Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
c292ebb2 BA |
3 | input#modalInfo.modal(type="checkbox") |
4 | div#infoDiv( | |
5 | role="dialog" | |
6 | data-checkbox="modalInfo" | |
7 | ) | |
8 | .card.text-center | |
9 | label.modal-close(for="modalInfo") | |
f14572c4 BA |
10 | a( |
11 | :href="'#/game/' + rematchId" | |
12 | onClick="document.getElementById('modalInfo').checked=false" | |
13 | ) | |
14 | | {{ st.tr["Rematch in progress"] }} | |
910d631b BA |
15 | input#modalChat.modal( |
16 | type="checkbox" | |
8be8238c | 17 | @click="toggleChat()" |
910d631b BA |
18 | ) |
19 | div#chatWrap( | |
20 | role="dialog" | |
21 | data-checkbox="modalChat" | |
22 | ) | |
5b4de147 | 23 | .card |
a1c48034 | 24 | label.modal-close(for="modalChat") |
ed06d9e9 | 25 | #participants |
afde7666 | 26 | span {{ st.tr["Participant(s):"] }} |
910d631b BA |
27 | span( |
28 | v-for="p in Object.values(people)" | |
7ebc0408 | 29 | v-if="participateInChat(p)" |
910d631b | 30 | ) |
ed06d9e9 | 31 | | {{ p.name }} |
7ebc0408 | 32 | span.anonymous(v-if="someAnonymousPresent()") + @nonymous |
910d631b | 33 | Chat( |
aae89b49 | 34 | ref="chatcomp" |
910d631b BA |
35 | :players="game.players" |
36 | :pastChats="game.chats" | |
910d631b | 37 | @mychat="processChat" |
db1f1f9a | 38 | @chatcleared="clearChat" |
910d631b | 39 | ) |
5b4de147 BA |
40 | input#modalConfirm.modal(type="checkbox") |
41 | div#confirmDiv(role="dialog") | |
42 | .card | |
a17ae317 BA |
43 | .diagram( |
44 | v-if="!!vr && ['all','byrow'].includes(vr.showMoves)" | |
45 | v-html="curDiag" | |
46 | ) | |
47 | p.text-center(v-else) | |
48 | span {{ st.tr["Move played:"] + " " }} | |
49 | span.bold {{ moveNotation }} | |
50 | br | |
51 | span {{ st.tr["Are you sure?"] }} | |
5b4de147 BA |
52 | .button-group#buttonsConfirm |
53 | // onClick for acceptBtn: set dynamically | |
54 | button.acceptBtn | |
55 | span {{ st.tr["Validate"] }} | |
56 | button.refuseBtn(@click="cancelMove()") | |
57 | span {{ st.tr["Cancel"] }} | |
7aa548e7 | 58 | .row |
050ae3b5 | 59 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
60 | span.variant-cadence {{ game.cadence }} |
61 | span.variant-name {{ game.vname }} | |
feaf1bf7 BA |
62 | span#nextGame( |
63 | v-if="nextIds.length > 0" | |
64 | @click="showNextGame()" | |
65 | ) | |
66 | | {{ st.tr["Next_g"] }} | |
67 | button#chatBtn.tooltip( | |
68 | onClick="window.doClick('modalChat')" | |
69 | aria-label="Chat" | |
70 | ) | |
71 | img(src="/images/icons/chat.svg") | |
4f518610 | 72 | #actions(v-if="game.score=='*'") |
feaf1bf7 | 73 | button.tooltip( |
910d631b BA |
74 | @click="clickDraw()" |
75 | :class="{['draw-' + drawOffer]: true}" | |
feaf1bf7 | 76 | :aria-label="st.tr['Draw']" |
910d631b | 77 | ) |
feaf1bf7 BA |
78 | img(src="/images/icons/draw.svg") |
79 | button.tooltip( | |
910d631b BA |
80 | v-if="!!game.mycolor" |
81 | @click="abortGame()" | |
feaf1bf7 | 82 | :aria-label="st.tr['Abort']" |
910d631b | 83 | ) |
feaf1bf7 BA |
84 | img(src="/images/icons/abort.svg") |
85 | button.tooltip( | |
910d631b BA |
86 | v-if="!!game.mycolor" |
87 | @click="resign()" | |
feaf1bf7 | 88 | :aria-label="st.tr['Resign']" |
910d631b | 89 | ) |
feaf1bf7 BA |
90 | img(src="/images/icons/resign.svg") |
91 | button.tooltip( | |
28b32b4f | 92 | v-else |
c292ebb2 BA |
93 | @click="clickRematch()" |
94 | :class="{['rematch-' + rematchOffer]: true}" | |
feaf1bf7 BA |
95 | :aria-label="st.tr['Rematch']" |
96 | ) | |
97 | img(src="/images/icons/rematch.svg") | |
050ae3b5 BA |
98 | #playersInfo |
99 | p | |
5bcc9b31 BA |
100 | span.name(:class="{connected: isConnected(0)}") |
101 | | {{ game.players[0].name || "@nonymous" }} | |
57eb158f BA |
102 | span.time( |
103 | v-if="game.score=='*'" | |
104 | :class="{yourturn: !!vr && vr.turn == 'w'}" | |
105 | ) | |
106 | span.time-left {{ virtualClocks[0][0] }} | |
107 | span.time-separator(v-if="!!virtualClocks[0][1]") : | |
aae89b49 BA |
108 | span.time-right(v-if="!!virtualClocks[0][1]") |
109 | | {{ virtualClocks[0][1] }} | |
050ae3b5 | 110 | span.split-names - |
5bcc9b31 BA |
111 | span.name(:class="{connected: isConnected(1)}") |
112 | | {{ game.players[1].name || "@nonymous" }} | |
57eb158f BA |
113 | span.time( |
114 | v-if="game.score=='*'" | |
115 | :class="{yourturn: !!vr && vr.turn == 'b'}" | |
116 | ) | |
117 | span.time-left {{ virtualClocks[1][0] }} | |
118 | span.time-separator(v-if="!!virtualClocks[1][1]") : | |
aae89b49 BA |
119 | span.time-right(v-if="!!virtualClocks[1][1]") |
120 | | {{ virtualClocks[1][1] }} | |
910d631b | 121 | BaseGame( |
8477e53d | 122 | ref="basegame" |
910d631b | 123 | :game="game" |
910d631b | 124 | @newmove="processMove" |
910d631b | 125 | ) |
a6088c90 BA |
126 | </template> |
127 | ||
128 | <script> | |
46284a2f | 129 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 130 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 131 | import { store } from "@/store"; |
967a2686 | 132 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 133 | import { ppt } from "@/utils/datetime"; |
23ecf008 | 134 | import { ajax } from "@/utils/ajax"; |
66d03f23 | 135 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 136 | import { getRandString } from "@/utils/alea"; |
5aa14a21 BA |
137 | import { getScoreMessage } from "@/utils/scoring"; |
138 | import { getFullNotation } from "@/utils/notation"; | |
5b4de147 | 139 | import { getDiagram } from "@/utils/printDiagram"; |
dcd68c41 | 140 | import { processModalClick } from "@/utils/modalClick"; |
e71161fb | 141 | import { playMove, getFilteredMove } from "@/utils/playUndo"; |
1611a25f | 142 | import { ArrayFun } from "@/utils/array"; |
8418f0d7 | 143 | import params from "@/parameters"; |
a6088c90 | 144 | export default { |
6808d7a1 | 145 | name: "my-game", |
a6088c90 BA |
146 | components: { |
147 | BaseGame, | |
6808d7a1 | 148 | Chat |
a6088c90 | 149 | }, |
a6088c90 BA |
150 | data: function() { |
151 | return { | |
152 | st: store.state, | |
f54f4c26 BA |
153 | // gameRef can point to a corr game, local game or remote live game |
154 | gameRef: "", | |
feaf1bf7 | 155 | nextIds: [], |
aae89b49 BA |
156 | game: {}, //passed to BaseGame |
157 | // virtualClocks will be initialized from true game.clocks | |
158 | virtualClocks: [], | |
6dd02928 | 159 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 | 160 | drawOffer: "", |
585d0955 | 161 | rematchId: "", |
c292ebb2 | 162 | rematchOffer: "", |
584f81b9 | 163 | lastateAsked: false, |
dcd68c41 | 164 | people: {}, //players + observers |
760adbce | 165 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 166 | repeat: {}, //detect position repetition |
5b4de147 | 167 | curDiag: "", //for corr moves confirmation |
8418f0d7 | 168 | conn: null, |
f9c36b2d BA |
169 | roomInitialized: false, |
170 | // If newmove has wrong index: ask fullgame again: | |
57eb158f | 171 | askGameTime: 0, |
dcff8e82 | 172 | gameIsLoading: false, |
f9c36b2d BA |
173 | // If asklastate got no reply, ask again: |
174 | gotLastate: false, | |
e5c1d0fb | 175 | gotMoveIdx: -1, //last move index received |
f9c36b2d BA |
176 | // If newmove got no pingback, send again: |
177 | opponentGotMove: false, | |
51d87b52 | 178 | connexionString: "", |
882ec6fe | 179 | socketCloseListener: 0, |
a17ae317 BA |
180 | // Incomplete info games: show move played |
181 | moveNotation: "", | |
aae89b49 | 182 | // Intervals from setInterval(): |
aae89b49 BA |
183 | askLastate: null, |
184 | retrySendmove: null, | |
185 | clockUpdate: null, | |
51d87b52 BA |
186 | // Related to (killing of) self multi-connects: |
187 | newConnect: {}, | |
6808d7a1 | 188 | killed: {} |
a6088c90 BA |
189 | }; |
190 | }, | |
191 | watch: { | |
aae89b49 | 192 | $route: function(to, from) { |
7ebc0408 | 193 | if (to.path.length < 6 || to.path.substr(0, 6) != "/game/") |
1112f1fd BA |
194 | // Page change |
195 | this.cleanBeforeDestroy(); | |
196 | else if (from.params["id"] != to.params["id"]) { | |
aae89b49 BA |
197 | // Change everything: |
198 | this.cleanBeforeDestroy(); | |
5aa14a21 BA |
199 | let boardDiv = document.querySelector(".game"); |
200 | if (!!boardDiv) | |
201 | // In case of incomplete information variant: | |
202 | boardDiv.style.visibility = "hidden"; | |
aae89b49 | 203 | this.atCreation(); |
8f16069a | 204 | } else |
aae89b49 | 205 | // Same game ID |
aae89b49 | 206 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); |
6808d7a1 | 207 | } |
92a523d1 | 208 | }, |
71468011 | 209 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 210 | created: function() { |
aae89b49 | 211 | this.atCreation(); |
cdb34c93 | 212 | }, |
dcd68c41 | 213 | mounted: function() { |
42a92848 BA |
214 | ["chatWrap", "infoDiv"].forEach(eltName => { |
215 | document.getElementById(eltName) | |
216 | .addEventListener("click", processModalClick); | |
217 | }); | |
5b4de147 BA |
218 | if ("ontouchstart" in window) { |
219 | // Disable tooltips on smartphones: | |
abb5917e | 220 | document.querySelectorAll("#aboveBoard .tooltip").forEach(elt => { |
407342b6 | 221 | elt.classList.remove("tooltip"); |
5b4de147 BA |
222 | }); |
223 | } | |
dcd68c41 | 224 | }, |
8418f0d7 | 225 | beforeDestroy: function() { |
aae89b49 | 226 | this.cleanBeforeDestroy(); |
8418f0d7 | 227 | }, |
cdb34c93 | 228 | methods: { |
1112f1fd | 229 | cleanBeforeDestroy: function() { |
882ec6fe | 230 | clearInterval(this.socketCloseListener); |
1112f1fd | 231 | document.removeEventListener('visibilitychange', this.visibilityChange); |
7ebc0408 BA |
232 | if (!!this.askLastate) clearInterval(this.askLastate); |
233 | if (!!this.retrySendmove) clearInterval(this.retrySendmove); | |
234 | if (!!this.clockUpdate) clearInterval(this.clockUpdate); | |
68e3aa8c | 235 | this.conn.removeEventListener("message", this.socketMessageListener); |
1112f1fd | 236 | this.send("disconnect"); |
68e3aa8c | 237 | this.conn = null; |
1112f1fd | 238 | }, |
a041d5d8 BA |
239 | visibilityChange: function() { |
240 | // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27 | |
241 | this.send( | |
242 | document.visibilityState == "visible" | |
243 | ? "getfocus" | |
244 | : "losefocus" | |
245 | ); | |
246 | }, | |
7ebc0408 BA |
247 | participateInChat: function(p) { |
248 | return Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) && !!p.name; | |
249 | }, | |
250 | someAnonymousPresent: function() { | |
251 | return ( | |
252 | Object.values(this.people).some(p => | |
253 | !p.name && Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) | |
254 | ) | |
255 | ); | |
256 | }, | |
aae89b49 | 257 | atCreation: function() { |
1112f1fd | 258 | document.addEventListener('visibilitychange', this.visibilityChange); |
aae89b49 | 259 | // 0] (Re)Set variables |
f54f4c26 BA |
260 | this.gameRef = this.$route.params["id"]; |
261 | // next = next corr games IDs to navigate faster (if applicable) | |
aae89b49 BA |
262 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); |
263 | // Always add myself to players' list | |
264 | const my = this.st.user; | |
7ebc0408 | 265 | const tmpId = getRandString(); |
a041d5d8 BA |
266 | this.$set( |
267 | this.people, | |
268 | my.sid, | |
269 | { | |
270 | id: my.id, | |
271 | name: my.name, | |
7ebc0408 BA |
272 | tmpIds: { |
273 | tmpId: { focus: true } | |
274 | } | |
a041d5d8 BA |
275 | } |
276 | ); | |
aae89b49 BA |
277 | this.game = { |
278 | players: [{ name: "" }, { name: "" }], | |
279 | chats: [], | |
280 | rendered: false | |
281 | }; | |
282 | let chatComp = this.$refs["chatcomp"]; | |
283 | if (!!chatComp) chatComp.chats = []; | |
284 | this.virtualClocks = [[0,0], [0,0]]; | |
285 | this.vr = null; | |
286 | this.drawOffer = ""; | |
584f81b9 | 287 | this.lastateAsked = false; |
c292ebb2 | 288 | this.rematchOffer = ""; |
aae89b49 | 289 | this.lastate = undefined; |
aae89b49 BA |
290 | this.roomInitialized = false; |
291 | this.askGameTime = 0; | |
292 | this.gameIsLoading = false; | |
293 | this.gotLastate = false; | |
294 | this.gotMoveIdx = -1; | |
295 | this.opponentGotMove = false; | |
aae89b49 BA |
296 | this.askLastate = null; |
297 | this.retrySendmove = null; | |
298 | this.clockUpdate = null; | |
299 | this.newConnect = {}; | |
300 | this.killed = {}; | |
301 | // 1] Initialize connection | |
302 | this.connexionString = | |
303 | params.socketUrl + | |
7ebc0408 BA |
304 | "/?sid=" + this.st.user.sid + |
305 | "&id=" + this.st.user.id + | |
306 | "&tmpId=" + tmpId + | |
aae89b49 BA |
307 | "&page=" + |
308 | // Discard potential "/?next=[...]" for page indication: | |
309 | encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]); | |
310 | this.conn = new WebSocket(this.connexionString); | |
3f22c2c3 | 311 | this.conn.addEventListener("message", this.socketMessageListener); |
882ec6fe BA |
312 | this.socketCloseListener = setInterval( |
313 | () => { | |
314 | if (this.conn.readyState == 3) { | |
315 | this.conn.removeEventListener("message", this.socketMessageListener); | |
316 | this.conn = new WebSocket(this.connexionString); | |
317 | this.conn.addEventListener("message", this.socketMessageListener); | |
318 | } | |
319 | }, | |
320 | 1000 | |
321 | ); | |
aae89b49 BA |
322 | // Socket init required before loading remote game: |
323 | const socketInit = callback => { | |
3f22c2c3 | 324 | if (this.conn.readyState == 1) |
aae89b49 BA |
325 | // 1 == OPEN state |
326 | callback(); | |
327 | else | |
328 | // Socket not ready yet (initial loading) | |
f54f4c26 | 329 | // NOTE: first arg is Websocket object, unused here: |
aae89b49 BA |
330 | this.conn.onopen = () => callback(); |
331 | }; | |
f54f4c26 BA |
332 | this.fetchGame((game) => { |
333 | if (!!game) | |
334 | this.loadVariantThenGame(game, () => socketInit(this.roomInit)); | |
335 | else | |
336 | // Live game stored remotely: need socket to retrieve it | |
337 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
338 | // --> It will be given when receiving "fullgame" socket event. | |
339 | socketInit(() => { this.send("askfullgame"); }); | |
340 | }); | |
aae89b49 | 341 | }, |
760adbce | 342 | roomInit: function() { |
f9c36b2d BA |
343 | if (!this.roomInitialized) { |
344 | // Notify the room only now that I connected, because | |
345 | // messages might be lost otherwise (if game loading is slow) | |
346 | this.send("connect"); | |
347 | this.send("pollclients"); | |
348 | // We may ask fullgame several times if some moves are lost, | |
349 | // but room should be init only once: | |
350 | this.roomInitialized = true; | |
351 | } | |
71468011 BA |
352 | }, |
353 | send: function(code, obj) { | |
f9c36b2d | 354 | if (!!this.conn) |
6808d7a1 | 355 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); |
5f131484 | 356 | }, |
050ae3b5 | 357 | isConnected: function(index) { |
29ced362 | 358 | const player = this.game.players[index]; |
a041d5d8 | 359 | // Is it me ? In this case no need to bother with focus |
0234201f | 360 | if (this.st.user.sid == player.sid || this.st.user.id == player.id) |
0a17525e BA |
361 | // Still have to check for name (because of potential multi-accounts |
362 | // on same browser, although this should be rare...) | |
363 | return (!this.st.user.name || this.st.user.name == player.name); | |
29ced362 | 364 | // Try to find a match in people: |
6808d7a1 | 365 | return ( |
1611a25f | 366 | ( |
a041d5d8 | 367 | !!player.sid && |
7ebc0408 BA |
368 | Object.keys(this.people).some(sid => { |
369 | return ( | |
370 | sid == player.sid && | |
371 | Object.values(this.people[sid].tmpIds).some(v => v.focus) | |
372 | ); | |
373 | }) | |
1611a25f BA |
374 | ) |
375 | || | |
376 | ( | |
f14572c4 | 377 | !!player.id && |
7ebc0408 BA |
378 | Object.values(this.people).some(p => { |
379 | return ( | |
380 | p.id == player.id && | |
381 | Object.values(p.tmpIds).some(v => v.focus) | |
382 | ); | |
383 | }) | |
1611a25f | 384 | ) |
6808d7a1 | 385 | ); |
050ae3b5 | 386 | }, |
c292ebb2 BA |
387 | getOppsid: function() { |
388 | let oppsid = this.game.oppsid; | |
389 | if (!oppsid) { | |
390 | oppsid = Object.keys(this.people).find( | |
391 | sid => this.people[sid].id == this.game.oppid | |
392 | ); | |
393 | } | |
394 | // oppsid is useful only if opponent is online: | |
395 | if (!!oppsid && !!this.people[oppsid]) return oppsid; | |
396 | return null; | |
397 | }, | |
8be8238c BA |
398 | toggleChat: function() { |
399 | if (document.getElementById("modalChat").checked) | |
400 | // Entering chat | |
401 | document.getElementById("inputChat").focus(); | |
402 | // TODO: next line is only required when exiting chat, | |
403 | // but the event for now isn't well detected. | |
db1f1f9a BA |
404 | document.getElementById("chatBtn").classList.remove("somethingnew"); |
405 | }, | |
406 | processChat: function(chat) { | |
407 | this.send("newchat", { data: chat }); | |
408 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) | |
409 | if (this.game.type == "corr" && this.st.user.id > 0) | |
aae89b49 | 410 | this.updateCorrGame({ chat: chat }); |
db1f1f9a BA |
411 | }, |
412 | clearChat: function() { | |
413 | // Nothing more to do if game is live (chats not recorded) | |
23ecf008 | 414 | if (this.game.type == "corr") { |
e57c4de4 BA |
415 | if (!!this.game.mycolor) { |
416 | ajax( | |
417 | "/chats", | |
418 | "DELETE", | |
419 | { data: { gid: this.game.id } } | |
420 | ); | |
421 | } | |
dcff8e82 | 422 | this.$set(this.game, "chats", []); |
db1f1f9a BA |
423 | } |
424 | }, | |
584f81b9 BA |
425 | getGameType: function(game) { |
426 | return game.cadence.indexOf("d") >= 0 ? "corr" : "live"; | |
427 | }, | |
cafe0166 BA |
428 | // Notify something after a new move (to opponent and me on MyGames page) |
429 | notifyMyGames: function(thing, data) { | |
430 | this.send( | |
431 | "notify" + thing, | |
432 | { | |
433 | data: data, | |
434 | targets: this.game.players.map(p => { | |
0234201f | 435 | return { sid: p.sid, id: p.id }; |
cafe0166 BA |
436 | }) |
437 | } | |
438 | ); | |
1611a25f | 439 | }, |
feaf1bf7 BA |
440 | showNextGame: function() { |
441 | // Did I play in current game? If not, add it to nextIds list | |
442 | if (this.game.score == "*" && this.vr.turn == this.game.mycolor) | |
443 | this.nextIds.unshift(this.game.id); | |
444 | const nextGid = this.nextIds.pop(); | |
445 | this.$router.push( | |
446 | "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds)); | |
447 | }, | |
d6f08e56 BA |
448 | askGameAgain: function() { |
449 | this.gameIsLoading = true; | |
aae89b49 | 450 | const currentUrl = document.location.href; |
57eb158f | 451 | const doAskGame = () => { |
e01e086d | 452 | if (document.location.href != currentUrl) return; //page change |
f54f4c26 BA |
453 | this.fetchGame((game) => { |
454 | if (!!game) | |
455 | // This is my game: just reload. | |
456 | this.loadGame(game); | |
457 | else | |
458 | // Just ask fullgame again (once!), this is much simpler. | |
459 | // If this fails, the user could just reload page :/ | |
460 | this.send("askfullgame"); | |
461 | }); | |
57eb158f BA |
462 | }; |
463 | // Delay of at least 2s between two game requests | |
464 | const now = Date.now(); | |
465 | const delay = Math.max(2000 - (now - this.askGameTime), 0); | |
466 | this.askGameTime = now; | |
467 | setTimeout(doAskGame, delay); | |
d6f08e56 | 468 | }, |
cdb34c93 | 469 | socketMessageListener: function(msg) { |
6808d7a1 | 470 | if (!this.conn) return; |
a6088c90 | 471 | const data = JSON.parse(msg.data); |
6808d7a1 | 472 | switch (data.code) { |
5f131484 | 473 | case "pollclients": |
7ebc0408 BA |
474 | // TODO: shuffling and random filtering on server, |
475 | // if the room is really crowded. | |
476 | Object.keys(data.sockIds).forEach(sid => { | |
477 | // TODO: test sid != user.sid was already done on server | |
a041d5d8 | 478 | if (sid != this.st.user.sid) { |
7ebc0408 | 479 | this.people[sid] = { tmpIds: data.sockIds[sid] }; |
6808d7a1 | 480 | this.send("askidentity", { target: sid }); |
a041d5d8 | 481 | } |
5f131484 BA |
482 | }); |
483 | break; | |
71468011 | 484 | case "connect": |
7ebc0408 BA |
485 | if (!this.people[data.from[0]]) { |
486 | // focus depends on the tmpId (e.g. tab) | |
487 | this.$set( | |
488 | this.people, | |
489 | data.from[0], | |
490 | { | |
491 | tmpIds: { | |
492 | [data.from[1]]: { focus: true } | |
493 | } | |
494 | } | |
495 | ); | |
51d87b52 | 496 | this.newConnect[data.from] = true; //for self multi-connects tests |
7ebc0408 BA |
497 | this.send("askidentity", { target: data.from[0] }); |
498 | } else { | |
499 | this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true }; | |
a2bd587a | 500 | this.$forceUpdate(); //TODO: shouldn't be required |
51d87b52 | 501 | } |
71468011 BA |
502 | break; |
503 | case "disconnect": | |
7ebc0408 BA |
504 | if (!this.people[data.from[0]]) return; |
505 | delete this.people[data.from[0]].tmpIds[data.from[1]]; | |
506 | if (Object.keys(this.people[data.from[0]].tmpIds).length == 0) | |
507 | this.$delete(this.people, data.from[0]); | |
508 | else this.$forceUpdate(); //TODO: shouldn't be required | |
71468011 | 509 | break; |
a041d5d8 | 510 | case "getfocus": { |
7ebc0408 | 511 | let player = this.people[data.from[0]]; |
a041d5d8 | 512 | if (!!player) { |
7ebc0408 | 513 | player.tmpIds[data.from[1]].focus = true; |
a041d5d8 BA |
514 | this.$forceUpdate(); //TODO: shouldn't be required |
515 | } | |
516 | break; | |
517 | } | |
518 | case "losefocus": { | |
7ebc0408 | 519 | let player = this.people[data.from[0]]; |
a041d5d8 | 520 | if (!!player) { |
7ebc0408 | 521 | player.tmpIds[data.from[1]].focus = false; |
a041d5d8 BA |
522 | this.$forceUpdate(); //TODO: shouldn't be required |
523 | } | |
524 | break; | |
525 | } | |
51d87b52 BA |
526 | case "killed": |
527 | // I logged in elsewhere: | |
3f22c2c3 BA |
528 | this.conn.removeEventListener("message", this.socketMessageListener); |
529 | this.conn.removeEventListener("close", this.socketCloseListener); | |
51d87b52 | 530 | this.conn = null; |
09d37571 | 531 | alert(this.st.tr["New connexion detected: tab now offline"]); |
51d87b52 | 532 | break; |
6808d7a1 | 533 | case "askidentity": { |
efdfb4c7 | 534 | // Request for identification |
51d87b52 BA |
535 | const me = { |
536 | // Decompose to avoid revealing email | |
537 | name: this.st.user.name, | |
538 | sid: this.st.user.sid, | |
6808d7a1 | 539 | id: this.st.user.id |
51d87b52 | 540 | }; |
6808d7a1 | 541 | this.send("identity", { data: me, target: data.from }); |
5f131484 | 542 | break; |
51d87b52 | 543 | } |
6808d7a1 | 544 | case "identity": { |
71468011 | 545 | const user = data.data; |
a041d5d8 | 546 | let player = this.people[user.sid]; |
7ebc0408 | 547 | // player.tmpIds is already set |
a041d5d8 BA |
548 | player.name = user.name; |
549 | player.id = user.id; | |
550 | this.$forceUpdate(); //TODO: shouldn't be required | |
f9c36b2d BA |
551 | // If I multi-connect, kill current connexion if no mark (I'm older) |
552 | if (this.newConnect[user.sid]) { | |
6808d7a1 | 553 | if ( |
6808d7a1 BA |
554 | user.id > 0 && |
555 | user.id == this.st.user.id && | |
f9c36b2d BA |
556 | user.sid != this.st.user.sid && |
557 | !this.killed[this.st.user.sid] | |
6808d7a1 | 558 | ) { |
6808d7a1 | 559 | this.send("killme", { sid: this.st.user.sid }); |
51d87b52 | 560 | this.killed[this.st.user.sid] = true; |
51d87b52 | 561 | } |
f9c36b2d | 562 | delete this.newConnect[user.sid]; |
a0c41e7e | 563 | } |
dcff8e82 BA |
564 | if (!this.killed[this.st.user.sid]) { |
565 | // Ask potentially missed last state, if opponent and I play | |
566 | if ( | |
6d963536 | 567 | !this.gotLastate && |
dcff8e82 BA |
568 | !!this.game.mycolor && |
569 | this.game.type == "live" && | |
570 | this.game.score == "*" && | |
571 | this.game.players.some(p => p.sid == user.sid) | |
572 | ) { | |
aae89b49 | 573 | this.send("asklastate", { target: user.sid }); |
e01e086d | 574 | let counter = 1; |
aae89b49 BA |
575 | this.askLastate = setInterval( |
576 | () => { | |
e01e086d BA |
577 | // Ask at most 3 times: |
578 | // if no reply after that there should be a network issue. | |
579 | if ( | |
580 | counter < 3 && | |
581 | !this.gotLastate && | |
582 | !!this.people[user.sid] | |
583 | ) { | |
aae89b49 | 584 | this.send("asklastate", { target: user.sid }); |
e01e086d BA |
585 | counter++; |
586 | } else { | |
aae89b49 | 587 | clearInterval(this.askLastate); |
e01e086d | 588 | } |
aae89b49 | 589 | }, |
e01e086d | 590 | 1500 |
aae89b49 | 591 | ); |
dcff8e82 BA |
592 | } |
593 | } | |
a0c41e7e | 594 | break; |
71468011 BA |
595 | } |
596 | case "askgame": | |
597 | // Send current (live) game if not asked by any of the players | |
6808d7a1 BA |
598 | if ( |
599 | this.game.type == "live" && | |
600 | this.game.players.every(p => p.sid != data.from[0]) | |
601 | ) { | |
71468011 BA |
602 | const myGame = { |
603 | id: this.game.id, | |
604 | fen: this.game.fen, | |
605 | players: this.game.players, | |
606 | vid: this.game.vid, | |
607 | cadence: this.game.cadence, | |
f54f4c26 | 608 | score: this.game.score |
71468011 | 609 | }; |
6808d7a1 | 610 | this.send("game", { data: myGame, target: data.from }); |
71468011 BA |
611 | } |
612 | break; | |
613 | case "askfullgame": | |
e8da204a BA |
614 | const gameToSend = Object.keys(this.game) |
615 | .filter(k => | |
616 | [ | |
617 | "id","fen","players","vid","cadence","fenStart","vname", | |
3f22c2c3 | 618 | "moves","clocks","score","drawOffer","rematchOffer" |
e8da204a BA |
619 | ].includes(k)) |
620 | .reduce( | |
621 | (obj, k) => { | |
622 | obj[k] = this.game[k]; | |
623 | return obj; | |
624 | }, | |
625 | {} | |
626 | ); | |
627 | this.send("fullgame", { data: gameToSend, target: data.from }); | |
71468011 BA |
628 | break; |
629 | case "fullgame": | |
630 | // Callback "roomInit" to poll clients only after game is loaded | |
f54f4c26 | 631 | this.loadVariantThenGame(data.data, this.roomInit); |
71468011 | 632 | break; |
a0c41e7e | 633 | case "asklastate": |
dcff8e82 | 634 | // Sending informative last state if I played a move or score != "*" |
584f81b9 | 635 | // If the game or moves aren't loaded yet, delay the sending: |
7ebc0408 | 636 | // TODO: since socket init after game load, the game is supposedly ready |
584f81b9 BA |
637 | if (!this.game || !this.game.moves) this.lastateAsked = true; |
638 | else this.sendLastate(data.from); | |
c6788ecf | 639 | break; |
dcff8e82 BA |
640 | case "lastate": { |
641 | // Got opponent infos about last move | |
642 | this.gotLastate = true; | |
3f22c2c3 BA |
643 | this.lastate = data.data; |
644 | if (this.game.rendered) | |
645 | // Game is rendered (Board component) | |
646 | this.processLastate(); | |
647 | // Else: will be processed when game is ready | |
71468011 | 648 | break; |
dcff8e82 | 649 | } |
6808d7a1 | 650 | case "newmove": { |
dcff8e82 BA |
651 | const movePlus = data.data; |
652 | const movesCount = this.game.moves.length; | |
653 | if (movePlus.index > movesCount) { | |
654 | // This can only happen if I'm an observer and missed a move. | |
57eb158f BA |
655 | if (this.gotMoveIdx < movePlus.index) |
656 | this.gotMoveIdx = movePlus.index; | |
d6f08e56 BA |
657 | if (!this.gameIsLoading) this.askGameAgain(); |
658 | } | |
659 | else { | |
f9c36b2d | 660 | if ( |
dcff8e82 BA |
661 | movePlus.index < movesCount || |
662 | this.gotMoveIdx >= movePlus.index | |
f9c36b2d BA |
663 | ) { |
664 | // Opponent re-send but we already have the move: | |
665 | // (maybe he didn't receive our pingback...) | |
dcff8e82 | 666 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
f9c36b2d | 667 | } else { |
dcff8e82 BA |
668 | this.gotMoveIdx = movePlus.index; |
669 | const receiveMyMove = (movePlus.color == this.game.mycolor); | |
f9c36b2d BA |
670 | if (!receiveMyMove && !!this.game.mycolor) |
671 | // Notify opponent that I got the move: | |
dcff8e82 BA |
672 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
673 | if (movePlus.cancelDrawOffer) { | |
f9c36b2d BA |
674 | // Opponent refuses draw |
675 | this.drawOffer = ""; | |
676 | // NOTE for corr games: drawOffer reset by player in turn | |
677 | if ( | |
678 | this.game.type == "live" && | |
679 | !!this.game.mycolor && | |
680 | !receiveMyMove | |
681 | ) { | |
f54f4c26 | 682 | GameStorage.update(this.gameRef, { drawOffer: "" }); |
f9c36b2d BA |
683 | } |
684 | } | |
57eb158f | 685 | this.$refs["basegame"].play(movePlus.move, "received", null, true); |
3f22c2c3 BA |
686 | const moveColIdx = ["w", "b"].indexOf(movePlus.color); |
687 | this.game.clocks[moveColIdx] = movePlus.clock; | |
57eb158f | 688 | this.processMove( |
dcff8e82 | 689 | movePlus.move, |
3f22c2c3 | 690 | { receiveMyMove: receiveMyMove } |
f9c36b2d BA |
691 | ); |
692 | } | |
633959bf | 693 | } |
a6088c90 | 694 | break; |
71468011 | 695 | } |
f9c36b2d BA |
696 | case "gotmove": { |
697 | this.opponentGotMove = true; | |
3f22c2c3 | 698 | // Now his clock starts running on my side: |
e01e086d | 699 | const oppIdx = ['w','b'].indexOf(this.vr.turn); |
7ebc0408 BA |
700 | // NOTE: next line to avoid multi-resetClocks when several tabs |
701 | // on same game, resulting in a faster countdown. | |
702 | if (!!this.clockUpdate) clearInterval(this.clockUpdate); | |
e01e086d | 703 | this.re_setClocks(); |
f9c36b2d BA |
704 | break; |
705 | } | |
93d1d7a7 | 706 | case "resign": |
059228c9 BA |
707 | const score = (data.data == "b" ? "1-0" : "0-1"); |
708 | const side = (data.data == "w" ? "White" : "Black"); | |
8477e53d | 709 | this.gameOver(score, side + " surrender"); |
93d1d7a7 | 710 | break; |
93d1d7a7 | 711 | case "abort": |
8477e53d | 712 | this.gameOver("?", "Stop"); |
93d1d7a7 | 713 | break; |
2cc10cdb | 714 | case "draw": |
71468011 | 715 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
716 | break; |
717 | case "drawoffer": | |
41c80bb6 BA |
718 | // NOTE: observers don't know who offered draw |
719 | this.drawOffer = "received"; | |
f54f4c26 BA |
720 | if (this.game.type == "live") { |
721 | GameStorage.update( | |
722 | this.gameRef, | |
723 | { drawOffer: V.GetOppCol(this.game.mycolor) } | |
724 | ); | |
725 | } | |
6d9f4315 | 726 | break; |
c292ebb2 BA |
727 | case "rematchoffer": |
728 | // NOTE: observers don't know who offered rematch | |
729 | this.rematchOffer = data.data ? "received" : ""; | |
f54f4c26 BA |
730 | if (this.game.type == "live") { |
731 | GameStorage.update( | |
732 | this.gameRef, | |
733 | { rematchOffer: V.GetOppCol(this.game.mycolor) } | |
734 | ); | |
735 | } | |
c292ebb2 BA |
736 | break; |
737 | case "newgame": { | |
738 | // A game started, redirect if I'm playing in | |
739 | const gameInfo = data.data; | |
584f81b9 | 740 | const gameType = this.getGameType(gameInfo); |
c292ebb2 | 741 | if ( |
584f81b9 BA |
742 | gameType == "live" && |
743 | gameInfo.players.some(p => p.sid == this.st.user.sid) | |
744 | ) { | |
745 | this.addAndGotoLiveGame(gameInfo); | |
746 | } else if ( | |
747 | gameType == "corr" && | |
0234201f | 748 | gameInfo.players.some(p => p.id == this.st.user.id) |
c292ebb2 BA |
749 | ) { |
750 | this.$router.push("/game/" + gameInfo.id); | |
751 | } else { | |
f54f4c26 | 752 | this.rematchId = gameInfo.id; |
c292ebb2 BA |
753 | document.getElementById("modalInfo").checked = true; |
754 | } | |
755 | break; | |
756 | } | |
71468011 | 757 | case "newchat": |
8be8238c | 758 | this.$refs["chatcomp"].newChat(data.data); |
71468011 | 759 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 760 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
761 | break; |
762 | } | |
cdb34c93 | 763 | }, |
5aa14a21 | 764 | updateCorrGame: function(obj, callback) { |
aae89b49 BA |
765 | ajax( |
766 | "/games", | |
767 | "PUT", | |
768 | { | |
e57c4de4 | 769 | data: { |
f54f4c26 | 770 | gid: this.gameRef, |
e57c4de4 BA |
771 | newObj: obj |
772 | }, | |
773 | success: () => { | |
774 | if (!!callback) callback(); | |
775 | } | |
aae89b49 BA |
776 | } |
777 | ); | |
778 | }, | |
584f81b9 | 779 | sendLastate: function(target) { |
3f22c2c3 BA |
780 | // Send our "last state" informations to opponent |
781 | const L = this.game.moves.length; | |
782 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); | |
783 | const myLastate = { | |
784 | lastMove: | |
785 | (L > 0 && this.vr.turn != this.game.mycolor) | |
786 | ? this.game.moves[L - 1] | |
787 | : undefined, | |
788 | clock: this.game.clocks[myIdx], | |
789 | // Since we played a move (or abort or resign), | |
790 | // only drawOffer=="sent" is possible | |
791 | drawSent: this.drawOffer == "sent", | |
792 | rematchSent: this.rematchOffer == "sent", | |
793 | score: this.game.score != "*" ? this.game.score : undefined, | |
794 | scoreMsg: this.game.score != "*" ? this.game.scoreMsg : undefined, | |
795 | movesCount: L | |
796 | }; | |
797 | this.send("lastate", { data: myLastate, target: target }); | |
584f81b9 | 798 | }, |
760adbce BA |
799 | // lastate was received, but maybe game wasn't ready yet: |
800 | processLastate: function() { | |
801 | const data = this.lastate; | |
802 | this.lastate = undefined; //security... | |
803 | const L = this.game.moves.length; | |
3f22c2c3 BA |
804 | const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor); |
805 | this.game.clocks[oppIdx] = data.clock; | |
6808d7a1 | 806 | if (data.movesCount > L) { |
760adbce | 807 | // Just got last move from him |
e01e086d | 808 | this.$refs["basegame"].play(data.lastMove, "received", null, true); |
3f22c2c3 BA |
809 | this.processMove(data.lastMove); |
810 | } else { | |
7ebc0408 | 811 | if (!!this.clockUpdate) clearInterval(this.clockUpdate); |
3f22c2c3 | 812 | this.re_setClocks(); |
a0c41e7e | 813 | } |
6808d7a1 | 814 | if (data.drawSent) this.drawOffer = "received"; |
c292ebb2 | 815 | if (data.rematchSent) this.rematchOffer = "received"; |
3f22c2c3 | 816 | if (!!data.score) { |
a0c41e7e | 817 | this.drawOffer = ""; |
5aa14a21 | 818 | if (this.game.score == "*") |
a17ae317 | 819 | this.gameOver(data.score, data.scoreMsg); |
760adbce BA |
820 | } |
821 | }, | |
dcd68c41 | 822 | clickDraw: function() { |
6808d7a1 BA |
823 | if (!this.game.mycolor) return; //I'm just spectator |
824 | if (["received", "threerep"].includes(this.drawOffer)) { | |
825 | if (!confirm(this.st.tr["Accept draw?"])) return; | |
826 | const message = | |
827 | this.drawOffer == "received" | |
828 | ? "Mutual agreement" | |
829 | : "Three repetitions"; | |
830 | this.send("draw", { data: message }); | |
77c50966 | 831 | this.gameOver("1/2", message); |
6808d7a1 | 832 | } else if (this.drawOffer == "") { |
e71161fb | 833 | // No effect if drawOffer == "sent" |
9ee2826a | 834 | if (this.game.mycolor != this.vr.turn) { |
6808d7a1 | 835 | alert(this.st.tr["Draw offer only in your turn"]); |
6fba6e0c | 836 | return; |
6808d7a1 BA |
837 | } |
838 | if (!confirm(this.st.tr["Offer draw?"])) return; | |
760adbce | 839 | this.drawOffer = "sent"; |
71468011 | 840 | this.send("drawoffer"); |
aae89b49 BA |
841 | if (this.game.type == "live") { |
842 | GameStorage.update( | |
f54f4c26 | 843 | this.gameRef, |
aae89b49 BA |
844 | { drawOffer: this.game.mycolor } |
845 | ); | |
846 | } else this.updateCorrGame({ drawOffer: this.game.mycolor }); | |
a6088c90 BA |
847 | } |
848 | }, | |
584f81b9 BA |
849 | addAndGotoLiveGame: function(gameInfo, callback) { |
850 | const game = Object.assign( | |
851 | {}, | |
852 | gameInfo, | |
853 | { | |
854 | // (other) Game infos: constant | |
855 | fenStart: gameInfo.fen, | |
856 | vname: this.game.vname, | |
857 | created: Date.now(), | |
858 | // Game state (including FEN): will be updated | |
859 | moves: [], | |
860 | clocks: [-1, -1], //-1 = unstarted | |
584f81b9 BA |
861 | score: "*" |
862 | } | |
863 | ); | |
864 | GameStorage.add(game, (err) => { | |
865 | // No error expected. | |
866 | if (!err) { | |
867 | if (this.st.settings.sound) | |
868 | new Audio("/sounds/newgame.flac").play().catch(() => {}); | |
585d0955 | 869 | if (!!callback) callback(); |
584f81b9 BA |
870 | this.$router.push("/game/" + gameInfo.id); |
871 | } | |
872 | }); | |
873 | }, | |
c292ebb2 BA |
874 | clickRematch: function() { |
875 | if (!this.game.mycolor) return; //I'm just spectator | |
876 | if (this.rematchOffer == "received") { | |
877 | // Start a new game! | |
878 | let gameInfo = { | |
879 | id: getRandString(), //ignored if corr | |
880 | fen: V.GenRandInitFen(this.game.randomness), | |
881 | players: this.game.players.reverse(), | |
882 | vid: this.game.vid, | |
883 | cadence: this.game.cadence | |
884 | }; | |
584f81b9 | 885 | const notifyNewGame = () => { |
f14572c4 | 886 | const oppsid = this.getOppsid(); //may be null |
584f81b9 | 887 | this.send("rnewgame", { data: gameInfo, oppsid: oppsid }); |
f14572c4 BA |
888 | // To main Hall if corr game: |
889 | if (this.game.type == "corr") | |
7ebc0408 | 890 | this.send("newgame", { data: gameInfo, page: "/" }); |
cafe0166 BA |
891 | // Also to MyGames page: |
892 | this.notifyMyGames("newgame", gameInfo); | |
584f81b9 BA |
893 | }; |
894 | if (this.game.type == "live") | |
895 | this.addAndGotoLiveGame(gameInfo, notifyNewGame); | |
c292ebb2 BA |
896 | else { |
897 | // corr game | |
898 | ajax( | |
899 | "/games", | |
900 | "POST", | |
901 | { | |
902 | // cid is useful to delete the challenge: | |
903 | data: { gameInfo: gameInfo }, | |
904 | success: (response) => { | |
905 | gameInfo.id = response.gameId; | |
584f81b9 | 906 | notifyNewGame(); |
c292ebb2 BA |
907 | this.$router.push("/game/" + response.gameId); |
908 | } | |
909 | } | |
910 | ); | |
911 | } | |
912 | } else if (this.rematchOffer == "") { | |
913 | this.rematchOffer = "sent"; | |
914 | this.send("rematchoffer", { data: true }); | |
915 | if (this.game.type == "live") { | |
916 | GameStorage.update( | |
f54f4c26 | 917 | this.gameRef, |
c292ebb2 BA |
918 | { rematchOffer: this.game.mycolor } |
919 | ); | |
920 | } else this.updateCorrGame({ rematchOffer: this.game.mycolor }); | |
921 | } else if (this.rematchOffer == "sent") { | |
922 | // Toggle rematch offer (on --> off) | |
923 | this.rematchOffer = ""; | |
924 | this.send("rematchoffer", { data: false }); | |
925 | if (this.game.type == "live") { | |
926 | GameStorage.update( | |
f54f4c26 | 927 | this.gameRef, |
c292ebb2 BA |
928 | { rematchOffer: '' } |
929 | ); | |
930 | } else this.updateCorrGame({ rematchOffer: 'n' }); | |
931 | } | |
932 | }, | |
7f3484bd | 933 | abortGame: function() { |
6808d7a1 | 934 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; |
8477e53d | 935 | this.gameOver("?", "Stop"); |
71468011 | 936 | this.send("abort"); |
a6088c90 | 937 | }, |
6808d7a1 | 938 | resign: function() { |
77c50966 | 939 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 940 | return; |
6808d7a1 | 941 | this.send("resign", { data: this.game.mycolor }); |
059228c9 BA |
942 | const score = (this.game.mycolor == "w" ? "0-1" : "1-0"); |
943 | const side = (this.game.mycolor == "w" ? "White" : "Black"); | |
8477e53d | 944 | this.gameOver(score, side + " surrender"); |
a6088c90 | 945 | }, |
760adbce | 946 | loadGame: function(game, callback) { |
32f6285e BA |
947 | this.vr = new V(game.fen); |
948 | const gtype = this.getGameType(game); | |
949 | const tc = extractTime(game.cadence); | |
950 | const myIdx = game.players.findIndex(p => { | |
951 | return p.sid == this.st.user.sid || p.id == this.st.user.id; | |
952 | }); | |
953 | const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers | |
954 | if (!game.chats) game.chats = []; //live games don't have chat history | |
955 | if (gtype == "corr") { | |
3f22c2c3 | 956 | // NOTE: clocks in seconds |
32f6285e BA |
957 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
958 | game.clocks = [tc.mainTime, tc.mainTime]; | |
959 | const L = game.moves.length; | |
960 | if (game.score == "*") { | |
3f22c2c3 BA |
961 | // Adjust clocks |
962 | if (L >= 2) { | |
963 | game.clocks[L % 2] -= | |
964 | (Date.now() - game.moves[L-1].played) / 1000; | |
965 | } | |
66d03f23 | 966 | } |
32f6285e BA |
967 | // Sort chat messages from newest to oldest |
968 | game.chats.sort((c1, c2) => { | |
969 | return c2.added - c1.added; | |
970 | }); | |
971 | if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) { | |
972 | // Did a chat message arrive after my last move? | |
973 | let dtLastMove = 0; | |
974 | if (L == 1 && myIdx == 0) | |
975 | dtLastMove = game.moves[0].played; | |
976 | else if (L >= 2) { | |
977 | if (L % 2 == 0) { | |
978 | // It's now white turn | |
979 | dtLastMove = game.moves[L-1-(1-myIdx)].played; | |
980 | } else { | |
981 | // Black turn: | |
982 | dtLastMove = game.moves[L-1-myIdx].played; | |
77c50966 BA |
983 | } |
984 | } | |
32f6285e BA |
985 | if (dtLastMove < game.chats[0].added) |
986 | document.getElementById("chatBtn").classList.add("somethingnew"); | |
987 | } | |
988 | // Now that we used idx and played, re-format moves as for live games | |
989 | game.moves = game.moves.map(m => m.squares); | |
990 | } | |
3f22c2c3 BA |
991 | if (gtype == "live") { |
992 | if (game.clocks[0] < 0) { | |
993 | // Game is unstarted. clock is ignored until move 2 | |
994 | game.clocks = [tc.mainTime, tc.mainTime]; | |
995 | if (myIdx >= 0) { | |
996 | // I play in this live game | |
997 | GameStorage.update(game.id, { | |
998 | clocks: game.clocks | |
999 | }); | |
1000 | } | |
1001 | } else { | |
1002 | if (!!game.initime) | |
1003 | // It's my turn: clocks not updated yet | |
1004 | game.clocks[myIdx] -= (Date.now() - game.initime) / 1000; | |
77c50966 | 1005 | } |
32f6285e BA |
1006 | } |
1007 | // TODO: merge next 2 "if" conditions | |
1008 | if (!!game.drawOffer) { | |
1009 | if (game.drawOffer == "t") | |
1010 | // Three repetitions | |
1011 | this.drawOffer = "threerep"; | |
1012 | else { | |
1013 | // Draw offered by any of the players: | |
1014 | if (myIdx < 0) this.drawOffer = "received"; | |
c292ebb2 BA |
1015 | else { |
1016 | // I play in this game: | |
1017 | if ( | |
32f6285e BA |
1018 | (game.drawOffer == "w" && myIdx == 0) || |
1019 | (game.drawOffer == "b" && myIdx == 1) | |
c292ebb2 | 1020 | ) |
32f6285e BA |
1021 | this.drawOffer = "sent"; |
1022 | else this.drawOffer = "received"; | |
c292ebb2 BA |
1023 | } |
1024 | } | |
32f6285e BA |
1025 | } |
1026 | if (!!game.rematchOffer) { | |
1027 | if (myIdx < 0) this.rematchOffer = "received"; | |
1028 | else { | |
1029 | // I play in this game: | |
1030 | if ( | |
1031 | (game.rematchOffer == "w" && myIdx == 0) || | |
1032 | (game.rematchOffer == "b" && myIdx == 1) | |
1033 | ) | |
1034 | this.rematchOffer = "sent"; | |
1035 | else this.rematchOffer = "received"; | |
5aa14a21 | 1036 | } |
32f6285e BA |
1037 | } |
1038 | this.repeat = {}; //reset: scan past moves' FEN: | |
1039 | let repIdx = 0; | |
1040 | let vr_tmp = new V(game.fenStart); | |
1041 | let curTurn = "n"; | |
1042 | game.moves.forEach(m => { | |
1043 | playMove(m, vr_tmp); | |
1044 | const fenIdx = vr_tmp.getFen().replace(/ /g, "_"); | |
1045 | this.repeat[fenIdx] = this.repeat[fenIdx] | |
1046 | ? this.repeat[fenIdx] + 1 | |
1047 | : 1; | |
1048 | }); | |
1049 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; | |
1050 | this.game = Object.assign( | |
1051 | // NOTE: assign mycolor here, since BaseGame could also be VS computer | |
1052 | { | |
1053 | type: gtype, | |
1054 | increment: tc.increment, | |
1055 | mycolor: mycolor, | |
1056 | // opponent sid not strictly required (or available), but easier | |
1057 | // at least oppsid or oppid is available anyway: | |
1058 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, | |
1059 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id | |
1060 | }, | |
1061 | game | |
1062 | ); | |
1063 | this.$refs["basegame"].re_setVariables(this.game); | |
1064 | if (!this.gameIsLoading) { | |
1065 | // Initial loading: | |
1066 | this.gotMoveIdx = game.moves.length - 1; | |
1067 | // If we arrive here after 'nextGame' action, the board might be hidden | |
1068 | let boardDiv = document.querySelector(".game"); | |
1069 | if (!!boardDiv && boardDiv.style.visibility == "hidden") | |
1070 | boardDiv.style.visibility = "visible"; | |
1071 | } | |
1072 | this.re_setClocks(); | |
1073 | this.$nextTick(() => { | |
1074 | this.game.rendered = true; | |
1075 | // Did lastate arrive before game was rendered? | |
1076 | if (this.lastate) this.processLastate(); | |
1077 | }); | |
1078 | if (this.lastateAsked) { | |
1079 | this.lastateAsked = false; | |
1080 | this.sendLastate(game.oppsid); | |
1081 | } | |
1082 | if (this.gameIsLoading) { | |
1083 | this.gameIsLoading = false; | |
1084 | if (this.gotMoveIdx >= game.moves.length) | |
1085 | // Some moves arrived meanwhile... | |
1086 | this.askGameAgain(); | |
1087 | } | |
1088 | if (!!callback) callback(); | |
1089 | }, | |
f54f4c26 BA |
1090 | loadVariantThenGame: async function(game, callback) { |
1091 | await import("@/variants/" + game.vname + ".js") | |
1092 | .then((vModule) => { | |
1093 | window.V = vModule[game.vname + "Rules"]; | |
1094 | this.loadGame(game, callback); | |
1095 | }); | |
1096 | }, | |
1097 | // 3 cases for loading a game: | |
1098 | // - from indexedDB (running or completed live game I play) | |
1099 | // - from server (one correspondance game I play[ed] or not) | |
1100 | // - from remote peer (one live game I don't play, finished or not) | |
1101 | fetchGame: function(callback) { | |
1102 | if (Number.isInteger(this.gameRef) || !isNaN(parseInt(this.gameRef))) { | |
1103 | // corr games identifiers are integers | |
1104 | ajax( | |
1105 | "/games", | |
1106 | "GET", | |
1107 | { | |
1108 | data: { gid: this.gameRef }, | |
1109 | success: (res) => { | |
1110 | res.game.moves.forEach(m => { | |
1111 | m.squares = JSON.parse(m.squares); | |
1112 | }); | |
1113 | callback(res.game); | |
e57c4de4 | 1114 | } |
f54f4c26 BA |
1115 | } |
1116 | ); | |
1117 | } else | |
1118 | // Local game (or live remote) | |
1119 | GameStorage.get(this.gameRef, callback); | |
a6088c90 | 1120 | }, |
9ef63965 | 1121 | re_setClocks: function() { |
3f22c2c3 | 1122 | this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':')); |
dcff8e82 | 1123 | if (this.game.moves.length < 2 || this.game.score != "*") { |
9ef63965 | 1124 | // 1st move not completed yet, or game over: freeze time |
9ef63965 BA |
1125 | return; |
1126 | } | |
1127 | const currentTurn = this.vr.turn; | |
8477e53d | 1128 | const currentMovesCount = this.game.moves.length; |
6808d7a1 | 1129 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
e01e086d BA |
1130 | this.clockUpdate = setInterval( |
1131 | () => { | |
1132 | if ( | |
3f22c2c3 | 1133 | this.game.clocks[colorIdx] < 0 || |
e01e086d BA |
1134 | this.game.moves.length > currentMovesCount || |
1135 | this.game.score != "*" | |
1136 | ) { | |
1137 | clearInterval(this.clockUpdate); | |
7ebc0408 | 1138 | this.clockUpdate = null; |
3f22c2c3 | 1139 | if (this.game.clocks[colorIdx] < 0) |
e01e086d BA |
1140 | this.gameOver( |
1141 | currentTurn == "w" ? "0-1" : "1-0", | |
1142 | "Time" | |
1143 | ); | |
3f22c2c3 | 1144 | } else { |
e01e086d BA |
1145 | this.$set( |
1146 | this.virtualClocks, | |
1147 | colorIdx, | |
3f22c2c3 | 1148 | ppt(Math.max(0, --this.game.clocks[colorIdx])).split(':') |
6808d7a1 | 1149 | ); |
3f22c2c3 | 1150 | } |
e01e086d BA |
1151 | }, |
1152 | 1000 | |
1153 | ); | |
9ef63965 | 1154 | }, |
57eb158f | 1155 | // Update variables and storage after a move: |
e71161fb | 1156 | processMove: function(move, data) { |
e5c1d0fb | 1157 | if (!data) data = {}; |
e71161fb | 1158 | const moveCol = this.vr.turn; |
8f16069a BA |
1159 | const colorIdx = ["w", "b"].indexOf(moveCol); |
1160 | const nextIdx = 1 - colorIdx; | |
e71161fb | 1161 | const doProcessMove = () => { |
dcff8e82 | 1162 | const origMovescount = this.game.moves.length; |
3f22c2c3 BA |
1163 | // The move is (about to be) played: stop clock |
1164 | clearInterval(this.clockUpdate); | |
7ebc0408 | 1165 | this.clockUpdate = null; |
f9c36b2d | 1166 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
e71161fb BA |
1167 | if (this.drawOffer == "received") |
1168 | // I refuse draw | |
1169 | this.drawOffer = ""; | |
dcff8e82 | 1170 | if (this.game.type == "live" && origMovescount >= 2) { |
3f22c2c3 BA |
1171 | this.game.clocks[colorIdx] += this.game.increment; |
1172 | // For a correct display in casqe of disconnected opponent: | |
1173 | this.$set( | |
1174 | this.virtualClocks, | |
1175 | colorIdx, | |
1176 | ppt(this.game.clocks[colorIdx]).split(':') | |
1177 | ); | |
1178 | GameStorage.update(this.gameRef, { | |
1179 | // It's not my turn anymore: | |
1180 | initime: null | |
1181 | }); | |
e71161fb | 1182 | } |
dce792f6 | 1183 | } |
dcff8e82 | 1184 | // Update current game object: |
e71161fb | 1185 | playMove(move, this.vr); |
f54f4c26 BA |
1186 | if (!data.score) |
1187 | // Received move, score is computed in BaseGame, but maybe not yet. | |
1188 | // ==> Compute it here, although this is redundant (TODO) | |
1189 | data.score = this.vr.getCurrentScore(); | |
1190 | if (data.score != "*") this.gameOver(data.score); | |
dcff8e82 | 1191 | this.game.moves.push(move); |
e71161fb | 1192 | this.game.fen = this.vr.getFen(); |
3f22c2c3 | 1193 | if (this.game.type == "corr") { |
8be8238c | 1194 | // In corr games, just reset clock to mainTime: |
e01e086d BA |
1195 | this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; |
1196 | } | |
e71161fb | 1197 | // If repetition detected, consider that a draw offer was received: |
f9c36b2d | 1198 | const fenObj = this.vr.getFenForRepeat(); |
e01e086d BA |
1199 | this.repeat[fenObj] = |
1200 | !!this.repeat[fenObj] | |
1201 | ? this.repeat[fenObj] + 1 | |
1202 | : 1; | |
f9c36b2d | 1203 | if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep"; |
e71161fb | 1204 | else if (this.drawOffer == "threerep") this.drawOffer = ""; |
dcff8e82 BA |
1205 | if (!!this.game.mycolor && !data.receiveMyMove) { |
1206 | // NOTE: 'var' to see that variable outside this block | |
1207 | var filtered_move = getFilteredMove(move); | |
1208 | } | |
cafe0166 BA |
1209 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
1210 | // Notify turn on MyGames page: | |
1211 | this.notifyMyGames( | |
1212 | "turn", | |
1213 | { | |
f54f4c26 | 1214 | gid: this.gameRef, |
cafe0166 BA |
1215 | turn: this.vr.turn |
1216 | } | |
1217 | ); | |
1218 | } | |
aae89b49 BA |
1219 | // Since corr games are stored at only one location, update should be |
1220 | // done only by one player for each move: | |
3f22c2c3 BA |
1221 | if ( |
1222 | this.game.type == "live" && | |
1223 | !!this.game.mycolor && | |
1224 | moveCol != this.game.mycolor && | |
1225 | this.game.moves.length >= 2 | |
1226 | ) { | |
1227 | // Receive a move: update initime | |
1228 | this.game.initime = Date.now(); | |
1229 | GameStorage.update(this.gameRef, { | |
1230 | // It's my turn now! | |
1231 | initime: this.game.initime | |
1232 | }); | |
1233 | } | |
e71161fb | 1234 | if ( |
f9c36b2d BA |
1235 | !!this.game.mycolor && |
1236 | !data.receiveMyMove && | |
e71161fb BA |
1237 | (this.game.type == "live" || moveCol == this.game.mycolor) |
1238 | ) { | |
1239 | let drawCode = ""; | |
1240 | switch (this.drawOffer) { | |
1241 | case "threerep": | |
1242 | drawCode = "t"; | |
1243 | break; | |
1244 | case "sent": | |
1245 | drawCode = this.game.mycolor; | |
1246 | break; | |
1247 | case "received": | |
1248 | drawCode = V.GetOppCol(this.game.mycolor); | |
1249 | break; | |
1250 | } | |
1251 | if (this.game.type == "corr") { | |
aae89b49 BA |
1252 | // corr: only move, fen and score |
1253 | this.updateCorrGame({ | |
e71161fb BA |
1254 | fen: this.game.fen, |
1255 | move: { | |
1256 | squares: filtered_move, | |
dcff8e82 | 1257 | idx: origMovescount |
e71161fb BA |
1258 | }, |
1259 | // Code "n" for "None" to force reset (otherwise it's ignored) | |
1260 | drawOffer: drawCode || "n" | |
1261 | }); | |
1262 | } | |
57eb158f BA |
1263 | else { |
1264 | const updateStorage = () => { | |
f54f4c26 | 1265 | GameStorage.update(this.gameRef, { |
57eb158f BA |
1266 | fen: this.game.fen, |
1267 | move: filtered_move, | |
1268 | moveIdx: origMovescount, | |
1269 | clocks: this.game.clocks, | |
57eb158f BA |
1270 | drawOffer: drawCode |
1271 | }); | |
1272 | }; | |
1273 | // The active tab can update storage immediately | |
1274 | if (!document.hidden) updateStorage(); | |
1275 | // Small random delay otherwise | |
1276 | else setTimeout(updateStorage, 500 + 1000 * Math.random()); | |
e71161fb | 1277 | } |
e69f159d | 1278 | } |
dcff8e82 BA |
1279 | // Send move ("newmove" event) to people in the room (if our turn) |
1280 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { | |
e01e086d | 1281 | let sendMove = { |
dcff8e82 BA |
1282 | move: filtered_move, |
1283 | index: origMovescount, | |
1284 | // color is required to check if this is my move (if several tabs opened) | |
1285 | color: moveCol, | |
dcff8e82 BA |
1286 | cancelDrawOffer: this.drawOffer == "" |
1287 | }; | |
e01e086d BA |
1288 | if (this.game.type == "live") |
1289 | sendMove["clock"] = this.game.clocks[colorIdx]; | |
8f16069a | 1290 | // (Live) Clocks will re-start when the opponent pingback arrive |
dcff8e82 BA |
1291 | this.opponentGotMove = false; |
1292 | this.send("newmove", {data: sendMove}); | |
1293 | // If the opponent doesn't reply gotmove soon enough, re-send move: | |
e01e086d BA |
1294 | // Do this at most 2 times, because mpore would mean network issues, |
1295 | // opponent would then be expected to disconnect/reconnect. | |
1296 | let counter = 1; | |
1297 | const currentUrl = document.location.href; | |
aae89b49 | 1298 | this.retrySendmove = setInterval( |
57eb158f | 1299 | () => { |
e01e086d BA |
1300 | if ( |
1301 | counter >= 3 || | |
1302 | this.opponentGotMove || | |
1303 | document.location.href != currentUrl //page change | |
1304 | ) { | |
aae89b49 | 1305 | clearInterval(this.retrySendmove); |
57eb158f BA |
1306 | return; |
1307 | } | |
c292ebb2 BA |
1308 | const oppsid = this.getOppsid(); |
1309 | if (!oppsid) | |
57eb158f | 1310 | // Opponent is disconnected: he'll ask last state |
aae89b49 | 1311 | clearInterval(this.retrySendmove); |
e01e086d BA |
1312 | else { |
1313 | this.send("newmove", { data: sendMove, target: oppsid }); | |
1314 | counter++; | |
1315 | } | |
57eb158f | 1316 | }, |
e01e086d | 1317 | 1500 |
57eb158f | 1318 | ); |
dcff8e82 | 1319 | } |
e01e086d BA |
1320 | else |
1321 | // Not my move or I'm an observer: just start other player's clock | |
1322 | this.re_setClocks(); | |
e71161fb | 1323 | }; |
f9c36b2d BA |
1324 | if ( |
1325 | this.game.type == "corr" && | |
1326 | moveCol == this.game.mycolor && | |
1327 | !data.receiveMyMove | |
1328 | ) { | |
a17ae317 | 1329 | let boardDiv = document.querySelector(".game"); |
5aa14a21 BA |
1330 | const afterSetScore = () => { |
1331 | doProcessMove(); | |
1332 | if (this.st.settings.gotonext && this.nextIds.length > 0) | |
1333 | this.showNextGame(); | |
1334 | else { | |
5aa14a21 | 1335 | // The board might have been hidden: |
5aa14a21 BA |
1336 | if (boardDiv.style.visibility == "hidden") |
1337 | boardDiv.style.visibility = "visible"; | |
3f22c2c3 | 1338 | if (data.score == "*") this.re_setClocks(); |
e71161fb | 1339 | } |
5aa14a21 | 1340 | }; |
a17ae317 BA |
1341 | let el = document.querySelector("#buttonsConfirm > .acceptBtn"); |
1342 | // We may play several moves in a row: in case of, remove listener: | |
1343 | let elClone = el.cloneNode(true); | |
1344 | el.parentNode.replaceChild(elClone, el); | |
1345 | elClone.addEventListener( | |
1346 | "click", | |
1347 | () => { | |
1348 | document.getElementById("modalConfirm").checked = false; | |
1349 | if (!!data.score && data.score != "*") | |
1350 | // Set score first | |
1351 | this.gameOver(data.score, null, afterSetScore); | |
1352 | else afterSetScore(); | |
1353 | } | |
1354 | ); | |
1355 | // PlayOnBoard is enough, and more appropriate for Synchrone Chess | |
1356 | V.PlayOnBoard(this.vr.board, move); | |
1357 | const position = this.vr.getBaseFen(); | |
1358 | V.UndoOnBoard(this.vr.board, move); | |
5aa14a21 | 1359 | if (["all","byrow"].includes(V.ShowMoves)) { |
5aa14a21 BA |
1360 | this.curDiag = getDiagram({ |
1361 | position: position, | |
1362 | orientation: V.CanFlip ? this.game.mycolor : "w" | |
1363 | }); | |
f3fe29d8 BA |
1364 | document.querySelector("#confirmDiv > .card").style.width = |
1365 | boardDiv.offsetWidth + "px"; | |
5aa14a21 BA |
1366 | } else { |
1367 | // Incomplete information: just ask confirmation | |
a17ae317 | 1368 | // Hide the board, because otherwise it could reveal infos |
5aa14a21 | 1369 | boardDiv.style.visibility = "hidden"; |
a17ae317 | 1370 | this.moveNotation = getFullNotation(move); |
5aa14a21 | 1371 | } |
a17ae317 | 1372 | document.getElementById("modalConfirm").checked = true; |
6d68309a | 1373 | } |
aae89b49 | 1374 | else { |
5aa14a21 | 1375 | // Normal situation |
5aa14a21 | 1376 | if (!!data.score && data.score != "*") |
e01e086d BA |
1377 | this.gameOver(data.score, null, doProcessMove); |
1378 | else doProcessMove(); | |
aae89b49 | 1379 | } |
b4fb1612 | 1380 | }, |
5b4de147 | 1381 | cancelMove: function() { |
a17ae317 BA |
1382 | let boardDiv = document.querySelector(".game"); |
1383 | if (boardDiv.style.visibility == "hidden") | |
1384 | boardDiv.style.visibility = "visible"; | |
5b4de147 BA |
1385 | document.getElementById("modalConfirm").checked = false; |
1386 | this.$refs["basegame"].cancelLastMove(); | |
1387 | }, | |
5aa14a21 BA |
1388 | // In corr games, callback to change page only after score is set: |
1389 | gameOver: function(score, scoreMsg, callback) { | |
430a2038 | 1390 | this.game.score = score; |
5aa14a21 | 1391 | if (!scoreMsg) scoreMsg = getScoreMessage(score); |
a17ae317 | 1392 | this.game.scoreMsg = scoreMsg; |
5aa14a21 | 1393 | this.$set(this.game, "scoreMsg", scoreMsg); |
ab6f48ea | 1394 | const myIdx = this.game.players.findIndex(p => { |
0234201f | 1395 | return p.sid == this.st.user.sid || p.id == this.st.user.id; |
ab6f48ea | 1396 | }); |
6808d7a1 | 1397 | if (myIdx >= 0) { |
8477e53d | 1398 | // OK, I play in this game |
aae89b49 | 1399 | const scoreObj = { |
6808d7a1 BA |
1400 | score: score, |
1401 | scoreMsg: scoreMsg | |
aae89b49 | 1402 | }; |
5aa14a21 | 1403 | if (this.game.type == "live") { |
f54f4c26 | 1404 | GameStorage.update(this.gameRef, scoreObj); |
5aa14a21 BA |
1405 | if (!!callback) callback(); |
1406 | } | |
1407 | else this.updateCorrGame(scoreObj, callback); | |
48ab808f | 1408 | // Notify the score to main Hall. TODO: only one player (currently double send) |
6808d7a1 | 1409 | this.send("result", { gid: this.game.id, score: score }); |
cafe0166 BA |
1410 | // Also to MyGames page (TODO: doubled as well...) |
1411 | this.notifyMyGames( | |
1412 | "score", | |
1413 | { | |
f54f4c26 | 1414 | gid: this.gameRef, |
cafe0166 BA |
1415 | score: score |
1416 | } | |
1417 | ); | |
dcd68c41 | 1418 | } |
5aa14a21 | 1419 | else if (!!callback) callback(); |
6808d7a1 BA |
1420 | } |
1421 | } | |
a6088c90 BA |
1422 | }; |
1423 | </script> | |
7e1a1fe9 | 1424 | |
41c80bb6 | 1425 | <style lang="sass" scoped> |
c292ebb2 BA |
1426 | #infoDiv > .card |
1427 | padding: 15px 0 | |
1428 | max-width: 430px | |
1429 | ||
72ccbd67 | 1430 | .connected |
050ae3b5 | 1431 | background-color: lightgreen |
72ccbd67 | 1432 | |
ed06d9e9 BA |
1433 | #participants |
1434 | margin-left: 5px | |
1435 | ||
1436 | .anonymous | |
1437 | color: grey | |
1438 | font-style: italic | |
1439 | ||
ec905cbc BA |
1440 | #playersInfo > p |
1441 | margin: 0 | |
1442 | ||
430a2038 BA |
1443 | @media screen and (min-width: 768px) |
1444 | #actions | |
1445 | width: 300px | |
1446 | @media screen and (max-width: 767px) | |
1447 | .game | |
1448 | width: 100% | |
72ccbd67 | 1449 | |
430a2038 | 1450 | #actions |
cf94b843 | 1451 | display: inline-block |
1d6d7b1d | 1452 | margin: 0 |
feaf1bf7 BA |
1453 | |
1454 | button | |
1455 | display: inline-block | |
1456 | margin: 0 | |
1457 | display: inline-flex | |
1458 | img | |
54ec15eb | 1459 | height: 22px |
feaf1bf7 BA |
1460 | display: flex |
1461 | @media screen and (max-width: 767px) | |
1462 | height: 18px | |
a1c48034 | 1463 | |
050ae3b5 BA |
1464 | @media screen and (max-width: 767px) |
1465 | #aboveBoard | |
1466 | text-align: center | |
885d93a7 BA |
1467 | @media screen and (min-width: 768px) |
1468 | #aboveBoard | |
1469 | margin-left: 30% | |
050ae3b5 | 1470 | |
2f258c37 BA |
1471 | .variant-cadence |
1472 | padding-right: 10px | |
1473 | ||
1474 | .variant-name | |
8c5f5390 | 1475 | font-weight: bold |
77c50966 | 1476 | padding-right: 10px |
77c50966 | 1477 | |
feaf1bf7 BA |
1478 | span#nextGame |
1479 | background-color: #edda99 | |
1480 | cursor: pointer | |
1481 | display: inline-block | |
1482 | margin-right: 10px | |
1483 | ||
57eb158f | 1484 | span.name |
050ae3b5 | 1485 | font-size: 1.5rem |
57eb158f | 1486 | padding: 0 3px |
050ae3b5 | 1487 | |
57eb158f | 1488 | span.time |
050ae3b5 BA |
1489 | font-size: 2rem |
1490 | display: inline-block | |
57eb158f BA |
1491 | .time-left |
1492 | margin-left: 10px | |
1493 | .time-right | |
1494 | margin-left: 5px | |
1495 | .time-separator | |
1496 | margin-left: 5px | |
1497 | position: relative | |
1498 | top: -1px | |
1499 | ||
1500 | span.yourturn | |
1501 | color: #831B1B | |
1502 | .time-separator | |
1503 | animation: blink-animation 2s steps(3, start) infinite | |
1504 | @keyframes blink-animation | |
1505 | to | |
1506 | visibility: hidden | |
050ae3b5 BA |
1507 | |
1508 | .split-names | |
1509 | display: inline-block | |
1510 | margin: 0 15px | |
1511 | ||
5b4de147 | 1512 | #chatWrap > .card |
a1c48034 | 1513 | padding-top: 20px |
a154d45e | 1514 | max-width: 767px |
5b4de147 BA |
1515 | border: none |
1516 | ||
1517 | #confirmDiv > .card | |
1518 | max-width: 767px | |
1519 | max-height: 100% | |
cf94b843 | 1520 | |
dcd68c41 BA |
1521 | .draw-sent, .draw-sent:hover |
1522 | background-color: lightyellow | |
1523 | ||
1524 | .draw-received, .draw-received:hover | |
1525 | background-color: lightgreen | |
1526 | ||
1527 | .draw-threerep, .draw-threerep:hover | |
1528 | background-color: #e4d1fc | |
2f258c37 | 1529 | |
c292ebb2 BA |
1530 | .rematch-sent, .rematch-sent:hover |
1531 | background-color: lightyellow | |
1532 | ||
1533 | .rematch-received, .rematch-received:hover | |
1534 | background-color: lightgreen | |
1535 | ||
2f258c37 BA |
1536 | .somethingnew |
1537 | background-color: #c5fefe | |
5b4de147 BA |
1538 | |
1539 | .diagram | |
1540 | margin: 0 auto | |
5b4de147 BA |
1541 | width: 100% |
1542 | ||
1543 | #buttonsConfirm | |
1544 | margin: 0 | |
1545 | & > button > span | |
1546 | width: 100% | |
1547 | text-align: center | |
1548 | ||
1549 | button.acceptBtn | |
1550 | background-color: lightgreen | |
1551 | button.refuseBtn | |
1552 | background-color: red | |
7e1a1fe9 | 1553 | </style> |