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6f2f9437 BA |
1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
2 | import { WildebeestRules } from "@/variants/Wildebeest"; | |
3 | import { ArrayFun } from "@/utils/array"; | |
4 | import { shuffle } from "@/utils/alea"; | |
5 | ||
6 | export class BallRules extends ChessRules { | |
7 | static get PawnSpecs() { | |
8 | return Object.assign( | |
9 | {}, | |
10 | ChessRules.PawnSpecs, | |
11 | { promotions: ChessRules.PawnSpecs.promotions.concat([V.WILDEBEEST]) } | |
12 | ); | |
13 | } | |
14 | ||
15 | static get HasFlags() { | |
16 | return false; | |
17 | } | |
18 | static get HasCastle() { | |
19 | return false; | |
20 | } | |
21 | ||
22 | static get WILDEBEEST() { | |
23 | return 'w'; | |
24 | } | |
25 | ||
26 | static get BALL() { | |
27 | // 'b' is already taken: | |
28 | return "aa"; | |
29 | } | |
30 | ||
31 | // Special code for "something to fill space" (around goals) | |
32 | // --> If goal is outside the board (current prototype: it's inside) | |
33 | // static get FILL() { | |
34 | // return "ff"; | |
35 | // } | |
36 | ||
37 | static get HAS_BALL_CODE() { | |
38 | return { | |
39 | 'p': 's', | |
40 | 'r': 'u', | |
41 | 'n': 'o', | |
42 | 'b': 'c', | |
43 | 'q': 't', | |
44 | 'k': 'l', | |
45 | 'w': 'y' | |
46 | }; | |
47 | } | |
48 | ||
49 | static get HAS_BALL_DECODE() { | |
50 | return { | |
51 | 's': 'p', | |
52 | 'u': 'r', | |
53 | 'o': 'n', | |
54 | 'c': 'b', | |
55 | 't': 'q', | |
56 | 'l': 'k', | |
57 | 'y': 'w' | |
58 | }; | |
59 | } | |
60 | ||
61 | static get PIECES() { | |
62 | return ChessRules.PIECES | |
63 | .concat([V.WILDEBEEST]) | |
64 | .concat(Object.keys(V.HAS_BALL_DECODE)) | |
65 | .concat(['a']); | |
66 | } | |
67 | ||
68 | static board2fen(b) { | |
69 | if (b == V.BALL) return 'a'; | |
70 | return ChessRules.board2fen(b); | |
71 | } | |
72 | ||
73 | static fen2board(f) { | |
74 | if (f == 'a') return V.BALL; | |
75 | return ChessRules.fen2board(f); | |
76 | } | |
77 | ||
78 | // Check that exactly one ball is on the board | |
79 | // + at least one piece per color. | |
80 | static IsGoodPosition(position) { | |
81 | if (position.length == 0) return false; | |
82 | const rows = position.split("/"); | |
83 | if (rows.length != V.size.x) return false; | |
84 | let pieces = { "w": 0, "b": 0 }; | |
85 | const withBall = Object.keys(V.HAS_BALL_DECODE).concat([V.BALL]); | |
86 | let ballCount = 0; | |
87 | for (let row of rows) { | |
88 | let sumElts = 0; | |
89 | for (let i = 0; i < row.length; i++) { | |
90 | const lowerRi = row[i].toLowerCase(); | |
91 | if (V.PIECES.includes(lowerRi)) { | |
92 | if (lowerRi != V.BALL) pieces[row[i] == lowerRi ? "b" : "w"]++; | |
93 | if (withBall.includes(lowerRi)) ballCount++; | |
94 | sumElts++; | |
95 | } else { | |
96 | const num = parseInt(row[i]); | |
97 | if (isNaN(num)) return false; | |
98 | sumElts += num; | |
99 | } | |
100 | } | |
101 | if (sumElts != V.size.y) return false; | |
102 | } | |
103 | if (ballCount != 1 || Object.values(pieces).some(v => v == 0)) | |
104 | return false; | |
105 | return true; | |
106 | } | |
107 | ||
108 | getPpath(b) { | |
109 | let prefix = ""; | |
110 | const withPrefix = | |
111 | Object.keys(V.HAS_BALL_DECODE) | |
112 | .concat([V.WILDEBEEST]) | |
113 | .concat(['a']); | |
114 | if (withPrefix.includes(b[1])) prefix = "Ball/"; | |
115 | return prefix + b; | |
116 | } | |
117 | ||
118 | canTake([x1, y1], [x2, y2]) { | |
119 | // Capture enemy or pass ball to friendly pieces | |
120 | return ( | |
121 | this.getColor(x1, y1) !== this.getColor(x2, y2) || | |
122 | Object.keys(V.HAS_BALL_DECODE).includes(this.board[x1][y1].charAt(1)) | |
123 | ); | |
124 | } | |
125 | ||
126 | getCheckSquares(color) { | |
127 | return []; | |
128 | } | |
129 | ||
130 | static GenRandInitFen(randomness) { | |
131 | if (randomness == 0) | |
305ede7e | 132 | return "rnbqkwnbr/ppppppppp/9/9/4a4/9/9/PPPPPPPPP/RNBQKWNBR w 0 -"; |
6f2f9437 BA |
133 | |
134 | let pieces = { w: new Array(9), b: new Array(9) }; | |
135 | for (let c of ["w", "b"]) { | |
136 | if (c == 'b' && randomness == 1) { | |
137 | pieces['b'] = pieces['w']; | |
138 | break; | |
139 | } | |
140 | ||
141 | // Get random squares for every piece, totally freely | |
142 | let positions = shuffle(ArrayFun.range(9)); | |
143 | const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q', 'w']; | |
144 | const rem2 = positions[0] % 2; | |
145 | if (rem2 == positions[1] % 2) { | |
146 | // Fix bishops (on different colors) | |
147 | for (let i=2; i<9; i++) { | |
148 | if (positions[i] % 2 != rem2) | |
149 | [positions[1], positions[i]] = [positions[i], positions[1]]; | |
150 | } | |
151 | } | |
152 | for (let i = 0; i < 9; i++) pieces[c][positions[i]] = composition[i]; | |
153 | } | |
154 | return ( | |
155 | pieces["b"].join("") + | |
156 | "/ppppppppp/9/9/4a4/9/9/PPPPPPPPP/" + | |
157 | pieces["w"].join("").toUpperCase() + | |
158 | // En-passant allowed, but no flags | |
159 | " w 0 -" | |
160 | ); | |
161 | } | |
162 | ||
163 | scanKings(fen) {} | |
164 | ||
165 | static get size() { | |
166 | return { x: 9, y: 9 }; | |
167 | } | |
168 | ||
169 | getPiece(i, j) { | |
170 | const p = this.board[i][j].charAt(1); | |
171 | if (Object.keys(V.HAS_BALL_DECODE).includes(p)) | |
172 | return V.HAS_BALL_DECODE[p]; | |
173 | return p; | |
174 | } | |
175 | ||
176 | static get steps() { | |
177 | return WildebeestRules.steps; | |
178 | } | |
179 | ||
180 | // Because of the ball, getPiece() could be wrong: | |
181 | // use board[x][y][1] instead (always valid). | |
182 | getBasicMove([sx, sy], [ex, ey], tr) { | |
183 | const initColor = this.getColor(sx, sy); | |
184 | const initPiece = this.board[sx][sy].charAt(1); | |
185 | let mv = new Move({ | |
186 | appear: [ | |
187 | new PiPo({ | |
188 | x: ex, | |
189 | y: ey, | |
190 | c: tr ? tr.c : initColor, | |
191 | p: tr ? tr.p : initPiece | |
192 | }) | |
193 | ], | |
194 | vanish: [ | |
195 | new PiPo({ | |
196 | x: sx, | |
197 | y: sy, | |
198 | c: initColor, | |
199 | p: initPiece | |
200 | }) | |
201 | ] | |
202 | }); | |
203 | ||
204 | // Fix "ball holding" indication in case of promotions: | |
205 | if (!!tr && Object.keys(V.HAS_BALL_DECODE).includes(initPiece)) | |
206 | mv.appear[0].p = V.HAS_BALL_CODE[tr.p]; | |
207 | ||
208 | // The opponent piece disappears if we take it | |
209 | if (this.board[ex][ey] != V.EMPTY) { | |
210 | mv.vanish.push( | |
211 | new PiPo({ | |
212 | x: ex, | |
213 | y: ey, | |
214 | c: this.getColor(ex, ey), | |
215 | p: this.board[ex][ey].charAt(1) | |
216 | }) | |
217 | ); | |
218 | } | |
219 | ||
220 | // Post-processing: maybe the ball was taken, or a piece + ball | |
221 | if (mv.vanish.length == 2) { | |
222 | if ( | |
223 | // Take the ball? | |
224 | mv.vanish[1].c == 'a' || | |
225 | // Capture a ball-holding piece? | |
226 | Object.keys(V.HAS_BALL_DECODE).includes(mv.vanish[1].p) | |
227 | ) { | |
228 | mv.appear[0].p = V.HAS_BALL_CODE[mv.appear[0].p]; | |
229 | } else if (mv.vanish[1].c == mv.vanish[0].c) { | |
230 | // Pass the ball: the passing unit does not disappear | |
231 | mv.appear.push(JSON.parse(JSON.stringify(mv.vanish[0]))); | |
232 | mv.appear[0].p = V.HAS_BALL_CODE[mv.vanish[1].p]; | |
233 | mv.appear[1].p = V.HAS_BALL_DECODE[mv.appear[1].p]; | |
234 | } | |
235 | // Else: standard capture | |
236 | } | |
237 | ||
238 | return mv; | |
239 | } | |
240 | ||
241 | // NOTE: if a pawn is captured en-passant, he doesn't hold the ball | |
242 | // So base implementation is fine. | |
243 | ||
244 | getPotentialMovesFrom([x, y]) { | |
245 | if (this.getPiece(x, y) == V.WILDEBEEST) | |
246 | return this.getPotentialWildebeestMoves([x, y]); | |
247 | return super.getPotentialMovesFrom([x, y]); | |
248 | } | |
249 | ||
250 | getPotentialWildebeestMoves(sq) { | |
251 | return this.getSlideNJumpMoves( | |
252 | sq, | |
253 | V.steps[V.KNIGHT].concat(V.steps[WildebeestRules.CAMEL]), | |
254 | "oneStep" | |
255 | ); | |
256 | } | |
257 | ||
258 | filterValid(moves) { | |
259 | return moves; | |
260 | } | |
261 | ||
262 | // isAttacked: unused here (no checks) | |
263 | ||
264 | postPlay() {} | |
265 | postUndo() {} | |
266 | ||
267 | getCurrentScore() { | |
268 | // Turn has changed: | |
269 | const color = V.GetOppCol(this.turn); | |
270 | const lastRank = (color == "w" ? 0 : 8); | |
271 | if ([3,4,5].some( | |
272 | i => { | |
273 | return ( | |
274 | Object.keys(V.HAS_BALL_DECODE).includes( | |
275 | this.board[lastRank][i].charAt(1)) && | |
276 | this.getColor(lastRank, i) == color | |
277 | ); | |
278 | } | |
279 | )) { | |
280 | // Goal scored! | |
281 | return color == "w" ? "1-0" : "0-1"; | |
282 | } | |
283 | if (this.atLeastOneMove()) return "*"; | |
284 | // Stalemate (quite unlikely?) | |
285 | return "1/2"; | |
286 | } | |
287 | ||
288 | static get VALUES() { | |
289 | return { | |
290 | p: 1, | |
291 | r: 5, | |
292 | n: 3, | |
293 | b: 3, | |
294 | q: 9, | |
295 | w: 7, | |
296 | k: 5, | |
297 | a: 0 //ball: neutral | |
298 | }; | |
299 | } | |
300 | ||
301 | static get SEARCH_DEPTH() { | |
302 | return 2; | |
303 | } | |
304 | ||
305 | evalPosition() { | |
306 | // Count material: | |
307 | let evaluation = super.evalPosition(); | |
308 | if (this.board[4][4] == V.BALL) | |
309 | // Ball not captured yet | |
310 | return evaluation; | |
311 | // Ponder depending on ball position | |
312 | for (let i=0; i<9; i++) { | |
313 | for (let j=0; j<9; j++) { | |
314 | if (Object.keys(V.HAS_BALL_DECODE).includes(this.board[i][j][1])) | |
315 | return evaluation/2 + (this.getColor(i, j) == "w" ? 8 - i : -i); | |
316 | } | |
317 | } | |
318 | return 0; //never reached | |
319 | } | |
320 | ||
321 | getNotation(move) { | |
322 | const finalSquare = V.CoordsToSquare(move.end); | |
323 | if (move.appear.length == 2) | |
324 | // A pass: special notation | |
325 | return V.CoordsToSquare(move.start) + "P" + finalSquare; | |
326 | const piece = this.getPiece(move.start.x, move.start.y); | |
327 | if (piece == V.PAWN) { | |
328 | // Pawn move | |
329 | let notation = ""; | |
330 | if (move.vanish.length > move.appear.length) { | |
331 | // Capture | |
332 | const startColumn = V.CoordToColumn(move.start.y); | |
333 | notation = startColumn + "x" + finalSquare; | |
334 | } | |
335 | else notation = finalSquare; | |
336 | if (![V.PAWN, V.HAS_BALL_CODE[V.PAWN]].includes(move.appear[0].p)) { | |
337 | // Promotion | |
338 | const promotePiece = | |
339 | V.HAS_BALL_DECODE[move.appear[0].p] || move.appear[0].p; | |
340 | notation += "=" + promotePiece.toUpperCase(); | |
341 | } | |
342 | return notation; | |
343 | } | |
344 | // Piece movement | |
345 | return ( | |
346 | piece.toUpperCase() + | |
347 | (move.vanish.length > move.appear.length ? "x" : "") + | |
348 | finalSquare | |
349 | ); | |
350 | } | |
351 | }; |