Attempt to clarify installation instructions a little
[vchess.git] / client / src / translations / rules / Berolina / en.pug
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dbcc32e9 1p.boxed
1042fd0a 2 | Pawns advance diagonally and capture by moving forward.
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3
4p.
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5 Only the pawn movements change, but since there are many on the board it's a
6 consequent change. They move forward diagonally instead of moving straight,
7 and capture by advancing to the next square vertically.
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8
9figure.diagram-container
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10 .diagram
11 | fen:8/8/5p2/5P2/P7/8/5P2/8 b5,e3,d4,g3,h4,e6,f6,g6:
12 figcaption Possible pawn moves
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13
14p.
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15 The initial 2-squares jump is allowed, as well as en-passant captures:
16 after 1.d2b4 on the diagram, 1...Pxc3 e.p. is possible.
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17
18p.
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19 About notation: since pawn captures are non-ambigous they writes e.g.
20 "Pxe6" ('P' is redundant but looks nicer); simple pawn moves are often
21 ambiguous, so they write for example "f2g3" (again, the starting row is
22 redundant but this also looks better).
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23
24figure.diagram-container
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25 .diagram
26 | fen:rnbqkbnr/p1pppppp/8/8/1Pp2P2/5N2/PPP1PPP1/R1BQKBNR c3:
27 figcaption.
28 After 1.Nf3 b7d5 2.h2f4 d5c4 3.d2b4, en-passant capture on marked square
29 is possible
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69f3d801 31h3 Other source
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69f3d801 33p
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34 | See for example the
35 a(href="https://brainking.com/en/GameRules?tp=59") Berolina chess
36 |  page on brainking.com.
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d048c4c9 38p Inventor (of the Berolina pawn): Edmund Hebermann (1926)