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a6088c90 BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
4 | input#modalEog.modal(type="checkbox") | |
5 | div(role="dialog" aria-labelledby="eogMessage") | |
6 | .card.smallpad.small-modal.text-center | |
7 | label.modal-close(for="modalEog") | |
8 | h3#eogMessage.section {{ endgameMessage }} | |
834c202a BA |
9 | Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'" |
10 | :user-color="game.mycolor" :orientation="orientation" | |
11 | :vname="game.vname" @play-move="play") | |
a6088c90 | 12 | .button-group |
37cdcbf3 BA |
13 | button(@click="() => play()") Play |
14 | button(@click="() => undo()") Undo | |
a6088c90 BA |
15 | button(@click="flip") Flip |
16 | button(@click="gotoBegin") GotoBegin | |
17 | button(@click="gotoEnd") GotoEnd | |
18 | #fenDiv.section-content(v-if="showFen && !!vr") | |
19 | p#fenString.text-center {{ vr.getFen() }} | |
20 | #pgnDiv.section-content | |
21 | a#download(href="#") | |
22 | .button-group | |
23 | button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }} | |
24 | button Import game | |
25 | //MoveList(v-if="showMoves" | |
26 | :moves="moves" :cursor="cursor" @goto-move="gotoMove") | |
27 | </template> | |
28 | ||
29 | <script> | |
30 | import Board from "@/components/Board.vue"; | |
31 | //import MoveList from "@/components/MoveList.vue"; | |
32 | import { store } from "@/store"; | |
33 | import { getSquareId } from "@/utils/squareId"; | |
34 | ||
35 | export default { | |
36 | name: 'my-base-game', | |
37 | components: { | |
38 | Board, | |
39 | //MoveList, | |
40 | }, | |
bc8734ba | 41 | // "vr": VariantRules object, describing the game state + rules |
834c202a | 42 | props: ["vr","game"], |
a6088c90 BA |
43 | data: function() { |
44 | return { | |
45 | st: store.state, | |
b7c32f1a | 46 | // NOTE: all following variables must be reset at the beginning of a game |
a6088c90 BA |
47 | endgameMessage: "", |
48 | orientation: "w", | |
49 | score: "*", //'*' means 'unfinished' | |
b7c32f1a | 50 | moves: [], |
a6088c90 BA |
51 | cursor: -1, //index of the move just played |
52 | lastMove: null, | |
53 | }; | |
54 | }, | |
37cdcbf3 | 55 | watch: { |
834c202a BA |
56 | // game initial FEN changes when a new game starts |
57 | "game.fenStart": function() { | |
4b0384fa | 58 | this.re_setVariables(); |
37cdcbf3 BA |
59 | }, |
60 | }, | |
a6088c90 BA |
61 | computed: { |
62 | showMoves: function() { | |
63 | return true; | |
64 | //return window.innerWidth >= 768; | |
65 | }, | |
66 | showFen: function() { | |
834c202a BA |
67 | return this.game.vname != "Dark" || this.score != "*"; |
68 | }, | |
69 | analyze: function() { | |
70 | return this.game.mode == "analyze"; | |
a6088c90 BA |
71 | }, |
72 | }, | |
4b0384fa BA |
73 | created: function() { |
74 | if (!!this.game.fenStart) | |
75 | this.re_setVariables(); | |
76 | }, | |
a6088c90 | 77 | methods: { |
4b0384fa BA |
78 | re_setVariables: function() { |
79 | this.endgameMessage = ""; | |
80 | this.orientation = this.game.mycolor || "w"; //default orientation for observed games | |
81 | this.score = this.game.score || "*"; //mutable (if initially "*") | |
82 | this.moves = JSON.parse(JSON.stringify(this.game.moves || [])); | |
83 | const L = this.moves.length; | |
84 | this.cursor = L-1; | |
85 | this.lastMove = (L > 0 ? this.moves[L-1] : null); | |
86 | }, | |
a6088c90 BA |
87 | setEndgameMessage: function(score) { |
88 | let eogMessage = "Undefined"; | |
89 | switch (score) | |
90 | { | |
91 | case "1-0": | |
92 | eogMessage = translations["White win"]; | |
93 | break; | |
94 | case "0-1": | |
95 | eogMessage = translations["Black win"]; | |
96 | break; | |
97 | case "1/2": | |
98 | eogMessage = translations["Draw"]; | |
99 | break; | |
100 | case "?": | |
101 | eogMessage = "Unfinished"; | |
102 | break; | |
103 | } | |
104 | this.endgameMessage = eogMessage; | |
105 | }, | |
106 | download: function() { | |
107 | const content = this.getPgn(); | |
108 | // Prepare and trigger download link | |
109 | let downloadAnchor = document.getElementById("download"); | |
110 | downloadAnchor.setAttribute("download", "game.pgn"); | |
111 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); | |
112 | downloadAnchor.click(); | |
113 | }, | |
114 | getPgn: function() { | |
115 | let pgn = ""; | |
116 | pgn += '[Site "vchess.club"]\n'; | |
834c202a | 117 | pgn += '[Variant "' + this.game.vname + '"]\n'; |
a6088c90 | 118 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; |
834c202a BA |
119 | pgn += '[White "' + this.game.players[0] + '"]\n'; |
120 | pgn += '[Black "' + this.game.players[1] + '"]\n'; | |
121 | pgn += '[Fen "' + this.game.fenStart + '"]\n'; | |
a6088c90 BA |
122 | pgn += '[Result "' + this.score + '"]\n\n'; |
123 | let counter = 1; | |
124 | let i = 0; | |
125 | while (i < this.moves.length) | |
126 | { | |
127 | pgn += (counter++) + "."; | |
128 | for (let color of ["w","b"]) | |
129 | { | |
130 | let move = ""; | |
131 | while (i < this.moves.length && this.moves[i].color == color) | |
132 | move += this.moves[i++].notation[0] + ","; | |
133 | move = move.slice(0,-1); //remove last comma | |
134 | pgn += move + (i < this.moves.length-1 ? " " : ""); | |
135 | } | |
136 | } | |
137 | return pgn + "\n"; | |
138 | }, | |
139 | showScoreMsg: function(score) { | |
140 | this.setEndgameMessage(score); | |
4494c17c | 141 | let modalBox = document.getElementById("modalEog"); |
a6088c90 BA |
142 | modalBox.checked = true; |
143 | setTimeout(() => { modalBox.checked = false; }, 2000); | |
144 | }, | |
145 | endGame: function(score) { | |
146 | this.score = score; | |
147 | this.showScoreMsg(score); | |
834c202a | 148 | this.$emit("gameover"); //score not required (TODO?) |
a6088c90 BA |
149 | }, |
150 | animateMove: function(move) { | |
151 | let startSquare = document.getElementById(getSquareId(move.start)); | |
152 | let endSquare = document.getElementById(getSquareId(move.end)); | |
153 | let rectStart = startSquare.getBoundingClientRect(); | |
154 | let rectEnd = endSquare.getBoundingClientRect(); | |
155 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
156 | let movingPiece = | |
157 | document.querySelector("#" + getSquareId(move.start) + " > img.piece"); | |
158 | // HACK for animation (with positive translate, image slides "under background") | |
159 | // Possible improvement: just alter squares on the piece's way... | |
160 | const squares = document.getElementsByClassName("board"); | |
161 | for (let i=0; i<squares.length; i++) | |
162 | { | |
163 | let square = squares.item(i); | |
164 | if (square.id != getSquareId(move.start)) | |
165 | square.style.zIndex = "-1"; | |
166 | } | |
167 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
168 | translation.y + "px)"; | |
169 | movingPiece.style.transitionDuration = "0.2s"; | |
170 | movingPiece.style.zIndex = "3000"; | |
171 | setTimeout( () => { | |
172 | for (let i=0; i<squares.length; i++) | |
173 | squares.item(i).style.zIndex = "auto"; | |
174 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
175 | this.play(move); | |
176 | }, 250); | |
177 | }, | |
178 | play: function(move, programmatic) { | |
179 | let navigate = !move; | |
180 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 | |
181 | // (except if we receive opponent's move, human or computer) | |
182 | if (!navigate && !this.analyze && !programmatic | |
183 | && this.cursor < this.moves.length-1) | |
184 | { | |
185 | return; | |
186 | } | |
187 | if (navigate) | |
188 | { | |
189 | if (this.cursor == this.moves.length-1) | |
190 | return; //no more moves | |
191 | move = this.moves[this.cursor+1]; | |
192 | } | |
193 | if (!!programmatic) //computer or (remote) human opponent | |
194 | { | |
195 | if (this.cursor < this.moves.length-1) | |
196 | this.gotoEnd(); //required to play the move | |
197 | return this.animateMove(move); | |
198 | } | |
199 | // Not programmatic, or animation is over | |
200 | if (!move.notation) | |
201 | move.notation = this.vr.getNotation(move); | |
202 | if (!move.color) | |
203 | move.color = this.vr.turn; | |
204 | this.vr.play(move); | |
205 | this.cursor++; | |
206 | this.lastMove = move; | |
207 | if (!move.fen) | |
208 | move.fen = this.vr.getFen(); | |
209 | if (this.st.settings.sound == 2) | |
210 | new Audio("/sounds/move.mp3").play().catch(err => {}); | |
a6088c90 BA |
211 | if (!navigate && (this.score == "*" || this.analyze)) |
212 | { | |
213 | // Stack move on movesList at current cursor | |
214 | if (this.cursor == this.moves.length) | |
215 | this.moves.push(move); | |
216 | else | |
217 | this.moves = this.moves.slice(0,this.cursor).concat([move]); | |
218 | } | |
219 | // Is opponent in check? | |
220 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
221 | const score = this.vr.getCurrentScore(); | |
222 | if (score != "*") | |
223 | { | |
224 | if (!this.analyze) | |
225 | this.endGame(score); | |
226 | else //just show score on screen (allow undo) | |
227 | this.showScoreMsg(score); | |
228 | } | |
4494c17c BA |
229 | if (!this.analyze) |
230 | this.$emit("newmove", move); //post-processing (e.g. computer play) | |
a6088c90 BA |
231 | }, |
232 | undo: function(move) { | |
233 | let navigate = !move; | |
234 | if (navigate) | |
235 | { | |
236 | if (this.cursor < 0) | |
237 | return; //no more moves | |
238 | move = this.moves[this.cursor]; | |
239 | } | |
240 | this.vr.undo(move); | |
241 | this.cursor--; | |
242 | this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined); | |
243 | if (this.st.settings.sound == 2) | |
244 | new Audio("/sounds/undo.mp3").play().catch(err => {}); | |
245 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
4494c17c | 246 | if (!navigate) |
a6088c90 BA |
247 | this.moves.pop(); |
248 | }, | |
249 | gotoMove: function(index) { | |
37cdcbf3 | 250 | this.vr.re_init(this.moves[index].fen); |
a6088c90 BA |
251 | this.cursor = index; |
252 | this.lastMove = this.moves[index]; | |
253 | }, | |
254 | gotoBegin: function() { | |
834c202a | 255 | this.vr.re_init(this.game.fenStart); |
a6088c90 BA |
256 | this.cursor = -1; |
257 | this.lastMove = null; | |
258 | }, | |
259 | gotoEnd: function() { | |
260 | this.gotoMove(this.moves.length-1); | |
261 | }, | |
262 | flip: function() { | |
263 | this.orientation = V.GetNextCol(this.orientation); | |
264 | }, | |
265 | }, | |
266 | }; | |
267 | </script> |