+ getEnpassantCaptures([x, y], shiftX) {
+ const Lep = this.epSquares.length;
+ const epSquare = this.epSquares[Lep - 1]; //always at least one element
+ let enpassantMove = null;
+ if (
+ !!epSquare &&
+ epSquare.x == x + shiftX &&
+ Math.abs(epSquare.y - y) == 1
+ ) {
+ enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]);
+ // May capture in same world or different:
+ const capturedPiece =
+ this.board[x][epSquare.y] != V.EMPTY
+ ? this.getPiece(x, epSquare.y)
+ : ['p','s'][1 - "ps".indexOf(this.getPiece(x, y))];
+ enpassantMove.vanish.push({
+ x: x,
+ y: epSquare.y,
+ p: capturedPiece,
+ c: V.GetOppCol(this.turn)
+ });
+ }
+ return !!enpassantMove ? [enpassantMove] : [];
+ }
+