
643 if (this.classifyObject(gameInfo) == "live")
644 this.startNewGame(gameInfo);
645 else {
646 this.infoMessage =
647 this.st.tr["New correspondance game:"] +
648 " <a href='#/game/" +
649 gameInfo.id +
650 "'>" +
651 "#/game/" +
652 gameInfo.id +
653 "</a>";
654 let modalBox = document.getElementById("modalInfo");
655 modalBox.checked = true;
656 }
657 break;
658 }
659 case "newchat":
660 this.newChat = data.data;
661 if (!document.getElementById("modalPeople").checked)
662 document.getElementById("peopleBtn").classList.add("somethingnew");
663 break;
664 }
665 },
666 socketCloseListener: function() {
667 if (!this.conn) return;
668 this.conn = new WebSocket(this.connexionString);
669 this.conn.addEventListener("message", this.socketMessageListener);
670 this.conn.addEventListener("close", this.socketCloseListener);
671 },
672 // Challenge lifecycle:
673 loadNewchallVariant: async function(cb) {
674 const vname = this.getVname(this.newchallenge.vid);
675 const vModule = await import("@/variants/" + vname + ".js");
676 this.newchallenge.V = vModule.VariantRules;
677 this.newchallenge.vname = vname;
678 if (cb)
679 cb();
680 },
681 trySetNewchallDiag: function() {
682 if (!this.newchallenge.fen) {
683 this.newchallenge.diag = "";
684 return;
685 }
686 // If vid > 0 then the variant is loaded (function above):
687 window.V = this.newchallenge.V;
688 if (
689 this.newchallenge.vid > 0 &&
690 this.newchallenge.fen &&
691 V.IsGoodFen(this.newchallenge.fen)
692 ) {
693 const parsedFen = V.ParseFen(this.newchallenge.fen);
694 this.newchallenge.diag = getDiagram({
695 position: parsedFen.position,
696 orientation: V.GetOppCol(parsedFen.turn)
697 });
698 }
699 },
700 newChallenge: async function() {
701 if (this.newchallenge.cadence.match(/^[0-9]+$/))
702 this.newchallenge.cadence += "+0"; //assume minutes, no increment
703 const ctype = this.classifyObject(this.newchallenge);
704 // TODO: cadence still unchecked so ctype could be wrong...
705 let error = "";
706 if (!this.newchallenge.vid)
707 error = this.st.tr["Please select a variant"];
708 else if (ctype == "corr" && this.st.user.id <= 0)
709 error = this.st.tr["Please log in to play correspondance games"];
710 else if (this.newchallenge.to) {
711 if (this.newchallenge.to == this.st.user.name)
712 error = this.st.tr["Self-challenge is forbidden"];
713 else if (
714 ctype == "live" &&
715 Object.values(this.people).every(p => p.name != this.newchallenge.to)
716 )
717 error = this.newchallenge.to + " " + this.st.tr["is not online"];
718 }
719 if (error) {
720 alert(error);
721 return;
722 }
723 window.V = this.newchallenge.V;
724 error = checkChallenge(this.newchallenge);
725 if (error) {
726 alert(error);
727 return;
728 }
729 // NOTE: "from" information is not required here
730 let chall = Object.assign({}, this.newchallenge);
731 delete chall["V"];
732 delete chall["diag"];
733 const finishAddChallenge = cid => {
734 chall.id = cid || "c" + getRandString();
735 // Remove old challenge if any (only one at a time of a given type):
736 const cIdx = this.challenges.findIndex(
737 c =>
738 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
739 c.type == ctype
740 );
741 if (cIdx >= 0) {
742 // Delete current challenge (will be replaced now)
743 this.send("deletechallenge", { data: this.challenges[cIdx].id });
744 if (ctype == "corr") {
745 ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id });
746 }
747 this.challenges.splice(cIdx, 1);
748 }
749 this.send("newchallenge", {
750 data: Object.assign({ from: this.st.user.sid }, chall)
751 });
752 // Add new challenge:
753 chall.from = {
754 // Decompose to avoid revealing email
755 sid: this.st.user.sid,
756 id: this.st.user.id,
757 name: this.st.user.name
758 };
759 chall.added = Date.now();
760 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
761 chall.type = ctype;
762 chall.vname = this.newchallenge.vname;
763 this.challenges.push(chall);
764 // Remember cadence + vid for quicker further challenges:
765 localStorage.setItem("cadence", chall.cadence);
766 localStorage.setItem("vid", chall.vid);
767 localStorage.setItem("randomness", chall.randomness);
768 document.getElementById("modalNewgame").checked = false;
769 // Show the challenge if not on current display
770 if (
771 (ctype == "live" && this.cdisplay == "corr") ||
772 (ctype == "corr" && this.cdisplay == "live")
773 ) {
774 this.setDisplay('c', ctype);
775 }
776 };
777 if (ctype == "live") {
778 // Live challenges have a random ID
779 finishAddChallenge(null);
780 } else {
781 // Correspondance game: send challenge to server
782 ajax("/challenges", "POST", { chall: chall }, response => {
783 finishAddChallenge(response.cid);
784 });
785 }
786 },
787 // Callback function after a diagram was showed to accept
788 // or refuse targetted challenge:
789 decisionChallenge: function(accepted) {
790 this.curChallToAccept.accepted = accepted;
791 this.finishProcessingChallenge(this.curChallToAccept);
792 document.getElementById("modalAccept").checked = false;
793 },
794 finishProcessingChallenge: function(c) {
795 if (c.accepted) {
796 c.seat = {
797 // Again, avoid c.seat = st.user to not reveal email
798 sid: this.st.user.sid,
799 id: this.st.user.id,
800 name: this.st.user.name
801 };
802 this.launchGame(c);
803 } else {
804 this.send("refusechallenge", { data: c.id, target: c.from.sid });
805 }
806 this.send("deletechallenge", { data: c.id });
807 },
808 clickChallenge: async function(c) {
809 const myChallenge =
810 c.from.sid == this.st.user.sid || //live
811 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
812 if (!myChallenge) {
813 if (c.type == "corr" && this.st.user.id <= 0) {
814 alert(this.st.tr["Please log in to accept corr challenges"]);
815 return;
816 }
817 c.accepted = true;
818 const vModule = await import("@/variants/" + c.vname + ".js");
819 window.V = vModule.VariantRules;
820 if (c.to) {
821 // c.to == this.st.user.name (connected)
822 if (c.fen) {
823 const parsedFen = V.ParseFen(c.fen);
824 c.mycolor = V.GetOppCol(parsedFen.turn);
825 this.tchallDiag = getDiagram({
826 position: parsedFen.position,
827 orientation: c.mycolor
828 });
829 this.curChallToAccept = c;
830 document.getElementById("modalAccept").checked = true;
831 }
832 else {
833 if (!confirm(this.st.tr["Accept challenge?"]))
834 c.accepted = false;
835 this.finishProcessingChallenge(c);
836 }
837 }
838 else
839 this.finishProcessingChallenge(c);
840 }
841 else {
842 // My challenge
843 if (c.type == "corr") {
844 ajax("/challenges", "DELETE", { id: c.id });
845 }
846 this.send("deletechallenge", { data: c.id });
847 }
848 // In all cases, the challenge is consumed:
849 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
850 },
851 // NOTE: when launching game, the challenge is already being deleted
852 launchGame: function(c) {
853 // These game informations will be shared
854 let gameInfo = {
855 id: getRandString(),
856 fen: c.fen || V.GenRandInitFen(c.randomness),
857 // White player index 0, black player index 1:
858 players: c.mycolor
859 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
860 : shuffle([c.from, c.seat]),
861 vid: c.vid,
862 cadence: c.cadence
863 };
864 let oppsid = c.from.sid; //may not be defined if corr + offline opp
865 if (!oppsid) {
866 oppsid = Object.keys(this.people).find(
867 sid => this.people[sid].id == c.from.id
868 );
869 }
870 const notifyNewgame = () => {
871 if (oppsid)
872 //opponent is online
873 this.send("startgame", { data: gameInfo, target: oppsid });
874 // Send game info (only if live) to everyone except me in this tab
875 this.send("newgame", { data: gameInfo });
876 };
877 if (c.type == "live") {
878 notifyNewgame();
879 this.startNewGame(gameInfo);
880 } //corr: game only on server
881 else {
882 ajax(
883 "/games",
884 "POST",
885 { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge
886 response => {
887 gameInfo.id = response.gameId;
888 notifyNewgame();
889 this.$router.push("/game/" + response.gameId);
890 }
891 );
892 }
893 },
894 // NOTE: for live games only (corr games start on the server)
895 startNewGame: function(gameInfo) {
896 const game = Object.assign({}, gameInfo, {
897 // (other) Game infos: constant
898 fenStart: gameInfo.fen,
899 vname: this.getVname(gameInfo.vid),
900 created: Date.now(),
901 // Game state (including FEN): will be updated
902 moves: [],
903 clocks: [-1, -1], //-1 = unstarted
904 initime: [0, 0], //initialized later
905 score: "*"
906 });
907 GameStorage.add(game, (err) => {
908 // If an error occurred, game is not added: abort
909 if (!err) {
910 if (this.st.settings.sound)
911 new Audio("/sounds/newgame.flac").play().catch(() => {});
912 this.$router.push("/game/" + gameInfo.id);
913 }
914 });
915 }
916 }
917 };
918 </script>
919
920 <style lang="sass" scoped>
921 .active
922 color: #42a983
923
924 #infoDiv > .card
925 padding: 15px 0
926 max-width: 430px
927
928 #newgameDiv > .card, #acceptDiv > .card
929 max-width: 767px
930 max-height: 100%
931
932 div#peopleWrap > .card
933 max-height: 100%
934
935 @media screen and (min-width: 1281px)
936 div#peopleWrap > .card
937 max-width: 66.67%
938
939 @media screen and (max-width: 1280px)
940 div#peopleWrap > .card
941 max-width: 83.33%
942
943 @media screen and (max-width: 767px)
944 div#peopleWrap > .card
945 max-width: 100%
946
947 #players
948 width: 50%
949 position: relative
950 float: left
951
952 #chat
953 width: 50%
954 float: left
955 position: relative
956
957 @media screen and (max-width: 767px)
958 #players, #chats
959 width: 100%
960
961 #chat > .card
962 max-width: 100%
963 margin: 0;
964 border: none;
965
966 #players > p
967 margin-left: 5px
968
969 .anonymous
970 font-style: italic
971
972 button.player-action
973 margin-left: 32px
974
975 .somethingnew
976 background-color: #c5fefe !important
977
978 .tabbtn
979 background-color: #f9faee
980
981 button.acceptBtn
982 background-color: lightgreen
983 button.refuseBtn
984 background-color: red
985
986 #buttonsTchall
987 margin-top: 10px
988
989 .variantName
990 font-weight: bold
991
992 .diagram
993 margin: 0 auto
994 max-width: 400px
995
996 #inputFen
997 width: 100%
998
999 #div2, #div3
1000 margin-top: 15px
1001 @media screen and (max-width: 767px)
1002 #div2, #div3
1003 margin-top: 0
1004 </style>