| 1 | p.boxed |
| 2 | | Exotic pieces capturing in quite unorthodox ways. |
| 3 | |
| 4 | p. |
| 5 | Based on Ultima (Baroque) and Rococo, this game has pieces that capture in |
| 6 | unusual ways. They are illustrated and then described below. |
| 7 | They all move like an orthodox queen — except the King and Pawns. |
| 8 | |
| 9 | figure.diagram-container |
| 10 | .diagram |
| 11 | | fen:wlqksaui/pppppppp/8/8/8/8/PPPPPPPP/IUASKQLW: |
| 12 | figcaption Deterministic initial position. |
| 13 | |
| 14 | p. |
| 15 | The object of the game is to capture the opposing king. |
| 16 | A player unable to move or who causes three time repetition loses as well. |
| 17 | |
| 18 | h3 Pieces description |
| 19 | |
| 20 | p From left to right on white side: |
| 21 | ul |
| 22 | li. |
| 23 | The Immobilizer (I) (spider) immobilizes all adversary pieces adjacent |
| 24 | to it, except another immobilizer. |
| 25 | li. |
| 26 | The Pushme-Pullyu (U) (gnu) captures pieces which are on its line of |
| 27 | movement, either just below the first square or right after the final |
| 28 | square. It cannot capture both, however. |
| 29 | li |
| 30 | | The Archer (A) (bow) captures by "shooting": it can remove any enemy |
| 31 | | piece P standing in its range, provided that |
| 32 | ul |
| 33 | li P is standing at most two squares from the archer, or, |
| 34 | li. |
| 35 | a friendly piece is at a distance of two squares or less from P, |
| 36 | without obstacle between it and P. |
| 37 | | In both cases the archer must have a clear path until the target. |
| 38 | li. |
| 39 | The Shield (S) protects all friendly pieces adjacent to it: they |
| 40 | cannot be captured. The shield cannot capture. |
| 41 | li King and Queen moves and capture as in standard chess. |
| 42 | li. |
| 43 | The Long Leaper (L) (frog) captures by jumping over a piece, |
| 44 | as in Draughts. It can capture only one piece like this. It can land |
| 45 | on any square beyond the target. |
| 46 | li. |
| 47 | The Swapper (W) can exchange its position with any enemy piece at queen's |
| 48 | distance. Additionally, if it is sitting next to an enemy piece it might |
| 49 | capture it by mutual destruction: both pieces disappear. |
| 50 | |
| 51 | p. |
| 52 | (Cannon) Pawns move like a king, with an additional ability. |
| 53 | If a piece is standing just next (friendly or not), they can leap |
| 54 | over it to land just behind. If this last square is occupied by the enemy, |
| 55 | a capture occurs. |
| 56 | |
| 57 | figure.diagram-container |
| 58 | .diagram |
| 59 | | fen:8/8/3p4/3l4/1wLP4/4Q3/1p3q2/8 b4,d6,f2: |
| 60 | figcaption Possible pawn captures. |
| 61 | |
| 62 | p. |
| 63 | Pawns can promote, optionally, when reaching the last rank, |
| 64 | only in a piece which is currently out of the board. |
| 65 | |
| 66 | h3 More information |
| 67 | |
| 68 | p |
| 69 | | See the |
| 70 | a(href="https://www.chessvariants.com/other.dir/fugue.html") |
| 71 | | chessvariants page |
| 72 | | . |
| 73 | |
| 74 | p Inventor: Mike Nelson (2004) |