// END OF GAME
// Basic check for 3 repetitions (in the last moves only)
+ // TODO: extend to usual 3-repetition recognition (storing FEN with move?)
checkRepetition()
{
if (this.moves.length >= 8)
// Setup the initial random (assymetric) position
static GenRandInitFen()
{
- let pieces = [new Array(8), new Array(8)];
+ let pieces = { "w": new Array(8), "b": new Array(8) };
// Shuffle pieces on first and last rank
- for (let c = 0; c <= 1; c++)
+ for (let c of ["w","b"])
{
let positions = _.range(8);
pieces[c][knight2Pos] = 'n';
pieces[c][rook2Pos] = 'r';
}
- let fen = pieces[0].join("") +
+ return pieces["b"].join("") +
"/pppppppp/8/8/8/8/PPPPPPPP/" +
- pieces[1].join("").toUpperCase() +
+ pieces["w"].join("").toUpperCase() +
" 1111"; //add flags
- return fen;
}
// Return current fen according to pieces+colors state