X-Git-Url: https://git.auder.net/images/pieces/Cwda/bd.svg?a=blobdiff_plain;f=client%2Fsrc%2Ftranslations%2Frules%2FMagnetic%2Fen.pug;h=2a7d80f86c5a6477fbcf589f490ccc57f5e9944a;hb=d048c4c997a6f7de8a612b99dcfccd26e4de2606;hp=f7dd02f01ecf936f80ed2d95a1dddbfa37259ab7;hpb=56c7bb2da0b8425b3dd19d42d33de4d333b965a9;p=vchess.git diff --git a/client/src/translations/rules/Magnetic/en.pug b/client/src/translations/rules/Magnetic/en.pug index f7dd02f0..2a7d80f8 100644 --- a/client/src/translations/rules/Magnetic/en.pug +++ b/client/src/translations/rules/Magnetic/en.pug @@ -9,6 +9,8 @@ p. while the others have a negative charge. After each move positive charges attract negative ones, and repel positive ones. +p Win by capturing opponent's king. There is no notion of check or stalemate here. + figure.diagram-container .diagram.diag12 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: @@ -25,12 +27,10 @@ p. Castling is possible, but no en-passant captures. While castling, the changes are made by the rook movement. -h3 End of the game - -p Win by capturing opponent's king. There is no notion of check or stalemate here. - h3 Source p a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess | on chessvariants.com. + +p Inventors: Joao Pedro Neto and Claude Chaunier (1996)