3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 .diagram(v-html="tchallDiag")
19 .button-group#buttonsTchall
20 button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
21 button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
22 input#modalNewgame.modal(
24 @change="cadenceFocusIfOpened($event)"
28 data-checkbox="modalNewgame"
31 label#closeNewgame.modal-close(for="modalNewgame")
32 div(@keyup.enter="newChallenge()")
34 label(for="selectVariant") {{ st.tr["Variant"] }} *
36 @change="loadNewchallVariant(trySetNewchallDiag)"
37 v-model="newchallenge.vid"
40 v-for="v in st.variants"
42 :selected="newchallenge.vid==v.id"
46 label(for="cadence") {{ st.tr["Cadence"] }} *
47 div#predefinedCadences
48 button(type="button") 15+5
49 button(type="button") 45+30
50 button(type="button") 3d
51 button(type="button") 7d
54 v-model="newchallenge.cadence"
55 placeholder="5+0, 1h+30s, 5d ..."
58 label(for="selectRandomLevel") {{ st.tr["Randomness"] }}
59 select#selectRandomLevel(v-model="newchallenge.randomness")
60 option(value="0") {{ st.tr["Deterministic"] }}
61 option(value="1") {{ st.tr["Symmetric random"] }}
62 option(value="2") {{ st.tr["Asymmetric random"] }}
63 fieldset(v-if="st.user.id > 0")
64 label(for="selectPlayers") {{ st.tr["Play with?"] }}
67 v-model="newchallenge.to"
69 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
72 @input="trySetNewchallDiag()"
74 v-model="newchallenge.fen"
76 .diagram(v-html="newchallenge.diag")
77 button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
78 input#modalPeople.modal(
80 @click="resetChatColor()"
84 data-checkbox="modalPeople"
87 label.modal-close(for="modalPeople")
91 v-for="sid in Object.keys(people)"
92 v-if="!!people[sid].name"
94 span {{ people[sid].name }}
96 v-if="isGamer(sid) || (st.user.id > 0 && sid!=st.user.sid)"
97 @click="challOrWatch(sid)"
99 | {{ getActionLabel(sid) }}
100 p.anonymous @nonymous ({{ anonymousCount }})
104 @mychat="processChat"
109 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
111 button#peopleBtn(onClick="window.doClick('modalPeople')")
112 | {{ st.tr["Who's there?"] }}
113 button(onClick="window.doClick('modalNewgame')")
114 | {{ st.tr["New game"] }}
116 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
119 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
120 | {{ st.tr["Live challenges"] }}
121 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
122 | {{ st.tr["Correspondance challenges"] }}
124 v-show="cdisplay=='live'"
125 :challenges="filterChallenges('live')"
126 @click-challenge="clickChallenge"
129 v-show="cdisplay=='corr'"
130 :challenges="filterChallenges('corr')"
131 @click-challenge="clickChallenge"
135 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
136 | {{ st.tr["Live games"] }}
137 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
138 | {{ st.tr["Correspondance games"] }}
140 v-show="gdisplay=='live'"
141 :games="filterGames('live')"
143 @show-game="showGame"
146 v-show="gdisplay=='corr'"
147 :games="filterGames('corr')"
149 @show-game="showGame"
154 import { store } from "@/store";
155 import { checkChallenge } from "@/data/challengeCheck";
156 import { ArrayFun } from "@/utils/array";
157 import { ajax } from "@/utils/ajax";
158 import params from "@/parameters";
159 import { getRandString, shuffle } from "@/utils/alea";
160 import { getDiagram } from "@/utils/printDiagram";
161 import Chat from "@/components/Chat.vue";
162 import GameList from "@/components/GameList.vue";
163 import ChallengeList from "@/components/ChallengeList.vue";
164 import { GameStorage } from "@/utils/gameStorage";
165 import { processModalClick } from "@/utils/modalClick";
176 cdisplay: "live", //or corr
184 vid: parseInt(localStorage.getItem("vid")) || 0,
185 to: "", //name of challenged player (if any)
186 cadence: localStorage.getItem("cadence") || "",
187 randomness: parseInt(localStorage.getItem("randomness")) || 2,
188 // VariantRules object, stored to not interfere with
189 // diagrams of targetted challenges:
192 diag: "" //visualizing FEN
195 curChallToAccept: {from: {}},
199 // Related to (killing of) self multi-connects:
205 // st.variants changes only once, at loading from [] to [...]
206 "st.variants": function() {
207 // Set potential challenges and games variant names:
208 this.challenges.concat(this.games).forEach(o => {
209 if (o.vname == "") o.vname = this.getVname(o.vid);
211 if (!this.newchallenge.V && this.newchallenge.vid > 0)
212 this.loadNewchallVariant();
216 anonymousCount: function() {
218 Object.values(this.people).forEach(p => {
219 count += !p.name ? 1 : 0;
224 created: function() {
225 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
226 this.loadNewchallVariant();
227 const my = this.st.user;
228 this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] });
229 // Ask server for current corr games (all but mines)
233 { uid: this.st.user.id, excluded: true },
235 this.games = this.games.concat(
236 response.games.map(g => {
237 const type = this.classifyObject(g);
238 const vname = this.getVname(g.vid);
239 return Object.assign({}, g, { type: type, vname: vname });
244 // Also ask for corr challenges (open + sent by/to me)
245 ajax("/challenges", "GET", { uid: this.st.user.id }, response => {
246 // Gather all senders names, and then retrieve full identity:
247 // (TODO [perf]: some might be online...)
249 response.challenges.forEach(c => {
250 if (c.uid != this.st.user.id) names[c.uid] = "";
251 else if (!!c.target && c.target != this.st.user.id)
252 names[c.target] = "";
254 const addChallenges = () => {
255 names[this.st.user.id] = this.st.user.name; //in case of
256 this.challenges = this.challenges.concat(
257 response.challenges.map(c => {
258 const from = { name: names[c.uid], id: c.uid }; //or just name
259 const type = this.classifyObject(c);
260 const vname = this.getVname(c.vid);
261 return Object.assign(
267 to: c.target ? names[c.target] : ""
274 if (Object.keys(names).length > 0) {
278 { ids: Object.keys(names).join(",") },
280 response2.users.forEach(u => {
281 names[u.id] = u.name;
286 } else addChallenges();
288 const connectAndPoll = () => {
289 this.send("connect");
290 this.send("pollclientsandgamers");
292 // Initialize connection
293 this.connexionString =
300 encodeURIComponent(this.$route.path);
301 this.conn = new WebSocket(this.connexionString);
302 this.conn.onopen = connectAndPoll;
303 this.conn.onmessage = this.socketMessageListener;
304 this.conn.onclose = this.socketCloseListener;
306 mounted: function() {
307 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
308 let elt = document.getElementById(eltName);
309 elt.addEventListener("click", processModalClick);
311 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
312 b.addEventListener("click", () => {
313 this.newchallenge.cadence = b.innerHTML;
316 const dispCorr = this.$route.query["disp"];
318 dispCorr || localStorage.getItem("type-challenges") || "live";
320 dispCorr || localStorage.getItem("type-games") || "live";
321 this.setDisplay("c", showCtype);
322 this.setDisplay("g", showGtype);
324 beforeDestroy: function() {
325 this.send("disconnect");
329 cadenceFocusIfOpened: function() {
330 if (event.target.checked)
331 document.getElementById("cadence").focus();
333 send: function(code, obj) {
335 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
338 getVname: function(vid) {
339 const variant = this.st.variants.find(v => v.id == vid);
340 // this.st.variants might be uninitialized (variant == null)
341 return variant ? variant.name : "";
343 filterChallenges: function(type) {
344 return this.challenges.filter(c => c.type == type);
346 filterGames: function(type) {
347 return this.games.filter(g => g.type == type);
349 classifyObject: function(o) {
351 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
353 setDisplay: function(letter, type, e) {
354 this[letter + "display"] = type;
355 localStorage.setItem(
356 "type-" + (letter == "c" ? "challenges" : "games"),
361 : document.getElementById("btn" + letter.toUpperCase() + type);
362 elt.classList.add("active");
363 elt.classList.remove("somethingnew"); //in case of
364 if (elt.previousElementSibling)
365 elt.previousElementSibling.classList.remove("active");
366 else elt.nextElementSibling.classList.remove("active");
368 isGamer: function(sid) {
369 return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
371 getActionLabel: function(sid) {
372 return this.people[sid].pages.some(p => p == "/")
376 challOrWatch: function(sid) {
377 if (this.people[sid].pages.some(p => p == "/")) {
378 // Available, in Hall
379 this.newchallenge.to = this.people[sid].name;
380 document.getElementById("modalPeople").checked = false;
381 window.doClick("modalNewgame");
383 // In some game, maybe playing maybe not: show a random one
385 this.people[sid].pages.forEach(p => {
386 const matchGid = p.match(/[a-zA-Z0-9]+$/);
387 if (matchGid) gids.push(matchGid[0]);
389 const gid = gids[Math.floor(Math.random() * gids.length)];
390 const game = this.games.find(g => g.id == gid);
391 if (game) this.showGame(game);
392 else this.$router.push("/game/" + gid); //game vs. me
395 showGame: function(g) {
396 // NOTE: we are an observer, since only games I don't play are shown here
397 // ==> Moves sent by connected remote player(s) if live game
398 let url = "/game/" + g.id;
399 if (g.type == "live")
400 url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
401 this.$router.push(url);
403 resetChatColor: function() {
404 // TODO: this is called twice, once on opening an once on closing
405 document.getElementById("peopleBtn").classList.remove("somethingnew");
407 processChat: function(chat) {
408 this.send("newchat", { data: chat });
411 socketMessageListener: function(msg) {
412 if (!this.conn) return;
413 const data = JSON.parse(msg.data);
415 case "pollclientsandgamers": {
416 // Since people can be both in Hall and Game,
417 // need to track "askIdentity" requests:
418 let identityAsked = {};
419 data.sockIds.forEach(s => {
420 const page = s.page || "/";
421 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
422 identityAsked[s.sid] = true;
423 this.send("askidentity", { target: s.sid, page: page });
425 if (!this.people[s.sid])
426 this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] });
427 else if (this.people[s.sid].pages.indexOf(page) < 0)
428 this.people[s.sid].pages.push(page);
431 this.send("askchallenge", { target: s.sid });
433 else this.send("askgame", { target: s.sid, page: page });
439 const page = data.page || "/";
440 // NOTE: player could have been polled earlier, but might have logged in then
441 // So it's a good idea to ask identity if he was anonymous.
442 // But only ask game / challenge if currently disconnected.
443 if (!this.people[data.from]) {
444 this.$set(this.people, data.from, {
449 if (data.code == "connect")
450 this.send("askchallenge", { target: data.from });
451 else this.send("askgame", { target: data.from, page: page });
453 // append page if not already in list
454 if (this.people[data.from].pages.indexOf(page) < 0)
455 this.people[data.from].pages.push(page);
457 if (this.people[data.from].id == 0) {
458 this.newConnect[data.from] = true; //for self multi-connects tests
459 this.send("askidentity", { target: data.from, page: page });
464 case "gdisconnect": {
465 // If the user reloads the page twice very quickly (experienced with Firefox),
466 // the first reload won't have time to connect but will trigger a "close" event anyway.
467 // ==> Next check is required.
468 if (!this.people[data.from]) return;
469 // Disconnect means no more tmpIds:
470 if (data.code == "disconnect") {
471 // Remove the live challenge sent by this player:
472 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
474 // Remove the matching live game if now unreachable
475 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
476 const gidx = this.games.findIndex(g => g.id == gid);
478 const game = this.games[gidx];
480 game.type == "live" &&
481 game.rids.length == 1 &&
482 game.rids[0] == data.from
484 this.games.splice(gidx, 1);
488 const page = data.page || "/";
489 ArrayFun.remove(this.people[data.from].pages, p => p == page);
490 if (this.people[data.from].pages.length == 0)
491 this.$delete(this.people, data.from);
495 // I logged in elsewhere:
497 alert(this.st.tr["New connexion detected: tab now offline"]);
499 case "askidentity": {
500 // Request for identification (TODO: anonymous shouldn't need to reply)
502 // Decompose to avoid revealing email
503 name: this.st.user.name,
504 sid: this.st.user.sid,
507 this.send("identity", { data: me, target: data.from });
511 const user = data.data;
513 // If I multi-connect, kill current connexion if no mark (I'm older)
515 this.newConnect[user.sid] &&
517 user.id == this.st.user.id &&
518 user.sid != this.st.user.sid
520 if (!this.killed[this.st.user.sid]) {
521 this.send("killme", { sid: this.st.user.sid });
522 this.killed[this.st.user.sid] = true;
525 if (user.sid != this.st.user.sid) {
526 //I already know my identity...
527 this.$set(this.people, user.sid, {
530 pages: this.people[user.sid].pages
534 delete this.newConnect[user.sid];
537 case "askchallenge": {
538 // Send my current live challenge (if any)
539 const cIdx = this.challenges.findIndex(
540 c => c.from.sid == this.st.user.sid && c.type == "live"
543 const c = this.challenges[cIdx];
544 // NOTE: in principle, should only send targeted challenge to the target.
545 // But we may not know yet the identity of the target (just name),
546 // so cannot decide if data.from is the target or not.
547 const myChallenge = {
549 from: this.st.user.sid,
551 randomness: c.randomness,
557 this.send("challenge", { data: myChallenge, target: data.from });
561 case "challenge": //after "askchallenge"
562 case "newchallenge": {
563 // NOTE about next condition: see "askchallenge" case.
564 const chall = data.data;
567 (this.people[chall.from].id > 0 &&
568 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
570 let newChall = Object.assign({}, chall);
571 newChall.type = this.classifyObject(chall);
572 newChall.randomness = chall.randomness;
573 newChall.added = Date.now();
574 let fromValues = Object.assign({}, this.people[chall.from]);
575 delete fromValues["pages"]; //irrelevant in this context
576 newChall.from = Object.assign({ sid: chall.from }, fromValues);
577 newChall.vname = this.getVname(newChall.vid);
578 this.challenges.push(newChall);
580 (newChall.type == "live" && this.cdisplay == "corr") ||
581 (newChall.type == "corr" && this.cdisplay == "live")
584 .getElementById("btnC" + newChall.type)
585 .classList.add("somethingnew");
590 case "refusechallenge": {
591 const cid = data.data;
592 ArrayFun.remove(this.challenges, c => c.id == cid);
593 alert(this.st.tr["Challenge declined"]);
596 case "deletechallenge": {
597 // NOTE: the challenge may be already removed
598 const cid = data.data;
599 ArrayFun.remove(this.challenges, c => c.id == cid);
602 case "game": //individual request
604 // NOTE: it may be live or correspondance
605 const game = data.data;
606 // Ignore games where I play (corr games)
607 if (game.players.every(p => p.id != this.st.user.id))
609 let locGame = this.games.find(g => g.id == game.id);
612 newGame.type = this.classifyObject(game);
613 newGame.vname = this.getVname(game.vid);
615 //if new game from Hall
617 newGame.rids = [game.rid];
618 delete newGame["rid"];
619 this.games.push(newGame);
621 (newGame.type == "live" && this.gdisplay == "corr") ||
622 (newGame.type == "corr" && this.gdisplay == "live")
625 .getElementById("btnG" + newGame.type)
626 .classList.add("somethingnew");
629 // Append rid (if not already in list)
630 if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
636 let g = this.games.find(g => g.id == data.gid);
637 if (g) g.score = data.score;
641 // New game just started: data contain all information
642 const gameInfo = data.data;
643 if (this.classifyObject(gameInfo) == "live")
644 this.startNewGame(gameInfo);
647 this.st.tr["New correspondance game:"] +
648 " <a href='#/game/" +
654 let modalBox = document.getElementById("modalInfo");
655 modalBox.checked = true;
660 this.newChat = data.data;
661 if (!document.getElementById("modalPeople").checked)
662 document.getElementById("peopleBtn").classList.add("somethingnew");
666 socketCloseListener: function() {
667 if (!this.conn) return;
668 this.conn = new WebSocket(this.connexionString);
669 this.conn.addEventListener("message", this.socketMessageListener);
670 this.conn.addEventListener("close", this.socketCloseListener);
672 // Challenge lifecycle:
673 loadNewchallVariant: async function(cb) {
674 const vname = this.getVname(this.newchallenge.vid);
675 const vModule = await import("@/variants/" + vname + ".js");
676 this.newchallenge.V = vModule.VariantRules;
677 this.newchallenge.vname = vname;
681 trySetNewchallDiag: function() {
682 if (!this.newchallenge.fen) {
683 this.newchallenge.diag = "";
686 // If vid > 0 then the variant is loaded (function above):
687 window.V = this.newchallenge.V;
689 this.newchallenge.vid > 0 &&
690 this.newchallenge.fen &&
691 V.IsGoodFen(this.newchallenge.fen)
693 const parsedFen = V.ParseFen(this.newchallenge.fen);
694 this.newchallenge.diag = getDiagram({
695 position: parsedFen.position,
696 orientation: V.GetOppCol(parsedFen.turn)
700 newChallenge: async function() {
701 if (this.newchallenge.cadence.match(/^[0-9]+$/))
702 this.newchallenge.cadence += "+0"; //assume minutes, no increment
703 const ctype = this.classifyObject(this.newchallenge);
704 // TODO: cadence still unchecked so ctype could be wrong...
706 if (!this.newchallenge.vid)
707 error = this.st.tr["Please select a variant"];
708 else if (ctype == "corr" && this.st.user.id <= 0)
709 error = this.st.tr["Please log in to play correspondance games"];
710 else if (this.newchallenge.to) {
711 if (this.newchallenge.to == this.st.user.name)
712 error = this.st.tr["Self-challenge is forbidden"];
715 Object.values(this.people).every(p => p.name != this.newchallenge.to)
717 error = this.newchallenge.to + " " + this.st.tr["is not online"];
723 window.V = this.newchallenge.V;
724 error = checkChallenge(this.newchallenge);
729 // NOTE: "from" information is not required here
730 let chall = Object.assign({}, this.newchallenge);
732 delete chall["diag"];
733 const finishAddChallenge = cid => {
734 chall.id = cid || "c" + getRandString();
735 // Remove old challenge if any (only one at a time of a given type):
736 const cIdx = this.challenges.findIndex(
738 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
742 // Delete current challenge (will be replaced now)
743 this.send("deletechallenge", { data: this.challenges[cIdx].id });
744 if (ctype == "corr") {
745 ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id });
747 this.challenges.splice(cIdx, 1);
749 this.send("newchallenge", {
750 data: Object.assign({ from: this.st.user.sid }, chall)
752 // Add new challenge:
754 // Decompose to avoid revealing email
755 sid: this.st.user.sid,
757 name: this.st.user.name
759 chall.added = Date.now();
760 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
762 chall.vname = this.newchallenge.vname;
763 this.challenges.push(chall);
764 // Remember cadence + vid for quicker further challenges:
765 localStorage.setItem("cadence", chall.cadence);
766 localStorage.setItem("vid", chall.vid);
767 localStorage.setItem("randomness", chall.randomness);
768 document.getElementById("modalNewgame").checked = false;
769 // Show the challenge if not on current display
771 (ctype == "live" && this.cdisplay == "corr") ||
772 (ctype == "corr" && this.cdisplay == "live")
774 this.setDisplay('c', ctype);
777 if (ctype == "live") {
778 // Live challenges have a random ID
779 finishAddChallenge(null);
781 // Correspondance game: send challenge to server
782 ajax("/challenges", "POST", { chall: chall }, response => {
783 finishAddChallenge(response.cid);
787 // Callback function after a diagram was showed to accept
788 // or refuse targetted challenge:
789 decisionChallenge: function(accepted) {
790 this.curChallToAccept.accepted = accepted;
791 this.finishProcessingChallenge(this.curChallToAccept);
792 document.getElementById("modalAccept").checked = false;
794 finishProcessingChallenge: function(c) {
797 // Again, avoid c.seat = st.user to not reveal email
798 sid: this.st.user.sid,
800 name: this.st.user.name
804 this.send("refusechallenge", { data: c.id, target: c.from.sid });
806 this.send("deletechallenge", { data: c.id });
808 clickChallenge: async function(c) {
810 c.from.sid == this.st.user.sid || //live
811 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
813 if (c.type == "corr" && this.st.user.id <= 0) {
814 alert(this.st.tr["Please log in to accept corr challenges"]);
818 const vModule = await import("@/variants/" + c.vname + ".js");
819 window.V = vModule.VariantRules;
821 // c.to == this.st.user.name (connected)
823 const parsedFen = V.ParseFen(c.fen);
824 c.mycolor = V.GetOppCol(parsedFen.turn);
825 this.tchallDiag = getDiagram({
826 position: parsedFen.position,
827 orientation: c.mycolor
829 this.curChallToAccept = c;
830 document.getElementById("modalAccept").checked = true;
833 if (!confirm(this.st.tr["Accept challenge?"]))
835 this.finishProcessingChallenge(c);
839 this.finishProcessingChallenge(c);
843 if (c.type == "corr") {
844 ajax("/challenges", "DELETE", { id: c.id });
846 this.send("deletechallenge", { data: c.id });
848 // In all cases, the challenge is consumed:
849 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
851 // NOTE: when launching game, the challenge is already being deleted
852 launchGame: function(c) {
853 // These game informations will be shared
856 fen: c.fen || V.GenRandInitFen(c.randomness),
857 // White player index 0, black player index 1:
859 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
860 : shuffle([c.from, c.seat]),
864 let oppsid = c.from.sid; //may not be defined if corr + offline opp
866 oppsid = Object.keys(this.people).find(
867 sid => this.people[sid].id == c.from.id
870 const notifyNewgame = () => {
873 this.send("startgame", { data: gameInfo, target: oppsid });
874 // Send game info (only if live) to everyone except me in this tab
875 this.send("newgame", { data: gameInfo });
877 if (c.type == "live") {
879 this.startNewGame(gameInfo);
880 } //corr: game only on server
885 { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge
887 gameInfo.id = response.gameId;
889 this.$router.push("/game/" + response.gameId);
894 // NOTE: for live games only (corr games start on the server)
895 startNewGame: function(gameInfo) {
896 const game = Object.assign({}, gameInfo, {
897 // (other) Game infos: constant
898 fenStart: gameInfo.fen,
899 vname: this.getVname(gameInfo.vid),
901 // Game state (including FEN): will be updated
903 clocks: [-1, -1], //-1 = unstarted
904 initime: [0, 0], //initialized later
907 GameStorage.add(game, (err) => {
908 // If an error occurred, game is not added: abort
910 if (this.st.settings.sound)
911 new Audio("/sounds/newgame.flac").play().catch(() => {});
912 this.$router.push("/game/" + gameInfo.id);
920 <style lang="sass" scoped>
928 #newgameDiv > .card, #acceptDiv > .card
932 div#peopleWrap > .card
935 @media screen and (min-width: 1281px)
936 div#peopleWrap > .card
939 @media screen and (max-width: 1280px)
940 div#peopleWrap > .card
943 @media screen and (max-width: 767px)
944 div#peopleWrap > .card
957 @media screen and (max-width: 767px)
976 background-color: #c5fefe !important
979 background-color: #f9faee
982 background-color: lightgreen
984 background-color: red
1001 @media screen and (max-width: 767px)