main
input#modalNewprob.modal(type="checkbox" @change="infoMsg=''")
div#newprobDiv(role="dialog" data-checkbox="modalNewprob")
- .card(@keyup.enter="newProblem()")
+ .card(@keyup.enter="sendProblem()")
label#closeNewprob.modal-close(for="modalNewprob")
- form(@submit.prevent="newProblem()" @keyup.enter="newProblem()")
- fieldset
- label(for="selectVariant") {{ st.tr["Variant"] }}
- select#selectVariant(v-model="newproblem.vid" @change="loadVariant()")
- option(v-for="v in [emptyVar].concat(st.variants)" :value="v.id"
- :selected="newproblem.vid==v.id")
- | {{ v.name }}
- fieldset
- label(for="inputFen") FEN
- input#inputFen(type="text" v-model="newproblem.fen" @input="tryGetDiagram()")
- fieldset
- textarea#instructions(:placeholder="st.tr['Instructions']")
- textarea#solution(:placeholder="st.tr['Solution']")
- #preview
- div(v-html="curDiag")
- p instru: v-html=... .replace("\n", "<br/>") --> si pas de tags détectés !
- p solution: v-html=...
- button(@click="newProblem()") {{ st.tr["Send problem"] }}
+ fieldset
+ label(for="selectVariant") {{ st.tr["Variant"] }}
+ select#selectVariant(
+ v-model="curproblem.vid"
+ @change="changeVariant(curproblem)"
+ )
+ option(
+ v-for="v in [emptyVar].concat(st.variants)"
+ :value="v.id"
+ :selected="curproblem.vid==v.id"
+ )
+ | {{ v.name }}
+ fieldset
+ label(for="inputFen") FEN
+ input#inputFen(
+ type="text"
+ v-model="curproblem.fen"
+ @input="trySetDiagram(curproblem)"
+ )
+ div(v-html="curproblem.diag")
+ fieldset
+ textarea#instructions(
+ :placeholder="st.tr['Instructions']"
+ v-model="curproblem.instruction"
+ )
+ p(v-html="parseHtml(curproblem.instruction)")
+ fieldset
+ textarea#solution(
+ :placeholder="st.tr['Solution']"
+ v-model="curproblem.solution"
+ )
+ p(v-html="parseHtml(curproblem.solution)")
+ button(@click="sendProblem()") {{ st.tr["Send"] }}
#dialog.text-center {{ st.tr[infoMsg] }}
.row
.col-sm-12
- button#newProblem(onClick="doClick('modalNewprob')") {{ st.tr["New problem"] }}
- .row
+ button#newProblem(onClick="doClick('modalNewprob')")
+ | {{ st.tr["New problem"] }}
+ .row(v-if="showOne")
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ #actions
+ button(@click="showOne=false") {{ st.tr["Back to list"] }}
+ button(
+ v-if="st.user.id == curproblem.uid"
+ @click="editProblem(curproblem)"
+ )
+ | {{ st.tr["Edit"] }}
+ button(
+ v-if="st.user.id == curproblem.uid"
+ @click="deleteProblem(curproblem)"
+ )
+ | {{ st.tr["Delete"] }}
+ h4 {{ curproblem.vname }}
+ p(v-html="parseHtml(curproblem.instruction)")
+ h4(@click="curproblem.showSolution=!curproblem.showSolution")
+ | {{ st.tr["Show solution"] }}
+ p(
+ v-show="curproblem.showSolution"
+ v-html="parseHtml(curproblem.solution)"
+ )
+ .row(v-else)
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
label(for="checkboxMine") {{ st.tr["My problems"] }}
- input#checkboxMine(type="checkbox" v-model="onlyMines")
+ input#checkboxMine(
+ type="checkbox"
+ v-model="onlyMines"
+ )
label(for="selectVariant") {{ st.tr["Variant"] }}
- select#selectVariant(v-model="newproblem.vid")
- option(v-for="v in [emptyVar].concat(st.variants)" :value="v.id")
+ select#selectVariant(v-model="selectedVar")
+ option(
+ v-for="v in [emptyVar].concat(st.variants)"
+ :value="v.id"
+ )
| {{ v.name }}
- // TODO: nice problems printing :: same as in preview ==> subComponent (inlined?)
- div(v-for="p in problems" v-show="showProblem(p)")
- p {{ p.vid }}
+ div(
+ v-for="p in problems"
+ v-show="displayProblem(p)"
+ @click="showProblem(p)"
+ )
+ h4 {{ p.vname }}
p {{ p.fen }}
- p {{ p.instruction }}
- p {{ p.solution }}
+ p(v-html="p.instruction")
+ BaseGame(v-if="showOne" :game="game" :vr="vr")
</template>
<script>
+// TODO: si showProblem(p), changer URL (ajouter problem ID)
+// Et si au lancement l'URL comprend un pid, alors showOne=true et curproblem=...
+
import { store } from "@/store";
import { ajax } from "@/utils/ajax";
import { checkProblem } from "@/data/problemCheck";
import { getDiagram } from "@/utils/printDiagram";
+import BaseGame from "@/components/BaseGame.vue";
export default {
name: "my-problems",
+ components: {
+ BaseGame,
+ },
data: function() {
return {
+ st: store.state,
emptyVar: {
vid: 0,
vname: "",
},
- newproblem: {
+ // Problem currently showed, or edited:
+ curproblem: {
+ id: 0, //used in case of edit
vid: 0,
fen: "",
+ diag: "",
instruction: "",
solution: "",
+ showSolution: false,
},
- onlyMines: false,
- st: store.state,
+ loadedVar: 0, //corresponding to loaded V
+ selectedVar: 0, //to filter problems based on variant
problems: [],
+ onlyMines: false,
+ showOne: false,
infoMsg: "",
- curVar: 0,
- curDiag: "",
+ vr: null, //"variant rules" object initialized from FEN
+ game: {
+ players:[{name:"Problem"},{name:"Problem"}],
+ mode: "analyze",
+ },
};
},
created: function() {
ajax("/problems", "GET", (res) => {
this.problems = res.problems;
+ if (this.st.variants.length > 0)
+ this.problems.forEach(p => this.setVname(p))
});
},
+ watch: {
+ // st.variants changes only once, at loading from [] to [...]
+ "st.variants": function(variantArray) {
+ // Set problems vname (either all are set or none)
+ if (this.problems.length > 0 && this.problems[0].vname == "")
+ this.problems.forEach(p => this.setVname(p));
+ },
+ },
methods: {
- showProblem: function(p) {
- return (this.vid == 0 || p.vid == this.vid) &&
- (!this.onlyMines || p.uid != this.st.user.id);
+ setVname: function(prob) {
+ prob.vname = this.st.variants.find(v => v.id == prob.vid).name;
+ },
+ copyProblem: function(p1, p2) {
+ for (let key in p1)
+ p2[key] = p1[key];
+ },
+ resetCurProb: function() {
+ this.curproblem.id = 0;
+ this.curproblem.uid = 0;
+ this.curproblem.vid = "";
+ this.curproblem.vname = "";
+ this.curproblem.fen = "";
+ this.curproblem.diag = "";
+ this.curproblem.instruction = "";
+ this.curproblem.solution = "";
+ this.curproblem.showSolution = false;
},
- loadVariant: async function() {
- if (this.newproblem.vid == 0)
- return;
- this.curVar = 0;
- const variant = this.st.variants.find(v => v.id == this.newproblem.vid);
+ parseHtml: function(txt) {
+ return !txt.match(/<[/a-zA-Z]+>/)
+ ? txt.replace(/\n/g, "<br/>") //no HTML tag
+ : txt;
+ },
+ changeVariant: function(prob) {
+ this.setVname(prob);
+ this.loadVariant(
+ prob.vid,
+ () => {
+ // Set FEN if possible (might not be correct yet)
+ if (V.IsGoodFen(prob.fen))
+ this.setDiagram(prob);
+ }
+ );
+ },
+ loadVariant: async function(vid, cb) {
+ // Condition: vid is a valid variant ID
+ this.loadedVar = 0;
+ const variant = this.st.variants.find(v => v.id == vid);
const vModule = await import("@/variants/" + variant.name + ".js");
window.V = vModule.VariantRules;
- this.curVar = this.newproblem.vid;
- this.tryGetDiagram(); //the FEN might be already filled
+ this.loadedVar = vid;
+ cb();
+ },
+ trySetDiagram: function(prob) {
+ // Problem edit: FEN could be wrong or incomplete,
+ // variant could not be ready, or not defined
+ if (prob.vid > 0 && this.loadedVar == prob.vid && V.IsGoodFen(prob.fen))
+ this.setDiagram(prob);
},
- tryGetDiagram: async function() {
- if (this.newproblem.vid == 0)
- return;
- // Check through curVar if V is ready:
- if (this.curVar == this.newproblem.vid && V.IsGoodFen(this.newproblem.fen))
- {
- const parsedFen = V.ParseFen(this.newproblem.fen);
- const args = {
- position: parsedFen.position,
- orientation: parsedFen.turn,
- };
- this.curDiag = getDiagram(args);
- }
- else
- this.curDiag = "<p>FEN not yet correct</p>";
+ setDiagram: function(prob) {
+ // Condition: prob.fen is correct and global V is ready
+ const parsedFen = V.ParseFen(prob.fen);
+ const args = {
+ position: parsedFen.position,
+ orientation: parsedFen.turn,
+ };
+ prob.diag = getDiagram(args);
},
- newProblem: function() {
- const error = checkProblem(this.newproblem);
+ displayProblem: function(p) {
+ return ((this.selectedVar == 0 || p.vid == this.selectedVar) &&
+ ((this.onlyMines && p.uid == this.st.user.id)
+ || (!this.onlyMines && p.uid != this.st.user.id)));
+ },
+ showProblem: function(p) {
+ this.loadVariant(
+ p.vid,
+ () => {
+ // The FEN is already checked at this stage:
+ this.vr = new V(p.fen);
+ this.game.vname = p.vname;
+ this.game.mycolor = this.vr.turn; //diagram orientation
+ this.game.fen = p.fen;
+ this.$set(this.game, "fenStart", p.fen);
+ this.copyProblem(p, this.curproblem);
+ this.showOne = true;
+ }
+ );
+ },
+ sendProblem: function() {
+ const error = checkProblem(this.curproblem);
if (!!error)
return alert(error);
- ajax("/problems", "POST", {prob:this.newproblem}, (ret) => {
- this.infoMsg = this.st.tr["Problem sent!"];
- let newProblem = Object.Assign({}, this.newproblem);
- newProblem.id = ret.id;
- this.problems = this.problems.concat(newProblem);
- });
+ const edit = this.curproblem.id > 0;
+ this.infoMsg = "Processing... Please wait";
+ ajax(
+ "/problems",
+ edit ? "PUT" : "POST",
+ {prob: this.curproblem},
+ (ret) => {
+ if (edit)
+ {
+ let editedP = this.problems.find(p => p.id == this.curproblem.id);
+ this.copyProblem(this.curproblem, editedP);
+ }
+ else //new problem
+ {
+ let newProblem = Object.assign({}, this.curproblem);
+ newProblem.id = ret.id;
+ this.problems = this.problems.concat(newProblem);
+ }
+ this.resetCurProb();
+ this.infoMsg = "";
+ }
+ );
+ },
+ editProblem: function(prob) {
+ if (!prob.diag)
+ this.setDiagram(prob); //possible because V is loaded at this stage
+ this.copyProblem(prob, this.curproblem);
+ doClick('modalNewprob');
+ },
+ deleteProblem: function(prob) {
+ if (confirm(this.st.tr["Are you sure?"]))
+ ajax("/problems", "DELETE", {pid:prob.id});
},
},
};