label.modal-close(for="modalEog")
h3#eogMessage.section {{ endgameMessage }}
Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor"
- :orientation="orientation" :vname="variant.name" @play-move="play")
+ :orientation="orientation" :vname="vname" @play-move="play")
.button-group
button(@click="play") Play
button(@click="undo") Undo
//MoveList,
},
// "vr": VariantRules object, describing the game state + rules
- props: ["vr","variant","analyze","players"],
+ props: ["vname","analyze","vr","fenStart","players","mycolor"],
data: function() {
return {
st: store.state,
+ // NOTE: all following variables must be reset at the beginning of a game
endgameMessage: "",
orientation: "w",
score: "*", //'*' means 'unfinished'
- // userColor: given by gameId, or fen in problems mode (if no game Id)...
- mycolor: "w",
- fenStart: "",
- moves: [], //all moves played in current game
+ moves: [],
cursor: -1, //index of the move just played
lastMove: null,
};
//return window.innerWidth >= 768;
},
showFen: function() {
- return this.variant.name != "Dark" || this.score != "*";
+ return this.vname != "Dark" || this.score != "*";
},
},
methods: {
getPgn: function() {
let pgn = "";
pgn += '[Site "vchess.club"]\n';
- pgn += '[Variant "' + this.variant.name + '"]\n';
+ pgn += '[Variant "' + this.vname + '"]\n';
pgn += '[Date "' + getDate(new Date()) + '"]\n';
pgn += '[White "' + this.players[0] + '"]\n';
pgn += '[Black "' + this.players[1] + '"]\n';
move.fen = this.vr.getFen();
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
- // Send the move to web worker (including his own moves)
+ // Send the move to web worker (including his own moves) //TODO: doesn't work here --> need to send an event instead
this.compWorker.postMessage(["newmove",move]);
if (!navigate && (this.score == "*" || this.analyze))
{