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Add Spartan Chess
[vchess.git]
/
client
/
src
/
translations
/
rules
/
Apocalypse
/
en.pug
diff --git
a/client/src/translations/rules/Apocalypse/en.pug
b/client/src/translations/rules/Apocalypse/en.pug
index
eaeab80
..
ecea6f0
100644
(file)
--- a/
client/src/translations/rules/Apocalypse/en.pug
+++ b/
client/src/translations/rules/Apocalypse/en.pug
@@
-1,6
+1,6
@@
p.boxed
| Both players play a move "at the same time".
p.boxed
| Both players play a move "at the same time".
- | The goal is to eliminate all pawns.
+ | The goal is to eliminate all
enemy
pawns.
figure.diagram-container
.diagram
figure.diagram-container
.diagram
@@
-12,9
+12,7
@@
p
a(href="https://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse")
| Four Horsemen of the Apocalypse
| mythology. Knights are horsemen, and pawns are footmen.
a(href="https://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse")
| Four Horsemen of the Apocalypse
| mythology. Knights are horsemen, and pawns are footmen.
- | The goal is to eliminate all enemy footmen,
- | most likely with the help of your horsemen.
- | If all footmen die, the other side wins.
+ | If all footmen of one color die, the other side wins.
p.
At each turn you can decide either to play safely an apparently valid move,
p.
At each turn you can decide either to play safely an apparently valid move,
@@
-30,12
+28,12
@@
ul
If both moves are illegal none are played.
If one is illegal, the other is played.
li.
If both moves are illegal none are played.
If one is illegal, the other is played.
li.
- If a capture
wa
s intended but the target moved, the move is still played
+ If a capture
i
s intended but the target moved, the move is still played
but doesn't capture anything.
li.
If both moves arrive on the same square: the illegal move prevails,
but doesn't capture anything.
li.
If both moves arrive on the same square: the illegal move prevails,
- if the other was legal (higher risk => reward).
- If both moves are
legal or il
legal, then a horseman wins over a footman.
+ if the other was legal (higher risk => reward)
: the other piece vanish
.
+ If both moves are
(il)
legal, then a horseman wins over a footman.
Finally, at same risk level and same piece type, both disappear.
figure.diagram-container
Finally, at same risk level and same piece type, both disappear.
figure.diagram-container
@@
-43,7
+41,7
@@
figure.diagram-container
| fen:npppn/p4/4P/P2pP/NPP1N:
figcaption After 1.d1d2 e4e3 2.dxe3 exd2, pawns placements are inversed.
| fen:npppn/p4/4P/P2pP/NPP1N:
figcaption After 1.d1d2 e4e3 2.dxe3 exd2, pawns placements are inversed.
-h3 P
awn p
romotions
+h3 Promotions
p.
Pawns automatically promote in a knight, except if the player already
p.
Pawns automatically promote in a knight, except if the player already
@@
-60,6
+58,8
@@
p.
If however both footmen armies vanish at the same time, it's a draw.
It can happen if the two last pawns decide to advance to the same square
for example.
If however both footmen armies vanish at the same time, it's a draw.
It can happen if the two last pawns decide to advance to the same square
for example.
+ Finally, if both sides get the second penalty point at the same time
+ it's also a draw.
h3 Source
h3 Source