if (!!data.move.cancelDrawOffer) //opponent refuses draw
{
this.drawOffer = "";
- if (this.game.type == "live") //corr games: reset by player who played
+ // NOTE for corr games: drawOffer reset by player in turn
+ if (this.game.type == "live" && !!this.game.mycolor)
GameStorage.update(this.gameRef.id, {drawOffer: ""});
}
this.$set(this.game, "moveToPlay", data.move);