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1 | p.text-center |
2 | a(href="https://www.chessvariants.com/what.html") What is a chess variant? | |
3 | | | |
4 | a(href="https://www.chessvariants.com/why.html") Why play chess variants? | |
5 | ||
6 | p | |
7 | a(href="/#/variants/Chess960") Chess960 | |
8 | | variant allows to play under standard rules, with a random | |
9 | | (or not) symmetric (or not) initial position. | |
10 | ||
11 | h3 For beginners, to learn the game | |
12 | ||
13 | p Variants with very few different pieces, and a simplified goal. | |
14 | - | |
15 | var varlist = [ | |
16 | "Bishopawns", | |
17 | "Discoduel", | |
18 | "Knightpawns", | |
19 | "Pawns", | |
20 | "Pawnsking", | |
21 | "Rookpawns" | |
22 | ] | |
23 | ul | |
24 | for v in varlist | |
25 | li #[a(href="/#/variants/"+v) #{v}] | |
26 | ||
27 | h3 Forced captures | |
28 | ||
29 | p. | |
30 | In a given position, there are generally less possible moves than in the | |
31 | orthodox games since you must capture. | |
32 | - | |
33 | var varlist = [ | |
34 | "Arena", | |
35 | "Capture", | |
36 | "Interweave", | |
37 | "Losers", | |
38 | "Suicide" | |
39 | ] | |
40 | ul | |
41 | for v in varlist | |
42 | li #[a(href="/#/variants/"+v) #{v}] | |
43 | ||
44 | h3 Transformations | |
45 | ||
46 | p Pieces generally transform when capturing. | |
47 | - | |
48 | var varlist = [ | |
49 | "Absorption", | |
50 | "Cannibal" | |
51 | ] | |
52 | ul | |
53 | for v in varlist | |
54 | li #[a(href="/#/variants/"+v) #{v}] | |
55 | ||
56 | h3 Modified boundaries | |
57 | ||
58 | p Boards which communicating sides. | |
59 | - | |
60 | var varlist = [ | |
61 | "Circular", | |
62 | "Cylinder" | |
63 | ] | |
64 | ul | |
65 | for v in varlist | |
66 | li #[a(href="/#/variants/"+v) #{v}] | |
67 | ||
68 | h3 Different pawn movements | |
69 | ||
70 | p Everything is as in the orthodox game, but pawns move unusually. | |
71 | - | |
72 | var varlist = [ | |
73 | "Berolina", | |
74 | "Diamond" | |
75 | ] | |
76 | ul | |
77 | for v in varlist | |
78 | li #[a(href="/#/variants/"+v) #{v}] | |
79 | ||
80 | h3 Different armies | |
81 | ||
82 | p Standard pieces versus a team of different pieces. | |
83 | - | |
84 | var varlist = [ | |
85 | "Colorbound", | |
86 | "Horde", | |
87 | "Orda" | |
88 | ] | |
89 | ul | |
90 | for v in varlist | |
91 | li #[a(href="/#/variants/"+v) #{v}] | |
92 | ||
93 | h3 Inspired by ball games | |
94 | ||
95 | p Variants involving a ball, abstract or not, which must cross the board. | |
96 | - | |
97 | var varlist = [ | |
98 | "Ball", | |
99 | "Football", | |
100 | "Rugby" | |
101 | ] | |
102 | ul | |
103 | for v in varlist | |
104 | li #[a(href="/#/variants/"+v) #{v}] | |
105 | ||
106 | h3 New pieces | |
107 | ||
108 | p. | |
109 | A large variety of fairy pieces can be defined. | |
110 | Some very powerful like the Amazon, some rather weak like the Grasshopper. | |
111 | - | |
112 | var varlist = [ | |
113 | "Eightpieces", | |
114 | "Grand", | |
115 | "Grasshopper", | |
116 | "Omega", | |
117 | "Perfect", | |
118 | "Schess", | |
119 | "Shako", | |
120 | "Tencubed", | |
121 | "Wildebeest" | |
122 | ] | |
123 | ul | |
124 | for v in varlist | |
125 | li #[a(href="/#/variants/"+v) #{v}] | |
126 | ||
127 | h3 Several royal pieces | |
128 | ||
129 | p In these games you must take care of two or more "kings". | |
130 | - | |
131 | var varlist = [ | |
132 | "Coregal", | |
133 | "Twokings", | |
134 | "Antiking1", | |
135 | "Antiking2" | |
136 | ] | |
137 | ul | |
138 | for v in varlist | |
139 | li #[a(href="/#/variants/"+v) #{v}] | |
140 | ||
141 | h3 Unorthodox captures | |
142 | ||
143 | p Non-standard captures, but using known mechanisms. | |
144 | - | |
145 | var varlist = [ | |
146 | "Enpassant", | |
147 | "Rifle", | |
148 | "Zen" | |
149 | ] | |
150 | ul | |
151 | for v in varlist | |
152 | li #[a(href="/#/variants/"+v) #{v}] | |
153 | ||
154 | p. | |
155 | Captures are generally achieved without replacement. That is to say, | |
156 | you don't replace the enemy piece on its square to capture it. | |
157 | - | |
158 | var varlist = [ | |
159 | "Allmate1", | |
160 | "Allmate2", | |
161 | "Baroque", | |
162 | "Dynamo", | |
163 | "Fugue", | |
164 | "Rococo", | |
165 | "Maxima" | |
166 | ] | |
167 | ul | |
168 | for v in varlist | |
169 | li #[a(href="/#/variants/"+v) #{v}] | |
170 | ||
171 | h3 Pieces changing side | |
172 | ||
173 | p Pieces' owners (color) may change during the game | |
174 | - | |
175 | var varlist = [ | |
176 | "Benedict", | |
177 | "Checkered1", | |
178 | "Checkered2", | |
179 | "Pacifist1", | |
180 | "Pacifist2" | |
181 | ] | |
182 | ul | |
183 | for v in varlist | |
184 | li #[a(href="/#/variants/"+v) #{v}] | |
185 | ||
186 | h3 Incomplete information | |
187 | ||
188 | p. | |
189 | Some speculation is required in these variants, | |
190 | where some game informations are hidden. | |
191 | - | |
192 | var varlist = [ | |
193 | "Apocalypse", | |
194 | "Dark", | |
195 | "Hidden", | |
196 | "Hiddenqueen", | |
197 | "Synchrone" | |
198 | ] | |
199 | ul | |
200 | for v in varlist | |
201 | li #[a(href="/#/variants/"+v) #{v}] | |
202 | ||
203 | h3 Random factors | |
204 | ||
205 | p. | |
206 | These games include random effects, | |
207 | which can be funny, frustrating or both :) | |
208 | - | |
209 | var varlist = [ | |
210 | "Chakart", | |
211 | "Dice" | |
212 | ] | |
213 | ul | |
214 | for v in varlist | |
215 | li #[a(href="/#/variants/"+v) #{v}] | |
216 | ||
217 | h3 Inpired by knight movement | |
218 | ||
219 | p. | |
220 | Variants based on the knight move, | |
221 | which augment or transform pieces' abilities. | |
222 | - | |
223 | var varlist = [ | |
224 | "Balaklava", | |
225 | "Knightmate", | |
226 | "Knightrelay1", | |
227 | "Knightrelay2" | |
228 | ] | |
229 | ul | |
230 | for v in varlist | |
231 | li #[a(href="/#/variants/"+v) #{v}] | |
232 | ||
233 | h3 Unusual initial setup | |
234 | ||
235 | p Pawns and / or pieces are switched, which result in a very different game. | |
236 | - | |
237 | var varlist = [ | |
238 | "Upsidedown", | |
239 | "Pawnmassacre" | |
240 | ] | |
241 | ul | |
242 | for v in varlist | |
243 | li #[a(href="/#/variants/"+v) #{v}] | |
244 | ||
245 | h3 "Easy" variants: simple rules | |
246 | ||
247 | p. | |
248 | Only minor changes are made to the orthodox rules, | |
249 | resulting in a very similar game. | |
250 | - | |
251 | var varlist = [ | |
252 | "Coronation", | |
253 | "Pocketknight" | |
254 | ] | |
255 | ul | |
256 | for v in varlist | |
257 | li #[a(href="/#/variants/"+v) #{v}] | |
258 | ||
259 | p ...Or leading to a very different strategy: | |
260 | - | |
261 | var varlist = [ | |
262 | "Antimatter", | |
263 | "Atomic", | |
264 | "Checkless" | |
265 | ] | |
266 | ul | |
267 | for v in varlist | |
268 | li #[a(href="/#/variants/"+v) #{v}] | |
269 | ||
270 | //h3 Initially empty board | |
271 | // | |
272 | //Parachute | |
273 | //"Crown chess" (place all units at move 1) | |
274 | ||
275 | h3 Repositioning | |
276 | ||
277 | p Pieces can be drop on the board, either immediately or later in the game. | |
278 | - | |
279 | var varlist = [ | |
280 | "Clorange", | |
281 | "Crazyhouse", | |
282 | "Madhouse", | |
283 | "Rampage", | |
284 | "Recycle", | |
285 | "Teleport" | |
286 | ] | |
287 | ul | |
288 | for v in varlist | |
289 | li #[a(href="/#/variants/"+v) #{v}] | |
290 | ||
291 | h3 Immobilization | |
292 | ||
293 | p Pieces can be paralyzed under certain circumstances. | |
294 | - | |
295 | var varlist = [ | |
296 | "Koopa", | |
297 | "Madrasi" | |
298 | ] | |
299 | ul | |
300 | for v in varlist | |
301 | li #[a(href="/#/variants/"+v) #{v}] | |
302 | ||
303 | h3 Regional and historical variants | |
304 | ||
305 | p (Partial) Game evolution in time and space. | |
306 | - | |
307 | var varlist = [ | |
308 | "Makruk", | |
309 | "Minishogi", | |
310 | "Shatranj", | |
311 | "Shogi", | |
312 | "Sittuyin" | |
313 | ] | |
314 | //Chinese chess (TODO) | |
315 | ul | |
316 | for v in varlist | |
317 | li #[a(href="/#/variants/"+v) #{v}] | |
318 | ||
319 | h3 Kings race | |
320 | ||
321 | p The goal is to cross the board with your king. | |
322 | - | |
323 | var varlist = [ | |
324 | "Racingkings", | |
325 | "Royalrace" | |
326 | ] | |
327 | ul | |
328 | for v in varlist | |
329 | li #[a(href="/#/variants/"+v) #{v}] | |
330 | ||
331 | h3 Several moves in one turn | |
332 | ||
333 | p In these variants, you can play two or more moves per turn. | |
334 | - | |
335 | var varlist = [ | |
336 | "Doublemove1", | |
337 | "Doublemove2", | |
338 | "Monster", | |
339 | "Progressive" | |
340 | ] | |
341 | ul | |
342 | for v in varlist | |
343 | li #[a(href="/#/variants/"+v) #{v}] | |
344 | ||
345 | h3 Exchanging pieces positions | |
346 | ||
347 | p Some or all pieces can be swapped. | |
348 | - | |
349 | var varlist = [ | |
350 | "Suction", | |
351 | "Swap", | |
352 | "Switching" | |
353 | ] | |
354 | ul | |
355 | for v in varlist | |
356 | li #[a(href="/#/variants/"+v) #{v}] | |
357 | ||
358 | h3 Different objective | |
359 | ||
360 | p Orthodox rules, but the goal is not checkmate (or not only). | |
361 | - | |
362 | var varlist = [ | |
363 | "Extinction", | |
364 | "Threechecks", | |
365 | "Kinglet", | |
366 | "Koth" | |
367 | ] | |
368 | ul | |
369 | for v in varlist | |
370 | li #[a(href="/#/variants/"+v) #{v}] | |
371 | ||
372 | h3 Miscelleanous | |
373 | ||
374 | p. | |
375 | These variants are not classified yet, generally because they are the only | |
376 | one of their kind on this website. | |
377 | - | |
378 | var varlist = [ | |
379 | "Alice", | |
380 | "Ambiguous", | |
381 | "Bicolour", | |
382 | "Doublearmy", | |
383 | "Forward", | |
384 | "Freecapture", | |
385 | "Gridolina", | |
386 | "Hamilton", | |
387 | "Magnetic", | |
388 | "Monochrome", | |
389 | "Parachute", | |
390 | "Takenmake", | |
391 | "Wormhole" | |
392 | ] | |
393 | ul | |
394 | for v in varlist | |
395 | li #[a(href="/#/variants/"+v) #{v}] |