Advance on client side
[vchess.git] / client / src / rules / Dark / en.pug
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1p.boxed
2 | You only see what your pieces can reach. Incomplete information game.
3
4h3 Divergences
5
6p.
7 Incomplete information version of the orthodox game
8 (with randomized initial position).
9
10h3 Basics
11
12p.
13 Before every move, players see only what their pieces can reach.
14 That is to say: empty squares where your pieces can go,
15 but also occupied squares where captures can be made.
16 For example on the illustration next, after 1.e4 d5 white sees a black
17 pawn on d5, the squares e5, f5, h5, b5, a6 and all four first ranks.
18 The f5 square is visible (and empty) because of the
19 special case of pawn capture.
20
21figure.diagram-container
22 .diagram
23 | fen:8/8/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR - w 8,7,b6-h6,a5,c5,g5:
24 figcaption Standard initial position after 1.e4 d5
25
26p.
27 Choose your move carefully, based on what you can infer from the
28 opponent's past moves. Counting material, in particular, is crucial.
29 Be careful to block the attacking lines toward your king too.
30 Good luck!
31
32p.
33 Note: the bot is not cheating - it really uses only the information
34 described earlier. Moreover, it is very basic and clearly less
35 challenging that a human. But it may be a fun start :)
36
37h3 End of the game
38
39p Win by capturing the enemy king (no checks, no stalemate).
40
41h3 More information
42
43p
44 | I discovered this variant on
45 a(href="https://www.buho21.com/") Buho21
46 | , which is a nice website but its spirit is very different than here
47 | (ranking system, VIP membership or ads, etc.).
48 | It seemed to be the only place to play DarkChess in live.