Commit | Line | Data |
---|---|---|
24340cae | 1 | <script> |
13aa5a44 | 2 | // TODO: for 3 or 4 players, write a "board3.js" (board4.js) |
4d64881e | 3 | |
e2732923 BA |
4 | import { getSquareId, getSquareFromId } from "@/utils/squareId"; |
5 | import { ArrayFun } from "@/utils/array"; | |
6 | ||
cf2343ce BA |
7 | export default { |
8 | name: 'my-board', | |
9 | // Last move cannot be guessed from here, and is required to highlight squares | |
10 | // vr: object to check moves, print board... | |
cf2343ce | 11 | // userColor: for mode HH or HC |
a6088c90 | 12 | props: ["vr","lastMove","analyze","orientation","userColor","vname"], |
cf2343ce BA |
13 | data: function () { |
14 | return { | |
15 | hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), | |
16 | bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo | |
17 | possibleMoves: [], //filled after each valid click/dragstart | |
18 | choices: [], //promotion pieces, or checkered captures... (as moves) | |
19 | selectedPiece: null, //moving piece (or clicked piece) | |
20 | incheck: [], | |
21 | start: {}, //pixels coordinates + id of starting square (click or drag) | |
22 | }; | |
23 | }, | |
24 | render(h) { | |
25 | if (!this.vr) | |
26 | return; | |
27 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
28 | // Precompute hints squares to facilitate rendering | |
e2732923 | 29 | let hintSquares = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
30 | this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); |
31 | // Also precompute in-check squares | |
e2732923 | 32 | let incheckSq = ArrayFun.init(sizeX, sizeY, false); |
cf2343ce BA |
33 | this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); |
34 | const squareWidth = 40; //TODO: compute this | |
35 | const choices = h( | |
36 | 'div', | |
37 | { | |
38 | attrs: { "id": "choices" }, | |
39 | 'class': { 'row': true }, | |
40 | style: { | |
41 | "display": this.choices.length>0?"block":"none", | |
42 | "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", | |
43 | "width": (this.choices.length * squareWidth) + "px", | |
44 | "height": squareWidth + "px", | |
45 | }, | |
46 | }, | |
47 | this.choices.map(m => { //a "choice" is a move | |
48 | return h('div', | |
49 | { | |
50 | 'class': { | |
51 | 'board': true, | |
52 | ['board'+sizeY]: true, | |
53 | }, | |
54 | style: { | |
55 | 'width': (100/this.choices.length) + "%", | |
56 | 'padding-bottom': (100/this.choices.length) + "%", | |
57 | }, | |
58 | }, | |
59 | [h('img', | |
60 | { | |
61 | attrs: { "src": '/images/pieces/' + | |
62 | V.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, | |
63 | 'class': { 'choice-piece': true }, | |
64 | on: { | |
65 | "click": e => { this.play(m); this.choices=[]; }, | |
66 | // NOTE: add 'touchstart' event to fix a problem on smartphones | |
67 | "touchstart": e => { this.play(m); this.choices=[]; }, | |
68 | }, | |
69 | }) | |
70 | ] | |
71 | ); | |
72 | }) | |
73 | ); | |
74 | // Create board element (+ reserves if needed by variant or mode) | |
75 | const lm = this.lastMove; | |
e2732923 | 76 | const showLight = this.hints && this.vname != "Dark"; |
cf2343ce BA |
77 | const gameDiv = h( |
78 | 'div', | |
79 | { | |
80 | 'class': { | |
81 | 'game': true, | |
82 | 'clearer': true, | |
83 | }, | |
84 | }, | |
85 | [...Array(sizeX).keys()].map(i => { | |
86 | let ci = (this.orientation=='w' ? i : sizeX-i-1); | |
87 | return h( | |
88 | 'div', | |
89 | { | |
90 | 'class': { | |
91 | 'row': true, | |
92 | }, | |
93 | style: { 'opacity': this.choices.length>0?"0.5":"1" }, | |
94 | }, | |
95 | [...Array(sizeY).keys()].map(j => { | |
96 | let cj = (this.orientation=='w' ? j : sizeY-j-1); | |
97 | let elems = []; | |
e2732923 | 98 | if (this.vr.board[ci][cj] != V.EMPTY && (this.vname!="Dark" |
a6088c90 | 99 | || this.gameOver || this.analyze |
cf2343ce BA |
100 | || this.vr.enlightened[this.userColor][ci][cj])) |
101 | { | |
102 | elems.push( | |
103 | h( | |
104 | 'img', | |
105 | { | |
106 | 'class': { | |
107 | 'piece': true, | |
108 | 'ghost': !!this.selectedPiece | |
109 | && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, | |
110 | }, | |
111 | attrs: { | |
50aed5a1 BA |
112 | src: "/images/pieces/" + |
113 | V.getPpath(this.vr.board[ci][cj]) + ".svg", | |
cf2343ce BA |
114 | }, |
115 | } | |
116 | ) | |
117 | ); | |
118 | } | |
119 | if (this.hints && hintSquares[ci][cj]) | |
120 | { | |
121 | elems.push( | |
122 | h( | |
123 | 'img', | |
124 | { | |
125 | 'class': { | |
126 | 'mark-square': true, | |
127 | }, | |
128 | attrs: { | |
129 | src: "/images/mark.svg", | |
130 | }, | |
131 | } | |
132 | ) | |
133 | ); | |
134 | } | |
135 | return h( | |
136 | 'div', | |
137 | { | |
138 | 'class': { | |
139 | 'board': true, | |
140 | ['board'+sizeY]: true, | |
141 | 'light-square': (i+j)%2==0, | |
142 | 'dark-square': (i+j)%2==1, | |
143 | [this.bcolor]: true, | |
e2732923 | 144 | 'in-shadow': this.vname=="Dark" && !this.gameOver |
a6088c90 | 145 | && !this.analyze && !this.vr.enlightened[this.userColor][ci][cj], |
cf2343ce BA |
146 | 'highlight': showLight && !!lm && lm.end.x == ci && lm.end.y == cj, |
147 | 'incheck': showLight && incheckSq[ci][cj], | |
148 | }, | |
149 | attrs: { | |
150 | id: getSquareId({x:ci,y:cj}), | |
151 | }, | |
152 | }, | |
153 | elems | |
154 | ); | |
155 | }) | |
156 | ); | |
24340cae | 157 | }) |
cf2343ce BA |
158 | ); |
159 | let elementArray = [choices, gameDiv]; | |
160 | if (!!this.vr.reserve) | |
161 | { | |
162 | const shiftIdx = (this.userColor=="w" ? 0 : 1); | |
163 | let myReservePiecesArray = []; | |
164 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
165 | { | |
166 | myReservePiecesArray.push(h('div', | |
167 | { | |
168 | 'class': {'board':true, ['board'+sizeY]:true}, | |
169 | attrs: { id: getSquareId({x:sizeX+shiftIdx,y:i}) } | |
170 | }, | |
171 | [ | |
172 | h('img', | |
173 | { | |
174 | 'class': {"piece":true, "reserve":true}, | |
175 | attrs: { | |
176 | "src": "/images/pieces/" + | |
177 | this.vr.getReservePpath(this.userColor,i) + ".svg", | |
178 | } | |
179 | }), | |
180 | h('sup', | |
181 | {"class": { "reserve-count": true } }, | |
182 | [ this.vr.reserve[this.userColor][V.RESERVE_PIECES[i]] ] | |
183 | ) | |
184 | ])); | |
185 | } | |
186 | let oppReservePiecesArray = []; | |
187 | const oppCol = V.GetOppCol(this.userColor); | |
188 | for (let i=0; i<V.RESERVE_PIECES.length; i++) | |
189 | { | |
190 | oppReservePiecesArray.push(h('div', | |
191 | { | |
192 | 'class': {'board':true, ['board'+sizeY]:true}, | |
193 | attrs: { id: getSquareId({x:sizeX+(1-shiftIdx),y:i}) } | |
194 | }, | |
195 | [ | |
196 | h('img', | |
197 | { | |
198 | 'class': {"piece":true, "reserve":true}, | |
199 | attrs: { | |
200 | "src": "/images/pieces/" + | |
201 | this.vr.getReservePpath(oppCol,i) + ".svg", | |
202 | } | |
203 | }), | |
204 | h('sup', | |
205 | {"class": { "reserve-count": true } }, | |
206 | [ this.vr.reserve[oppCol][V.RESERVE_PIECES[i]] ] | |
207 | ) | |
208 | ])); | |
209 | } | |
210 | let reserves = h('div', | |
211 | { | |
212 | 'class':{ | |
213 | 'game': true, | |
214 | "reserve-div": true, | |
215 | }, | |
216 | }, | |
217 | [ | |
218 | h('div', | |
219 | { | |
220 | 'class': { | |
221 | 'row': true, | |
222 | "reserve-row-1": true, | |
223 | }, | |
224 | }, | |
225 | myReservePiecesArray | |
226 | ), | |
227 | h('div', | |
228 | { 'class': { 'row': true }}, | |
229 | oppReservePiecesArray | |
230 | ) | |
231 | ] | |
232 | ); | |
233 | elementArray.push(reserves); | |
234 | } | |
235 | return h( | |
236 | 'div', | |
237 | { | |
238 | 'class': { | |
4473050c BA |
239 | "col-sm-12": true, |
240 | "col-md-10": true, | |
241 | "col-md-offset-1": true, | |
242 | "col-lg-8": true, | |
243 | "col-lg-offset-2": true, | |
cf2343ce BA |
244 | }, |
245 | // NOTE: click = mousedown + mouseup | |
246 | on: { | |
247 | mousedown: this.mousedown, | |
248 | mousemove: this.mousemove, | |
249 | mouseup: this.mouseup, | |
250 | touchstart: this.mousedown, | |
251 | touchmove: this.mousemove, | |
252 | touchend: this.mouseup, | |
253 | }, | |
254 | }, | |
255 | elementArray | |
256 | ); | |
257 | }, | |
258 | methods: { | |
259 | mousedown: function(e) { | |
260 | e = e || window.event; | |
261 | let ingame = false; | |
262 | let elem = e.target; | |
263 | while (!ingame && elem !== null) | |
264 | { | |
265 | if (elem.classList.contains("game")) | |
266 | { | |
267 | ingame = true; | |
268 | break; | |
269 | } | |
270 | elem = elem.parentElement; | |
271 | } | |
272 | if (!ingame) //let default behavior (click on button...) | |
273 | return; | |
274 | e.preventDefault(); //disable native drag & drop | |
275 | if (!this.selectedPiece && e.target.classList.contains("piece")) | |
276 | { | |
277 | // Next few lines to center the piece on mouse cursor | |
278 | let rect = e.target.parentNode.getBoundingClientRect(); | |
279 | this.start = { | |
280 | x: rect.x + rect.width/2, | |
281 | y: rect.y + rect.width/2, | |
282 | id: e.target.parentNode.id | |
283 | }; | |
284 | this.selectedPiece = e.target.cloneNode(); | |
285 | this.selectedPiece.style.position = "absolute"; | |
286 | this.selectedPiece.style.top = 0; | |
287 | this.selectedPiece.style.display = "inline-block"; | |
288 | this.selectedPiece.style.zIndex = 3000; | |
289 | const startSquare = getSquareFromId(e.target.parentNode.id); | |
290 | this.possibleMoves = []; | |
a6088c90 | 291 | const color = (this.analyze || this.gameOver ? this.vr.turn : this.userColor); |
cf2343ce BA |
292 | if (this.vr.canIplay(color,startSquare)) |
293 | this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); | |
294 | // Next line add moving piece just after current image | |
295 | // (required for Crazyhouse reserve) | |
296 | e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); | |
297 | } | |
298 | }, | |
299 | mousemove: function(e) { | |
300 | if (!this.selectedPiece) | |
301 | return; | |
302 | e = e || window.event; | |
303 | // If there is an active element, move it around | |
304 | if (!!this.selectedPiece) | |
305 | { | |
306 | const [offsetX,offsetY] = !!e.clientX | |
307 | ? [e.clientX,e.clientY] //desktop browser | |
308 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone | |
309 | this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; | |
310 | this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; | |
311 | } | |
312 | }, | |
313 | mouseup: function(e) { | |
314 | if (!this.selectedPiece) | |
315 | return; | |
316 | e = e || window.event; | |
317 | // Read drop target (or parentElement, parentNode... if type == "img") | |
318 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords | |
319 | const [offsetX,offsetY] = !!e.clientX | |
320 | ? [e.clientX,e.clientY] | |
321 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; | |
322 | let landing = document.elementFromPoint(offsetX, offsetY); | |
323 | this.selectedPiece.style.zIndex = 3000; | |
324 | // Next condition: classList.contains(piece) fails because of marks | |
325 | while (landing.tagName == "IMG") | |
326 | landing = landing.parentNode; | |
327 | if (this.start.id == landing.id) | |
328 | { | |
329 | // A click: selectedPiece and possibleMoves are already filled | |
330 | return; | |
331 | } | |
332 | // OK: process move attempt | |
333 | let endSquare = getSquareFromId(landing.id); | |
334 | let moves = this.findMatchingMoves(endSquare); | |
335 | this.possibleMoves = []; | |
336 | if (moves.length > 1) | |
337 | this.choices = moves; | |
338 | else if (moves.length==1) | |
339 | this.play(moves[0]); | |
340 | // Else: impossible move | |
341 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); | |
342 | delete this.selectedPiece; | |
343 | this.selectedPiece = null; | |
344 | }, | |
345 | findMatchingMoves: function(endSquare) { | |
346 | // Run through moves list and return the matching set (if promotions...) | |
347 | let moves = []; | |
348 | this.possibleMoves.forEach(function(m) { | |
349 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) | |
350 | moves.push(m); | |
351 | }); | |
352 | return moves; | |
353 | }, | |
354 | play: function(move) { | |
355 | this.$emit('play-move', move); | |
356 | }, | |
357 | }, | |
358 | }; | |
359 | </script> | |
4473050c BA |
360 | |
361 | <style lang="sass"> | |
50aed5a1 BA |
362 | .game.reserve-div |
363 | margin-bottom: 18px | |
364 | ||
365 | .reserve-count | |
366 | padding-left: 40% | |
367 | ||
368 | .reserve-row-1 | |
369 | margin-bottom: 15px | |
370 | ||
371 | div.board | |
372 | float: left | |
373 | height: 0 | |
374 | display: inline-block | |
375 | position: relative | |
376 | ||
377 | div.board8 | |
378 | width: 12.5% | |
379 | padding-bottom: 12.5% | |
380 | ||
381 | div.board10 | |
382 | width: 10% | |
383 | padding-bottom: 10% | |
384 | ||
385 | div.board11 | |
386 | width: 9.09% | |
387 | padding-bottom: 9.1% | |
388 | ||
389 | // NOTE: no variants with reserve of size != 8 | |
390 | ||
391 | .game | |
392 | width: 80vh | |
393 | margin: 0 auto | |
394 | .board | |
395 | cursor: pointer | |
396 | @media screen and (max-width: 767px) | |
397 | width: 100% | |
398 | margin: 0 | |
399 | ||
400 | #choices | |
401 | margin: 0 auto 0 auto | |
402 | position: relative | |
403 | z-index: 300 | |
404 | overflow-y: inherit | |
405 | background-color: rgba(0,0,0,0) | |
406 | img | |
407 | cursor: pointer | |
408 | background-color: #e6ee9c | |
409 | &:hover | |
410 | background-color: skyblue | |
411 | &.choice-piece | |
412 | width: 100% | |
413 | height: auto | |
414 | display: block | |
415 | ||
416 | img.piece | |
417 | width: 100% | |
418 | ||
419 | img.piece, img.mark-square | |
420 | max-width: 100% | |
421 | height: auto | |
422 | display: block | |
423 | ||
424 | img.mark-square | |
425 | opacity: 0.6 | |
426 | width: 76% | |
427 | position: absolute | |
428 | top: 12% | |
429 | left: 12% | |
430 | opacity: .7 | |
431 | ||
432 | img.ghost | |
433 | position: absolute | |
434 | opacity: 0.4 | |
435 | top: 0 | |
436 | ||
437 | .highlight | |
438 | background-color: #00cc66 !important | |
439 | ||
440 | .in-shadow | |
441 | filter: brightness(50%) | |
442 | ||
443 | .incheck | |
444 | background-color: #cc3300 !important | |
445 | ||
446 | .light-square.lichess | |
447 | background-color: #f0d9b5; | |
448 | .dark-square.lichess | |
449 | background-color: #b58863; | |
450 | ||
451 | .light-square.chesscom | |
452 | background-color: #e5e5ca; | |
453 | .dark-square.chesscom | |
454 | background-color: #6f8f57; | |
455 | ||
456 | .light-square.chesstempo | |
457 | background-color: #fdfdfd; | |
458 | .dark-square.chesstempo | |
459 | background-color: #88a0a8; | |
4473050c | 460 | </style> |