Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
910d631b BA |
3 | input#modalChat.modal( |
4 | type="checkbox" | |
5 | @click="resetChatColor()" | |
6 | ) | |
7 | div#chatWrap( | |
8 | role="dialog" | |
9 | data-checkbox="modalChat" | |
10 | ) | |
5b4de147 | 11 | .card |
a1c48034 | 12 | label.modal-close(for="modalChat") |
ed06d9e9 | 13 | #participants |
ac8f441c | 14 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
910d631b BA |
15 | span( |
16 | v-for="p in Object.values(people)" | |
efdfb4c7 | 17 | v-if="p.name" |
910d631b | 18 | ) |
ed06d9e9 | 19 | | {{ p.name }} |
efdfb4c7 | 20 | span.anonymous(v-if="Object.values(people).some(p => !p.name && p.id === 0)") |
ed06d9e9 | 21 | | + @nonymous |
910d631b | 22 | Chat( |
aae89b49 | 23 | ref="chatcomp" |
910d631b BA |
24 | :players="game.players" |
25 | :pastChats="game.chats" | |
26 | :newChat="newChat" | |
27 | @mychat="processChat" | |
db1f1f9a | 28 | @chatcleared="clearChat" |
910d631b | 29 | ) |
5b4de147 BA |
30 | input#modalConfirm.modal(type="checkbox") |
31 | div#confirmDiv(role="dialog") | |
32 | .card | |
33 | .diagram(v-html="curDiag") | |
34 | .button-group#buttonsConfirm | |
35 | // onClick for acceptBtn: set dynamically | |
36 | button.acceptBtn | |
37 | span {{ st.tr["Validate"] }} | |
38 | button.refuseBtn(@click="cancelMove()") | |
39 | span {{ st.tr["Cancel"] }} | |
7aa548e7 | 40 | .row |
050ae3b5 | 41 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
42 | span.variant-cadence {{ game.cadence }} |
43 | span.variant-name {{ game.vname }} | |
feaf1bf7 BA |
44 | span#nextGame( |
45 | v-if="nextIds.length > 0" | |
46 | @click="showNextGame()" | |
47 | ) | |
48 | | {{ st.tr["Next_g"] }} | |
49 | button#chatBtn.tooltip( | |
50 | onClick="window.doClick('modalChat')" | |
51 | aria-label="Chat" | |
52 | ) | |
53 | img(src="/images/icons/chat.svg") | |
4f518610 | 54 | #actions(v-if="game.score=='*'") |
feaf1bf7 | 55 | button.tooltip( |
910d631b BA |
56 | @click="clickDraw()" |
57 | :class="{['draw-' + drawOffer]: true}" | |
feaf1bf7 | 58 | :aria-label="st.tr['Draw']" |
910d631b | 59 | ) |
feaf1bf7 BA |
60 | img(src="/images/icons/draw.svg") |
61 | button.tooltip( | |
910d631b BA |
62 | v-if="!!game.mycolor" |
63 | @click="abortGame()" | |
feaf1bf7 | 64 | :aria-label="st.tr['Abort']" |
910d631b | 65 | ) |
feaf1bf7 BA |
66 | img(src="/images/icons/abort.svg") |
67 | button.tooltip( | |
910d631b BA |
68 | v-if="!!game.mycolor" |
69 | @click="resign()" | |
feaf1bf7 | 70 | :aria-label="st.tr['Resign']" |
910d631b | 71 | ) |
feaf1bf7 BA |
72 | img(src="/images/icons/resign.svg") |
73 | button.tooltip( | |
74 | v-else-if="!!game.mycolor" | |
75 | @click="rematch()" | |
76 | :aria-label="st.tr['Rematch']" | |
77 | ) | |
78 | img(src="/images/icons/rematch.svg") | |
050ae3b5 BA |
79 | #playersInfo |
80 | p | |
5bcc9b31 BA |
81 | span.name(:class="{connected: isConnected(0)}") |
82 | | {{ game.players[0].name || "@nonymous" }} | |
57eb158f BA |
83 | span.time( |
84 | v-if="game.score=='*'" | |
85 | :class="{yourturn: !!vr && vr.turn == 'w'}" | |
86 | ) | |
87 | span.time-left {{ virtualClocks[0][0] }} | |
88 | span.time-separator(v-if="!!virtualClocks[0][1]") : | |
aae89b49 BA |
89 | span.time-right(v-if="!!virtualClocks[0][1]") |
90 | | {{ virtualClocks[0][1] }} | |
050ae3b5 | 91 | span.split-names - |
5bcc9b31 BA |
92 | span.name(:class="{connected: isConnected(1)}") |
93 | | {{ game.players[1].name || "@nonymous" }} | |
57eb158f BA |
94 | span.time( |
95 | v-if="game.score=='*'" | |
96 | :class="{yourturn: !!vr && vr.turn == 'b'}" | |
97 | ) | |
98 | span.time-left {{ virtualClocks[1][0] }} | |
99 | span.time-separator(v-if="!!virtualClocks[1][1]") : | |
aae89b49 BA |
100 | span.time-right(v-if="!!virtualClocks[1][1]") |
101 | | {{ virtualClocks[1][1] }} | |
910d631b | 102 | BaseGame( |
8477e53d | 103 | ref="basegame" |
910d631b | 104 | :game="game" |
910d631b | 105 | @newmove="processMove" |
910d631b | 106 | ) |
a6088c90 BA |
107 | </template> |
108 | ||
109 | <script> | |
46284a2f | 110 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 111 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 112 | import { store } from "@/store"; |
967a2686 | 113 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 114 | import { ppt } from "@/utils/datetime"; |
23ecf008 | 115 | import { ajax } from "@/utils/ajax"; |
66d03f23 | 116 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 117 | import { getRandString } from "@/utils/alea"; |
5aa14a21 BA |
118 | import { getScoreMessage } from "@/utils/scoring"; |
119 | import { getFullNotation } from "@/utils/notation"; | |
5b4de147 | 120 | import { getDiagram } from "@/utils/printDiagram"; |
dcd68c41 | 121 | import { processModalClick } from "@/utils/modalClick"; |
e71161fb | 122 | import { playMove, getFilteredMove } from "@/utils/playUndo"; |
1611a25f | 123 | import { ArrayFun } from "@/utils/array"; |
8418f0d7 | 124 | import params from "@/parameters"; |
a6088c90 | 125 | export default { |
6808d7a1 | 126 | name: "my-game", |
a6088c90 BA |
127 | components: { |
128 | BaseGame, | |
6808d7a1 | 129 | Chat |
a6088c90 | 130 | }, |
a6088c90 BA |
131 | data: function() { |
132 | return { | |
133 | st: store.state, | |
6808d7a1 | 134 | gameRef: { |
1611a25f | 135 | // rid = remote (socket) ID |
4b0384fa BA |
136 | id: "", |
137 | rid: "" | |
138 | }, | |
feaf1bf7 | 139 | nextIds: [], |
aae89b49 BA |
140 | game: {}, //passed to BaseGame |
141 | // virtualClocks will be initialized from true game.clocks | |
142 | virtualClocks: [], | |
6dd02928 | 143 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
144 | drawOffer: "", |
145 | people: {}, //players + observers | |
1611a25f | 146 | onMygames: [], //opponents (or me) on "MyGames" page |
760adbce | 147 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 148 | repeat: {}, //detect position repetition |
5b4de147 | 149 | curDiag: "", //for corr moves confirmation |
ac8f441c | 150 | newChat: "", |
8418f0d7 | 151 | conn: null, |
f9c36b2d BA |
152 | roomInitialized: false, |
153 | // If newmove has wrong index: ask fullgame again: | |
57eb158f | 154 | askGameTime: 0, |
dcff8e82 | 155 | gameIsLoading: false, |
f9c36b2d BA |
156 | // If asklastate got no reply, ask again: |
157 | gotLastate: false, | |
e5c1d0fb | 158 | gotMoveIdx: -1, //last move index received |
f9c36b2d BA |
159 | // If newmove got no pingback, send again: |
160 | opponentGotMove: false, | |
51d87b52 | 161 | connexionString: "", |
aae89b49 | 162 | // Intervals from setInterval(): |
aae89b49 BA |
163 | askLastate: null, |
164 | retrySendmove: null, | |
165 | clockUpdate: null, | |
51d87b52 BA |
166 | // Related to (killing of) self multi-connects: |
167 | newConnect: {}, | |
6808d7a1 | 168 | killed: {} |
a6088c90 BA |
169 | }; |
170 | }, | |
171 | watch: { | |
aae89b49 BA |
172 | $route: function(to, from) { |
173 | if (from.params["id"] != to.params["id"]) { | |
174 | // Change everything: | |
175 | this.cleanBeforeDestroy(); | |
5aa14a21 BA |
176 | let boardDiv = document.querySelector(".game"); |
177 | if (!!boardDiv) | |
178 | // In case of incomplete information variant: | |
179 | boardDiv.style.visibility = "hidden"; | |
aae89b49 BA |
180 | this.atCreation(); |
181 | } else { | |
182 | // Same game ID | |
183 | this.gameRef.id = to.params["id"]; | |
184 | this.gameRef.rid = to.query["rid"]; | |
185 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); | |
186 | this.loadGame(); | |
187 | } | |
6808d7a1 | 188 | } |
92a523d1 | 189 | }, |
71468011 | 190 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 191 | created: function() { |
aae89b49 | 192 | this.atCreation(); |
cdb34c93 | 193 | }, |
dcd68c41 | 194 | mounted: function() { |
6808d7a1 BA |
195 | document |
196 | .getElementById("chatWrap") | |
197 | .addEventListener("click", processModalClick); | |
5b4de147 BA |
198 | if ("ontouchstart" in window) { |
199 | // Disable tooltips on smartphones: | |
200 | document.getElementsByClassName("tooltip").forEach(elt => { | |
201 | elt.classList.remove("tooltip"); | |
202 | }); | |
203 | } | |
dcd68c41 | 204 | }, |
8418f0d7 | 205 | beforeDestroy: function() { |
aae89b49 | 206 | this.cleanBeforeDestroy(); |
8418f0d7 | 207 | }, |
cdb34c93 | 208 | methods: { |
aae89b49 BA |
209 | atCreation: function() { |
210 | // 0] (Re)Set variables | |
211 | this.gameRef.id = this.$route.params["id"]; | |
212 | // rid = remote ID to find an observed live game, | |
213 | // next = next corr games IDs to navigate faster | |
214 | // (Both might be undefined) | |
215 | this.gameRef.rid = this.$route.query["rid"]; | |
216 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); | |
217 | // Always add myself to players' list | |
218 | const my = this.st.user; | |
219 | this.$set(this.people, my.sid, { id: my.id, name: my.name }); | |
220 | this.game = { | |
221 | players: [{ name: "" }, { name: "" }], | |
222 | chats: [], | |
223 | rendered: false | |
224 | }; | |
225 | let chatComp = this.$refs["chatcomp"]; | |
226 | if (!!chatComp) chatComp.chats = []; | |
227 | this.virtualClocks = [[0,0], [0,0]]; | |
228 | this.vr = null; | |
229 | this.drawOffer = ""; | |
230 | this.onMygames = []; | |
231 | this.lastate = undefined; | |
232 | this.newChat = ""; | |
233 | this.roomInitialized = false; | |
234 | this.askGameTime = 0; | |
235 | this.gameIsLoading = false; | |
236 | this.gotLastate = false; | |
237 | this.gotMoveIdx = -1; | |
238 | this.opponentGotMove = false; | |
aae89b49 BA |
239 | this.askLastate = null; |
240 | this.retrySendmove = null; | |
241 | this.clockUpdate = null; | |
242 | this.newConnect = {}; | |
243 | this.killed = {}; | |
244 | // 1] Initialize connection | |
245 | this.connexionString = | |
246 | params.socketUrl + | |
247 | "/?sid=" + | |
248 | this.st.user.sid + | |
249 | "&tmpId=" + | |
250 | getRandString() + | |
251 | "&page=" + | |
252 | // Discard potential "/?next=[...]" for page indication: | |
253 | encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]); | |
254 | this.conn = new WebSocket(this.connexionString); | |
255 | this.conn.onmessage = this.socketMessageListener; | |
256 | this.conn.onclose = this.socketCloseListener; | |
257 | // Socket init required before loading remote game: | |
258 | const socketInit = callback => { | |
259 | if (!!this.conn && this.conn.readyState == 1) | |
260 | // 1 == OPEN state | |
261 | callback(); | |
262 | else | |
263 | // Socket not ready yet (initial loading) | |
264 | // NOTE: it's important to call callback without arguments, | |
265 | // otherwise first arg is Websocket object and loadGame fails. | |
266 | this.conn.onopen = () => callback(); | |
267 | }; | |
268 | if (!this.gameRef.rid) | |
269 | // Game stored locally or on server | |
270 | this.loadGame(null, () => socketInit(this.roomInit)); | |
271 | else | |
272 | // Game stored remotely: need socket to retrieve it | |
273 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
274 | // --> It will be given when receiving "fullgame" socket event. | |
275 | socketInit(this.loadGame); | |
276 | }, | |
277 | cleanBeforeDestroy: function() { | |
aae89b49 BA |
278 | if (!!this.askLastate) |
279 | clearInterval(this.askLastate); | |
280 | if (!!this.retrySendmove) | |
281 | clearInterval(this.retrySendmove); | |
282 | if (!!this.clockUpdate) | |
283 | clearInterval(this.clockUpdate); | |
284 | this.send("disconnect"); | |
285 | }, | |
760adbce | 286 | roomInit: function() { |
f9c36b2d BA |
287 | if (!this.roomInitialized) { |
288 | // Notify the room only now that I connected, because | |
289 | // messages might be lost otherwise (if game loading is slow) | |
290 | this.send("connect"); | |
291 | this.send("pollclients"); | |
292 | // We may ask fullgame several times if some moves are lost, | |
293 | // but room should be init only once: | |
294 | this.roomInitialized = true; | |
295 | } | |
71468011 BA |
296 | }, |
297 | send: function(code, obj) { | |
f9c36b2d | 298 | if (!!this.conn) |
6808d7a1 | 299 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); |
5f131484 | 300 | }, |
050ae3b5 | 301 | isConnected: function(index) { |
29ced362 BA |
302 | const player = this.game.players[index]; |
303 | // Is it me ? | |
0a17525e BA |
304 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) |
305 | // Still have to check for name (because of potential multi-accounts | |
306 | // on same browser, although this should be rare...) | |
307 | return (!this.st.user.name || this.st.user.name == player.name); | |
29ced362 | 308 | // Try to find a match in people: |
6808d7a1 | 309 | return ( |
1611a25f BA |
310 | ( |
311 | player.sid && | |
312 | Object.keys(this.people).some(sid => sid == player.sid) | |
313 | ) | |
314 | || | |
315 | ( | |
316 | player.uid && | |
317 | Object.values(this.people).some(p => p.id == player.uid) | |
318 | ) | |
6808d7a1 | 319 | ); |
050ae3b5 | 320 | }, |
db1f1f9a BA |
321 | resetChatColor: function() { |
322 | // TODO: this is called twice, once on opening an once on closing | |
323 | document.getElementById("chatBtn").classList.remove("somethingnew"); | |
324 | }, | |
325 | processChat: function(chat) { | |
326 | this.send("newchat", { data: chat }); | |
327 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) | |
328 | if (this.game.type == "corr" && this.st.user.id > 0) | |
aae89b49 | 329 | this.updateCorrGame({ chat: chat }); |
db1f1f9a BA |
330 | }, |
331 | clearChat: function() { | |
332 | // Nothing more to do if game is live (chats not recorded) | |
23ecf008 | 333 | if (this.game.type == "corr") { |
e57c4de4 BA |
334 | if (!!this.game.mycolor) { |
335 | ajax( | |
336 | "/chats", | |
337 | "DELETE", | |
338 | { data: { gid: this.game.id } } | |
339 | ); | |
340 | } | |
dcff8e82 | 341 | this.$set(this.game, "chats", []); |
db1f1f9a BA |
342 | } |
343 | }, | |
1611a25f BA |
344 | // Notify turn after a new move (to opponent and me on MyGames page) |
345 | notifyTurn: function(sid) { | |
346 | const player = this.people[sid]; | |
347 | const colorIdx = this.game.players.findIndex( | |
8f4e861c | 348 | p => p.sid == sid || p.uid == player.id); |
1611a25f | 349 | const color = ["w","b"][colorIdx]; |
dcff8e82 | 350 | const movesCount = this.game.moves.length; |
1611a25f | 351 | const yourTurn = |
dcff8e82 BA |
352 | (color == "w" && movesCount % 2 == 0) || |
353 | (color == "b" && movesCount % 2 == 1); | |
1611a25f BA |
354 | this.send("turnchange", { target: sid, yourTurn: yourTurn }); |
355 | }, | |
feaf1bf7 BA |
356 | showNextGame: function() { |
357 | // Did I play in current game? If not, add it to nextIds list | |
358 | if (this.game.score == "*" && this.vr.turn == this.game.mycolor) | |
359 | this.nextIds.unshift(this.game.id); | |
360 | const nextGid = this.nextIds.pop(); | |
361 | this.$router.push( | |
362 | "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds)); | |
363 | }, | |
364 | rematch: function() { | |
365 | alert("Unimplemented yet (soon :) )"); | |
366 | // TODO: same logic as for draw, but re-click remove rematch offer (toggle) | |
367 | }, | |
d6f08e56 BA |
368 | askGameAgain: function() { |
369 | this.gameIsLoading = true; | |
aae89b49 | 370 | const currentUrl = document.location.href; |
57eb158f | 371 | const doAskGame = () => { |
e01e086d | 372 | if (document.location.href != currentUrl) return; //page change |
57eb158f BA |
373 | if (!this.gameRef.rid) |
374 | // This is my game: just reload. | |
375 | this.loadGame(); | |
e01e086d | 376 | else |
57eb158f BA |
377 | // Just ask fullgame again (once!), this is much simpler. |
378 | // If this fails, the user could just reload page :/ | |
aae89b49 | 379 | this.send("askfullgame", { target: this.gameRef.rid }); |
57eb158f BA |
380 | }; |
381 | // Delay of at least 2s between two game requests | |
382 | const now = Date.now(); | |
383 | const delay = Math.max(2000 - (now - this.askGameTime), 0); | |
384 | this.askGameTime = now; | |
385 | setTimeout(doAskGame, delay); | |
d6f08e56 | 386 | }, |
cdb34c93 | 387 | socketMessageListener: function(msg) { |
6808d7a1 | 388 | if (!this.conn) return; |
a6088c90 | 389 | const data = JSON.parse(msg.data); |
6808d7a1 | 390 | switch (data.code) { |
5f131484 | 391 | case "pollclients": |
5f131484 | 392 | data.sockIds.forEach(sid => { |
dcff8e82 | 393 | if (sid != this.st.user.sid) |
6808d7a1 | 394 | this.send("askidentity", { target: sid }); |
5f131484 BA |
395 | }); |
396 | break; | |
71468011 | 397 | case "connect": |
efdfb4c7 | 398 | if (!this.people[data.from]) { |
51d87b52 | 399 | this.newConnect[data.from] = true; //for self multi-connects tests |
6808d7a1 | 400 | this.send("askidentity", { target: data.from }); |
51d87b52 | 401 | } |
71468011 BA |
402 | break; |
403 | case "disconnect": | |
404 | this.$delete(this.people, data.from); | |
405 | break; | |
efdfb4c7 | 406 | case "mconnect": { |
1611a25f BA |
407 | // TODO: from MyGames page : send mconnect message with the list of gid (live and corr) |
408 | // Either me (another tab) or opponent | |
409 | const sid = data.from; | |
410 | if (!this.onMygames.some(s => s == sid)) | |
411 | { | |
412 | this.onMygames.push(sid); | |
413 | this.notifyTurn(sid); //TODO: this may require server ID (so, notify after receiving identity) | |
414 | } | |
415 | break; | |
416 | if (!this.people[sid]) | |
417 | this.send("askidentity", { target: sid }); | |
418 | } | |
419 | case "mdisconnect": | |
420 | ArrayFun.remove(this.onMygames, sid => sid == data.from); | |
421 | break; | |
51d87b52 BA |
422 | case "killed": |
423 | // I logged in elsewhere: | |
51d87b52 | 424 | this.conn = null; |
09d37571 | 425 | alert(this.st.tr["New connexion detected: tab now offline"]); |
51d87b52 | 426 | break; |
6808d7a1 | 427 | case "askidentity": { |
efdfb4c7 | 428 | // Request for identification |
51d87b52 BA |
429 | const me = { |
430 | // Decompose to avoid revealing email | |
431 | name: this.st.user.name, | |
432 | sid: this.st.user.sid, | |
6808d7a1 | 433 | id: this.st.user.id |
51d87b52 | 434 | }; |
6808d7a1 | 435 | this.send("identity", { data: me, target: data.from }); |
5f131484 | 436 | break; |
51d87b52 | 437 | } |
6808d7a1 | 438 | case "identity": { |
71468011 | 439 | const user = data.data; |
efdfb4c7 | 440 | this.$set(this.people, user.sid, { name: user.name, id: user.id }); |
f9c36b2d BA |
441 | // If I multi-connect, kill current connexion if no mark (I'm older) |
442 | if (this.newConnect[user.sid]) { | |
6808d7a1 | 443 | if ( |
6808d7a1 BA |
444 | user.id > 0 && |
445 | user.id == this.st.user.id && | |
f9c36b2d BA |
446 | user.sid != this.st.user.sid && |
447 | !this.killed[this.st.user.sid] | |
6808d7a1 | 448 | ) { |
6808d7a1 | 449 | this.send("killme", { sid: this.st.user.sid }); |
51d87b52 | 450 | this.killed[this.st.user.sid] = true; |
51d87b52 | 451 | } |
f9c36b2d | 452 | delete this.newConnect[user.sid]; |
a0c41e7e | 453 | } |
dcff8e82 BA |
454 | if (!this.killed[this.st.user.sid]) { |
455 | // Ask potentially missed last state, if opponent and I play | |
456 | if ( | |
457 | !!this.game.mycolor && | |
458 | this.game.type == "live" && | |
459 | this.game.score == "*" && | |
460 | this.game.players.some(p => p.sid == user.sid) | |
461 | ) { | |
aae89b49 | 462 | this.send("asklastate", { target: user.sid }); |
e01e086d | 463 | let counter = 1; |
aae89b49 BA |
464 | this.askLastate = setInterval( |
465 | () => { | |
e01e086d BA |
466 | // Ask at most 3 times: |
467 | // if no reply after that there should be a network issue. | |
468 | if ( | |
469 | counter < 3 && | |
470 | !this.gotLastate && | |
471 | !!this.people[user.sid] | |
472 | ) { | |
aae89b49 | 473 | this.send("asklastate", { target: user.sid }); |
e01e086d BA |
474 | counter++; |
475 | } else { | |
aae89b49 | 476 | clearInterval(this.askLastate); |
e01e086d | 477 | } |
aae89b49 | 478 | }, |
e01e086d | 479 | 1500 |
aae89b49 | 480 | ); |
dcff8e82 BA |
481 | } |
482 | } | |
a0c41e7e | 483 | break; |
71468011 BA |
484 | } |
485 | case "askgame": | |
486 | // Send current (live) game if not asked by any of the players | |
6808d7a1 BA |
487 | if ( |
488 | this.game.type == "live" && | |
489 | this.game.players.every(p => p.sid != data.from[0]) | |
490 | ) { | |
71468011 BA |
491 | const myGame = { |
492 | id: this.game.id, | |
493 | fen: this.game.fen, | |
494 | players: this.game.players, | |
495 | vid: this.game.vid, | |
496 | cadence: this.game.cadence, | |
497 | score: this.game.score, | |
6808d7a1 | 498 | rid: this.st.user.sid //useful in Hall if I'm an observer |
71468011 | 499 | }; |
6808d7a1 | 500 | this.send("game", { data: myGame, target: data.from }); |
71468011 BA |
501 | } |
502 | break; | |
503 | case "askfullgame": | |
e8da204a BA |
504 | const gameToSend = Object.keys(this.game) |
505 | .filter(k => | |
506 | [ | |
507 | "id","fen","players","vid","cadence","fenStart","vname", | |
508 | "moves","clocks","initime","score","drawOffer" | |
509 | ].includes(k)) | |
510 | .reduce( | |
511 | (obj, k) => { | |
512 | obj[k] = this.game[k]; | |
513 | return obj; | |
514 | }, | |
515 | {} | |
516 | ); | |
517 | this.send("fullgame", { data: gameToSend, target: data.from }); | |
71468011 BA |
518 | break; |
519 | case "fullgame": | |
520 | // Callback "roomInit" to poll clients only after game is loaded | |
dcff8e82 | 521 | this.loadGame(data.data, this.roomInit); |
71468011 | 522 | break; |
a0c41e7e | 523 | case "asklastate": |
dcff8e82 | 524 | // Sending informative last state if I played a move or score != "*" |
6808d7a1 BA |
525 | if ( |
526 | (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) || | |
527 | this.game.score != "*" || | |
528 | this.drawOffer == "sent" | |
529 | ) { | |
f41ce580 | 530 | // Send our "last state" informations to opponent |
411d23cd | 531 | const L = this.game.moves.length; |
6808d7a1 | 532 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); |
71468011 | 533 | const myLastate = { |
6808d7a1 | 534 | lastMove: L > 0 ? this.game.moves[L - 1] : undefined, |
e01e086d | 535 | clock: this.game.clocks[myIdx], |
71468011 BA |
536 | // Since we played a move (or abort or resign), |
537 | // only drawOffer=="sent" is possible | |
538 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 539 | score: this.game.score, |
71468011 | 540 | movesCount: L, |
6808d7a1 | 541 | initime: this.game.initime[1 - myIdx] //relevant only if I played |
5fd5fb22 | 542 | }; |
6808d7a1 | 543 | this.send("lastate", { data: myLastate, target: data.from }); |
dcff8e82 BA |
544 | } else { |
545 | this.send("lastate", { data: {nothing: true}, target: data.from }); | |
5fd5fb22 | 546 | } |
c6788ecf | 547 | break; |
dcff8e82 BA |
548 | case "lastate": { |
549 | // Got opponent infos about last move | |
550 | this.gotLastate = true; | |
551 | if (!data.data.nothing) { | |
552 | this.lastate = data.data; | |
553 | if (this.game.rendered) | |
554 | // Game is rendered (Board component) | |
555 | this.processLastate(); | |
556 | // Else: will be processed when game is ready | |
557 | } | |
71468011 | 558 | break; |
dcff8e82 | 559 | } |
6808d7a1 | 560 | case "newmove": { |
dcff8e82 BA |
561 | const movePlus = data.data; |
562 | const movesCount = this.game.moves.length; | |
563 | if (movePlus.index > movesCount) { | |
564 | // This can only happen if I'm an observer and missed a move. | |
57eb158f BA |
565 | if (this.gotMoveIdx < movePlus.index) |
566 | this.gotMoveIdx = movePlus.index; | |
d6f08e56 BA |
567 | if (!this.gameIsLoading) this.askGameAgain(); |
568 | } | |
569 | else { | |
f9c36b2d | 570 | if ( |
dcff8e82 BA |
571 | movePlus.index < movesCount || |
572 | this.gotMoveIdx >= movePlus.index | |
f9c36b2d BA |
573 | ) { |
574 | // Opponent re-send but we already have the move: | |
575 | // (maybe he didn't receive our pingback...) | |
dcff8e82 | 576 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
f9c36b2d | 577 | } else { |
dcff8e82 BA |
578 | this.gotMoveIdx = movePlus.index; |
579 | const receiveMyMove = (movePlus.color == this.game.mycolor); | |
f9c36b2d BA |
580 | if (!receiveMyMove && !!this.game.mycolor) |
581 | // Notify opponent that I got the move: | |
dcff8e82 BA |
582 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
583 | if (movePlus.cancelDrawOffer) { | |
f9c36b2d BA |
584 | // Opponent refuses draw |
585 | this.drawOffer = ""; | |
586 | // NOTE for corr games: drawOffer reset by player in turn | |
587 | if ( | |
588 | this.game.type == "live" && | |
589 | !!this.game.mycolor && | |
590 | !receiveMyMove | |
591 | ) { | |
592 | GameStorage.update(this.gameRef.id, { drawOffer: "" }); | |
593 | } | |
594 | } | |
57eb158f BA |
595 | this.$refs["basegame"].play(movePlus.move, "received", null, true); |
596 | this.processMove( | |
dcff8e82 | 597 | movePlus.move, |
f9c36b2d | 598 | { |
e01e086d | 599 | clock: movePlus.clock, |
f9c36b2d BA |
600 | receiveMyMove: receiveMyMove |
601 | } | |
602 | ); | |
603 | } | |
633959bf | 604 | } |
a6088c90 | 605 | break; |
71468011 | 606 | } |
f9c36b2d BA |
607 | case "gotmove": { |
608 | this.opponentGotMove = true; | |
e01e086d BA |
609 | // Now his clock starts running: |
610 | const oppIdx = ['w','b'].indexOf(this.vr.turn); | |
611 | this.game.initime[oppIdx] = Date.now(); | |
612 | this.re_setClocks(); | |
f9c36b2d BA |
613 | break; |
614 | } | |
93d1d7a7 | 615 | case "resign": |
8477e53d BA |
616 | const score = data.side == "b" ? "1-0" : "0-1"; |
617 | const side = data.side == "w" ? "White" : "Black"; | |
618 | this.gameOver(score, side + " surrender"); | |
93d1d7a7 | 619 | break; |
93d1d7a7 | 620 | case "abort": |
8477e53d | 621 | this.gameOver("?", "Stop"); |
93d1d7a7 | 622 | break; |
2cc10cdb | 623 | case "draw": |
71468011 | 624 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
625 | break; |
626 | case "drawoffer": | |
41c80bb6 BA |
627 | // NOTE: observers don't know who offered draw |
628 | this.drawOffer = "received"; | |
6d9f4315 | 629 | break; |
71468011 | 630 | case "newchat": |
bd76b456 | 631 | this.newChat = data.data; |
71468011 | 632 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 633 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
634 | break; |
635 | } | |
cdb34c93 | 636 | }, |
51d87b52 BA |
637 | socketCloseListener: function() { |
638 | this.conn = new WebSocket(this.connexionString); | |
6808d7a1 BA |
639 | this.conn.addEventListener("message", this.socketMessageListener); |
640 | this.conn.addEventListener("close", this.socketCloseListener); | |
51d87b52 | 641 | }, |
5aa14a21 | 642 | updateCorrGame: function(obj, callback) { |
aae89b49 BA |
643 | ajax( |
644 | "/games", | |
645 | "PUT", | |
646 | { | |
e57c4de4 BA |
647 | data: { |
648 | gid: this.gameRef.id, | |
649 | newObj: obj | |
650 | }, | |
651 | success: () => { | |
652 | if (!!callback) callback(); | |
653 | } | |
aae89b49 BA |
654 | } |
655 | ); | |
656 | }, | |
760adbce BA |
657 | // lastate was received, but maybe game wasn't ready yet: |
658 | processLastate: function() { | |
659 | const data = this.lastate; | |
660 | this.lastate = undefined; //security... | |
661 | const L = this.game.moves.length; | |
6808d7a1 | 662 | if (data.movesCount > L) { |
760adbce | 663 | // Just got last move from him |
e01e086d BA |
664 | this.$refs["basegame"].play(data.lastMove, "received", null, true); |
665 | this.processMove(data.lastMove, { clock: data.clock }); | |
a0c41e7e | 666 | } |
6808d7a1 BA |
667 | if (data.drawSent) this.drawOffer = "received"; |
668 | if (data.score != "*") { | |
a0c41e7e | 669 | this.drawOffer = ""; |
5aa14a21 BA |
670 | if (this.game.score == "*") |
671 | // TODO: also pass scoreMsg in lastate | |
672 | this.gameOver(data.score); | |
760adbce BA |
673 | } |
674 | }, | |
dcd68c41 | 675 | clickDraw: function() { |
6808d7a1 BA |
676 | if (!this.game.mycolor) return; //I'm just spectator |
677 | if (["received", "threerep"].includes(this.drawOffer)) { | |
678 | if (!confirm(this.st.tr["Accept draw?"])) return; | |
679 | const message = | |
680 | this.drawOffer == "received" | |
681 | ? "Mutual agreement" | |
682 | : "Three repetitions"; | |
683 | this.send("draw", { data: message }); | |
77c50966 | 684 | this.gameOver("1/2", message); |
6808d7a1 | 685 | } else if (this.drawOffer == "") { |
e71161fb | 686 | // No effect if drawOffer == "sent" |
9ee2826a | 687 | if (this.game.mycolor != this.vr.turn) { |
6808d7a1 | 688 | alert(this.st.tr["Draw offer only in your turn"]); |
6fba6e0c | 689 | return; |
6808d7a1 BA |
690 | } |
691 | if (!confirm(this.st.tr["Offer draw?"])) return; | |
760adbce | 692 | this.drawOffer = "sent"; |
71468011 | 693 | this.send("drawoffer"); |
aae89b49 BA |
694 | if (this.game.type == "live") { |
695 | GameStorage.update( | |
696 | this.gameRef.id, | |
697 | { drawOffer: this.game.mycolor } | |
698 | ); | |
699 | } else this.updateCorrGame({ drawOffer: this.game.mycolor }); | |
a6088c90 BA |
700 | } |
701 | }, | |
7f3484bd | 702 | abortGame: function() { |
6808d7a1 | 703 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; |
8477e53d | 704 | this.gameOver("?", "Stop"); |
71468011 | 705 | this.send("abort"); |
a6088c90 | 706 | }, |
6808d7a1 | 707 | resign: function() { |
77c50966 | 708 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 709 | return; |
6808d7a1 | 710 | this.send("resign", { data: this.game.mycolor }); |
8477e53d BA |
711 | const score = this.game.mycolor == "w" ? "0-1" : "1-0"; |
712 | const side = this.game.mycolor == "w" ? "White" : "Black"; | |
713 | this.gameOver(score, side + " surrender"); | |
a6088c90 | 714 | }, |
967a2686 BA |
715 | // 3 cases for loading a game: |
716 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
717 | // - from server (one correspondance game I play[ed] or not) |
718 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 719 | loadGame: function(game, callback) { |
6808d7a1 | 720 | const afterRetrieval = async game => { |
f41ce580 BA |
721 | const vModule = await import("@/variants/" + game.vname + ".js"); |
722 | window.V = vModule.VariantRules; | |
723 | this.vr = new V(game.fen); | |
6808d7a1 | 724 | const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live"; |
71468011 | 725 | const tc = extractTime(game.cadence); |
9ef63965 BA |
726 | const myIdx = game.players.findIndex(p => { |
727 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
728 | }); | |
6808d7a1 BA |
729 | const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers |
730 | if (!game.chats) game.chats = []; //live games don't have chat history | |
731 | if (gtype == "corr") { | |
732 | if (game.players[0].color == "b") { | |
f41ce580 | 733 | // Adopt the same convention for live and corr games: [0] = white |
6808d7a1 BA |
734 | [game.players[0], game.players[1]] = [ |
735 | game.players[1], | |
736 | game.players[0] | |
737 | ]; | |
f41ce580 | 738 | } |
7f3484bd | 739 | // NOTE: clocks in seconds, initime in milliseconds |
6808d7a1 | 740 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
feaf1bf7 | 741 | game.clocks = [tc.mainTime, tc.mainTime]; |
e71161fb | 742 | const L = game.moves.length; |
6808d7a1 | 743 | if (game.score == "*") { |
e71161fb | 744 | // Set clocks + initime |
b7cbbda1 | 745 | game.initime = [0, 0]; |
92240cf0 BA |
746 | if (L >= 1) { |
747 | const gameLastupdate = game.moves[L-1].played; | |
748 | game.initime[L % 2] = gameLastupdate; | |
c3d16e78 BA |
749 | if (L >= 2) { |
750 | game.clocks[L % 2] = | |
751 | tc.mainTime - (Date.now() - gameLastupdate) / 1000; | |
752 | } | |
5f131484 | 753 | } |
92a523d1 | 754 | } |
9ef63965 | 755 | // Sort chat messages from newest to oldest |
6808d7a1 BA |
756 | game.chats.sort((c1, c2) => { |
757 | return c2.added - c1.added; | |
758 | }); | |
0d329b05 | 759 | if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) { |
8477e53d | 760 | // Did a chat message arrive after my last move? |
9ef63965 | 761 | let dtLastMove = 0; |
e71161fb BA |
762 | if (L == 1 && myIdx == 0) |
763 | dtLastMove = game.moves[0].played; | |
764 | else if (L >= 2) { | |
765 | if (L % 2 == 0) { | |
766 | // It's now white turn | |
767 | dtLastMove = game.moves[L-1-(1-myIdx)].played; | |
768 | } else { | |
769 | // Black turn: | |
770 | dtLastMove = game.moves[L-1-myIdx].played; | |
9ef63965 BA |
771 | } |
772 | } | |
773 | if (dtLastMove < game.chats[0].added) | |
774 | document.getElementById("chatBtn").classList.add("somethingnew"); | |
775 | } | |
776 | // Now that we used idx and played, re-format moves as for live games | |
8477e53d | 777 | game.moves = game.moves.map(m => m.squares); |
c0b27606 | 778 | } |
6808d7a1 | 779 | if (gtype == "live" && game.clocks[0] < 0) { |
8477e53d | 780 | // Game is unstarted |
66d03f23 | 781 | game.clocks = [tc.mainTime, tc.mainTime]; |
6808d7a1 | 782 | if (game.score == "*") { |
b7cbbda1 | 783 | game.initime[0] = Date.now(); |
6808d7a1 | 784 | if (myIdx >= 0) { |
b7cbbda1 | 785 | // I play in this live game; corr games don't have clocks+initime |
6808d7a1 | 786 | GameStorage.update(game.id, { |
b7cbbda1 | 787 | clocks: game.clocks, |
6808d7a1 | 788 | initime: game.initime |
b7cbbda1 BA |
789 | }); |
790 | } | |
22efa391 | 791 | } |
66d03f23 | 792 | } |
e8da204a | 793 | if (!!game.drawOffer) { |
6808d7a1 | 794 | if (game.drawOffer == "t") |
8477e53d | 795 | // Three repetitions |
77c50966 | 796 | this.drawOffer = "threerep"; |
6808d7a1 | 797 | else { |
8477e53d | 798 | // Draw offered by any of the players: |
6808d7a1 | 799 | if (myIdx < 0) this.drawOffer = "received"; |
6808d7a1 | 800 | else { |
77c50966 | 801 | // I play in this game: |
6808d7a1 BA |
802 | if ( |
803 | (game.drawOffer == "w" && myIdx == 0) || | |
804 | (game.drawOffer == "b" && myIdx == 1) | |
805 | ) | |
77c50966 | 806 | this.drawOffer = "sent"; |
6808d7a1 | 807 | else this.drawOffer = "received"; |
77c50966 BA |
808 | } |
809 | } | |
810 | } | |
725da57f BA |
811 | this.repeat = {}; //reset: scan past moves' FEN: |
812 | let repIdx = 0; | |
725da57f | 813 | let vr_tmp = new V(game.fenStart); |
725da57f BA |
814 | let curTurn = "n"; |
815 | game.moves.forEach(m => { | |
e71161fb BA |
816 | playMove(m, vr_tmp); |
817 | const fenIdx = vr_tmp.getFen().replace(/ /g, "_"); | |
818 | this.repeat[fenIdx] = this.repeat[fenIdx] | |
819 | ? this.repeat[fenIdx] + 1 | |
725da57f BA |
820 | : 1; |
821 | }); | |
725da57f | 822 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; |
6808d7a1 | 823 | this.game = Object.assign( |
cf742aaf | 824 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 825 | { |
c0b27606 | 826 | type: gtype, |
66d03f23 | 827 | increment: tc.increment, |
9ef63965 | 828 | mycolor: mycolor, |
5f131484 BA |
829 | // opponent sid not strictly required (or available), but easier |
830 | // at least oppsid or oppid is available anyway: | |
6808d7a1 | 831 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, |
e01e086d | 832 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid |
e71161fb BA |
833 | }, |
834 | game, | |
4b0384fa | 835 | ); |
dcff8e82 BA |
836 | if (this.gameIsLoading) |
837 | // Re-load game because we missed some moves: | |
57eb158f | 838 | // artificially reset BaseGame (required if moves arrived in wrong order) |
dcff8e82 | 839 | this.$refs["basegame"].re_setVariables(); |
5aa14a21 | 840 | else { |
aae89b49 BA |
841 | // Initial loading: |
842 | this.gotMoveIdx = game.moves.length - 1; | |
5aa14a21 BA |
843 | // If we arrive here after 'nextGame' action, the board might be hidden |
844 | let boardDiv = document.querySelector(".game"); | |
845 | if (!!boardDiv && boardDiv.style.visibility == "hidden") | |
846 | boardDiv.style.visibility = "visible"; | |
847 | } | |
9ef63965 | 848 | this.re_setClocks(); |
a0c41e7e BA |
849 | this.$nextTick(() => { |
850 | this.game.rendered = true; | |
851 | // Did lastate arrive before game was rendered? | |
6808d7a1 | 852 | if (this.lastate) this.processLastate(); |
a0c41e7e | 853 | }); |
d6f08e56 BA |
854 | if (this.gameIsLoading) { |
855 | this.gameIsLoading = false; | |
856 | if (this.gotMoveIdx >= game.moves.length) | |
857 | // Some moves arrived meanwhile... | |
858 | this.askGameAgain(); | |
859 | } | |
dcff8e82 | 860 | if (!!callback) callback(); |
967a2686 | 861 | }; |
f9c36b2d | 862 | if (!!game) { |
6808d7a1 BA |
863 | afterRetrieval(game); |
864 | return; | |
967a2686 | 865 | } |
6808d7a1 BA |
866 | if (this.gameRef.rid) { |
867 | // Remote live game: forgetting about callback func... (TODO: design) | |
868 | this.send("askfullgame", { target: this.gameRef.rid }); | |
869 | } else { | |
aae89b49 | 870 | // Local or corr game on server. |
8477e53d | 871 | // NOTE: afterRetrieval() is never called if game not found |
aae89b49 BA |
872 | const gid = this.gameRef.id; |
873 | if (Number.isInteger(gid) || !isNaN(parseInt(gid))) { | |
874 | // corr games identifiers are integers | |
e57c4de4 BA |
875 | ajax( |
876 | "/games", | |
877 | "GET", | |
878 | { | |
879 | data: { gid: gid }, | |
880 | success: (res) => { | |
881 | let g = res.game; | |
882 | g.moves.forEach(m => { | |
883 | m.squares = JSON.parse(m.squares); | |
884 | }); | |
885 | afterRetrieval(g); | |
886 | } | |
887 | } | |
888 | ); | |
aae89b49 BA |
889 | } |
890 | else | |
891 | // Local game | |
892 | GameStorage.get(this.gameRef.id, afterRetrieval); | |
967a2686 | 893 | } |
a6088c90 | 894 | }, |
9ef63965 | 895 | re_setClocks: function() { |
dcff8e82 | 896 | if (this.game.moves.length < 2 || this.game.score != "*") { |
9ef63965 | 897 | // 1st move not completed yet, or game over: freeze time |
57eb158f | 898 | this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':')); |
9ef63965 BA |
899 | return; |
900 | } | |
901 | const currentTurn = this.vr.turn; | |
8477e53d | 902 | const currentMovesCount = this.game.moves.length; |
6808d7a1 BA |
903 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
904 | let countdown = | |
905 | this.game.clocks[colorIdx] - | |
906 | (Date.now() - this.game.initime[colorIdx]) / 1000; | |
907 | this.virtualClocks = [0, 1].map(i => { | |
908 | const removeTime = | |
909 | i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0; | |
57eb158f | 910 | return ppt(this.game.clocks[i] - removeTime).split(':'); |
9ef63965 | 911 | }); |
e01e086d BA |
912 | this.clockUpdate = setInterval( |
913 | () => { | |
914 | if ( | |
915 | countdown < 0 || | |
916 | this.game.moves.length > currentMovesCount || | |
917 | this.game.score != "*" | |
918 | ) { | |
919 | clearInterval(this.clockUpdate); | |
920 | if (countdown < 0) | |
921 | this.gameOver( | |
922 | currentTurn == "w" ? "0-1" : "1-0", | |
923 | "Time" | |
924 | ); | |
925 | } else | |
926 | this.$set( | |
927 | this.virtualClocks, | |
928 | colorIdx, | |
929 | ppt(Math.max(0, --countdown)).split(':') | |
6808d7a1 | 930 | ); |
e01e086d BA |
931 | }, |
932 | 1000 | |
933 | ); | |
9ef63965 | 934 | }, |
57eb158f | 935 | // Update variables and storage after a move: |
e71161fb | 936 | processMove: function(move, data) { |
e5c1d0fb | 937 | if (!data) data = {}; |
e71161fb BA |
938 | const moveCol = this.vr.turn; |
939 | const doProcessMove = () => { | |
940 | const colorIdx = ["w", "b"].indexOf(moveCol); | |
941 | const nextIdx = 1 - colorIdx; | |
dcff8e82 | 942 | const origMovescount = this.game.moves.length; |
e01e086d | 943 | let addTime = 0; //for live games |
f9c36b2d | 944 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
e71161fb BA |
945 | if (this.drawOffer == "received") |
946 | // I refuse draw | |
947 | this.drawOffer = ""; | |
dcff8e82 | 948 | if (this.game.type == "live" && origMovescount >= 2) { |
e71161fb BA |
949 | const elapsed = Date.now() - this.game.initime[colorIdx]; |
950 | // elapsed time is measured in milliseconds | |
951 | addTime = this.game.increment - elapsed / 1000; | |
952 | } | |
dce792f6 | 953 | } |
dcff8e82 | 954 | // Update current game object: |
e71161fb | 955 | playMove(move, this.vr); |
e01e086d BA |
956 | // The move is played: stop clock |
957 | clearInterval(this.clockUpdate); | |
5aa14a21 BA |
958 | if (!data.score) { |
959 | // Received move, score has not been computed in BaseGame (!!noemit) | |
960 | const score = this.vr.getCurrentScore(); | |
961 | if (score != "*") this.gameOver(score); | |
962 | } | |
f9c36b2d | 963 | // TODO: notifyTurn: "changeturn" message |
dcff8e82 | 964 | this.game.moves.push(move); |
e71161fb | 965 | this.game.fen = this.vr.getFen(); |
e01e086d BA |
966 | if (this.game.type == "live") { |
967 | if (!!data.clock) this.game.clocks[colorIdx] = data.clock; | |
968 | else this.game.clocks[colorIdx] += addTime; | |
969 | } | |
92240cf0 | 970 | // In corr games, just reset clock to mainTime: |
e01e086d BA |
971 | else { |
972 | this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; | |
973 | } | |
974 | // NOTE: opponent's initime is reset after "gotmove" is received | |
975 | if ( | |
976 | !this.game.mycolor || | |
977 | moveCol != this.game.mycolor || | |
978 | !!data.receiveMyMove | |
979 | ) { | |
980 | this.game.initime[nextIdx] = Date.now(); | |
981 | } | |
e71161fb | 982 | // If repetition detected, consider that a draw offer was received: |
f9c36b2d | 983 | const fenObj = this.vr.getFenForRepeat(); |
e01e086d BA |
984 | this.repeat[fenObj] = |
985 | !!this.repeat[fenObj] | |
986 | ? this.repeat[fenObj] + 1 | |
987 | : 1; | |
f9c36b2d | 988 | if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep"; |
e71161fb | 989 | else if (this.drawOffer == "threerep") this.drawOffer = ""; |
dcff8e82 BA |
990 | if (!!this.game.mycolor && !data.receiveMyMove) { |
991 | // NOTE: 'var' to see that variable outside this block | |
992 | var filtered_move = getFilteredMove(move); | |
993 | } | |
aae89b49 BA |
994 | // Since corr games are stored at only one location, update should be |
995 | // done only by one player for each move: | |
e71161fb | 996 | if ( |
f9c36b2d BA |
997 | !!this.game.mycolor && |
998 | !data.receiveMyMove && | |
e71161fb BA |
999 | (this.game.type == "live" || moveCol == this.game.mycolor) |
1000 | ) { | |
1001 | let drawCode = ""; | |
1002 | switch (this.drawOffer) { | |
1003 | case "threerep": | |
1004 | drawCode = "t"; | |
1005 | break; | |
1006 | case "sent": | |
1007 | drawCode = this.game.mycolor; | |
1008 | break; | |
1009 | case "received": | |
1010 | drawCode = V.GetOppCol(this.game.mycolor); | |
1011 | break; | |
1012 | } | |
1013 | if (this.game.type == "corr") { | |
aae89b49 BA |
1014 | // corr: only move, fen and score |
1015 | this.updateCorrGame({ | |
e71161fb BA |
1016 | fen: this.game.fen, |
1017 | move: { | |
1018 | squares: filtered_move, | |
1019 | played: Date.now(), | |
dcff8e82 | 1020 | idx: origMovescount |
e71161fb BA |
1021 | }, |
1022 | // Code "n" for "None" to force reset (otherwise it's ignored) | |
1023 | drawOffer: drawCode || "n" | |
1024 | }); | |
1025 | } | |
57eb158f BA |
1026 | else { |
1027 | const updateStorage = () => { | |
1028 | GameStorage.update(this.gameRef.id, { | |
1029 | fen: this.game.fen, | |
1030 | move: filtered_move, | |
1031 | moveIdx: origMovescount, | |
1032 | clocks: this.game.clocks, | |
1033 | initime: this.game.initime, | |
1034 | drawOffer: drawCode | |
1035 | }); | |
1036 | }; | |
1037 | // The active tab can update storage immediately | |
1038 | if (!document.hidden) updateStorage(); | |
1039 | // Small random delay otherwise | |
1040 | else setTimeout(updateStorage, 500 + 1000 * Math.random()); | |
e71161fb | 1041 | } |
e69f159d | 1042 | } |
dcff8e82 BA |
1043 | // Send move ("newmove" event) to people in the room (if our turn) |
1044 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { | |
e01e086d | 1045 | let sendMove = { |
dcff8e82 BA |
1046 | move: filtered_move, |
1047 | index: origMovescount, | |
1048 | // color is required to check if this is my move (if several tabs opened) | |
1049 | color: moveCol, | |
dcff8e82 BA |
1050 | cancelDrawOffer: this.drawOffer == "" |
1051 | }; | |
e01e086d BA |
1052 | if (this.game.type == "live") |
1053 | sendMove["clock"] = this.game.clocks[colorIdx]; | |
dcff8e82 BA |
1054 | this.opponentGotMove = false; |
1055 | this.send("newmove", {data: sendMove}); | |
1056 | // If the opponent doesn't reply gotmove soon enough, re-send move: | |
e01e086d BA |
1057 | // Do this at most 2 times, because mpore would mean network issues, |
1058 | // opponent would then be expected to disconnect/reconnect. | |
1059 | let counter = 1; | |
1060 | const currentUrl = document.location.href; | |
aae89b49 | 1061 | this.retrySendmove = setInterval( |
57eb158f | 1062 | () => { |
e01e086d BA |
1063 | if ( |
1064 | counter >= 3 || | |
1065 | this.opponentGotMove || | |
1066 | document.location.href != currentUrl //page change | |
1067 | ) { | |
aae89b49 | 1068 | clearInterval(this.retrySendmove); |
57eb158f BA |
1069 | return; |
1070 | } | |
1071 | let oppsid = this.game.players[nextIdx].sid; | |
1072 | if (!oppsid) { | |
1073 | oppsid = Object.keys(this.people).find( | |
1074 | sid => this.people[sid].id == this.game.players[nextIdx].uid | |
1075 | ); | |
1076 | } | |
1077 | if (!oppsid || !this.people[oppsid]) | |
1078 | // Opponent is disconnected: he'll ask last state | |
aae89b49 | 1079 | clearInterval(this.retrySendmove); |
e01e086d BA |
1080 | else { |
1081 | this.send("newmove", { data: sendMove, target: oppsid }); | |
1082 | counter++; | |
1083 | } | |
57eb158f | 1084 | }, |
e01e086d | 1085 | 1500 |
57eb158f | 1086 | ); |
dcff8e82 | 1087 | } |
e01e086d BA |
1088 | else |
1089 | // Not my move or I'm an observer: just start other player's clock | |
1090 | this.re_setClocks(); | |
e71161fb | 1091 | }; |
f9c36b2d BA |
1092 | if ( |
1093 | this.game.type == "corr" && | |
1094 | moveCol == this.game.mycolor && | |
1095 | !data.receiveMyMove | |
1096 | ) { | |
5aa14a21 BA |
1097 | const afterSetScore = () => { |
1098 | doProcessMove(); | |
1099 | if (this.st.settings.gotonext && this.nextIds.length > 0) | |
1100 | this.showNextGame(); | |
1101 | else { | |
5aa14a21 BA |
1102 | // The board might have been hidden: |
1103 | let boardDiv = document.querySelector(".game"); | |
1104 | if (boardDiv.style.visibility == "hidden") | |
1105 | boardDiv.style.visibility = "visible"; | |
e71161fb | 1106 | } |
5aa14a21 BA |
1107 | }; |
1108 | if (["all","byrow"].includes(V.ShowMoves)) { | |
1109 | let el = document.querySelector("#buttonsConfirm > .acceptBtn"); | |
1110 | // We may play several moves in a row: in case of, remove listener: | |
1111 | let elClone = el.cloneNode(true); | |
1112 | el.parentNode.replaceChild(elClone, el); | |
1113 | elClone.addEventListener( | |
1114 | "click", | |
1115 | () => { | |
1116 | document.getElementById("modalConfirm").checked = false; | |
1117 | if (!!data.score && data.score != "*") | |
1118 | // Set score first | |
1119 | this.gameOver(data.score, null, afterSetScore); | |
1120 | else afterSetScore(); | |
1121 | } | |
1122 | ); | |
1123 | // PlayOnBoard is enough, and more appropriate for Synchrone Chess | |
1124 | V.PlayOnBoard(this.vr.board, move); | |
1125 | const position = this.vr.getBaseFen(); | |
1126 | V.UndoOnBoard(this.vr.board, move); | |
1127 | this.curDiag = getDiagram({ | |
1128 | position: position, | |
1129 | orientation: V.CanFlip ? this.game.mycolor : "w" | |
1130 | }); | |
1131 | document.getElementById("modalConfirm").checked = true; | |
1132 | } else { | |
1133 | // Incomplete information: just ask confirmation | |
1134 | // Hide the board, because otherwise it could be revealed (TODO?) | |
1135 | let boardDiv = document.querySelector(".game"); | |
1136 | boardDiv.style.visibility = "hidden"; | |
1137 | if ( | |
1138 | !confirm( | |
1139 | this.st.tr["Move played:"] + " " + | |
1140 | getFullNotation(move) + "\n" + | |
1141 | this.st.tr["Are you sure?"] | |
1142 | ) | |
1143 | ) { | |
1144 | this.$refs["basegame"].cancelLastMove(); | |
1145 | boardDiv.style.visibility = "visible"; | |
1146 | return; | |
1147 | } | |
1148 | if (!!data.score && data.score != "*") | |
1149 | this.gameOver(data.score, null, afterSetScore); | |
1150 | else afterSetScore(); | |
1151 | } | |
6d68309a | 1152 | } |
aae89b49 | 1153 | else { |
5aa14a21 | 1154 | // Normal situation |
5aa14a21 | 1155 | if (!!data.score && data.score != "*") |
e01e086d BA |
1156 | this.gameOver(data.score, null, doProcessMove); |
1157 | else doProcessMove(); | |
aae89b49 | 1158 | } |
b4fb1612 | 1159 | }, |
5b4de147 BA |
1160 | cancelMove: function() { |
1161 | document.getElementById("modalConfirm").checked = false; | |
1162 | this.$refs["basegame"].cancelLastMove(); | |
1163 | }, | |
5aa14a21 BA |
1164 | // In corr games, callback to change page only after score is set: |
1165 | gameOver: function(score, scoreMsg, callback) { | |
430a2038 | 1166 | this.game.score = score; |
5aa14a21 BA |
1167 | if (!scoreMsg) scoreMsg = getScoreMessage(score); |
1168 | this.$set(this.game, "scoreMsg", scoreMsg); | |
ab6f48ea BA |
1169 | const myIdx = this.game.players.findIndex(p => { |
1170 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
1171 | }); | |
6808d7a1 | 1172 | if (myIdx >= 0) { |
8477e53d | 1173 | // OK, I play in this game |
aae89b49 | 1174 | const scoreObj = { |
6808d7a1 BA |
1175 | score: score, |
1176 | scoreMsg: scoreMsg | |
aae89b49 | 1177 | }; |
5aa14a21 | 1178 | if (this.game.type == "live") { |
aae89b49 | 1179 | GameStorage.update(this.gameRef.id, scoreObj); |
5aa14a21 BA |
1180 | if (!!callback) callback(); |
1181 | } | |
1182 | else this.updateCorrGame(scoreObj, callback); | |
48ab808f | 1183 | // Notify the score to main Hall. TODO: only one player (currently double send) |
6808d7a1 | 1184 | this.send("result", { gid: this.game.id, score: score }); |
dcd68c41 | 1185 | } |
5aa14a21 | 1186 | else if (!!callback) callback(); |
6808d7a1 BA |
1187 | } |
1188 | } | |
a6088c90 BA |
1189 | }; |
1190 | </script> | |
7e1a1fe9 | 1191 | |
41c80bb6 | 1192 | <style lang="sass" scoped> |
72ccbd67 | 1193 | .connected |
050ae3b5 | 1194 | background-color: lightgreen |
72ccbd67 | 1195 | |
ed06d9e9 BA |
1196 | #participants |
1197 | margin-left: 5px | |
1198 | ||
1199 | .anonymous | |
1200 | color: grey | |
1201 | font-style: italic | |
1202 | ||
ec905cbc BA |
1203 | #playersInfo > p |
1204 | margin: 0 | |
1205 | ||
430a2038 BA |
1206 | @media screen and (min-width: 768px) |
1207 | #actions | |
1208 | width: 300px | |
1209 | @media screen and (max-width: 767px) | |
1210 | .game | |
1211 | width: 100% | |
72ccbd67 | 1212 | |
430a2038 | 1213 | #actions |
cf94b843 | 1214 | display: inline-block |
1d6d7b1d | 1215 | margin: 0 |
feaf1bf7 BA |
1216 | |
1217 | button | |
1218 | display: inline-block | |
1219 | margin: 0 | |
1220 | display: inline-flex | |
1221 | img | |
1222 | height: 24px | |
1223 | display: flex | |
1224 | @media screen and (max-width: 767px) | |
1225 | height: 18px | |
a1c48034 | 1226 | |
050ae3b5 BA |
1227 | @media screen and (max-width: 767px) |
1228 | #aboveBoard | |
1229 | text-align: center | |
885d93a7 BA |
1230 | @media screen and (min-width: 768px) |
1231 | #aboveBoard | |
1232 | margin-left: 30% | |
050ae3b5 | 1233 | |
2f258c37 BA |
1234 | .variant-cadence |
1235 | padding-right: 10px | |
1236 | ||
1237 | .variant-name | |
8c5f5390 | 1238 | font-weight: bold |
77c50966 | 1239 | padding-right: 10px |
77c50966 | 1240 | |
feaf1bf7 BA |
1241 | span#nextGame |
1242 | background-color: #edda99 | |
1243 | cursor: pointer | |
1244 | display: inline-block | |
1245 | margin-right: 10px | |
1246 | ||
57eb158f | 1247 | span.name |
050ae3b5 | 1248 | font-size: 1.5rem |
57eb158f | 1249 | padding: 0 3px |
050ae3b5 | 1250 | |
57eb158f | 1251 | span.time |
050ae3b5 BA |
1252 | font-size: 2rem |
1253 | display: inline-block | |
57eb158f BA |
1254 | .time-left |
1255 | margin-left: 10px | |
1256 | .time-right | |
1257 | margin-left: 5px | |
1258 | .time-separator | |
1259 | margin-left: 5px | |
1260 | position: relative | |
1261 | top: -1px | |
1262 | ||
1263 | span.yourturn | |
1264 | color: #831B1B | |
1265 | .time-separator | |
1266 | animation: blink-animation 2s steps(3, start) infinite | |
1267 | @keyframes blink-animation | |
1268 | to | |
1269 | visibility: hidden | |
050ae3b5 BA |
1270 | |
1271 | .split-names | |
1272 | display: inline-block | |
1273 | margin: 0 15px | |
1274 | ||
5b4de147 | 1275 | #chatWrap > .card |
a1c48034 | 1276 | padding-top: 20px |
a154d45e | 1277 | max-width: 767px |
5b4de147 BA |
1278 | border: none |
1279 | ||
1280 | #confirmDiv > .card | |
1281 | max-width: 767px | |
1282 | max-height: 100% | |
cf94b843 | 1283 | |
dcd68c41 BA |
1284 | .draw-sent, .draw-sent:hover |
1285 | background-color: lightyellow | |
1286 | ||
1287 | .draw-received, .draw-received:hover | |
1288 | background-color: lightgreen | |
1289 | ||
1290 | .draw-threerep, .draw-threerep:hover | |
1291 | background-color: #e4d1fc | |
2f258c37 BA |
1292 | |
1293 | .somethingnew | |
1294 | background-color: #c5fefe | |
5b4de147 BA |
1295 | |
1296 | .diagram | |
1297 | margin: 0 auto | |
1298 | max-width: 400px | |
1299 | // width: 100% required for Firefox | |
1300 | width: 100% | |
1301 | ||
1302 | #buttonsConfirm | |
1303 | margin: 0 | |
1304 | & > button > span | |
1305 | width: 100% | |
1306 | text-align: center | |
1307 | ||
1308 | button.acceptBtn | |
1309 | background-color: lightgreen | |
1310 | button.refuseBtn | |
1311 | background-color: red | |
7e1a1fe9 | 1312 | </style> |