| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | import { ArrayFun } from "@/utils/array"; |
| 4 | |
| 5 | export class UpsidedownRules extends ChessRules { |
| 6 | |
| 7 | static get HasFlags() { |
| 8 | return false; |
| 9 | } |
| 10 | |
| 11 | static get HasEnpassant() { |
| 12 | return false; |
| 13 | } |
| 14 | |
| 15 | static GenRandInitFen(options) { |
| 16 | if (options.randomness == 0) |
| 17 | return "RNBQKBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqkbnr w 0"; |
| 18 | |
| 19 | let pieces = { w: new Array(8), b: new Array(8) }; |
| 20 | for (let c of ["w", "b"]) { |
| 21 | if (c == 'b' && options.randomness == 1) { |
| 22 | pieces['b'] = pieces['w']; |
| 23 | break; |
| 24 | } |
| 25 | |
| 26 | let positions = ArrayFun.range(8); |
| 27 | |
| 28 | let randIndex = randInt(8); |
| 29 | const kingPos = positions[randIndex]; |
| 30 | positions.splice(randIndex, 1); |
| 31 | |
| 32 | // At least a knight must be next to the king: |
| 33 | let knight1Pos = undefined; |
| 34 | if (kingPos == 0) knight1Pos = 1; |
| 35 | else if (kingPos == V.size.y - 1) knight1Pos = V.size.y - 2; |
| 36 | else knight1Pos = kingPos + (Math.random() < 0.5 ? 1 : -1); |
| 37 | // Search for knight1Pos index in positions and remove it |
| 38 | const knight1Index = positions.indexOf(knight1Pos); |
| 39 | positions.splice(knight1Index, 1); |
| 40 | |
| 41 | // King+knight1 are on two consecutive squares: one light, one dark |
| 42 | randIndex = 2 * randInt(3); |
| 43 | const bishop1Pos = positions[randIndex]; |
| 44 | let randIndex_tmp = 2 * randInt(3) + 1; |
| 45 | const bishop2Pos = positions[randIndex_tmp]; |
| 46 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
| 47 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); |
| 48 | |
| 49 | randIndex = randInt(4); |
| 50 | const knight2Pos = positions[randIndex]; |
| 51 | positions.splice(randIndex, 1); |
| 52 | |
| 53 | randIndex = randInt(3); |
| 54 | const queenPos = positions[randIndex]; |
| 55 | positions.splice(randIndex, 1); |
| 56 | |
| 57 | const rook1Pos = positions[0]; |
| 58 | const rook2Pos = positions[1]; |
| 59 | |
| 60 | pieces[c][rook1Pos] = "r"; |
| 61 | pieces[c][knight1Pos] = "n"; |
| 62 | pieces[c][bishop1Pos] = "b"; |
| 63 | pieces[c][queenPos] = "q"; |
| 64 | pieces[c][kingPos] = "k"; |
| 65 | pieces[c][bishop2Pos] = "b"; |
| 66 | pieces[c][knight2Pos] = "n"; |
| 67 | pieces[c][rook2Pos] = "r"; |
| 68 | } |
| 69 | return ( |
| 70 | pieces["w"].join("").toUpperCase() + |
| 71 | "/PPPPPPPP/8/8/8/8/pppppppp/" + |
| 72 | pieces["b"].join("") + |
| 73 | // No castle, no en-passant: |
| 74 | " w 0" |
| 75 | ); |
| 76 | } |
| 77 | |
| 78 | static get SEARCH_DEPTH() { |
| 79 | return 2; |
| 80 | } |
| 81 | |
| 82 | }; |