- // Extract times (in [milli?]seconds), set clocks,
- // store in localStorage if live (on server otherwise)
-// const fen = chall.fen || V.GenRandInitFen();
-// const game = {}; //TODO: fen, players, time ...
-// //setStorage(game); //TODO
-// game.players.forEach(p => { //...even if game is by corr (could be played live, why not...)
-// this.conn.send(
-// JSON.stringify({code:"newgame", oppid:p.id, game:game}));
-// });
-// if (this.settings.sound >= 1)
-// new Audio("/sounds/newgame.mp3").play().catch(err => {});
+ localStorage["gid"] = getRandString();
+ // Extract times (in [milli]seconds), set clocks, store in localStorage
+ const tc = extractTime(gameInfo.timeControl);
+ localStorage["timeControl"] = gameInfo.timeControl;
+ localStorage["clocks"] = JSON.stringify(
+ [...Array(gameInfo.players.length)].fill(tc.mainTime));
+ localStorage["increment"] = tc.increment;
+ localStorage["started"] = JSON.stringify(
+ [...Array(gameInfo.players.length)].fill(false));
+ localStorage["vname"] = this.getVname(gameInfo.vid);
+ localStorage["fenInit"] = gameInfo.fen;
+ localStorage["players"] = JSON.stringify(gameInfo.players);
+ if (this.st.settings.sound >= 1)
+ new Audio("/sounds/newgame.mp3").play().catch(err => {});