| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { randInt } from "@/utils/alea"; |
| 4 | |
| 5 | export class GrandRules extends ChessRules { |
| 6 | |
| 7 | static get HasFlags() { |
| 8 | return false; |
| 9 | } |
| 10 | |
| 11 | static IsGoodEnpassant(enpassant) { |
| 12 | if (enpassant != "-") return !!enpassant.match(/^([a-j][0-9]{1,2},?)+$/); |
| 13 | return true; |
| 14 | } |
| 15 | |
| 16 | getPpath(b) { |
| 17 | return ([V.MARSHALL, V.CARDINAL].includes(b[1]) ? "Grand/" : "") + b; |
| 18 | } |
| 19 | |
| 20 | static get size() { |
| 21 | return { x: 10, y: 10 }; |
| 22 | } |
| 23 | |
| 24 | // Rook + knight: |
| 25 | static get MARSHALL() { |
| 26 | return "m"; |
| 27 | } |
| 28 | |
| 29 | // Bishop + knight |
| 30 | static get CARDINAL() { |
| 31 | return "c"; |
| 32 | } |
| 33 | |
| 34 | static get PIECES() { |
| 35 | return ChessRules.PIECES.concat([V.MARSHALL, V.CARDINAL]); |
| 36 | } |
| 37 | |
| 38 | getPotentialMovesFrom([x, y]) { |
| 39 | switch (this.getPiece(x, y)) { |
| 40 | case V.MARSHALL: |
| 41 | return this.getPotentialMarshallMoves([x, y]); |
| 42 | case V.CARDINAL: |
| 43 | return this.getPotentialCardinalMoves([x, y]); |
| 44 | default: |
| 45 | return super.getPotentialMovesFrom([x, y]); |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | // Special pawn rules: promotions to captured friendly pieces, |
| 50 | // optional on ranks 8-9 and mandatory on rank 10. |
| 51 | getPotentialPawnMoves([x, y]) { |
| 52 | const color = this.turn; |
| 53 | let moves = []; |
| 54 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
| 55 | const shiftX = color == "w" ? -1 : 1; |
| 56 | const startRank = (color == "w" ? sizeX - 3 : 2); |
| 57 | const lastRanks = |
| 58 | color == "w" ? [0, 1, 2] : [sizeX - 1, sizeX - 2, sizeX - 3]; |
| 59 | // Always x+shiftX >= 0 && x+shiftX < sizeX, because no pawns on last rank |
| 60 | let finalPieces = [V.PAWN]; |
| 61 | if (lastRanks.includes(x + shiftX)) { |
| 62 | // Determine which promotion pieces are available: |
| 63 | let promotionPieces = { |
| 64 | [V.ROOK]: 2, |
| 65 | [V.KNIGHT]: 2, |
| 66 | [V.BISHOP]: 2, |
| 67 | [V.QUEEN]: 1, |
| 68 | [V.MARSHALL]: 1, |
| 69 | [V.CARDINAL]: 1 |
| 70 | }; |
| 71 | for (let i=0; i<10; i++) { |
| 72 | for (let j=0; j<10; j++) { |
| 73 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
| 74 | const p = this.getPiece(i, j); |
| 75 | if (![V.PAWN, V.KING].includes(p)) promotionPieces[p]--; |
| 76 | } |
| 77 | } |
| 78 | } |
| 79 | const availablePieces = |
| 80 | Object.keys(promotionPieces).filter(k => promotionPieces[k] > 0); |
| 81 | if (x + shiftX == lastRanks[0]) finalPieces = availablePieces; |
| 82 | else Array.prototype.push.apply(finalPieces, availablePieces); |
| 83 | } |
| 84 | if (this.board[x + shiftX][y] == V.EMPTY) { |
| 85 | // One square forward |
| 86 | for (let piece of finalPieces) |
| 87 | moves.push( |
| 88 | this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece }) |
| 89 | ); |
| 90 | if (x == startRank && this.board[x + 2 * shiftX][y] == V.EMPTY) |
| 91 | // Two squares jump |
| 92 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); |
| 93 | } |
| 94 | // Captures |
| 95 | for (let shiftY of [-1, 1]) { |
| 96 | if ( |
| 97 | y + shiftY >= 0 && |
| 98 | y + shiftY < sizeY && |
| 99 | this.board[x + shiftX][y + shiftY] != V.EMPTY && |
| 100 | this.canTake([x, y], [x + shiftX, y + shiftY]) |
| 101 | ) { |
| 102 | for (let piece of finalPieces) { |
| 103 | moves.push( |
| 104 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { |
| 105 | c: color, |
| 106 | p: piece |
| 107 | }) |
| 108 | ); |
| 109 | } |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | // En passant |
| 114 | Array.prototype.push.apply( |
| 115 | moves, |
| 116 | this.getEnpassantCaptures([x, y], shiftX) |
| 117 | ); |
| 118 | |
| 119 | return moves; |
| 120 | } |
| 121 | |
| 122 | getPotentialMarshallMoves(sq) { |
| 123 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( |
| 124 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1) |
| 125 | ); |
| 126 | } |
| 127 | |
| 128 | getPotentialCardinalMoves(sq) { |
| 129 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( |
| 130 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1) |
| 131 | ); |
| 132 | } |
| 133 | |
| 134 | isAttacked(sq, color) { |
| 135 | return ( |
| 136 | super.isAttacked(sq, color) || |
| 137 | this.isAttackedByMarshall(sq, color) || |
| 138 | this.isAttackedByCardinal(sq, color) |
| 139 | ); |
| 140 | } |
| 141 | |
| 142 | isAttackedByMarshall(sq, color) { |
| 143 | return ( |
| 144 | this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.ROOK]) || |
| 145 | this.isAttackedBySlideNJump(sq, color, V.MARSHALL, V.steps[V.KNIGHT], 1) |
| 146 | ); |
| 147 | } |
| 148 | |
| 149 | isAttackedByCardinal(sq, color) { |
| 150 | return ( |
| 151 | this.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.BISHOP]) || |
| 152 | this.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.KNIGHT], 1) |
| 153 | ); |
| 154 | } |
| 155 | |
| 156 | static get VALUES() { |
| 157 | return Object.assign( |
| 158 | { c: 5, m: 7 }, //experimental |
| 159 | ChessRules.VALUES |
| 160 | ); |
| 161 | } |
| 162 | |
| 163 | static get SEARCH_DEPTH() { |
| 164 | return 2; |
| 165 | } |
| 166 | |
| 167 | static GenRandInitFen(options) { |
| 168 | if (options.randomness == 0) { |
| 169 | return ( |
| 170 | "r8r/1nbqkmcbn1/pppppppppp/91/91/91/91/PPPPPPPPPP/1NBQKMCBN1/R8R " + |
| 171 | "w 0 -" |
| 172 | ); |
| 173 | } |
| 174 | |
| 175 | let pieces = { w: new Array(8), b: new Array(8) }; |
| 176 | // Shuffle pieces on second and before-last rank |
| 177 | for (let c of ["w", "b"]) { |
| 178 | if (c == 'b' && options.randomness == 1) { |
| 179 | pieces['b'] = pieces['w']; |
| 180 | break; |
| 181 | } |
| 182 | |
| 183 | let positions = ArrayFun.range(8); |
| 184 | |
| 185 | // Get random squares for bishops |
| 186 | let randIndex = 2 * randInt(4); |
| 187 | const bishop1Pos = positions[randIndex]; |
| 188 | // The second bishop must be on a square of different color |
| 189 | let randIndex_tmp = 2 * randInt(4) + 1; |
| 190 | const bishop2Pos = positions[randIndex_tmp]; |
| 191 | // Remove chosen squares |
| 192 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
| 193 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); |
| 194 | |
| 195 | // Get random squares for knights |
| 196 | randIndex = randInt(6); |
| 197 | const knight1Pos = positions[randIndex]; |
| 198 | positions.splice(randIndex, 1); |
| 199 | randIndex = randInt(5); |
| 200 | const knight2Pos = positions[randIndex]; |
| 201 | positions.splice(randIndex, 1); |
| 202 | |
| 203 | // Get random square for queen |
| 204 | randIndex = randInt(4); |
| 205 | const queenPos = positions[randIndex]; |
| 206 | positions.splice(randIndex, 1); |
| 207 | |
| 208 | // ...random square for marshall |
| 209 | randIndex = randInt(3); |
| 210 | const marshallPos = positions[randIndex]; |
| 211 | positions.splice(randIndex, 1); |
| 212 | |
| 213 | // ...random square for cardinal |
| 214 | randIndex = randInt(2); |
| 215 | const cardinalPos = positions[randIndex]; |
| 216 | positions.splice(randIndex, 1); |
| 217 | |
| 218 | // King position is now fixed, |
| 219 | const kingPos = positions[0]; |
| 220 | |
| 221 | // Finally put the shuffled pieces in the board array |
| 222 | pieces[c][knight1Pos] = "n"; |
| 223 | pieces[c][bishop1Pos] = "b"; |
| 224 | pieces[c][queenPos] = "q"; |
| 225 | pieces[c][marshallPos] = "m"; |
| 226 | pieces[c][cardinalPos] = "c"; |
| 227 | pieces[c][kingPos] = "k"; |
| 228 | pieces[c][bishop2Pos] = "b"; |
| 229 | pieces[c][knight2Pos] = "n"; |
| 230 | } |
| 231 | return ( |
| 232 | "r8r/1" + pieces["b"].join("") + "1/" + |
| 233 | "pppppppppp/91/91/91/91/PPPPPPPPPP/" + |
| 234 | "1" + pieces["w"].join("").toUpperCase() + "1/R8R" + |
| 235 | " w 0 -" |
| 236 | ); |
| 237 | } |
| 238 | |
| 239 | }; |