X-Git-Url: https://git.auder.net/images/pieces/Cwda/bd.svg?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=52e97c53f2750054a0692b62916ce6d36b3c4917;hb=c0b2760655298f07eb403da70307636e57b2813a;hp=47605c47543b76370a06a9923461aeab449fa176;hpb=66d03f23c9ce085877c3f7272db44dc382762b5a;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 47605c47..52e97c53 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -79,11 +79,16 @@ export default { } }, "game.clocks": function(newState) { - this.virtualClocks = newState.map(s => ppt(s)); const currentTurn = this.vr.turn; const colorIdx = ["w","b"].indexOf(currentTurn); let countdown = newState[colorIdx] - (Date.now() - this.game.initime[colorIdx])/1000; + this.virtualClocks = [0,1].map(i => { + const removeTime = i == colorIdx + ? (Date.now() - this.game.initime[colorIdx])/1000 + : 0; + return ppt(newState[i] - removeTime); + }); const myTurn = (currentTurn == this.game.mycolor); let clockUpdate = setInterval(() => { if (countdown <= 0 || this.vr.turn != currentTurn) @@ -106,6 +111,11 @@ export default { } }, 1000); }, + // In case variants array was't loaded when game was retrieved + "st.variants": function(variantArray) { + if (!!this.game.vname && this.game.vname == "") + this.game.vname = variantArray.filter(v => v.id == this.game.vid)[0].name; + }, }, created: function() { if (!!this.$route.params["id"]) @@ -287,7 +297,20 @@ export default { // - from remote peer (one live game I don't play, finished or not) loadGame: function(game) { const afterRetrieval = async (game) => { - const vname = this.st.variants.filter(v => v.id == game.vid)[0].name; + // NOTE: variants array might not be available yet, thus the two next lines + const variantCell = this.st.variants.filter(v => v.id == game.vid); + const vname = (variantCell.length > 0 ? variantCell[0].name : ""); + if (!game.fen) + game.fen = game.fenStart; //game wasn't started + const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live"); + if (gtype == "corr") + { + // corr game: needs to compute the clocks + initime + //if (game.players[i].rtime < 0) initime = Date.now(), else compute, + //also using move.played fields + game.clocks = [-1, -1]; + game.initime = [0, 0]; + } const tc = extractTime(game.timeControl); if (game.clocks[0] < 0) //game unstarted { @@ -302,6 +325,7 @@ export default { game, // NOTE: assign mycolor here, since BaseGame could also bs VS computer { + type: gtype, increment: tc.increment, vname: vname, mycolor: [undefined,"w","b"][myIdx+1],