Commit | Line | Data |
---|---|---|
1006b211 BA |
1 | p.boxed. |
2 | Capturing an enemy piece changes its color. | |
3 | The converted piece must be moved immediatly. | |
4 | ||
5 | p. | |
6 | Each capture transforms the captured piece into a friendly one | |
7 | (changing color). Since it cannot remain on the capturing square, | |
8 | it has to be moved immediately. This newly converted piece can now | |
9 | capture (and thus "convert") another enemy piece, and so on. | |
10 | ||
11 | p. | |
12 | Castling is impossible if any square traversed by the king is controlled | |
13 | (directly or through a chain). Checks are ignored otherwise. | |
14 | ||
15 | figure.diagram-container | |
16 | .diagram | |
17 | | fen:qrk2r2/pp4pp/3pp2n/2pb1p1P/2BPPb1n/2B1N1N1/PPP2PPR/RQK5: | |
18 | figcaption Black cannot castle because of the "check" Bxd5, Bxb7, Pxc8 | |
19 | ||
20 | p. | |
21 | The goal is to convert the enemy king. Note that capturing a king is | |
22 | possible only if a king move is then available. However, a piece gives | |
23 | check (concerning castle) even if it's impossible. | |
24 | ||
25 | figure.diagram-container | |
26 | .diagram | |
27 | | fen:qrk2r2/pp4pp/3pp2n/2pb1p1P/2BPP2n/2B1b1N1/PPn2PPR/Rrqk4: | |
b9ff6863 | 28 | figcaption Black wins from the first diagram: Bxe3, Nxc2, Pxb1=R, Qxc1, Kd1 |
1006b211 BA |
29 | |
30 | p If in a chain a converted piece cannot move, then you must reset the move. |