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e2732923 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | export const VariantRules = class AtomicRules extends ChessRules | |
1d184b4c | 3 | { |
46302e64 | 4 | getPotentialMovesFrom([x,y]) |
1d184b4c | 5 | { |
46302e64 | 6 | let moves = super.getPotentialMovesFrom([x,y]); |
1d184b4c BA |
7 | |
8 | // Handle explosions | |
9 | moves.forEach(m => { | |
10 | if (m.vanish.length > 1 && m.appear.length <= 1) //avoid castles | |
11 | { | |
92342261 | 12 | // Explosion! TODO(?): drop moves which explode our king here |
1d184b4c BA |
13 | let steps = [ [-1,-1],[-1,0],[-1,1],[0,-1],[0,1],[1,-1],[1,0],[1,1] ]; |
14 | for (let step of steps) | |
15 | { | |
16 | let x = m.end.x + step[0]; | |
17 | let y = m.end.y + step[1]; | |
0b7d99ec BA |
18 | if (V.OnBoard(x,y) && this.board[x][y] != V.EMPTY |
19 | && this.getPiece(x,y) != V.PAWN) | |
1d184b4c | 20 | { |
92342261 BA |
21 | m.vanish.push( |
22 | new PiPo({p:this.getPiece(x,y),c:this.getColor(x,y),x:x,y:y})); | |
1d184b4c BA |
23 | } |
24 | } | |
25 | m.end = {x:m.appear[0].x, y:m.appear[0].y}; | |
26 | m.appear.pop(); //Nothin appears in this case | |
27 | } | |
28 | }); | |
29 | ||
30 | return moves; | |
31 | } | |
32 | ||
46302e64 | 33 | getPotentialKingMoves([x,y]) |
1d184b4c BA |
34 | { |
35 | // King cannot capture: | |
36 | let moves = []; | |
a37076f1 | 37 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
1d184b4c BA |
38 | for (let step of steps) |
39 | { | |
0b7d99ec BA |
40 | const i = x + step[0]; |
41 | const j = y + step[1]; | |
42 | if (V.OnBoard(i,j) && this.board[i][j] == V.EMPTY) | |
46302e64 | 43 | moves.push(this.getBasicMove([x,y], [i,j])); |
1d184b4c | 44 | } |
46302e64 | 45 | return moves.concat(this.getCastleMoves([x,y])); |
1d184b4c BA |
46 | } |
47 | ||
46302e64 | 48 | isAttacked(sq, colors) |
1d184b4c | 49 | { |
0b7d99ec | 50 | if (this.getPiece(sq[0],sq[1]) == V.KING && this.isAttackedByKing(sq, colors)) |
1d184b4c | 51 | return false; //king cannot take... |
46302e64 BA |
52 | return (this.isAttackedByPawn(sq, colors) |
53 | || this.isAttackedByRook(sq, colors) | |
54 | || this.isAttackedByKnight(sq, colors) | |
55 | || this.isAttackedByBishop(sq, colors) | |
56 | || this.isAttackedByQueen(sq, colors)); | |
1d184b4c BA |
57 | } |
58 | ||
59 | updateVariables(move) | |
60 | { | |
61 | super.updateVariables(move); | |
388e4c40 | 62 | const color = move.vanish[0].c; |
ffd4c71f | 63 | if (move.appear.length == 0) //capture |
1d184b4c | 64 | { |
1147d895 BA |
65 | const firstRank = {"w": 7, "b": 0}; |
66 | for (let c of ["w","b"]) | |
1d184b4c | 67 | { |
1147d895 BA |
68 | // Did we explode king of color c ? (TODO: remove move earlier) |
69 | if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1 | |
70 | && Math.abs(this.kingPos[c][1]-move.end.y) <= 1) | |
383387d2 | 71 | { |
1147d895 BA |
72 | this.kingPos[c] = [-1,-1]; |
73 | this.castleFlags[c] = [false,false]; | |
383387d2 | 74 | } |
1147d895 | 75 | else |
1d184b4c | 76 | { |
1147d895 BA |
77 | // Now check if init rook(s) exploded |
78 | if (Math.abs(move.end.x-firstRank[c]) <= 1) | |
79 | { | |
80 | if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][0]) <= 1) | |
81 | this.castleFlags[c][0] = false; | |
82 | if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][1]) <= 1) | |
83 | this.castleFlags[c][1] = false; | |
84 | } | |
1d184b4c BA |
85 | } |
86 | } | |
87 | } | |
88 | } | |
89 | ||
d3334c3a | 90 | unupdateVariables(move) |
1d184b4c | 91 | { |
d3334c3a | 92 | super.unupdateVariables(move); |
388e4c40 | 93 | const c = move.vanish[0].c; |
26b8e4f7 | 94 | const oppCol = V.GetOppCol(c); |
1d184b4c BA |
95 | if ([this.kingPos[c][0],this.kingPos[oppCol][0]].some(e => { return e < 0; })) |
96 | { | |
97 | // There is a chance that last move blowed some king away.. | |
98 | for (let psq of move.vanish) | |
99 | { | |
100 | if (psq.p == 'k') | |
101 | this.kingPos[psq.c==c ? c : oppCol] = [psq.x, psq.y]; | |
102 | } | |
103 | } | |
104 | } | |
105 | ||
f6dbe8e3 | 106 | underCheck(color) |
1d184b4c | 107 | { |
26b8e4f7 | 108 | const oppCol = V.GetOppCol(color); |
1d184b4c BA |
109 | let res = undefined; |
110 | // If our king disappeared, move is not valid | |
f6dbe8e3 | 111 | if (this.kingPos[color][0] < 0) |
1d184b4c BA |
112 | res = true; |
113 | // If opponent king disappeared, move is valid | |
114 | else if (this.kingPos[oppCol][0] < 0) | |
115 | res = false; | |
116 | // Otherwise, if we remain under check, move is not valid | |
117 | else | |
f6dbe8e3 | 118 | res = this.isAttacked(this.kingPos[color], [oppCol]); |
1d184b4c BA |
119 | return res; |
120 | } | |
121 | ||
f6dbe8e3 | 122 | getCheckSquares(color) |
4b5fe306 | 123 | { |
4b5fe306 | 124 | let res = [ ]; |
f6dbe8e3 | 125 | if (this.kingPos[color][0] >= 0 //king might have exploded |
26b8e4f7 | 126 | && this.isAttacked(this.kingPos[color], [V.GetOppCol(color)])) |
f6dbe8e3 BA |
127 | { |
128 | res = [ JSON.parse(JSON.stringify(this.kingPos[color])) ] | |
129 | } | |
4b5fe306 BA |
130 | return res; |
131 | } | |
132 | ||
46302e64 | 133 | checkGameEnd() |
1d184b4c | 134 | { |
46302e64 | 135 | const color = this.turn; |
1d184b4c BA |
136 | const kp = this.kingPos[color]; |
137 | if (kp[0] < 0) //king disappeared | |
138 | return color == "w" ? "0-1" : "1-0"; | |
26b8e4f7 | 139 | if (!this.isAttacked(kp, [V.GetOppCol(color)])) |
1d184b4c | 140 | return "1/2"; |
92342261 | 141 | return color == "w" ? "0-1" : "1-0"; //checkmate |
1d184b4c BA |
142 | } |
143 | } |