Fix capturing promotions in Absorption variant
[vchess.git] / TODO
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1Simultaneous games: view Game + Simultaneous, using component (One)Game
2Storage: just key ID => IDs of actual games (in indexedDB)
3In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
4
5Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
6=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
7
9415c80a 8Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems)
4f524197 9Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however)
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10On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
11(=> comme pour corr) + option "confirm moves in corr games"?
9415c80a 12
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13https://www.chessvariants.com/other.dir/fugue.html
14https://www.chessvariants.com/rules/spartan-chess
15https://www.chessvariants.com/mvopponent.dir/avalanche.html
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16https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
17https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
d1a0cce3 18
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19https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
20
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21Squatter Chess: safe on last rank = win
22Companion Chess : pieces of same nature don't attack each others
09df24eb 23https://www.chessvariants.com/difftaking.dir/brotherhood.html
a9e1202b 24Crossing Chess = win when the king cross half-board
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25Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
26Medusa Chess = Isardam
27--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
28
a9e1202b 29Kingmaker: pawns can promote also into enemy king
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30--> no king tracking, getCheckSquares + underCheck test all kings
31
a9e1202b 32Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
f63ba277 33--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
a9e1202b 34
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35https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
36https://boardgamegeek.com/boardgame/18661/alapo
37Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
38Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
39
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40Maybe:
41https://www.chessvariants.com/diffmove.dir/asymmetric.html
42https://www.chessvariants.com/play/connected-chess
43
107dc1bd 44=====
d1a0cce3 45
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46fanorona https://fr.wikipedia.org/wiki/Fanorona
47Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
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48gess https://en.wikipedia.org/wiki/Gess
49weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi
ffeaef85 50 first click show the stone, second click confirm the move?
baa6f86f 51avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8
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52(puis quand hexaboards peut-être: hexavariants + Hex)
53Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)