3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(v-model="newchallenge.to")
79 v-for="p in Object.values(people)"
85 v-model="newchallenge.to"
87 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
90 @input="trySetNewchallDiag()"
92 v-model="newchallenge.fen"
94 .diagram(v-html="newchallenge.diag")
95 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
96 input#modalPeople.modal(
98 @click="resetSocialColor()"
102 data-checkbox="modalPeople"
105 label.modal-close(for="modalPeople")
109 v-for="sid in Object.keys(people)"
110 v-if="!!people[sid].name"
112 span {{ people[sid].name }}
113 button.player-action(
115 @click="watchGame(sid)"
117 | {{ st.tr["Observe"] }}
118 button.player-action(
119 v-else-if="isFocusedOnHall(sid)"
120 @click="challenge(sid)"
122 | {{ st.tr["Challenge"] }}
123 p.anonymous @nonymous ({{ anonymousCount }})
127 @mychat="processChat"
132 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
134 button#peopleBtn(onClick="window.doClick('modalPeople')")
135 | {{ st.tr["Who's there?"] }}
136 button(@click="showNewchallengeForm()")
137 | {{ st.tr["New game"] }}
138 .row(v-if="presetChalls.length > 0")
139 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
140 h4.text-center {{ st.tr["Preset challenges"] }}
144 th {{ st.tr["Variant"] }}
145 th {{ st.tr["Cadence"] }}
146 th {{ st.tr["Random?"] }}
150 v-for="pc in presetChalls"
151 @click="newChallFromPreset(pc)"
155 td(:class="getRandomnessClass(pc)")
156 td.remove-preset(@click="removePresetChall($event, pc)")
157 img(src="/images/icons/delete.svg")
159 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
162 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
163 | {{ st.tr["Live challenges"] }}
164 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
165 | {{ st.tr["Correspondance challenges"] }}
167 v-show="cdisplay=='live'"
168 :challenges="filterChallenges('live')"
169 @click-challenge="clickChallenge"
172 v-show="cdisplay=='corr'"
173 :challenges="filterChallenges('corr')"
174 @click-challenge="clickChallenge"
178 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
179 | {{ st.tr["Live games"] }}
180 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
181 | {{ st.tr["Correspondance games"] }}
183 v-show="gdisplay=='live'"
184 :games="filterGames('live')"
186 @show-game="showGame"
189 v-show="gdisplay=='corr'"
190 :games="filterGames('corr')"
192 @show-game="showGame"
197 import { store } from "@/store";
198 import { checkChallenge } from "@/data/challengeCheck";
199 import { ArrayFun } from "@/utils/array";
200 import { ajax } from "@/utils/ajax";
201 import params from "@/parameters";
202 import { getRandString, shuffle } from "@/utils/alea";
203 import { getDiagram } from "@/utils/printDiagram";
204 import Chat from "@/components/Chat.vue";
205 import GameList from "@/components/GameList.vue";
206 import ChallengeList from "@/components/ChallengeList.vue";
207 import { GameStorage } from "@/utils/gameStorage";
208 import { processModalClick } from "@/utils/modalClick";
219 cdisplay: "live", //or corr
227 vid: parseInt(localStorage.getItem("vid")) || 0,
228 to: "", //name of challenged player (if any)
229 cadence: localStorage.getItem("cadence") || "",
230 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
231 // VariantRules object, stored to not interfere with
232 // diagrams of targetted challenges:
235 diag: "", //visualizing FEN
236 memorize: false //put settings in localStorage
239 curChallToAccept: {from: {}},
240 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
244 // Related to (killing of) self multi-connects:
250 // st.variants changes only once, at loading from [] to [...]
251 "st.variants": function() {
252 // Set potential challenges and games variant names:
253 this.challenges.concat(this.games).forEach(o => {
254 if (!o.vname) o.vname = this.getVname(o.vid);
256 if (!this.newchallenge.V && this.newchallenge.vid > 0)
257 this.loadNewchallVariant();
261 anonymousCount: function() {
263 Object.values(this.people).forEach(p => {
264 // Do not cound people who did not send their identity yet:
265 count += (!p.name && p.id === 0) ? 1 : 0;
270 created: function() {
271 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
272 this.loadNewchallVariant();
273 const my = this.st.user;
280 pages: [{ path: "/", focus: true }]
283 const connectAndPoll = () => {
284 this.send("connect");
285 this.send("pollclientsandgamers");
287 // Initialize connection
288 this.connexionString =
297 // Hall: path is "/" (could be hard-coded as well)
298 encodeURIComponent(this.$route.path);
299 this.conn = new WebSocket(this.connexionString);
300 this.conn.onopen = connectAndPoll;
301 this.conn.onmessage = this.socketMessageListener;
302 this.conn.onclose = this.socketCloseListener;
304 mounted: function() {
305 document.addEventListener('visibilitychange', this.visibilityChange);
306 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
307 document.getElementById(eltName)
308 .addEventListener("click", processModalClick);
310 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
311 b.addEventListener("click", () => {
312 this.newchallenge.cadence = b.innerHTML;
315 const dispCorr = this.$route.query["disp"];
317 dispCorr || localStorage.getItem("type-challenges") || "live";
319 dispCorr || localStorage.getItem("type-games") || "live";
320 this.setDisplay('c', showCtype);
321 this.setDisplay('g', showGtype);
322 // Ask server for current corr games (all but mines)
327 data: { uid: this.st.user.id, excluded: true },
328 success: (response) => {
330 response.games.length > 0 &&
331 this.games.length == 0 &&
332 this.gdisplay == "live"
335 .getElementById("btnGcorr")
336 .classList.add("somethingnew");
338 this.games = this.games.concat(
339 response.games.map(g => {
340 const type = this.classifyObject(g);
341 const vname = this.getVname(g.vid);
342 return Object.assign(
355 // Also ask for corr challenges (open + sent by/to me)
360 data: { uid: this.st.user.id },
361 success: (response) => {
363 response.challenges.length > 0 &&
364 this.challenges.length == 0 &&
365 this.cdisplay == "live"
368 .getElementById("btnCcorr")
369 .classList.add("somethingnew");
371 // Gather all senders names, and then retrieve full identity:
372 // (TODO [perf]: some might be online...)
374 response.challenges.forEach(c => {
375 if (c.uid != this.st.user.id) names[c.uid] = "";
376 else if (!!c.target && c.target != this.st.user.id)
377 names[c.target] = "";
379 const addChallenges = () => {
380 names[this.st.user.id] = this.st.user.name; //in case of
381 this.challenges = this.challenges.concat(
382 response.challenges.map(c => {
383 const from = { name: names[c.uid], id: c.uid }; //or just name
384 const type = this.classifyObject(c);
385 const vname = this.getVname(c.vid);
386 return Object.assign(
392 to: c.target ? names[c.target] : ""
399 if (Object.keys(names).length > 0) {
404 data: { ids: Object.keys(names).join(",") },
405 success: (response2) => {
406 response2.users.forEach(u => {
407 names[u.id] = u.name;
413 } else addChallenges();
418 beforeDestroy: function() {
419 document.removeEventListener('visibilitychange', this.visibilityChange);
420 this.send("disconnect");
423 getRandomnessClass: function(pc) {
425 ["random-" + pc.randomness]: true
428 visibilityChange: function() {
429 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
431 document.visibilityState == "visible"
436 partialResetNewchallenge: function() {
437 // Reset potential target and custom FEN:
438 this.newchallenge.to = "";
439 this.newchallenge.fen = "";
440 this.newchallenge.diag = "";
441 this.newchallenge.memorize = false;
443 showNewchallengeForm: function() {
444 this.partialResetNewchallenge();
445 window.doClick("modalNewgame");
447 addPresetChall: function(chall) {
448 // Add only if not already existing:
449 if (this.presetChalls.some(c =>
450 c.vid == chall.vid &&
451 c.cadence == chall.cadence &&
452 c.randomness == chall.randomness
456 const L = this.presetChalls.length;
457 this.presetChalls.push({
460 vname: chall.vname, //redundant, but easier
461 cadence: chall.cadence,
462 randomness: chall.randomness
464 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
466 removePresetChall: function(e, pchall) {
468 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
469 this.presetChalls.splice(pchallIdx, 1);
470 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
472 tchallButtonsMargin: function() {
473 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
476 cadenceFocusIfOpened: function() {
477 if (event.target.checked)
478 document.getElementById("cadence").focus();
480 send: function(code, obj) {
482 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
485 getVname: function(vid) {
486 const variant = this.st.variants.find(v => v.id == vid);
487 // this.st.variants might be uninitialized (variant == null)
488 return variant ? variant.name : "";
490 filterChallenges: function(type) {
491 return this.challenges.filter(c => c.type == type);
493 filterGames: function(type) {
494 return this.games.filter(g => g.type == type);
496 classifyObject: function(o) {
497 // o: challenge or game
498 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
500 setDisplay: function(letter, type, e) {
501 this[letter + "display"] = type;
502 localStorage.setItem(
503 "type-" + (letter == "c" ? "challenges" : "games"),
508 : document.getElementById("btn" + letter.toUpperCase() + type);
509 elt.classList.add("active");
510 elt.classList.remove("somethingnew"); //in case of
511 if (!!elt.previousElementSibling)
512 elt.previousElementSibling.classList.remove("active");
513 else elt.nextElementSibling.classList.remove("active");
515 isGamer: function(sid) {
516 return this.people[sid].pages
517 .some(p => p.focus && p.path.indexOf("/game/") >= 0);
519 isFocusedOnHall: function(sid) {
521 // This is meant to challenge people, thus the next 2 conditions:
522 this.st.user.id > 0 &&
523 sid != this.st.user.sid &&
524 this.people[sid].pages.some(p => p.path == "/" && p.focus)
527 challenge: function(sid) {
528 this.partialResetNewchallenge();
529 // Available, in Hall
530 this.newchallenge.to = this.people[sid].name;
531 // TODO: also store target sid to not re-search for it
532 document.getElementById("modalPeople").checked = false;
533 window.doClick("modalNewgame");
535 watchGame: function(sid) {
536 // In some game, maybe playing maybe not: show a random one
538 this.people[sid].pages.forEach(p => {
540 const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
541 if (!!matchGid) gids.push(matchGid[0]);
544 const gid = gids[Math.floor(Math.random() * gids.length)];
545 const game = this.games.find(g => g.id == gid);
546 if (!!game) this.showGame(game);
547 else this.$router.push("/game/" + gid); //game vs. me
549 showGame: function(g) {
550 // NOTE: we are an observer, since only games I don't play are shown here
551 // ==> Moves sent by connected remote player(s) if live game
552 let url = "/game/" + g.id;
553 if (g.type == "live")
554 url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
555 this.$router.push(url);
557 resetSocialColor: function() {
558 // TODO: this is called twice, once on opening an once on closing
559 document.getElementById("peopleBtn").classList.remove("somethingnew");
561 processChat: function(chat) {
562 this.send("newchat", { data: chat });
564 getOppsid: function(c) {
565 let oppsid = c.from.sid; //may not be defined if corr + offline opp
567 oppsid = Object.keys(this.people).find(
568 sid => this.people[sid].id == c.from.id
574 socketMessageListener: function(msg) {
575 if (!this.conn) return;
576 const data = JSON.parse(msg.data);
578 case "pollclientsandgamers": {
579 // Since people can be both in Hall and Game,
580 // need to track "askIdentity" requests:
581 let identityAsked = {};
582 data.sockIds.forEach(s => {
583 const page = s.page || "/";
584 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
585 this.send("askidentity", { target: s.sid, page: page });
586 identityAsked[s.sid] = true;
588 if (!this.people[s.sid]) {
589 // Do not set name or id: identity unknown yet
590 this.people[s.sid] = { pages: [{path: page, focus: true}] };
592 else if (!(this.people[s.sid].pages.find(p => p.path == page)))
593 this.people[s.sid].pages.push({ path: page, focus: true });
596 this.send("askchallenges", { target: s.sid });
598 else this.send("askgame", { target: s.sid, page: page });
604 const page = data.page || "/";
605 // Only ask game / challenges if first connexion:
606 if (!this.people[data.from]) {
607 this.people[data.from] = { pages: [{ path: page, focus: true }] };
608 if (data.code == "connect")
609 this.send("askchallenges", { target: data.from });
610 else this.send("askgame", { target: data.from, page: page });
612 // Append page if not already in list
613 if (!(this.people[data.from].pages.find(p => p.path == page)))
614 this.people[data.from].pages.push({ path: page, focus: true });
616 if (!this.people[data.from].name && this.people[data.from].id !== 0) {
617 // Identity not known yet
618 this.newConnect[data.from] = true; //for self multi-connects tests
619 this.send("askidentity", { target: data.from, page: page });
624 case "gdisconnect": {
625 // If the user reloads the page twice very quickly (experienced with Firefox),
626 // the first reload won't have time to connect but will trigger a "close" event anyway.
627 // ==> Next check is required.
628 if (!this.people[data.from]) return;
629 // Disconnect means no more tmpIds:
630 if (data.code == "disconnect") {
631 // Remove the live challenges sent by this player:
634 c => c.type == "live" && c.from.sid == data.from,
638 // Remove the matching live game if now unreachable
639 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
640 // Corr games are always reachable:
641 if (!gid.match(/^[0-9]+$/)) {
642 const gidx = this.games.findIndex(g => g.id == gid);
643 // NOTE: gidx should always be >= 0 (TODO?)
645 const game = this.games[gidx];
646 ArrayFun.remove(game.rids, rid => rid == data.from);
647 if (game.rids.length == 0) this.games.splice(gidx, 1);
651 const page = data.page || "/";
652 ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
653 if (this.people[data.from].pages.length == 0)
654 this.$delete(this.people, data.from);
658 // If user reload a page, focus may arrive earlier than connect
659 if (!!this.people[data.from]) {
660 this.people[data.from].pages
661 .find(p => p.path == data.page).focus = true;
662 this.$forceUpdate(); //TODO: shouldn't be required
666 if (!!this.people[data.from]) {
667 this.people[data.from].pages
668 .find(p => p.path == data.page).focus = false;
669 this.$forceUpdate(); //TODO: shouldn't be required
673 // I logged in elsewhere:
675 alert(this.st.tr["New connexion detected: tab now offline"]);
677 case "askidentity": {
678 // Request for identification
680 // Decompose to avoid revealing email
681 name: this.st.user.name,
682 sid: this.st.user.sid,
685 this.send("identity", { data: me, target: data.from });
689 const user = data.data;
690 let player = this.people[user.sid];
691 // player.pages is already set
693 player.name = user.name;
694 // TODO: this.$set(people, ...) fails. So forceUpdate.
695 // But this shouldn't be like that!
697 // If I multi-connect, kill current connexion if no mark (I'm older)
698 if (this.newConnect[user.sid]) {
701 user.id == this.st.user.id &&
702 user.sid != this.st.user.sid &&
703 !this.killed[this.st.user.sid]
705 this.send("killme", { sid: this.st.user.sid });
706 this.killed[this.st.user.sid] = true;
708 delete this.newConnect[user.sid];
712 case "askchallenges": {
713 // Send my current live challenges (if any)
714 const myChallenges = this.challenges
716 c.from.sid == this.st.user.sid && c.type == "live"
719 // NOTE: in principle, should only send targeted challenge to the target.
720 // But we may not know yet the identity of the target (just name),
721 // so cannot decide if data.from is the target or not.
724 from: this.st.user.sid,
726 randomness: c.randomness,
733 if (myChallenges.length > 0)
734 this.send("challenges", { data: myChallenges, target: data.from });
737 case "challenges": //after "askchallenges"
738 data.data.forEach(this.addChallenge);
741 this.addChallenge(data.data);
743 case "refusechallenge": {
744 const cid = data.data;
745 ArrayFun.remove(this.challenges, c => c.id == cid);
746 alert(this.st.tr["Challenge declined"]);
749 case "deletechallenge_s": {
750 // NOTE: the challenge(s) may be already removed
751 const cref = data.data;
752 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
753 else if (!!cref.sids) {
754 cref.sids.forEach(s => {
757 c => c.type == "live" && c.from.sid == s,
765 // Individual request
766 const game = data.data;
767 // Ignore games where I play (will go in MyGames page)
768 if (game.players.every(p =>
769 p.sid != this.st.user.sid && p.uid != this.st.user.id))
771 let locGame = this.games.find(g => g.id == game.id);
774 newGame.type = this.classifyObject(game);
775 newGame.vname = this.getVname(game.vid);
777 // New game from Hall
779 newGame.rids = [game.rid];
780 delete newGame["rid"];
781 this.games.push(newGame);
783 (newGame.type == "live" && this.gdisplay == "corr") ||
784 (newGame.type == "corr" && this.gdisplay == "live")
787 .getElementById("btnG" + newGame.type)
788 .classList.add("somethingnew");
791 // Append rid (if not already in list)
792 if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
798 let g = this.games.find(g => g.id == data.gid);
799 if (!!g) g.score = data.score;
803 // New game just started, I'm involved
804 const gameInfo = data.data;
805 if (this.classifyObject(gameInfo) == "live")
806 this.startNewGame(gameInfo);
809 this.st.tr["New correspondance game:"] +
810 " <a href='#/game/" +
816 document.getElementById("modalInfo").checked = true;
821 this.newChat = data.data;
822 if (!document.getElementById("modalPeople").checked)
823 document.getElementById("peopleBtn").classList.add("somethingnew");
827 socketCloseListener: function() {
828 if (!this.conn) return;
829 this.conn = new WebSocket(this.connexionString);
830 this.conn.addEventListener("message", this.socketMessageListener);
831 this.conn.addEventListener("close", this.socketCloseListener);
833 // Challenge lifecycle:
834 addChallenge: function(chall) {
835 // NOTE about next condition: see "askchallenges" case.
838 (this.people[chall.from].id > 0 &&
839 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
841 let newChall = Object.assign({}, chall);
842 newChall.type = this.classifyObject(chall);
843 newChall.randomness = chall.randomness;
844 newChall.added = Date.now();
845 let fromValues = Object.assign({}, this.people[chall.from]);
846 delete fromValues["pages"]; //irrelevant in this context
847 newChall.from = Object.assign({ sid: chall.from }, fromValues);
848 newChall.vname = this.getVname(newChall.vid);
849 this.challenges.push(newChall);
851 (newChall.type == "live" && this.cdisplay == "corr") ||
852 (newChall.type == "corr" && this.cdisplay == "live")
855 .getElementById("btnC" + newChall.type)
856 .classList.add("somethingnew");
860 loadNewchallVariant: async function(cb) {
861 const vname = this.getVname(this.newchallenge.vid);
862 const vModule = await import("@/variants/" + vname + ".js");
863 this.newchallenge.V = vModule.VariantRules;
864 this.newchallenge.vname = vname;
867 trySetNewchallDiag: function() {
868 if (!this.newchallenge.fen) {
869 this.newchallenge.diag = "";
872 // If vid > 0 then the variant is loaded (function above):
873 window.V = this.newchallenge.V;
875 this.newchallenge.vid > 0 &&
876 !!this.newchallenge.fen &&
877 V.IsGoodFen(this.newchallenge.fen)
879 const parsedFen = V.ParseFen(this.newchallenge.fen);
880 this.newchallenge.diag = getDiagram({
881 position: parsedFen.position,
882 orientation: parsedFen.turn
886 newChallFromPreset(pchall) {
887 this.partialResetNewchallenge();
888 this.newchallenge.vid = pchall.vid;
889 this.newchallenge.cadence = pchall.cadence;
890 this.newchallenge.randomness = pchall.randomness;
891 this.loadNewchallVariant(this.issueNewChallenge);
893 issueNewChallenge: async function() {
894 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
895 this.newchallenge.cadence += "+0"; //assume minutes, no increment
896 const ctype = this.classifyObject(this.newchallenge);
897 // TODO: cadence still unchecked so ctype could be wrong...
899 if (!this.newchallenge.vid)
900 error = this.st.tr["Please select a variant"];
901 else if (ctype == "corr" && this.st.user.id <= 0)
902 error = this.st.tr["Please log in to play correspondance games"];
903 else if (!!this.newchallenge.to) {
904 if (this.newchallenge.to == this.st.user.name)
905 error = this.st.tr["Self-challenge is forbidden"];
908 Object.values(this.people).every(p => p.name != this.newchallenge.to)
910 error = this.newchallenge.to + " " + this.st.tr["is not online"];
917 window.V = this.newchallenge.V;
918 error = checkChallenge(this.newchallenge);
923 // NOTE: "from" information is not required here
924 let chall = Object.assign({}, this.newchallenge);
925 // Add only if not already issued (not counting target or FEN):
926 if (this.challenges.some(c =>
927 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
928 c.vid == chall.vid &&
929 c.cadence == chall.cadence &&
930 c.randomness == chall.randomness
932 alert(this.st.tr["Challenge already exists"]);
935 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
937 delete chall["diag"];
938 const finishAddChallenge = cid => {
939 chall.id = cid || "c" + getRandString();
940 const MAX_ALLOWED_CHALLS = 3;
941 // Remove oldest challenge if 3 found: only 3 at a time of a given type
942 let countMyChalls = 0;
943 let challToDelIdx = 0;
944 let oldestAdded = Number.MAX_SAFE_INTEGER;
945 for (let i=0; i<this.challenges.length; i++) {
946 const c = this.challenges[i];
949 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
952 if (c.added < oldestAdded) {
954 oldestAdded = c.added;
958 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
961 { data: { cid: this.challenges[challToDelIdx].id } }
963 if (ctype == "corr") {
967 { data: { id: this.challenges[challToDelIdx].id } }
970 this.challenges.splice(challToDelIdx, 1);
972 this.send("newchallenge", {
973 data: Object.assign({ from: this.st.user.sid }, chall)
975 // Add new challenge:
977 // Decompose to avoid revealing email
978 sid: this.st.user.sid,
980 name: this.st.user.name
982 chall.added = Date.now();
983 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
985 chall.vname = this.newchallenge.vname;
986 this.challenges.push(chall);
987 // Remember cadence + vid for quicker further challenges:
988 localStorage.setItem("cadence", chall.cadence);
989 localStorage.setItem("vid", chall.vid);
990 localStorage.setItem("challRandomness", chall.randomness);
991 document.getElementById("modalNewgame").checked = false;
992 // Show the challenge if not on current display
994 (ctype == "live" && this.cdisplay == "corr") ||
995 (ctype == "corr" && this.cdisplay == "live")
997 this.setDisplay('c', ctype);
1000 if (ctype == "live") {
1001 // Live challenges have a random ID
1002 finishAddChallenge(null);
1004 // Correspondance game: send challenge to server
1009 data: { chall: chall },
1010 success: (response) => {
1011 finishAddChallenge(response.cid);
1017 // Callback function after a diagram was showed to accept
1018 // or refuse targetted challenge:
1019 decisionChallenge: function(accepted) {
1020 this.curChallToAccept.accepted = accepted;
1021 this.finishProcessingChallenge(this.curChallToAccept);
1022 document.getElementById("modalAccept").checked = false;
1024 finishProcessingChallenge: function(c) {
1027 // Again, avoid c.seat = st.user to not reveal email
1028 sid: this.st.user.sid,
1029 id: this.st.user.id,
1030 name: this.st.user.name
1033 if (c.type == "live")
1034 // Remove all live challenges of both players
1035 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1037 // Corr challenge: just remove the challenge
1038 this.send("deletechallenge_s", { data: { cid: c.id } });
1040 const oppsid = this.getOppsid(c);
1042 this.send("refusechallenge", { data: c.id, target: oppsid });
1043 if (c.type == "corr") {
1047 { data: { id: c.id } }
1050 this.send("deletechallenge_s", { data: { cid: c.id } });
1053 // TODO: if several players click same challenge at the same time: problem
1054 clickChallenge: async function(c) {
1056 c.from.sid == this.st.user.sid || //live
1057 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1059 if (c.type == "corr" && this.st.user.id <= 0) {
1060 alert(this.st.tr["Please log in to accept corr challenges"]);
1064 const vModule = await import("@/variants/" + c.vname + ".js");
1065 window.V = vModule.VariantRules;
1067 // c.to == this.st.user.name (connected)
1069 const parsedFen = V.ParseFen(c.fen);
1070 c.mycolor = V.GetOppCol(parsedFen.turn);
1071 this.tchallDiag = getDiagram({
1072 position: parsedFen.position,
1073 orientation: c.mycolor
1076 this.curChallToAccept = c;
1077 document.getElementById("modalAccept").checked = true;
1079 else this.finishProcessingChallenge(c);
1083 if (c.type == "corr") {
1087 { data: { id: c.id } }
1090 this.send("deletechallenge_s", { data: { cid: c.id } });
1092 // In all cases, the challenge is consumed:
1093 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1095 // NOTE: when launching game, the challenge is already being deleted
1096 launchGame: function(c) {
1099 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1100 : shuffle([c.from, c.seat]);
1101 // Convention for players IDs in stored games is 'uid'
1102 players.forEach(p => {
1104 pWithUid["uid"] = p.id;
1105 delete pWithUid["id"];
1107 // These game informations will be shared
1109 id: getRandString(),
1110 fen: c.fen || V.GenRandInitFen(c.randomness),
1111 // White player index 0, black player index 1:
1113 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1114 : shuffle([c.from, c.seat]),
1118 const notifyNewgame = () => {
1119 const oppsid = this.getOppsid(c);
1121 // Opponent is online
1122 this.send("startgame", { data: gameInfo, target: oppsid });
1123 // Notify MyGames page:
1128 targets: gameInfo.players.map(p => {
1129 return { sid: p.sid, uid: p.uid };
1133 // NOTE: no need to send the game to the room, since I'll connect
1134 // on game just after, the main Hall will be notified.
1136 if (c.type == "live") {
1138 this.startNewGame(gameInfo);
1140 // corr: game only on server
1145 // cid is useful to delete the challenge:
1146 data: { gameInfo: gameInfo, cid: c.id },
1147 success: (response) => {
1148 gameInfo.id = response.gameId;
1150 this.$router.push("/game/" + response.gameId);
1156 // NOTE: for live games only (corr games start on the server)
1157 startNewGame: function(gameInfo) {
1158 const game = Object.assign(
1162 // (other) Game infos: constant
1163 fenStart: gameInfo.fen,
1164 vname: this.getVname(gameInfo.vid),
1165 created: Date.now(),
1166 // Game state (including FEN): will be updated
1168 clocks: [-1, -1], //-1 = unstarted
1169 initime: [0, 0], //initialized later
1175 GameStorage.add(game, (err) => {
1176 // If an error occurred, game is not added: a tab already
1177 // added the game and (if focused) is redirected toward it.
1178 // If no error and the tab is hidden: do not show anything.
1179 if (!err && !document.hidden) {
1180 if (this.st.settings.sound)
1181 new Audio("/sounds/newgame.flac").play().catch(() => {});
1182 this.$router.push("/game/" + gameInfo.id);
1186 document.hidden ? 500 + 1000 * Math.random() : 0
1193 <style lang="sass" scoped>
1201 #newgameDiv > .card, #acceptDiv > .card
1205 div#peopleWrap > .card
1208 @media screen and (min-width: 1281px)
1209 div#peopleWrap > .card
1212 @media screen and (max-width: 1280px)
1213 div#peopleWrap > .card
1216 @media screen and (max-width: 767px)
1217 div#peopleWrap > .card
1230 @media screen and (max-width: 767px)
1245 button.player-action
1249 background-color: #c5fefe !important
1252 background-color: #f9faee
1255 background-color: lightgreen
1257 background-color: red
1260 // margin-top set dynamically (depends if diagram showed or not)
1271 // width: 100% required for Firefox
1279 @media screen and (max-width: 767px)
1285 background-color: #FF5733
1287 background-color: #2B63B4
1289 background-color: #33B42B
1291 @media screen and (max-width: 767px)
1296 background-color: lightgrey