};
}
+ // TODO: this is wrong: revise following base_rules.getComputerMove()
// No alpha-beta here, just adapted min-max at depth 2(+1)
getComputerMove()
{
let moves = this.getAllValidMoves();
if (moves.length == 0)
{
- const score = this.checkGameEnd();
+ const score = this.getCurrentScore();
if (score == "1/2")
return 0;
return maxeval * (score == "1-0" ? 1 : -1);
// Otherwise it's color,1. In both cases the next test makes sense
if (!this.atLeastOneMove())
{
- const score = this.checkGameEnd();
+ const score = this.getCurrentScore();
if (score == "1/2")
res = (oppCol == "w" ? Math.max(res, 0) : Math.min(res, 0));
else