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a6bddfc6 BA |
1 | <!-- TODO: component Game, + handle players + observers connect/disconnect |
2 | event = "gameconnect" ...etc | |
3 | connect/disconnect with sid+name (ID not required); name slightly redundant but easier | |
4ce15fd9 BA |
4 | quand on arrive dans la partie, on poll les sids pour savoir qui est en ligne (ping) |
5 | (éventuel échange lastate avec les connectés, pong ...etc) | |
6 | ensuite quand qqun se deco il suffit d'écouter "disconnect" | |
7 | pareil quand quelqu'un reco. | |
8 | (c'est assez rudimentaire et écoute trop de messages, mais dans un premier temps...) | |
7b626bdd | 9 | // TODO: [in game] send move + elapsed time (in milliseconds); in case of "lastate" message too |
ba82879c BA |
10 | // TODO: if I'm an observer and player(s) disconnect/reconnect, how to find me ? |
11 | // onClick :: ask full game to remote player, and register as an observer in game | |
12 | // (use gameId to communicate) | |
13 | // on landing on game :: if gameId not found locally, check remotely | |
14 | // ==> il manque un param dans game : "remoteId" | |
a6bddfc6 | 15 | --> |
a6088c90 BA |
16 | <template lang="pug"> |
17 | .row | |
18 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
b4fb1612 BA |
19 | BaseGame(:game="game" :vr="vr" ref="basegame" |
20 | @newmove="processMove" @gameover="gameOver") | |
6dd02928 | 21 | .button-group(v-if="game.mode!='analyze'") |
a6088c90 BA |
22 | button(@click="offerDraw") Draw |
23 | button(@click="abortGame") Abort | |
24 | button(@click="resign") Resign | |
6dd02928 | 25 | div(v-if="game.mode=='corr'") |
4b0384fa | 26 | textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg") |
a6088c90 BA |
27 | div(v-show="cursor>=0") {{ moves[cursor].message }} |
28 | </template> | |
29 | ||
30 | <script> | |
46284a2f | 31 | import BaseGame from "@/components/BaseGame.vue"; |
a6088c90 BA |
32 | //import Chat from "@/components/Chat.vue"; |
33 | //import MoveList from "@/components/MoveList.vue"; | |
34 | import { store } from "@/store"; | |
d2634386 | 35 | import { GameStorage } from "@/utils/storage"; |
a6088c90 BA |
36 | |
37 | export default { | |
38 | name: 'my-game', | |
39 | components: { | |
40 | BaseGame, | |
41 | }, | |
f7121527 | 42 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
43 | data: function() { |
44 | return { | |
45 | st: store.state, | |
4b0384fa BA |
46 | gameRef: { //given in URL (rid = remote ID) |
47 | id: "", | |
48 | rid: "" | |
49 | }, | |
50 | game: { }, //passed to BaseGame | |
6dd02928 | 51 | vr: null, //"variant rules" object initialized from FEN |
d2634386 | 52 | drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?) |
4b0384fa | 53 | people: [ ], //potential observers (TODO) |
a6088c90 BA |
54 | }; |
55 | }, | |
56 | watch: { | |
f7121527 | 57 | '$route' (to, from) { |
4fe5664d BA |
58 | if (!!to.params["id"]) |
59 | { | |
60 | this.gameRef.id = to.params["id"]; | |
61 | this.gameRef.rid = to.query["rid"]; | |
62 | this.loadGame(); | |
63 | } | |
a6088c90 BA |
64 | }, |
65 | }, | |
a6088c90 | 66 | created: function() { |
f7121527 | 67 | if (!!this.$route.params["id"]) |
a6088c90 | 68 | { |
f7121527 BA |
69 | this.gameRef.id = this.$route.params["id"]; |
70 | this.gameRef.rid = this.$route.query["rid"]; | |
b196f8ea | 71 | this.loadGame(); |
f7121527 | 72 | } |
f7121527 BA |
73 | // TODO: how to know who is observing ? Send message to everyone with game ID ? |
74 | // and then just listen to (dis)connect events | |
75 | ||
3b450453 BA |
76 | |
77 | // server always send "connect on " + URL ; then add to observers if game... | |
78 | // detect multiple tabs connected (when connect ask server if my SID is already in use) | |
79 | // router when access a game page tell to server I joined + game ID (no need rid) | |
80 | // and ask server for current joined (= observers) | |
81 | // when send to chat (or a move), reach only this group (send gid along) | |
82 | ||
83 | // --> doivent être enregistrés comme observers au niveau du serveur... | |
84 | // non: poll users + events startObserving / stopObserving | |
b4fb1612 | 85 | // (à faire au niveau du routeur ?) |
3b450453 BA |
86 | |
87 | ||
a6088c90 BA |
88 | // TODO: also handle "draw accepted" (use opponents array?) |
89 | // --> must give this info also when sending lastState... | |
90 | // and, if all players agree then OK draw (end game ...etc) | |
91 | const socketMessageListener = msg => { | |
92 | const data = JSON.parse(msg.data); | |
93 | let L = undefined; | |
94 | switch (data.code) | |
95 | { | |
f7121527 BA |
96 | case "newmove": |
97 | // TODO: observer on dark games must see all board ? Or alternate ? (seems better) | |
98 | // ...or just see nothing as on buho21 | |
4fe5664d | 99 | this.$refs["basegame"].play( |
6ec161b9 | 100 | data.move, this.game.vname!="Dark" ? "animate" : null); //TODO: arg to know if opponent move (or comp) in case of dark variant... |
9d54ab89 | 101 | this.processMove(data.move); |
a6088c90 BA |
102 | break; |
103 | case "pong": //received if we sent a ping (game still alive on our side) | |
104 | if (this.gameRef.id != data.gameId) | |
f7121527 | 105 | break; //games IDs don't match: the game is definitely over... |
a6088c90 BA |
106 | this.oppConnected = true; |
107 | // Send our "last state" informations to opponent(s) | |
108 | L = this.vr.moves.length; | |
109 | Object.keys(this.opponents).forEach(oid => { | |
4b0384fa | 110 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
111 | code: "lastate", |
112 | oppid: oid, | |
113 | gameId: this.gameRef.id, | |
114 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
115 | movesCount: L, | |
116 | })); | |
117 | }); | |
118 | break; | |
f7121527 | 119 | // TODO: refactor this, because at 3 or 4 players we may have missed 2 or 3 moves |
a6088c90 BA |
120 | case "lastate": //got opponent infos about last move |
121 | L = this.vr.moves.length; | |
122 | if (this.gameRef.id != data.gameId) | |
123 | break; //games IDs don't match: nothing we can do... | |
124 | // OK, opponent still in game (which might be over) | |
125 | if (this.score != "*") | |
126 | { | |
127 | // We finished the game (any result possible) | |
4b0384fa | 128 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
129 | code: "lastate", |
130 | oppid: data.oppid, | |
131 | gameId: this.gameRef.id, | |
132 | score: this.score, | |
133 | })); | |
134 | } | |
135 | else if (!!data.score) //opponent finished the game | |
136 | this.endGame(data.score); | |
137 | else if (data.movesCount < L) | |
138 | { | |
139 | // We must tell last move to opponent | |
4b0384fa | 140 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
141 | code: "lastate", |
142 | oppid: this.opponent.id, | |
143 | gameId: this.gameRef.id, | |
144 | lastMove: this.vr.moves[L-1], | |
145 | movesCount: L, | |
146 | })); | |
147 | } | |
148 | else if (data.movesCount > L) //just got last move from him | |
149 | this.play(data.lastMove, "animate"); | |
150 | break; | |
151 | case "resign": //..you won! | |
4b0384fa | 152 | this.endGame(this.game.mycolor=="w"?"1-0":"0-1"); |
a6088c90 BA |
153 | break; |
154 | // TODO: also use (dis)connect info to count online players? | |
155 | case "gameconnect": | |
156 | case "gamedisconnect": | |
157 | if (this.mode=="human") | |
158 | { | |
159 | const online = (data.code == "connect"); | |
160 | // If this is an opponent ? | |
161 | if (!!this.opponents[data.id]) | |
162 | this.opponents[data.id].online = online; | |
163 | else | |
164 | { | |
165 | // Or an observer ? | |
166 | if (!online) | |
167 | delete this.people[data.id]; | |
168 | else | |
169 | this.people[data.id] = data.name; | |
170 | } | |
171 | } | |
172 | break; | |
173 | } | |
174 | }; | |
175 | const socketCloseListener = () => { | |
4b0384fa BA |
176 | this.st.conn.addEventListener('message', socketMessageListener); |
177 | this.st.conn.addEventListener('close', socketCloseListener); | |
a6088c90 | 178 | }; |
4b0384fa BA |
179 | this.st.conn.onmessage = socketMessageListener; |
180 | this.st.conn.onclose = socketCloseListener; | |
a6088c90 BA |
181 | }, |
182 | // dans variant.js (plutôt room.js) conn gère aussi les challenges | |
183 | // et les chats dans chat.js. Puis en webRTC, repenser tout ça. | |
184 | methods: { | |
185 | offerDraw: function() { | |
186 | if (!confirm("Offer draw?")) | |
187 | return; | |
188 | // Stay in "draw offer sent" state until next move is played | |
189 | this.drawOfferSent = true; | |
190 | if (this.subMode == "corr") | |
191 | { | |
192 | // TODO: set drawOffer on in game (how ?) | |
193 | } | |
194 | else //live game | |
195 | { | |
196 | this.opponents.forEach(o => { | |
197 | if (!!o.online) | |
198 | { | |
199 | try { | |
4b0384fa | 200 | this.st.conn.send(JSON.stringify({code: "draw", oppid: o.id})); |
a6088c90 BA |
201 | } catch (INVALID_STATE_ERR) { |
202 | return; | |
203 | } | |
204 | } | |
205 | }); | |
206 | } | |
207 | }, | |
208 | // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) | |
209 | receiveDrawOffer: function() { | |
210 | //if (...) | |
211 | // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers" | |
212 | // if accept: send message "draw" | |
213 | }, | |
214 | abortGame: function() { | |
215 | if (!confirm("Abort the game?")) | |
216 | return; | |
217 | //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, | |
218 | //send message: "gameOver" avec score "?" | |
4b0384fa | 219 | // ==> BaseGame must listen to game.score change, and call "endgame(score)" in this case |
a6088c90 BA |
220 | }, |
221 | resign: function(e) { | |
222 | if (!confirm("Resign the game?")) | |
223 | return; | |
224 | if (this.mode == "human" && this.oppConnected(this.oppid)) | |
225 | { | |
226 | try { | |
4b0384fa | 227 | this.st.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); |
a6088c90 BA |
228 | } catch (INVALID_STATE_ERR) { |
229 | return; | |
230 | } | |
231 | } | |
232 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); | |
233 | }, | |
b196f8ea BA |
234 | // 4 cases for loading a game: |
235 | // - from localStorage (one running game I play) | |
236 | // - from indexedDB (one completed live game) | |
237 | // - from server (one correspondance game I play[ed] or not) | |
238 | // - from remote peer (one live game I don't play, finished or not) | |
6dd02928 BA |
239 | loadGame: function() { |
240 | GameStorage.get(this.gameRef, async (game) => { | |
4b0384fa BA |
241 | this.game = Object.assign({}, |
242 | game, | |
243 | // NOTE: assign mycolor here, since BaseGame could also bs VS computer | |
b4fb1612 BA |
244 | {mycolor: [undefined,"w","b"][1 + game.players.findIndex( |
245 | p => p.sid == this.st.user.sid)]}, | |
4b0384fa | 246 | ); |
6dd02928 | 247 | const vModule = await import("@/variants/" + game.vname + ".js"); |
d6c1bf37 | 248 | window.V = vModule.VariantRules; |
6dd02928 | 249 | this.vr = new V(game.fen); |
6274a545 BA |
250 | // Post-processing: decorate each move with current FEN: |
251 | // (to be able to jump to any position quickly) | |
252 | game.moves.forEach(move => { | |
8a7452b5 | 253 | // TODO: this is doing manually what BaseGame.play() achieve... |
9d54ab89 | 254 | move.color = this.vr.turn; |
8a7452b5 | 255 | this.vr.play(move); |
9d54ab89 | 256 | move.fen = this.vr.getFen(); |
6274a545 BA |
257 | }); |
258 | this.vr.re_init(game.fen); | |
d6c1bf37 | 259 | }); |
4fe5664d BA |
260 | // // Poll all players except me (if I'm playing) to know online status. |
261 | // // --> Send ping to server (answer pong if players[s] are connected) | |
262 | // if (this.gameInfo.players.some(p => p.sid == this.st.user.sid)) | |
263 | // { | |
264 | // this.game.players.forEach(p => { | |
265 | // if (p.sid != this.st.user.sid) | |
266 | // this.st.conn.send(JSON.stringify({code:"ping", oppid:p.sid})); | |
267 | // }); | |
268 | // } | |
a6088c90 | 269 | }, |
b4fb1612 | 270 | // TODO: refactor this old "oppConnected" logic |
6ec161b9 BA |
271 | // oppConnected: function(uid) { |
272 | // return this.opponents.some(o => o.id == uid && o.online); | |
273 | // }, | |
9d54ab89 | 274 | // Post-process a move (which was just played) |
ce87ac6a | 275 | processMove: function(move) { |
b4fb1612 BA |
276 | if (!this.game.mycolor) |
277 | return; //I'm just an observer | |
9d54ab89 BA |
278 | // Update storage (corr or live) |
279 | const colorIdx = ["w","b","g","r"][move.color]; | |
280 | // https://stackoverflow.com/a/38750895 | |
281 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
282 | const filtered_move = Object.keys(move) | |
283 | .filter(key => allowed_fields.includes(key)) | |
284 | .reduce((obj, key) => { | |
8a7452b5 | 285 | obj[key] = move[key]; |
9d54ab89 BA |
286 | return obj; |
287 | }, {}); | |
b4fb1612 | 288 | // Send move ("newmove" event) to opponent(s) (if ours) |
9d54ab89 BA |
289 | // (otherwise move.elapsed is supposed to be already transmitted) |
290 | if (move.color == this.game.mycolor) | |
b4fb1612 | 291 | { |
9d54ab89 | 292 | const elapsed = Date.now() - GameStorage.getInitime(); |
b4fb1612 BA |
293 | this.game.players.forEach(p => { |
294 | if (p.sid != this.st.user.sid) | |
8a7452b5 BA |
295 | this.st.conn.send(JSON.stringify({ |
296 | code: "newmove", | |
9d54ab89 BA |
297 | target: p.sid, |
298 | move: Object.assign({}, filtered_move, {elapsed: elapsed}), | |
8a7452b5 | 299 | })); |
b4fb1612 | 300 | }); |
9d54ab89 | 301 | move.elapsed = elapsed; |
b4fb1612 | 302 | } |
9d54ab89 BA |
303 | GameStorage.update({ |
304 | colorIdx: colorIdx, | |
305 | move: filtered_move, | |
306 | fen: move.fen, | |
307 | elapsed: move.elapsed, | |
308 | increment: this.game.increment, //redundant but faster | |
6ec161b9 | 309 | initime: (this.vr.turn == this.game.mycolor), //is it my turn? |
9d54ab89 | 310 | }); |
b4fb1612 | 311 | }, |
9d54ab89 | 312 | // NOTE: this update function should also work for corr games |
b4fb1612 | 313 | gameOver: function(score) { |
9d54ab89 BA |
314 | GameStorage.update({ |
315 | score: score, | |
316 | }); | |
ce87ac6a | 317 | }, |
a6088c90 BA |
318 | }, |
319 | }; | |
320 | </script> | |
6274a545 | 321 | |
9d54ab89 BA |
322 | <!-- TODO: |
323 | // Abort possible à tout moment avec message | |
6274a545 | 324 | // Sorry I have to go / Game seems over / Game is not interesting |
9d54ab89 BA |
325 | // code "T" pour score "perte au temps" ? |
326 | --> |