Advances on Chakart, almost done. Fix DoubleMove2
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
e71161fb 2div#baseGame
7e355d68 3 input#modalEog.modal(type="checkbox")
6808d7a1
BA
4 div#eogDiv(
5 role="dialog"
6 data-checkbox="modalEog"
7 )
9a3049f3 8 .card.text-center
7e355d68 9 label.modal-close(for="modalEog")
9a3049f3 10 h3.section {{ endgameMessage }}
cf94b843
BA
11 #gameContainer
12 #boardContainer
6808d7a1 13 Board(
a6836242 14 ref="board"
6808d7a1
BA
15 :vr="vr"
16 :last-move="lastMove"
07052665 17 :analyze="mode=='analyze'"
20620465 18 :score="game.score"
6808d7a1
BA
19 :user-color="game.mycolor"
20 :orientation="orientation"
21 :vname="game.vname"
22 :incheck="incheck"
23 @play-move="play"
61656127 24 @click-square="clickSquare"
6808d7a1 25 )
20620465 26 #turnIndicator(v-if="showTurn") {{ turn }}
b1e46b33 27 #controls.button-group
b9a5fe01
BA
28 button(@click="gotoBegin()")
29 img.inline(src="/images/icons/fast-forward_rev.svg")
30 button(@click="undo()")
31 img.inline(src="/images/icons/play_rev.svg")
32 button(v-if="canFlip" @click="flip()")
33 img.inline(src="/images/icons/flip.svg")
54ec15eb
BA
34 button(
35 @click="runAutoplay()"
36 :class="{'in-autoplay': autoplay}"
37 )
38 img.inline(src="/images/icons/autoplay.svg")
b9a5fe01
BA
39 button(@click="play()")
40 img.inline(src="/images/icons/play.svg")
41 button(@click="gotoEnd()")
42 img.inline(src="/images/icons/fast-forward.svg")
5fc82c80 43 p#fenAnalyze(v-show="showFen") {{ (!!vr ? vr.getFen() : "") }}
cf94b843 44 #movesList
6808d7a1 45 MoveList(
933fd1f9 46 :show="showMoves"
feaf1bf7
BA
47 :canAnalyze="canAnalyze"
48 :canDownload="allowDownloadPGN"
6808d7a1
BA
49 :score="game.score"
50 :message="game.scoreMsg"
51 :firstNum="firstMoveNumber"
52 :moves="moves"
53 :cursor="cursor"
feaf1bf7
BA
54 @download="download"
55 @showrules="showRules"
07052665 56 @analyze="toggleAnalyze"
6808d7a1 57 @goto-move="gotoMove"
107dc1bd 58 @redraw-board="redrawBoard"
6808d7a1 59 )
41c80bb6 60 .clearer
a6088c90
BA
61</template>
62
63<script>
64import Board from "@/components/Board.vue";
f21cd6d9 65import MoveList from "@/components/MoveList.vue";
2c5d7b20 66import params from "@/parameters";
a6088c90
BA
67import { store } from "@/store";
68import { getSquareId } from "@/utils/squareId";
d4036efe 69import { getDate } from "@/utils/datetime";
602d6bef 70import { processModalClick } from "@/utils/modalClick";
77c50966 71import { getScoreMessage } from "@/utils/scoring";
e71161fb
BA
72import { getFullNotation } from "@/utils/notation";
73import { undoMove } from "@/utils/playUndo";
a6088c90 74export default {
6808d7a1 75 name: "my-base-game",
a6088c90
BA
76 components: {
77 Board,
6808d7a1 78 MoveList
a6088c90 79 },
e71161fb 80 props: ["game"],
a6088c90
BA
81 data: function() {
82 return {
83 st: store.state,
b7c32f1a 84 // NOTE: all following variables must be reset at the beginning of a game
e71161fb 85 vr: null, //VariantRules object, game state
a6088c90
BA
86 endgameMessage: "",
87 orientation: "w",
07052665 88 mode: "",
a6088c90 89 score: "*", //'*' means 'unfinished'
b7c32f1a 90 moves: [],
a6088c90
BA
91 cursor: -1, //index of the move just played
92 lastMove: null,
5157ce0b 93 firstMoveNumber: 0, //for printing
e71161fb 94 incheck: [], //for Board
57eb158f 95 inMultimove: false,
54ec15eb 96 autoplay: false,
57eb158f
BA
97 inPlay: false,
98 stackToPlay: []
a6088c90
BA
99 };
100 },
101 computed: {
6b9378a6
BA
102 turn: function() {
103 if (!this.vr) return "";
104 if (this.vr.showMoves != "all") {
105 return this.st.tr[
106 (this.vr.turn == 'w' ? "White" : "Black") + " to move"];
107 }
5246b49d 108 // Cannot flip (racing king or circular chess), or Monochrome
6b9378a6
BA
109 return (
110 this.vr.movesCount == 0 && this.game.mycolor == "w"
111 ? this.st.tr["It's your turn!"]
112 : ""
113 );
114 },
07052665
BA
115 showFen: function() {
116 return (
117 this.mode == "analyze" &&
118 this.$router.currentRoute.path.indexOf("/analyse") === -1
119 );
120 },
1ef65040 121 // TODO: is it OK to pass "computed" as properties?
6b9378a6 122 // Also, some are seemingly not recomputed when vr is initialized.
a6088c90 123 showMoves: function() {
933fd1f9
BA
124 return this.game.score != "*"
125 ? "all"
6b9378a6 126 : (!!this.vr ? this.vr.showMoves : "none");
20620465
BA
127 },
128 showTurn: function() {
71ef1664
BA
129 return (
130 this.game.score == '*' &&
5246b49d
BA
131 !!this.vr &&
132 (
133 this.vr.showMoves != "all" ||
134 !this.vr.canFlip ||
135 this.vr.showFirstTurn
136 )
71ef1664 137 );
a6088c90 138 },
20620465 139 canAnalyze: function() {
6b9378a6
BA
140 return (
141 this.game.mode != "analyze" &&
142 !!this.vr && this.vr.canAnalyze
143 );
20620465 144 },
71ef1664 145 canFlip: function() {
6b9378a6 146 return !!this.vr && this.vr.canFlip;
71ef1664 147 },
20620465 148 allowDownloadPGN: function() {
6b9378a6
BA
149 return (
150 this.game.score != "*" ||
151 (!!this.vr && this.vr.showMoves == "all")
152 );
6808d7a1 153 }
a6088c90 154 },
4b0384fa 155 created: function() {
b1e46b33 156 if (!!this.game.fenStart) this.re_setVariables();
4b0384fa 157 },
cf94b843 158 mounted: function() {
e71161fb
BA
159 if (!("ontouchstart" in window)) {
160 // Desktop browser:
161 const baseGameDiv = document.getElementById("baseGame");
162 baseGameDiv.tabIndex = 0;
163 baseGameDiv.addEventListener("click", this.focusBg);
164 baseGameDiv.addEventListener("keydown", this.handleKeys);
165 baseGameDiv.addEventListener("wheel", this.handleScroll);
166 }
42a92848
BA
167 document.getElementById("eogDiv")
168 .addEventListener("click", processModalClick);
cf94b843 169 },
54ec15eb 170 beforeDestroy: function() {
5b18515f
BA
171 // TODO: probably not required
172 this.autoplay = false;
54ec15eb 173 },
a6088c90 174 methods: {
9ca1e26b 175 focusBg: function() {
9ca1e26b
BA
176 document.getElementById("baseGame").focus();
177 },
178 handleKeys: function(e) {
6808d7a1
BA
179 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
180 switch (e.keyCode) {
9ca1e26b
BA
181 case 37:
182 this.undo();
183 break;
184 case 39:
185 this.play();
186 break;
5701c228 187 case 38:
9ca1e26b
BA
188 this.gotoBegin();
189 break;
190 case 40:
191 this.gotoEnd();
192 break;
193 case 32:
9ca1e26b
BA
194 this.flip();
195 break;
196 }
197 },
dcd68c41 198 handleScroll: function(e) {
e71161fb
BA
199 e.preventDefault();
200 if (e.deltaY < 0) this.undo();
201 else if (e.deltaY > 0) this.play();
dcd68c41 202 },
107dc1bd
BA
203 redrawBoard: function() {
204 this.$refs["board"].re_setDrawings();
49dad261 205 },
0e16cb26 206 showRules: function() {
07052665
BA
207 // The button is here only on Game page:
208 document.getElementById("modalRules").checked = true;
0e16cb26 209 },
b1e46b33
BA
210 re_setVariables: function(game) {
211 if (!game) game = this.game; //in case of...
4b0384fa 212 this.endgameMessage = "";
8477e53d 213 // "w": default orientation for observed games
b1e46b33 214 this.orientation = game.mycolor || "w";
07052665 215 this.mode = game.mode || game.type; //TODO: merge...
b1e46b33 216 this.moves = JSON.parse(JSON.stringify(game.moves || []));
e71161fb 217 // Post-processing: decorate each move with notation and FEN
b1e46b33 218 this.vr = new V(game.fenStart);
cd49e617 219 this.inMultimove = false; //in case of
6c7cbfed
BA
220 if (!!this.$refs["board"])
221 // Also in case of:
222 this.$refs["board"].resetCurrentAttempt();
cd49e617
BA
223 let analyseBtn = document.getElementById("analyzeBtn");
224 if (!!analyseBtn) analyseBtn.classList.remove("active");
b1e46b33 225 const parsedFen = V.ParseFen(game.fenStart);
8477e53d 226 const firstMoveColor = parsedFen.turn;
6e0c0bcb 227 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2) + 1;
f54f4c26 228 let L = this.moves.length;
5b18515f 229 if (L == 0) {
6c7cbfed
BA
230 // Could be started on a random position in analysis mode:
231 this.incheck = this.vr.getCheckSquares();
232 this.score = this.vr.getCurrentScore();
233 if (this.score != '*') {
234 // Show score on screen
235 const message = getScoreMessage(this.score);
236 this.showEndgameMsg(this.score + " . " + this.st.tr[message]);
237 }
5b18515f 238 }
6c7cbfed
BA
239 else {
240 this.moves.forEach((move,idx) => {
241 // Strategy working also for multi-moves:
242 if (!Array.isArray(move)) move = [move];
243 const Lm = move.length;
244 move.forEach((m,idxM) => {
245 m.notation = this.vr.getNotation(m);
246 m.unambiguous = V.GetUnambiguousNotation(m);
247 this.vr.play(m);
248 const checkSquares = this.vr.getCheckSquares();
249 if (checkSquares.length > 0) m.notation += "+";
250 if (idxM == Lm - 1) m.fen = this.vr.getFen();
251 if (idx == L - 1 && idxM == Lm - 1) {
252 this.incheck = checkSquares;
253 this.score = this.vr.getCurrentScore();
254 if (["1-0", "0-1"].includes(this.score)) m.notation += "#";
255 }
256 });
e71161fb 257 });
6c7cbfed 258 }
8477e53d 259 if (firstMoveColor == "b") {
311cba76 260 // 'start' & 'end' is required for Board component
6808d7a1 261 this.moves.unshift({
6808d7a1 262 notation: "...",
2c5d7b20 263 unambiguous: "...",
311cba76 264 start: { x: -1, y: -1 },
3a2a7b5f
BA
265 end: { x: -1, y: -1 },
266 fen: game.fenStart
6808d7a1 267 });
f54f4c26 268 L++;
697ee580 269 }
af34341d 270 this.positionCursorTo(L - 1);
4b0384fa 271 },
e71161fb
BA
272 positionCursorTo: function(index) {
273 this.cursor = index;
af34341d
BA
274 // Note: last move in moves array might be a multi-move
275 if (index >= 0) this.lastMove = this.moves[index];
276 else this.lastMove = null;
e71161fb 277 },
07052665 278 toggleAnalyze: function() {
8506fc3b
BA
279 // Freeze while choices are shown (and autoplay has priority)
280 if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
07052665
BA
281 if (this.mode != "analyze") {
282 // Enter analyze mode:
e0f26496 283 if (this.inMultimove) this.cancelCurrentMultimove();
07052665
BA
284 this.gameMode = this.mode; //was not 'analyze'
285 this.mode = "analyze";
286 this.gameCursor = this.cursor;
287 this.gameMoves = JSON.parse(JSON.stringify(this.moves));
288 document.getElementById("analyzeBtn").classList.add("active");
289 }
290 else {
291 // Exit analyze mode:
292 this.mode = this.gameMode ;
293 this.cursor = this.gameCursor;
294 this.moves = this.gameMoves;
295 let fen = this.game.fenStart;
296 if (this.cursor >= 0) {
297 let mv = this.moves[this.cursor];
298 if (!Array.isArray(mv)) mv = [mv];
299 fen = mv[mv.length-1].fen;
300 }
301 this.vr = new V(fen);
0e912cb2 302 this.inMultimove = false; //in case of
8506fc3b 303 this.$refs["board"].resetCurrentAttempt(); //also in case of
0f0552a7 304 this.incheck = this.vr.getCheckSquares();
8aa314fa
BA
305 if (this.cursor >= 0) this.lastMove = this.moves[this.cursor];
306 else this.lastMove = null;
07052665
BA
307 document.getElementById("analyzeBtn").classList.remove("active");
308 }
603b8a8b 309 },
a6088c90
BA
310 download: function() {
311 const content = this.getPgn();
312 // Prepare and trigger download link
313 let downloadAnchor = document.getElementById("download");
314 downloadAnchor.setAttribute("download", "game.pgn");
6808d7a1
BA
315 downloadAnchor.href =
316 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
a6088c90
BA
317 downloadAnchor.click();
318 },
319 getPgn: function() {
320 let pgn = "";
321 pgn += '[Site "vchess.club"]\n';
834c202a 322 pgn += '[Variant "' + this.game.vname + '"]\n';
1ef65040
BA
323 const gdt = getDate(new Date(this.game.created || Date.now()));
324 pgn += '[Date "' + gdt + '"]\n';
d4036efe
BA
325 pgn += '[White "' + this.game.players[0].name + '"]\n';
326 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 327 pgn += '[Fen "' + this.game.fenStart + '"]\n';
2c5d7b20 328 pgn += '[Result "' + this.game.score + '"]\n';
fef153df 329 if (!!this.game.id)
1ef65040 330 pgn += '[Url "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
fef153df
BA
331 if (!!this.game.cadence)
332 pgn += '[Cadence "' + this.game.cadence + '"]\n';
2c5d7b20 333 pgn += '\n';
e71161fb 334 for (let i = 0; i < this.moves.length; i += 2) {
2c5d7b20 335 if (i > 0) pgn += " ";
49dad261
BA
336 // Adjust dots notation for a better display:
337 let fullNotation = getFullNotation(this.moves[i]);
338 if (fullNotation == "...") fullNotation = "..";
6e0c0bcb 339 pgn += (i / 2 + this.firstMoveNumber) + "." + fullNotation;
e71161fb 340 if (i+1 < this.moves.length)
2c5d7b20 341 pgn += " " + getFullNotation(this.moves[i+1]);
a6088c90 342 }
2c5d7b20
BA
343 pgn += "\n\n";
344 for (let i = 0; i < this.moves.length; i += 2) {
6e0c0bcb 345 const moveNumber = i / 2 + this.firstMoveNumber;
1ef65040
BA
346 // Skip "dots move", useless for machine reading:
347 if (this.moves[i].notation != "...") {
348 pgn += moveNumber + ".w " +
349 getFullNotation(this.moves[i], "unambiguous") + "\n";
350 }
49dad261 351 if (i+1 < this.moves.length) {
1ef65040 352 pgn += moveNumber + ".b " +
49dad261
BA
353 getFullNotation(this.moves[i+1], "unambiguous") + "\n";
354 }
2c5d7b20
BA
355 }
356 return pgn;
a6088c90 357 },
b988c726
BA
358 showEndgameMsg: function(message) {
359 this.endgameMessage = message;
aae89b49 360 document.getElementById("modalEog").checked = true;
a6088c90 361 },
54ec15eb 362 runAutoplay: function() {
54ec15eb
BA
363 if (this.autoplay) {
364 this.autoplay = false;
5b18515f
BA
365 if (this.stackToPlay.length > 0)
366 // Move(s) arrived in-between
367 this.play(this.stackToPlay.pop(), "received");
368 }
369 else if (this.cursor < this.moves.length - 1) {
54ec15eb 370 this.autoplay = true;
5fc82c80 371 this.play(null, null, null, "autoplay");
54ec15eb
BA
372 }
373 },
e71161fb 374 // Animate an elementary move
63ca2b89 375 animateMove: function(move, callback) {
a6088c90 376 let startSquare = document.getElementById(getSquareId(move.start));
f9c36b2d 377 if (!startSquare) return; //shouldn't happen but...
a6088c90
BA
378 let endSquare = document.getElementById(getSquareId(move.end));
379 let rectStart = startSquare.getBoundingClientRect();
380 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
BA
381 let translation = {
382 x: rectEnd.x - rectStart.x,
383 y: rectEnd.y - rectStart.y
384 };
385 let movingPiece = document.querySelector(
386 "#" + getSquareId(move.start) + " > img.piece"
387 );
efdfb4c7 388 // For some unknown reasons Opera get "movingPiece == null" error
2c5d7b20 389 // TODO: is it calling 'animate()' twice ? One extra time ?
efdfb4c7 390 if (!movingPiece) return;
a6088c90 391 const squares = document.getElementsByClassName("board");
6808d7a1 392 for (let i = 0; i < squares.length; i++) {
a6088c90 393 let square = squares.item(i);
2c5d7b20
BA
394 if (square.id != getSquareId(move.start))
395 // HACK for animation:
396 // (with positive translate, image slides "under background")
397 square.style.zIndex = "-1";
a6088c90 398 }
6808d7a1
BA
399 movingPiece.style.transform =
400 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 401 movingPiece.style.transitionDuration = "0.25s";
a6088c90 402 movingPiece.style.zIndex = "3000";
6808d7a1
BA
403 setTimeout(() => {
404 for (let i = 0; i < squares.length; i++)
a6088c90
BA
405 squares.item(i).style.zIndex = "auto";
406 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 407 callback();
a6088c90
BA
408 }, 250);
409 },
8055eabd
BA
410 // For Analyse mode:
411 emitFenIfAnalyze: function() {
412 if (this.game.mode == "analyze") {
af34341d
BA
413 let fen = this.game.fenStart;
414 if (!!this.lastMove) {
415 if (Array.isArray(this.lastMove)) {
416 const L = this.lastMove.length;
417 fen = this.lastMove[L-1].fen;
418 }
419 else fen = this.lastMove.fen;
420 }
421 this.$emit("fenchange", fen);
8055eabd
BA
422 }
423 },
61656127
BA
424 clickSquare: function(square) {
425 // Some variants make use of a single click at specific times:
426 const move = this.vr.doClick(square);
427 if (!!move) this.play(move);
428 },
e71161fb 429 // "light": if gotoMove() or gotoEnd()
5fc82c80 430 play: function(move, received, light, autoplay) {
a6836242 431 // Freeze while choices are shown:
6c7cbfed
BA
432 if (
433 !!this.$refs["board"].selectedPiece ||
434 this.$refs["board"].choices.length > 0
435 ) {
436 return;
437 }
d6289b54 438 const navigate = !move;
5fc82c80
BA
439 // Forbid navigation during autoplay:
440 if (navigate && this.autoplay && !autoplay) return;
d6289b54
BA
441 // Forbid playing outside analyze mode, except if move is received.
442 // Sufficient condition because Board already knows which turn it is.
443 if (
444 this.mode != "analyze" &&
445 !navigate &&
446 !received &&
447 (this.game.score != "*" || this.cursor < this.moves.length - 1)
448 ) {
449 return;
450 }
451 if (!!received) {
5b18515f
BA
452 if (this.autoplay || this.inPlay) {
453 // Received moves while autoplaying are stacked,
454 // and in observed games they could arrive too fast:
57eb158f
BA
455 this.stackToPlay.unshift(move);
456 return;
457 }
458 this.inPlay = true;
5b18515f
BA
459 if (this.mode == "analyze") this.toggleAnalyze();
460 if (this.cursor < this.moves.length - 1)
461 // To play a received move, cursor must be at the end of the game:
462 this.gotoEnd();
57eb158f 463 }
ad030c7d 464 // The board may show some possible moves: (TODO: bad solution)
d6289b54 465 this.$refs["board"].resetCurrentAttempt();
e71161fb 466 const playSubmove = (smove) => {
fbd68f75 467 smove.notation = this.vr.getNotation(smove);
2c5d7b20 468 smove.unambiguous = V.GetUnambiguousNotation(smove);
e71161fb 469 this.vr.play(smove);
07052665 470 if (this.inMultimove && !!this.lastMove) {
af34341d
BA
471 if (!Array.isArray(this.lastMove))
472 this.lastMove = [this.lastMove, smove];
473 else this.lastMove.push(smove);
474 }
7ddfec38 475 // Is opponent (or me) in check?
af34341d
BA
476 this.incheck = this.vr.getCheckSquares();
477 if (this.incheck.length > 0) smove.notation += "+";
fbd68f75 478 if (!this.inMultimove) {
af34341d
BA
479 // First sub-move:
480 this.lastMove = smove;
54ec15eb
BA
481 // Condition is "!navigate" but we mean "!this.autoplay"
482 if (!navigate) {
691d6952 483 if (this.cursor < this.moves.length - 1)
54ec15eb
BA
484 this.moves = this.moves.slice(0, this.cursor + 1);
485 this.moves.push(smove);
486 }
fbd68f75
BA
487 this.inMultimove = true; //potentially
488 this.cursor++;
54ec15eb 489 } else if (!navigate) {
fbd68f75
BA
490 // Already in the middle of a multi-move
491 const L = this.moves.length;
492 if (!Array.isArray(this.moves[L-1]))
493 this.$set(this.moves, L-1, [this.moves[L-1], smove]);
6e47d367 494 else this.moves[L-1].push(smove);
e71161fb
BA
495 }
496 };
497 const playMove = () => {
54ec15eb 498 const animate = (
57d9b2c4 499 ["all", "highlight"].includes(V.ShowMoves) &&
54ec15eb
BA
500 (this.autoplay || !!received)
501 );
e71161fb
BA
502 if (!Array.isArray(move)) move = [move];
503 let moveIdx = 0;
504 let self = this;
505 const initurn = this.vr.turn;
506 (function executeMove() {
507 const smove = move[moveIdx++];
ad1e629e
BA
508 // NOTE: condition "smove.start.x >= 0" required for Dynamo,
509 // because second move may be empty.
510 if (animate && smove.start.x >= 0) {
e71161fb
BA
511 self.animateMove(smove, () => {
512 playSubmove(smove);
5b18515f 513 if (moveIdx < move.length) setTimeout(executeMove, 500);
e71161fb
BA
514 else afterMove(smove, initurn);
515 });
516 } else {
517 playSubmove(smove);
518 if (moveIdx < move.length) executeMove();
519 else afterMove(smove, initurn);
520 }
521 })();
522 };
fbd68f75
BA
523 const computeScore = () => {
524 const score = this.vr.getCurrentScore();
f54f4c26 525 if (!navigate) {
5b18515f 526 if (["1-0", "0-1"].includes(score)) {
af34341d
BA
527 if (Array.isArray(this.lastMove)) {
528 const L = this.lastMove.length;
529 this.lastMove[L - 1].notation += "#";
530 }
531 else this.lastMove.notation += "#";
532 }
f54f4c26 533 }
ff3a8d16 534 if (score != "*" && ["analyze", "versus"].includes(this.mode)) {
fbd68f75 535 const message = getScoreMessage(score);
ff3a8d16 536 // Show score on screen
fbd68f75
BA
537 this.showEndgameMsg(score + " . " + this.st.tr[message]);
538 }
539 return score;
540 };
e71161fb 541 const afterMove = (smove, initurn) => {
e71161fb
BA
542 if (this.vr.turn != initurn) {
543 // Turn has changed: move is complete
3a2a7b5f 544 if (!smove.fen)
2c5d7b20 545 // NOTE: only FEN of last sub-move is required (=> setting it here)
cc00b83c 546 smove.fen = this.vr.getFen();
3a2a7b5f 547 this.emitFenIfAnalyze();
e71161fb 548 this.inMultimove = false;
f54f4c26 549 this.score = computeScore();
5b18515f
BA
550 if (this.autoplay) {
551 if (this.cursor < this.moves.length - 1)
5fc82c80 552 setTimeout(() => this.play(null, null, null, "autoplay"), 1000);
5b18515f
BA
553 else {
554 this.autoplay = false;
555 if (this.stackToPlay.length > 0)
556 // Move(s) arrived in-between
557 this.play(this.stackToPlay.pop(), "received");
558 }
559 }
07052665 560 if (this.mode != "analyze" && !navigate) {
5b18515f 561 if (!received) {
5aa14a21 562 // Post-processing (e.g. computer play).
f54f4c26 563 const L = this.moves.length;
5b18515f 564 // NOTE: always emit the score, even in unfinished
f54f4c26
BA
565 this.$emit("newmove", this.moves[L-1], { score: this.score });
566 } else {
57eb158f
BA
567 this.inPlay = false;
568 if (this.stackToPlay.length > 0)
569 // Move(s) arrived in-between
5b18515f 570 this.play(this.stackToPlay.pop(), "received");
57eb158f 571 }
e71161fb
BA
572 }
573 }
574 };
575 // NOTE: navigate and received are mutually exclusive
576 if (navigate) {
577 // The move to navigate to is necessarily full:
578 if (this.cursor == this.moves.length - 1) return; //no more moves
579 move = this.moves[this.cursor + 1];
54ec15eb
BA
580 if (!this.autoplay) {
581 // Just play the move:
582 if (!Array.isArray(move)) move = [move];
583 for (let i=0; i < move.length; i++) this.vr.play(move[i]);
584 if (!light) {
af34341d
BA
585 this.lastMove = move;
586 this.incheck = this.vr.getCheckSquares();
54ec15eb
BA
587 this.score = computeScore();
588 this.emitFenIfAnalyze();
589 }
590 this.cursor++;
591 return;
8055eabd 592 }
e71161fb 593 }
e71161fb
BA
594 playMove();
595 },
596 cancelCurrentMultimove: function() {
e71161fb
BA
597 const L = this.moves.length;
598 let move = this.moves[L-1];
599 if (!Array.isArray(move)) move = [move];
93ce6119 600 for (let i = move.length - 1; i >= 0; i--) this.vr.undo(move[i]);
e71161fb
BA
601 this.moves.pop();
602 this.cursor--;
603 this.inMultimove = false;
604 },
605 cancelLastMove: function() {
606 // The last played move was canceled (corr game)
607 this.undo();
608 this.moves.pop();
609 },
610 // "light": if gotoMove() or gotoBegin()
611 undo: function(move, light) {
6c7cbfed
BA
612 if (
613 this.autoplay ||
614 !!this.$refs["board"].selectedPiece ||
615 this.$refs["board"].choices.length > 0
616 ) {
617 return;
618 }
93ce6119 619 this.$refs["board"].resetCurrentAttempt();
e71161fb
BA
620 if (this.inMultimove) {
621 this.cancelCurrentMultimove();
af34341d 622 this.incheck = this.vr.getCheckSquares();
c3f02a0e
BA
623 if (this.cursor >= 0) this.lastMove = this.moves[this.cursor];
624 else this.lastMove = null;
e71161fb
BA
625 } else {
626 if (!move) {
3a2a7b5f
BA
627 const minCursor =
628 this.moves.length > 0 && this.moves[0].notation == "..."
629 ? 1
630 : 0;
631 if (this.cursor < minCursor) return; //no more moves
e71161fb
BA
632 move = this.moves[this.cursor];
633 }
93ce6119 634 this.$refs["board"].resetCurrentAttempt();
e71161fb
BA
635 undoMove(move, this.vr);
636 if (light) this.cursor--;
637 else {
638 this.positionCursorTo(this.cursor - 1);
af34341d 639 this.incheck = this.vr.getCheckSquares();
8055eabd 640 this.emitFenIfAnalyze();
63ca2b89 641 }
a6088c90 642 }
a6088c90
BA
643 },
644 gotoMove: function(index) {
6c7cbfed
BA
645 if (
646 this.autoplay ||
647 !!this.$refs["board"].selectedPiece ||
648 this.$refs["board"].choices.length > 0
649 ) {
650 return;
651 }
93ce6119 652 this.$refs["board"].resetCurrentAttempt();
e71161fb
BA
653 if (this.inMultimove) this.cancelCurrentMultimove();
654 if (index == this.cursor) return;
655 if (index < this.cursor) {
656 while (this.cursor > index)
657 this.undo(null, null, "light");
658 }
659 else {
660 // index > this.cursor)
661 while (this.cursor < index)
662 this.play(null, null, "light");
663 }
664 // NOTE: next line also re-assign cursor, but it's very light
665 this.positionCursorTo(index);
af34341d 666 this.incheck = this.vr.getCheckSquares();
8055eabd 667 this.emitFenIfAnalyze();
a6088c90
BA
668 },
669 gotoBegin: function() {
6c7cbfed
BA
670 if (
671 this.autoplay ||
672 !!this.$refs["board"].selectedPiece ||
673 this.$refs["board"].choices.length > 0
674 ) {
675 return;
676 }
93ce6119 677 this.$refs["board"].resetCurrentAttempt();
e71161fb 678 if (this.inMultimove) this.cancelCurrentMultimove();
3a2a7b5f
BA
679 const minCursor =
680 this.moves.length > 0 && this.moves[0].notation == "..."
681 ? 1
682 : 0;
683 while (this.cursor >= minCursor) this.undo(null, null, "light");
684 this.lastMove = (minCursor == 1 ? this.moves[0] : null);
af34341d 685 this.incheck = this.vr.getCheckSquares();
8055eabd 686 this.emitFenIfAnalyze();
a6088c90
BA
687 },
688 gotoEnd: function() {
6808d7a1
BA
689 if (this.cursor == this.moves.length - 1) return;
690 this.gotoMove(this.moves.length - 1);
a6088c90
BA
691 },
692 flip: function() {
a6836242 693 if (this.$refs["board"].choices.length > 0) return;
0e16cb26 694 this.orientation = V.GetOppCol(this.orientation);
6808d7a1
BA
695 }
696 }
a6088c90
BA
697};
698</script>
72ccbd67 699
41c80bb6 700<style lang="sass" scoped>
9a3049f3
BA
701[type="checkbox"]#modalEog+div .card
702 min-height: 45px
a06fc4ba 703 max-width: 350px
910d631b 704
cf94b843
BA
705#baseGame
706 width: 100%
4f518610
BA
707 &:focus
708 outline: none
cf94b843
BA
709
710#gameContainer
72ccbd67
BA
711 margin-left: auto
712 margin-right: auto
cf94b843 713
ed06d9e9
BA
714#downloadDiv
715 display: inline-block
716
72ccbd67 717#controls
28b32b4f 718 user-select: none
72ccbd67 719 button
b1e46b33 720 border: none
72ccbd67 721 margin: 0
feaf1bf7
BA
722 padding-top: 5px
723 padding-bottom: 5px
724
5fc82c80
BA
725p#fenAnalyze
726 margin: 5px
727
54ec15eb
BA
728.in-autoplay
729 background-color: #FACF8C
730
feaf1bf7 731img.inline
54ec15eb 732 height: 22px
feaf1bf7
BA
733 padding-top: 5px
734 @media screen and (max-width: 767px)
735 height: 18px
910d631b 736
0e16cb26
BA
737#turnIndicator
738 text-align: center
29bc61be 739 font-weight: bold
910d631b 740
72ccbd67 741#boardContainer
cf94b843 742 float: left
41c80bb6
BA
743// TODO: later, maybe, allow movesList of variable width
744// or e.g. between 250 and 350px (but more complicated)
910d631b 745
cf94b843
BA
746#movesList
747 width: 280px
748 float: left
910d631b 749
96e9585a
BA
750@media screen and (max-width: 767px)
751 #movesList
752 width: 100%
753 float: none
754 clear: both
72ccbd67 755</style>